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mesa/shader: return correct attribute location for double matrix arrays
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
dmat2[2] at 21 etc. The old code was returning 17,18,19.
I think this code is also wrong for float matricies as well.
There is now a piglit for the float case.
This partly fixes:
GL41-CTS.vertex_attrib_64bit.limits_test
[airlied: update with Tapani suggestion to clean it up].
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 18ad641c3b)
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1 changed files with 8 additions and 3 deletions
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@ -776,13 +776,18 @@ program_resource_location(struct gl_shader_program *shProg,
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* and user-defined attributes.
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*/
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switch (res->Type) {
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case GL_PROGRAM_INPUT:
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case GL_PROGRAM_INPUT: {
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const ir_variable *var = RESOURCE_VAR(res);
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/* If the input is an array, fail if the index is out of bounds. */
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if (array_index > 0
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&& array_index >= RESOURCE_VAR(res)->type->length) {
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&& array_index >= var->type->length) {
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return -1;
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}
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return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
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return (var->data.location +
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(array_index * var->type->without_array()->matrix_columns) -
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VERT_ATTRIB_GENERIC0);
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}
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case GL_PROGRAM_OUTPUT:
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/* If the output is an array, fail if the index is out of bounds. */
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if (array_index > 0
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