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glsl: warn in GL as well as ES when varying not written
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93339
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1 changed files with 7 additions and 16 deletions
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@ -1739,22 +1739,7 @@ assign_varying_locations(struct gl_context *ctx,
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if (var && var->data.mode == ir_var_shader_in &&
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var->data.is_unmatched_generic_inout) {
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if (prog->IsES) {
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/*
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* On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
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*
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* If the vertex shader declares but doesn't write to a
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* varying and the fragment shader declares and reads it,
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* is this an error?
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*
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* RESOLUTION: No.
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*/
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linker_warning(prog, "%s shader varying %s not written "
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"by %s shader\n.",
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_mesa_shader_stage_to_string(consumer->Stage),
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var->name,
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_mesa_shader_stage_to_string(producer->Stage));
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} else if (prog->Version <= 120) {
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if (!prog->IsES && prog->Version <= 120) {
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/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
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*
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* Only those varying variables used (i.e. read) in
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@ -1772,6 +1757,12 @@ assign_varying_locations(struct gl_context *ctx,
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_mesa_shader_stage_to_string(consumer->Stage),
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var->name,
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_mesa_shader_stage_to_string(producer->Stage));
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} else {
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linker_warning(prog, "%s shader varying %s not written "
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"by %s shader\n.",
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_mesa_shader_stage_to_string(consumer->Stage),
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var->name,
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_mesa_shader_stage_to_string(producer->Stage));
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}
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}
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}
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