Restore vp input mapping, fix vtx stream missing problem.

This commit is contained in:
Richard Li 2009-07-16 10:28:58 -04:00
parent 11606e873d
commit 00a216fd1e
2 changed files with 12 additions and 15 deletions

View file

@ -386,7 +386,7 @@ int r700SetupStreams(GLcontext * ctx)
/* currently aos are packed */
r700SetupVTXConstants(ctx,
j,
i,
(void*)(&context->radeon.tcl.aos[j]),
(unsigned int)context->radeon.tcl.aos[j].components,
(unsigned int)context->radeon.tcl.aos[j].stride * 4,

View file

@ -115,7 +115,7 @@ unsigned int Map_Vertex_Input(r700_AssemblerBase *pAsm,
struct gl_vertex_program *mesa_vp,
unsigned int unStart)
{
int i, j = 0;
int i;
unsigned int unBit;
unsigned int unTotal = unStart;
for(i=0; i<VERT_ATTRIB_MAX; i++)
@ -123,8 +123,7 @@ unsigned int Map_Vertex_Input(r700_AssemblerBase *pAsm,
unBit = 1 << i;
if(mesa_vp->Base.InputsRead & unBit)
{
pAsm->ucVP_AttributeMap[j] = unTotal++;
j++;
pAsm->ucVP_AttributeMap[i] = unTotal++;
}
}
return (unTotal - unStart);
@ -134,7 +133,7 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions(
struct r700_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
int i, j = 0;
int i;
unsigned int unBit;
VTX_FETCH_METHOD vtxFetchMethod;
vtxFetchMethod.bEnableMini = GL_FALSE;
@ -146,12 +145,11 @@ GLboolean Process_Vertex_Program_Vfetch_Instructions(
if(mesa_vp->Base.InputsRead & unBit)
{
assemble_vfetch_instruction(&vp->r700AsmCode,
j,
vp->r700AsmCode.ucVP_AttributeMap[j],
vp->aos_desc[j].size,
vp->aos_desc[j].type,
i,
vp->r700AsmCode.ucVP_AttributeMap[i],
vp->aos_desc[i].size,
vp->aos_desc[i].type,
&vtxFetchMethod);
j++;
}
}
@ -307,16 +305,15 @@ void r700SelectVertexShader(GLcontext *ctx)
struct vertex_buffer *vb = &tnl->vb;
unsigned int unBit;
unsigned int i, j = 0;
unsigned int i;
for(i=0; i<VERT_ATTRIB_MAX; i++)
{
unBit = 1 << i;
if(vpc->mesa_program.Base.InputsRead & unBit) /* ctx->Array.ArrayObj->xxxxxxx */
{
vpc->aos_desc[j].size = vb->AttribPtr[i]->size;
vpc->aos_desc[j].stride = vb->AttribPtr[i]->size * sizeof(GL_FLOAT);/* when emit array, data is packed. vb->AttribPtr[i]->stride;*/
vpc->aos_desc[j].type = GL_FLOAT;
j++;
vpc->aos_desc[i].size = vb->AttribPtr[i]->size;
vpc->aos_desc[i].stride = vb->AttribPtr[i]->size * sizeof(GL_FLOAT);/* when emit array, data is packed. vb->AttribPtr[i]->stride;*/
vpc->aos_desc[i].type = GL_FLOAT;
}
}