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drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client, dragging the "quality and speed" slider back and forth, and watching the console output - instead of piles of "shader failed to compile", the CPU seems to be busy compiling shaders. I haven't actually tried to play. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591 Cc: mesa-stable@lists.freedesktop.org
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@ -91,5 +91,9 @@ TODO: document the other workarounds.
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<application name="Dead Island" executable="DeadIslandGame">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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</device>
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</driconf>
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