i915: Enable intel_render path for points

The sub-pixel adjustment for points was killed off in
 commit 60d762aa62
 Author: Xiang, Haihao <haihao.xiang@intel.com>
 Date:   Wed Jan 2 11:38:51 2008 +0800

    i915: Needn't adjust pixel centers. fix #12944

so if we don't need it in intel_tris.c we don't need it in
intel_render.c either, which means we can allow intel_render.c to render
points.

No apparent regressions on PNV in ES1 or ES2 conformance.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ville Syrjälä 2015-03-23 14:47:31 +02:00 committed by Ian Romanick
parent 0febd0ecfd
commit 00ee403883

View file

@ -54,9 +54,7 @@
* dma buffers. Use strip/fan hardware primitives where possible.
* Try to simulate missing primitives with indexed vertices.
*/
#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
* be adjusted for points on the INTEL/I845G
*/
#define HAVE_POINTS 1
#define HAVE_LINES 1
#define HAVE_LINE_STRIPS 1
#define HAVE_TRIANGLES 1
@ -67,7 +65,7 @@
#define HAVE_ELTS 0
static const uint32_t hw_prim[GL_POLYGON + 1] = {
[GL_POINTS] = 0,
[GL_POINTS] = PRIM3D_POINTLIST,
[GL_LINES ] = PRIM3D_LINELIST,
[GL_LINE_LOOP] = PRIM3D_LINESTRIP,
[GL_LINE_STRIP] = PRIM3D_LINESTRIP,
@ -93,7 +91,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = {
};
static const int scale_prim[GL_POLYGON + 1] = {
[GL_POINTS] = 0, /* fallback case */
[GL_POINTS] = 1,
[GL_LINES] = 1,
[GL_LINE_LOOP] = 2,
[GL_LINE_STRIP] = 2,