panfrost: Don't select the blit shader fragout type twice

The type has already been selected when forging the key, no need to do
it again pan_blitter_emit_bifrost_blend().

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
This commit is contained in:
Boris Brezillon 2021-04-30 15:17:50 +02:00
parent 66505c931e
commit 00be58e8bc

View file

@ -224,10 +224,7 @@ pan_blitter_emit_bifrost_blend(const struct panfrost_device *dev,
return;
}
nir_alu_type type =
(util_format_is_pure_uint(iview->format)) ? nir_type_uint32 :
(util_format_is_pure_sint(iview->format)) ? nir_type_int32 :
nir_type_float32;
nir_alu_type type = blit_shader->key.surfaces[rt].type;
cfg.round_to_fb_precision = true;
cfg.srgb = util_format_is_srgb(iview->format);