implement gl2_3dlabs_shhandle interface; resolve few TODOs

This commit is contained in:
Michal Krol 2005-03-25 12:16:53 +00:00
parent 1d7f71924d
commit 00e599e783

View file

@ -35,7 +35,8 @@
#include "context.h"
#include "macros.h"
#include "hash.h"
#include "slang_mesa.h"
#include "Public/ShaderLang.h"
struct gl2_unknown_obj
{
@ -100,6 +101,59 @@ _unknown_constructor (struct gl2_unknown_impl *impl)
impl->_obj._destructor = _unknown_destructor;
}
struct gl2_unkinner_obj
{
struct gl2_unknown_intf **unkouter;
};
struct gl2_unkinner_impl
{
struct gl2_unknown_intf *_vftbl;
struct gl2_unkinner_obj _obj;
};
static void
_unkinner_destructor (struct gl2_unknown_intf **intf)
{
}
static void
_unkinner_AddRef (struct gl2_unknown_intf **intf)
{
struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
(**impl->_obj.unkouter).AddRef (impl->_obj.unkouter);
}
static void
_unkinner_Release (struct gl2_unknown_intf **intf)
{
struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
(**impl->_obj.unkouter).Release (impl->_obj.unkouter);
}
static struct gl2_unknown_intf **
_unkinner_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
{
struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
return (**impl->_obj.unkouter).QueryInterface (impl->_obj.unkouter, uiid);
}
static struct gl2_unknown_intf _unkinner_vftbl = {
_unkinner_AddRef,
_unkinner_Release,
_unkinner_QueryInterface
};
static void
_unkinner_constructor (struct gl2_unkinner_impl *impl, struct gl2_unknown_intf **outer)
{
impl->_vftbl = &_unkinner_vftbl;
impl->_obj.unkouter = outer;
}
struct gl2_generic_obj
{
struct gl2_unknown_obj _unknown;
@ -183,7 +237,7 @@ static struct gl2_generic_intf _generic_vftbl = {
_generic_QueryInterface
},
_generic_Delete,
NULL,
NULL, /* abstract GetType */
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog
@ -314,18 +368,18 @@ _container_GetAttached (struct gl2_container_intf **intf, GLuint index)
}
static struct gl2_container_intf _container_vftbl = {
{
{
_unknown_AddRef,
_unknown_Release,
_container_QueryInterface,
},
_generic_Delete,
NULL,
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog,
},
{
{
_unknown_AddRef,
_unknown_Release,
_container_QueryInterface
},
_generic_Delete,
NULL, /* abstract GetType */
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog
},
_container_Attach,
_container_Detach,
_container_GetAttachedCount,
@ -342,9 +396,56 @@ _container_constructor (struct gl2_container_impl *impl)
impl->_obj.attached_count = 0;
}
struct gl2_3dlabs_shhandle_obj
{
struct gl2_unkinner_obj _unknown;
ShHandle handle;
};
struct gl2_3dlabs_shhandle_impl
{
struct gl2_3dlabs_shhandle_intf *_vftbl;
struct gl2_3dlabs_shhandle_obj _obj;
};
static void
_3dlabs_shhandle_destructor (struct gl2_unknown_intf **intf)
{
struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
ShDestruct (impl->_obj.handle);
_unkinner_destructor (intf);
}
static GLvoid *
_3dlabs_shhandle_GetShHandle (struct gl2_3dlabs_shhandle_intf **intf)
{
struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
return impl->_obj.handle;
}
static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = {
{
_unkinner_AddRef,
_unkinner_Release,
_unkinner_QueryInterface
},
_3dlabs_shhandle_GetShHandle
};
static void
_3dlabs_shhandle_constructor (struct gl2_3dlabs_shhandle_impl *impl, struct gl2_unknown_intf **outer)
{
_unkinner_constructor ((struct gl2_unkinner_impl *) impl, outer);
impl->_vftbl = &_3dlabs_shhandle_vftbl;
impl->_obj.handle = NULL;
}
struct gl2_shader_obj
{
struct gl2_generic_obj _generic;
struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle;
GLboolean compile_status;
GLcharARB *source;
GLint *offsets;
@ -364,17 +465,25 @@ _shader_destructor (struct gl2_unknown_intf **intf)
_mesa_free ((void *) impl->_obj.source);
_mesa_free ((void *) impl->_obj.offsets);
_3dlabs_shhandle_destructor ((struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl);
_generic_destructor (intf);
}
static struct gl2_unknown_intf **
_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
{
struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
if (uiid == UIID_SHADER)
{
(**intf).AddRef (intf);
return intf;
}
if (uiid == UIID_3DLABS_SHHANDLE)
{
(**intf).AddRef (intf);
return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl;
}
return _generic_QueryInterface (intf, uiid);
}
@ -416,28 +525,93 @@ static GLvoid
_shader_Compile (struct gl2_shader_intf **intf)
{
struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
char **strings;
TBuiltInResource res;
impl->_obj.compile_status = GL_FALSE;
_mesa_free ((void *) impl->_obj._generic.info_log);
impl->_obj._generic.info_log = NULL;
/* TODO compile */
/* 3dlabs compiler expects us to feed it with null-terminated string array,
we've got only one big string with offsets, so we must split it; but when
there's only one string to deal with, we pass its address directly */
if (impl->_obj.offset_count <= 1)
strings = &impl->_obj.source;
else
{
GLsizei i, offset = 0;
strings = (char **) _mesa_malloc (impl->_obj.offset_count * sizeof (char *));
if (strings == NULL)
return;
for (i = 0; i < impl->_obj.offset_count; i++)
{
GLsizei size = impl->_obj.offsets[i] - offset;
strings[i] = (char *) _mesa_malloc ((size + 1) * sizeof (char));
if (strings[i] == NULL)
{
GLsizei j;
for (j = 0; j < i; j++)
_mesa_free (strings[j]);
_mesa_free (strings);
return;
}
_mesa_memcpy (strings[i], impl->_obj.source + offset, size * sizeof (char));
strings[i][size] = '\0';
offset = impl->_obj.offsets[i];
}
}
/* TODO set these fields to some REAL numbers */
res.maxLights = 8;
res.maxClipPlanes = 6;
res.maxTextureUnits = 2;
res.maxTextureCoords = 2;
res.maxVertexAttribs = 8;
res.maxVertexUniformComponents = 64;
res.maxVaryingFloats = 8;
res.maxVertexTextureImageUnits = 2;
res.maxCombinedTextureImageUnits = 2;
res.maxTextureImageUnits = 2;
res.maxFragmentUniformComponents = 64;
res.maxDrawBuffers = 1;
if (ShCompile (impl->_obj._3dlabs_shhandle._obj.handle, strings, impl->_obj.offset_count,
EShOptFull, &res, 0))
impl->_obj.compile_status = GL_TRUE;
if (impl->_obj.offset_count > 1)
{
GLsizei i;
for (i = 0; i < impl->_obj.offset_count; i++)
_mesa_free (strings[i]);
_mesa_free (strings);
}
impl->_obj._generic.info_log = _mesa_strdup (ShGetInfoLog (
impl->_obj._3dlabs_shhandle._obj.handle));
}
static struct gl2_shader_intf _shader_vftbl = {
{
{
_unknown_AddRef,
_unknown_Release,
_shader_QueryInterface,
},
_generic_Delete,
_shader_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog,
},
NULL,
{
{
_unknown_AddRef,
_unknown_Release,
_shader_QueryInterface
},
_generic_Delete,
_shader_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog
},
NULL, /* abstract GetSubType */
_shader_GetCompileStatus,
_shader_SetSource,
_shader_GetSource,
@ -448,6 +622,8 @@ static void
_shader_constructor (struct gl2_shader_impl *impl)
{
_generic_constructor ((struct gl2_generic_impl *) impl);
_3dlabs_shhandle_constructor (&impl->_obj._3dlabs_shhandle, (struct gl2_unknown_intf **)
&impl->_vftbl);
impl->_vftbl = &_shader_vftbl;
impl->_obj._generic._unknown._destructor = _shader_destructor;
impl->_obj.compile_status = GL_FALSE;
@ -461,6 +637,8 @@ struct gl2_program_obj
struct gl2_container_obj _container;
GLboolean link_status;
GLboolean validate_status;
ShHandle linker;
ShHandle uniforms;
};
struct gl2_program_impl
@ -473,7 +651,9 @@ static void
_program_destructor (struct gl2_unknown_intf **intf)
{
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
(void) impl;
ShDestruct (impl->_obj.linker);
ShDestruct (impl->_obj.uniforms);
_container_destructor (intf);
}
@ -531,12 +711,41 @@ static GLvoid
_program_Link (struct gl2_program_intf **intf)
{
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
ShHandle *handles;
GLuint i;
impl->_obj.link_status = GL_FALSE;
_mesa_free ((void *) impl->_obj._container._generic.info_log);
impl->_obj._container._generic.info_log = NULL;
/* TODO link */
handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle));
if (handles == NULL)
return;
for (i = 0; i < impl->_obj._container.attached_count; i++)
{
struct gl2_generic_intf **gen = impl->_obj._container.attached[i];
struct gl2_3dlabs_shhandle_intf **sh;
sh = (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.QueryInterface (
(struct gl2_unknown_intf **) gen, UIID_3DLABS_SHHANDLE);
if (sh != NULL)
{
handles[i] = (**sh).GetShHandle (sh);
(**sh)._unknown.Release ((struct gl2_unknown_intf **) sh);
}
else
{
_mesa_free (handles);
return;
}
}
if (ShLink (impl->_obj.linker, handles, impl->_obj._container.attached_count,
impl->_obj.uniforms, NULL, NULL))
impl->_obj.link_status = GL_TRUE;
impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker));
}
static GLvoid
@ -545,6 +754,8 @@ _program_Validate (struct gl2_program_intf **intf)
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
impl->_obj.validate_status = GL_FALSE;
_mesa_free ((void *) impl->_obj._container._generic.info_log);
impl->_obj._container._generic.info_log = NULL;
/* TODO validate */
}
@ -555,18 +766,18 @@ static struct gl2_program_intf _program_vftbl = {
{
_unknown_AddRef,
_unknown_Release,
_program_QueryInterface,
_program_QueryInterface
},
_generic_Delete,
_program_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog,
_generic_GetInfoLog
},
_program_Attach,
_container_Detach,
_container_GetAttachedCount,
_container_GetAttached,
_container_GetAttached
},
_program_GetLinkStatus,
_program_GetValidateStatus,
@ -582,6 +793,8 @@ _program_constructor (struct gl2_program_impl *impl)
impl->_obj._container._generic._unknown._destructor = _program_destructor;
impl->_obj.link_status = GL_FALSE;
impl->_obj.validate_status = GL_FALSE;
impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0);
impl->_obj.uniforms = ShConstructUniformMap ();
}
struct gl2_fragment_shader_obj
@ -599,6 +812,7 @@ static void
_fragment_shader_destructor (struct gl2_unknown_intf **intf)
{
struct gl2_fragment_shader_impl *impl = (struct gl2_fragment_shader_impl *) intf;
(void) impl;
/* TODO free fragment shader data */
@ -628,13 +842,13 @@ static struct gl2_fragment_shader_intf _fragment_shader_vftbl = {
{
_unknown_AddRef,
_unknown_Release,
_fragment_shader_QueryInterface,
_fragment_shader_QueryInterface
},
_generic_Delete,
_shader_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog,
_generic_GetInfoLog
},
_fragment_shader_GetSubType,
_shader_GetCompileStatus,
@ -650,6 +864,7 @@ _fragment_shader_constructor (struct gl2_fragment_shader_impl *impl)
_shader_constructor ((struct gl2_shader_impl *) impl);
impl->_vftbl = &_fragment_shader_vftbl;
impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor;
impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangFragment, 0);
}
struct gl2_vertex_shader_obj
@ -667,6 +882,7 @@ static void
_vertex_shader_destructor (struct gl2_unknown_intf **intf)
{
struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) intf;
(void) impl;
/* TODO free vertex shader data */
@ -696,13 +912,13 @@ static struct gl2_vertex_shader_intf _vertex_shader_vftbl = {
{
_unknown_AddRef,
_unknown_Release,
_vertex_shader_QueryInterface,
_vertex_shader_QueryInterface
},
_generic_Delete,
_shader_GetType,
_generic_GetName,
_generic_GetDeleteStatus,
_generic_GetInfoLog,
_generic_GetInfoLog
},
_vertex_shader_GetSubType,
_shader_GetCompileStatus,
@ -718,19 +934,18 @@ _vertex_shader_constructor (struct gl2_vertex_shader_impl *impl)
_shader_constructor ((struct gl2_shader_impl *) impl);
impl->_vftbl = &_vertex_shader_vftbl;
impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor;
impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangVertex, 0);
}
GLhandleARB
_mesa_3dlabs_create_shader_object (GLenum shaderType)
{
GET_CURRENT_CONTEXT(ctx);
(void) ctx;
switch (shaderType)
{
case GL_FRAGMENT_SHADER_ARB:
{
struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *) _mesa_malloc (
sizeof (struct gl2_fragment_shader_impl));
struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *)
_mesa_malloc (sizeof (struct gl2_fragment_shader_impl));
if (x != NULL)
{
@ -741,8 +956,8 @@ _mesa_3dlabs_create_shader_object (GLenum shaderType)
break;
case GL_VERTEX_SHADER_ARB:
{
struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *) _mesa_malloc (
sizeof (struct gl2_vertex_shader_impl));
struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *)
_mesa_malloc (sizeof (struct gl2_vertex_shader_impl));
if (x != NULL)
{
@ -759,11 +974,9 @@ _mesa_3dlabs_create_shader_object (GLenum shaderType)
GLhandleARB
_mesa_3dlabs_create_program_object (void)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_program_impl *x = (struct gl2_program_impl *)
struct gl2_program_impl *x = (struct gl2_program_impl *)
_mesa_malloc (sizeof (struct gl2_program_impl));
(void) ctx;
if (x != NULL)
{
_program_constructor (x);
@ -773,3 +986,10 @@ _mesa_3dlabs_create_program_object (void)
return 0;
}
void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx)
{
_glslang_3dlabs_InitProcess ();
_glslang_3dlabs_ShInitialize ();
}