mirror of
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i965: Refactor tiled memcpy functions and move them into their own file
This commit refactors the tiled_memcpy code in intel_tex_subimage.c and
moves it into its own file intel_tiled_memcpy files. Also, xtile_copy and
ytile_copy are renamed to linear_to_xtiled and linear_to_ytiled
respectively. The *_faster functions are similarly renamed.
There was also a bit of logic to select between the the libc provided
memcpy function and our custom memcpy that does an RGBA -> BGRA swizzle.
This was moved into an intel_get_memcpy function so that rgba8_copy can
live (and be inlined) in intel_tiled_memcpy.c.
v2: Jason Ekstrand <jason.ekstrand@intel.com>
- Better commit message
- Fix up the copyright on the intel_tiled_memcpy files
- Various whitespace fixes
- Moved a bunch of stuff that did not need to be exposed from
intel_tiled_memcpy.h to intel_tiled_memcpy.c
- Added proper documentation for intel_get_memcpy
- Incorperated the ptrdiff_t tweaks from commit 225a09790
v3: Jason Ekstrand <jason.ekstrand@intel.com>
- Fixed a comment
- Move the tile size constants into the .c file
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This commit is contained in:
parent
f883aac06e
commit
009be40b7d
4 changed files with 506 additions and 392 deletions
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@ -209,4 +209,6 @@ i965_FILES = \
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intel_tex_obj.h \
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intel_tex_subimage.c \
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intel_tex_validate.c \
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intel_tiled_memcpy.c \
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intel_tiled_memcpy.h \
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intel_upload.c
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@ -42,372 +42,10 @@
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#include "intel_tex.h"
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#include "intel_mipmap_tree.h"
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#include "intel_blit.h"
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#ifdef __SSSE3__
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#include <tmmintrin.h>
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#endif
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#include "intel_tiled_memcpy.h"
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#define FILE_DEBUG_FLAG DEBUG_TEXTURE
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#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
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#define ALIGN_UP(a, b) ALIGN(a, b)
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/* Tile dimensions.
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* Width and span are in bytes, height is in pixels (i.e. unitless).
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* A "span" is the most number of bytes we can copy from linear to tiled
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* without needing to calculate a new destination address.
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*/
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static const uint32_t xtile_width = 512;
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static const uint32_t xtile_height = 8;
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static const uint32_t xtile_span = 64;
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static const uint32_t ytile_width = 128;
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static const uint32_t ytile_height = 32;
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static const uint32_t ytile_span = 16;
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typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
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/**
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* Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
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* These ranges are in bytes, i.e. pixels * bytes-per-pixel.
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* The first and last ranges must be shorter than a "span" (the longest linear
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* stretch within a tile) and the middle must equal a whole number of spans.
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* Ranges may be empty. The region copied must land entirely within one tile.
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* 'dst' is the start of the tile and 'src' is the corresponding
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* address to copy from, though copying begins at (x0, y0).
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* To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
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* Swizzling flips bit 6 in the copy destination offset, when certain other
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* bits are set in it.
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*/
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typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy);
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#ifdef __SSSE3__
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static const uint8_t rgba8_permutation[16] =
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{ 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
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/* NOTE: dst must be 16 byte aligned */
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#define rgba8_copy_16(dst, src) \
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*(__m128i *)(dst) = _mm_shuffle_epi8( \
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(__m128i) _mm_loadu_ps((float *)(src)), \
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*(__m128i *) rgba8_permutation \
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)
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#endif
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/**
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* Copy RGBA to BGRA - swap R and B.
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*/
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static inline void *
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rgba8_copy(void *dst, const void *src, size_t bytes)
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{
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uint8_t *d = dst;
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uint8_t const *s = src;
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#ifdef __SSSE3__
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/* Fast copying for tile spans.
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*
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* As long as the destination texture is 16 aligned,
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* any 16 or 64 spans we get here should also be 16 aligned.
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*/
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if (bytes == 16) {
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assert(!(((uintptr_t)dst) & 0xf));
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rgba8_copy_16(d+ 0, s+ 0);
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return dst;
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}
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if (bytes == 64) {
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assert(!(((uintptr_t)dst) & 0xf));
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rgba8_copy_16(d+ 0, s+ 0);
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rgba8_copy_16(d+16, s+16);
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rgba8_copy_16(d+32, s+32);
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rgba8_copy_16(d+48, s+48);
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return dst;
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}
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#endif
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while (bytes >= 4) {
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d[0] = s[2];
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d[1] = s[1];
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d[2] = s[0];
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d[3] = s[3];
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d += 4;
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s += 4;
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bytes -= 4;
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}
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return dst;
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}
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/**
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* Copy texture data from linear to X tile layout.
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*
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* \copydoc tile_copy_fn
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*/
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static inline void
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xtile_copy(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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/* The copy destination offset for each range copied is the sum of
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* an X offset 'x0' or 'xo' and a Y offset 'yo.'
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*/
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uint32_t xo, yo;
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src += y0 * src_pitch;
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for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
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/* Bits 9 and 10 of the copy destination offset control swizzling.
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* Only 'yo' contributes to those bits in the total offset,
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* so calculate 'swizzle' just once per row.
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* Move bits 9 and 10 three and four places respectively down
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* to bit 6 and xor them.
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*/
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uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
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mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
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for (xo = x1; xo < x2; xo += xtile_span) {
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mem_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
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}
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mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
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src += src_pitch;
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}
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}
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/**
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* Copy texture data from linear to Y tile layout.
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*
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* \copydoc tile_copy_fn
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*/
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static inline void
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ytile_copy(
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uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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/* Y tiles consist of columns that are 'ytile_span' wide (and the same height
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* as the tile). Thus the destination offset for (x,y) is the sum of:
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* (x % column_width) // position within column
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* (x / column_width) * bytes_per_column // column number * bytes per column
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* y * column_width
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*
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* The copy destination offset for each range copied is the sum of
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* an X offset 'xo0' or 'xo' and a Y offset 'yo.'
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*/
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const uint32_t column_width = ytile_span;
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const uint32_t bytes_per_column = column_width * ytile_height;
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uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
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uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
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/* Bit 9 of the destination offset control swizzling.
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* Only the X offset contributes to bit 9 of the total offset,
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* so swizzle can be calculated in advance for these X positions.
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* Move bit 9 three places down to bit 6.
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*/
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uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
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uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
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uint32_t x, yo;
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src += y0 * src_pitch;
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for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
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uint32_t xo = xo1;
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uint32_t swizzle = swizzle1;
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mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
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/* Step by spans/columns. As it happens, the swizzle bit flips
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* at each step so we don't need to calculate it explicitly.
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*/
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for (x = x1; x < x2; x += ytile_span) {
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mem_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
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xo += bytes_per_column;
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swizzle ^= swizzle_bit;
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}
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mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
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src += src_pitch;
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}
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}
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/**
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* Copy texture data from linear to X tile layout, faster.
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*
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* Same as \ref xtile_copy but faster, because it passes constant parameters
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* for common cases, allowing the compiler to inline code optimized for those
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* cases.
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*
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* \copydoc tile_copy_fn
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*/
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static FLATTEN void
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xtile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
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if (mem_copy == memcpy)
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return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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} else {
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if (mem_copy == memcpy)
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return xtile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return xtile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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}
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xtile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, mem_copy);
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}
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/**
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* Copy texture data from linear to Y tile layout, faster.
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*
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* Same as \ref ytile_copy but faster, because it passes constant parameters
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* for common cases, allowing the compiler to inline code optimized for those
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* cases.
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*
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* \copydoc tile_copy_fn
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*/
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static FLATTEN void
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ytile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
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uint32_t y0, uint32_t y1,
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char *dst, const char *src,
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uint32_t src_pitch,
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uint32_t swizzle_bit,
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mem_copy_fn mem_copy)
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{
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if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
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if (mem_copy == memcpy)
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return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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} else {
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if (mem_copy == memcpy)
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return ytile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, memcpy);
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else if (mem_copy == rgba8_copy)
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return ytile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, rgba8_copy);
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}
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ytile_copy(x0, x1, x2, x3, y0, y1,
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dst, src, src_pitch, swizzle_bit, mem_copy);
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}
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/**
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* Copy from linear to tiled texture.
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*
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* Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
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* pieces that do not cross tile boundaries and copy each piece with a tile
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* copy function (\ref tile_copy_fn).
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* The X range is in bytes, i.e. pixels * bytes-per-pixel.
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* The Y range is in pixels (i.e. unitless).
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* 'dst' is the start of the texture and 'src' is the corresponding
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* address to copy from, though copying begins at (xt1, yt1).
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*/
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static void
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linear_to_tiled(uint32_t xt1, uint32_t xt2,
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uint32_t yt1, uint32_t yt2,
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char *dst, const char *src,
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uint32_t dst_pitch, uint32_t src_pitch,
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bool has_swizzling,
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uint32_t tiling,
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mem_copy_fn mem_copy)
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{
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tile_copy_fn tile_copy;
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uint32_t xt0, xt3;
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uint32_t yt0, yt3;
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uint32_t xt, yt;
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uint32_t tw, th, span;
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uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
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if (tiling == I915_TILING_X) {
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tw = xtile_width;
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th = xtile_height;
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span = xtile_span;
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tile_copy = xtile_copy_faster;
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} else if (tiling == I915_TILING_Y) {
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tw = ytile_width;
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th = ytile_height;
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span = ytile_span;
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tile_copy = ytile_copy_faster;
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} else {
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unreachable("unsupported tiling");
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}
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/* Round out to tile boundaries. */
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xt0 = ALIGN_DOWN(xt1, tw);
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xt3 = ALIGN_UP (xt2, tw);
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yt0 = ALIGN_DOWN(yt1, th);
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yt3 = ALIGN_UP (yt2, th);
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/* Loop over all tiles to which we have something to copy.
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* 'xt' and 'yt' are the origin of the destination tile, whether copying
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* copying a full or partial tile.
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* tile_copy() copies one tile or partial tile.
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* Looping x inside y is the faster memory access pattern.
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*/
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for (yt = yt0; yt < yt3; yt += th) {
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for (xt = xt0; xt < xt3; xt += tw) {
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/* The area to update is [x0,x3) x [y0,y1).
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* May not want the whole tile, hence the min and max.
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*/
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uint32_t x0 = MAX2(xt1, xt);
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uint32_t y0 = MAX2(yt1, yt);
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uint32_t x3 = MIN2(xt2, xt + tw);
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uint32_t y1 = MIN2(yt2, yt + th);
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/* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
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* the middle interval is the longest span-aligned part.
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* The sub-ranges could be empty.
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*/
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uint32_t x1, x2;
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x1 = ALIGN_UP(x0, span);
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if (x1 > x3)
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x1 = x2 = x3;
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else
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x2 = ALIGN_DOWN(x3, span);
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assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
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assert(x1 - x0 < span && x3 - x2 < span);
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assert(x3 - x0 <= tw);
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assert((x2 - x1) % span == 0);
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/* Translate by (xt,yt) for single-tile copier. */
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tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
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y0-yt, y1-yt,
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dst + (ptrdiff_t) xt * th + (ptrdiff_t) yt * dst_pitch,
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src + (ptrdiff_t) xt + (ptrdiff_t) yt * src_pitch,
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src_pitch,
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swizzle_bit,
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mem_copy);
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}
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}
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}
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/**
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* \brief A fast path for glTexImage and glTexSubImage.
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*
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@ -480,35 +118,7 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
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packing->Invert)
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return false;
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if (type == GL_UNSIGNED_INT_8_8_8_8_REV &&
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!(format == GL_RGBA || format == GL_BGRA))
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return false; /* Invalid type/format combination */
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if ((texImage->TexFormat == MESA_FORMAT_L_UNORM8 && format == GL_LUMINANCE) ||
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(texImage->TexFormat == MESA_FORMAT_A_UNORM8 && format == GL_ALPHA)) {
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cpp = 1;
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mem_copy = memcpy;
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} else if ((texImage->TexFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
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(texImage->TexFormat == MESA_FORMAT_B8G8R8X8_UNORM)) {
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cpp = 4;
|
||||
if (format == GL_BGRA) {
|
||||
mem_copy = memcpy;
|
||||
} else if (format == GL_RGBA) {
|
||||
mem_copy = rgba8_copy;
|
||||
}
|
||||
} else if ((texImage->TexFormat == MESA_FORMAT_R8G8B8A8_UNORM) ||
|
||||
(texImage->TexFormat == MESA_FORMAT_R8G8B8X8_UNORM)) {
|
||||
cpp = 4;
|
||||
if (format == GL_BGRA) {
|
||||
/* Copying from RGBA to BGRA is the same as BGRA to RGBA so we can
|
||||
* use the same function.
|
||||
*/
|
||||
mem_copy = rgba8_copy;
|
||||
} else if (format == GL_RGBA) {
|
||||
mem_copy = memcpy;
|
||||
}
|
||||
}
|
||||
if (!mem_copy)
|
||||
if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
|
||||
return false;
|
||||
|
||||
/* If this is a nontrivial texture view, let another path handle it instead. */
|
||||
|
|
|
|||
450
src/mesa/drivers/dri/i965/intel_tiled_memcpy.c
Normal file
450
src/mesa/drivers/dri/i965/intel_tiled_memcpy.c
Normal file
|
|
@ -0,0 +1,450 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
*
|
||||
* Copyright 2012 Intel Corporation
|
||||
* Copyright 2013 Google
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Chad Versace <chad.versace@linux.intel.com>
|
||||
* Frank Henigman <fjhenigman@google.com>
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "util/macros.h"
|
||||
|
||||
#include "brw_context.h"
|
||||
#include "intel_tiled_memcpy.h"
|
||||
|
||||
#ifdef __SSSE3__
|
||||
#include <tmmintrin.h>
|
||||
#endif
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
|
||||
|
||||
#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
|
||||
#define ALIGN_UP(a, b) ALIGN(a, b)
|
||||
|
||||
/* Tile dimensions. Width and span are in bytes, height is in pixels (i.e.
|
||||
* unitless). A "span" is the most number of bytes we can copy from linear
|
||||
* to tiled without needing to calculate a new destination address.
|
||||
*/
|
||||
static const uint32_t xtile_width = 512;
|
||||
static const uint32_t xtile_height = 8;
|
||||
static const uint32_t xtile_span = 64;
|
||||
static const uint32_t ytile_width = 128;
|
||||
static const uint32_t ytile_height = 32;
|
||||
static const uint32_t ytile_span = 16;
|
||||
|
||||
#ifdef __SSSE3__
|
||||
static const uint8_t rgba8_permutation[16] =
|
||||
{ 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
|
||||
|
||||
/* NOTE: dst must be 16 byte aligned */
|
||||
#define rgba8_copy_16(dst, src) \
|
||||
*(__m128i *)(dst) = _mm_shuffle_epi8( \
|
||||
(__m128i) _mm_loadu_ps((float *)(src)), \
|
||||
*(__m128i *) rgba8_permutation \
|
||||
)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Copy RGBA to BGRA - swap R and B.
|
||||
*/
|
||||
static inline void *
|
||||
rgba8_copy(void *dst, const void *src, size_t bytes)
|
||||
{
|
||||
uint8_t *d = dst;
|
||||
uint8_t const *s = src;
|
||||
|
||||
#ifdef __SSSE3__
|
||||
/* Fast copying for tile spans.
|
||||
*
|
||||
* As long as the destination texture is 16 aligned,
|
||||
* any 16 or 64 spans we get here should also be 16 aligned.
|
||||
*/
|
||||
|
||||
if (bytes == 16) {
|
||||
assert(!(((uintptr_t)dst) & 0xf));
|
||||
rgba8_copy_16(d+ 0, s+ 0);
|
||||
return dst;
|
||||
}
|
||||
|
||||
if (bytes == 64) {
|
||||
assert(!(((uintptr_t)dst) & 0xf));
|
||||
rgba8_copy_16(d+ 0, s+ 0);
|
||||
rgba8_copy_16(d+16, s+16);
|
||||
rgba8_copy_16(d+32, s+32);
|
||||
rgba8_copy_16(d+48, s+48);
|
||||
return dst;
|
||||
}
|
||||
#endif
|
||||
|
||||
while (bytes >= 4) {
|
||||
d[0] = s[2];
|
||||
d[1] = s[1];
|
||||
d[2] = s[0];
|
||||
d[3] = s[3];
|
||||
d += 4;
|
||||
s += 4;
|
||||
bytes -= 4;
|
||||
}
|
||||
return dst;
|
||||
}
|
||||
|
||||
/**
|
||||
* Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
|
||||
* These ranges are in bytes, i.e. pixels * bytes-per-pixel.
|
||||
* The first and last ranges must be shorter than a "span" (the longest linear
|
||||
* stretch within a tile) and the middle must equal a whole number of spans.
|
||||
* Ranges may be empty. The region copied must land entirely within one tile.
|
||||
* 'dst' is the start of the tile and 'src' is the corresponding
|
||||
* address to copy from, though copying begins at (x0, y0).
|
||||
* To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
|
||||
* Swizzling flips bit 6 in the copy destination offset, when certain other
|
||||
* bits are set in it.
|
||||
*/
|
||||
typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
|
||||
uint32_t y0, uint32_t y1,
|
||||
char *dst, const char *src,
|
||||
uint32_t src_pitch,
|
||||
uint32_t swizzle_bit,
|
||||
mem_copy_fn mem_copy);
|
||||
|
||||
/**
|
||||
* Copy texture data from linear to X tile layout.
|
||||
*
|
||||
* \copydoc tile_copy_fn
|
||||
*/
|
||||
static inline void
|
||||
linear_to_xtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
|
||||
uint32_t y0, uint32_t y1,
|
||||
char *dst, const char *src,
|
||||
uint32_t src_pitch,
|
||||
uint32_t swizzle_bit,
|
||||
mem_copy_fn mem_copy)
|
||||
{
|
||||
/* The copy destination offset for each range copied is the sum of
|
||||
* an X offset 'x0' or 'xo' and a Y offset 'yo.'
|
||||
*/
|
||||
uint32_t xo, yo;
|
||||
|
||||
src += y0 * src_pitch;
|
||||
|
||||
for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
|
||||
/* Bits 9 and 10 of the copy destination offset control swizzling.
|
||||
* Only 'yo' contributes to those bits in the total offset,
|
||||
* so calculate 'swizzle' just once per row.
|
||||
* Move bits 9 and 10 three and four places respectively down
|
||||
* to bit 6 and xor them.
|
||||
*/
|
||||
uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
|
||||
|
||||
mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
|
||||
|
||||
for (xo = x1; xo < x2; xo += xtile_span) {
|
||||
mem_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
|
||||
}
|
||||
|
||||
mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
|
||||
|
||||
src += src_pitch;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy texture data from linear to Y tile layout.
|
||||
*
|
||||
* \copydoc tile_copy_fn
|
||||
*/
|
||||
static inline void
|
||||
linear_to_ytiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
|
||||
uint32_t y0, uint32_t y1,
|
||||
char *dst, const char *src,
|
||||
uint32_t src_pitch,
|
||||
uint32_t swizzle_bit,
|
||||
mem_copy_fn mem_copy)
|
||||
{
|
||||
/* Y tiles consist of columns that are 'ytile_span' wide (and the same height
|
||||
* as the tile). Thus the destination offset for (x,y) is the sum of:
|
||||
* (x % column_width) // position within column
|
||||
* (x / column_width) * bytes_per_column // column number * bytes per column
|
||||
* y * column_width
|
||||
*
|
||||
* The copy destination offset for each range copied is the sum of
|
||||
* an X offset 'xo0' or 'xo' and a Y offset 'yo.'
|
||||
*/
|
||||
const uint32_t column_width = ytile_span;
|
||||
const uint32_t bytes_per_column = column_width * ytile_height;
|
||||
|
||||
uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
|
||||
uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
|
||||
|
||||
/* Bit 9 of the destination offset control swizzling.
|
||||
* Only the X offset contributes to bit 9 of the total offset,
|
||||
* so swizzle can be calculated in advance for these X positions.
|
||||
* Move bit 9 three places down to bit 6.
|
||||
*/
|
||||
uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
|
||||
uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
|
||||
|
||||
uint32_t x, yo;
|
||||
|
||||
src += y0 * src_pitch;
|
||||
|
||||
for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
|
||||
uint32_t xo = xo1;
|
||||
uint32_t swizzle = swizzle1;
|
||||
|
||||
mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
|
||||
|
||||
/* Step by spans/columns. As it happens, the swizzle bit flips
|
||||
* at each step so we don't need to calculate it explicitly.
|
||||
*/
|
||||
for (x = x1; x < x2; x += ytile_span) {
|
||||
mem_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
|
||||
xo += bytes_per_column;
|
||||
swizzle ^= swizzle_bit;
|
||||
}
|
||||
|
||||
mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
|
||||
|
||||
src += src_pitch;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy texture data from linear to X tile layout, faster.
|
||||
*
|
||||
* Same as \ref linear_to_xtiled but faster, because it passes constant
|
||||
* parameters for common cases, allowing the compiler to inline code
|
||||
* optimized for those cases.
|
||||
*
|
||||
* \copydoc tile_copy_fn
|
||||
*/
|
||||
static FLATTEN void
|
||||
linear_to_xtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
|
||||
uint32_t y0, uint32_t y1,
|
||||
char *dst, const char *src,
|
||||
uint32_t src_pitch,
|
||||
uint32_t swizzle_bit,
|
||||
mem_copy_fn mem_copy)
|
||||
{
|
||||
if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
|
||||
if (mem_copy == memcpy)
|
||||
return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
|
||||
dst, src, src_pitch, swizzle_bit, memcpy);
|
||||
else if (mem_copy == rgba8_copy)
|
||||
return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
|
||||
dst, src, src_pitch, swizzle_bit, rgba8_copy);
|
||||
} else {
|
||||
if (mem_copy == memcpy)
|
||||
return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
|
||||
dst, src, src_pitch, swizzle_bit, memcpy);
|
||||
else if (mem_copy == rgba8_copy)
|
||||
return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
|
||||
dst, src, src_pitch, swizzle_bit, rgba8_copy);
|
||||
}
|
||||
linear_to_xtiled(x0, x1, x2, x3, y0, y1,
|
||||
dst, src, src_pitch, swizzle_bit, mem_copy);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy texture data from linear to Y tile layout, faster.
|
||||
*
|
||||
* Same as \ref linear_to_ytiled but faster, because it passes constant
|
||||
* parameters for common cases, allowing the compiler to inline code
|
||||
* optimized for those cases.
|
||||
*
|
||||
* \copydoc tile_copy_fn
|
||||
*/
|
||||
static FLATTEN void
|
||||
linear_to_ytiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
|
||||
uint32_t y0, uint32_t y1,
|
||||
char *dst, const char *src,
|
||||
uint32_t src_pitch,
|
||||
uint32_t swizzle_bit,
|
||||
mem_copy_fn mem_copy)
|
||||
{
|
||||
if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
|
||||
if (mem_copy == memcpy)
|
||||
return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
|
||||
dst, src, src_pitch, swizzle_bit, memcpy);
|
||||
else if (mem_copy == rgba8_copy)
|
||||
return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
|
||||
dst, src, src_pitch, swizzle_bit, rgba8_copy);
|
||||
} else {
|
||||
if (mem_copy == memcpy)
|
||||
return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
|
||||
dst, src, src_pitch, swizzle_bit, memcpy);
|
||||
else if (mem_copy == rgba8_copy)
|
||||
return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
|
||||
dst, src, src_pitch, swizzle_bit, rgba8_copy);
|
||||
}
|
||||
linear_to_ytiled(x0, x1, x2, x3, y0, y1,
|
||||
dst, src, src_pitch, swizzle_bit, mem_copy);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Copy from linear to tiled texture.
|
||||
*
|
||||
* Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
|
||||
* pieces that do not cross tile boundaries and copy each piece with a tile
|
||||
* copy function (\ref tile_copy_fn).
|
||||
* The X range is in bytes, i.e. pixels * bytes-per-pixel.
|
||||
* The Y range is in pixels (i.e. unitless).
|
||||
* 'dst' is the start of the texture and 'src' is the corresponding
|
||||
* address to copy from, though copying begins at (xt1, yt1).
|
||||
*/
|
||||
void
|
||||
linear_to_tiled(uint32_t xt1, uint32_t xt2,
|
||||
uint32_t yt1, uint32_t yt2,
|
||||
char *dst, const char *src,
|
||||
uint32_t dst_pitch, uint32_t src_pitch,
|
||||
bool has_swizzling,
|
||||
uint32_t tiling,
|
||||
mem_copy_fn mem_copy)
|
||||
{
|
||||
tile_copy_fn tile_copy;
|
||||
uint32_t xt0, xt3;
|
||||
uint32_t yt0, yt3;
|
||||
uint32_t xt, yt;
|
||||
uint32_t tw, th, span;
|
||||
uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
|
||||
|
||||
if (tiling == I915_TILING_X) {
|
||||
tw = xtile_width;
|
||||
th = xtile_height;
|
||||
span = xtile_span;
|
||||
tile_copy = linear_to_xtiled_faster;
|
||||
} else if (tiling == I915_TILING_Y) {
|
||||
tw = ytile_width;
|
||||
th = ytile_height;
|
||||
span = ytile_span;
|
||||
tile_copy = linear_to_ytiled_faster;
|
||||
} else {
|
||||
unreachable("unsupported tiling");
|
||||
}
|
||||
|
||||
/* Round out to tile boundaries. */
|
||||
xt0 = ALIGN_DOWN(xt1, tw);
|
||||
xt3 = ALIGN_UP (xt2, tw);
|
||||
yt0 = ALIGN_DOWN(yt1, th);
|
||||
yt3 = ALIGN_UP (yt2, th);
|
||||
|
||||
/* Loop over all tiles to which we have something to copy.
|
||||
* 'xt' and 'yt' are the origin of the destination tile, whether copying
|
||||
* copying a full or partial tile.
|
||||
* tile_copy() copies one tile or partial tile.
|
||||
* Looping x inside y is the faster memory access pattern.
|
||||
*/
|
||||
for (yt = yt0; yt < yt3; yt += th) {
|
||||
for (xt = xt0; xt < xt3; xt += tw) {
|
||||
/* The area to update is [x0,x3) x [y0,y1).
|
||||
* May not want the whole tile, hence the min and max.
|
||||
*/
|
||||
uint32_t x0 = MAX2(xt1, xt);
|
||||
uint32_t y0 = MAX2(yt1, yt);
|
||||
uint32_t x3 = MIN2(xt2, xt + tw);
|
||||
uint32_t y1 = MIN2(yt2, yt + th);
|
||||
|
||||
/* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
|
||||
* the middle interval is the longest span-aligned part.
|
||||
* The sub-ranges could be empty.
|
||||
*/
|
||||
uint32_t x1, x2;
|
||||
x1 = ALIGN_UP(x0, span);
|
||||
if (x1 > x3)
|
||||
x1 = x2 = x3;
|
||||
else
|
||||
x2 = ALIGN_DOWN(x3, span);
|
||||
|
||||
assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
|
||||
assert(x1 - x0 < span && x3 - x2 < span);
|
||||
assert(x3 - x0 <= tw);
|
||||
assert((x2 - x1) % span == 0);
|
||||
|
||||
/* Translate by (xt,yt) for single-tile copier. */
|
||||
tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
|
||||
y0-yt, y1-yt,
|
||||
dst + (ptrdiff_t) xt * th + (ptrdiff_t) yt * dst_pitch,
|
||||
src + (ptrdiff_t) xt + (ptrdiff_t) yt * src_pitch,
|
||||
src_pitch,
|
||||
swizzle_bit,
|
||||
mem_copy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determine which copy function to use for the given format combination
|
||||
*
|
||||
* \param[in] tiledFormat The format of the tiled image
|
||||
* \param[in] format The GL format of the client data
|
||||
* \param[in] type The GL type of the client data
|
||||
* \param[out] mem_copy Will be set to one of either the standard
|
||||
* library's memcpy or a different copy function
|
||||
* that performs an RGBA to BGRA conversion
|
||||
* \param[out] cpp Number of bytes per channel
|
||||
*
|
||||
* \return true if the format and type combination are valid
|
||||
*/
|
||||
bool intel_get_memcpy(mesa_format tiledFormat, GLenum format,
|
||||
GLenum type, mem_copy_fn* mem_copy, uint32_t* cpp)
|
||||
{
|
||||
if (type == GL_UNSIGNED_INT_8_8_8_8_REV &&
|
||||
!(format == GL_RGBA || format == GL_BGRA))
|
||||
return false; /* Invalid type/format combination */
|
||||
|
||||
if ((tiledFormat == MESA_FORMAT_L_UNORM8 && format == GL_LUMINANCE) ||
|
||||
(tiledFormat == MESA_FORMAT_A_UNORM8 && format == GL_ALPHA)) {
|
||||
*cpp = 1;
|
||||
*mem_copy = memcpy;
|
||||
} else if ((tiledFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
|
||||
(tiledFormat == MESA_FORMAT_B8G8R8X8_UNORM)) {
|
||||
*cpp = 4;
|
||||
if (format == GL_BGRA) {
|
||||
*mem_copy = memcpy;
|
||||
} else if (format == GL_RGBA) {
|
||||
*mem_copy = rgba8_copy;
|
||||
}
|
||||
} else if ((tiledFormat == MESA_FORMAT_R8G8B8A8_UNORM) ||
|
||||
(tiledFormat == MESA_FORMAT_R8G8B8X8_UNORM)) {
|
||||
*cpp = 4;
|
||||
if (format == GL_BGRA) {
|
||||
/* Copying from RGBA to BGRA is the same as BGRA to RGBA so we can
|
||||
* use the same function.
|
||||
*/
|
||||
*mem_copy = rgba8_copy;
|
||||
} else if (format == GL_RGBA) {
|
||||
*mem_copy = memcpy;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(*mem_copy))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
52
src/mesa/drivers/dri/i965/intel_tiled_memcpy.h
Normal file
52
src/mesa/drivers/dri/i965/intel_tiled_memcpy.h
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
*
|
||||
* Copyright 2012 Intel Corporation
|
||||
* Copyright 2013 Google
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Chad Versace <chad.versace@linux.intel.com>
|
||||
* Frank Henigman <fjhenigman@google.com>
|
||||
*/
|
||||
|
||||
#ifndef INTEL_TILED_MEMCPY_H
|
||||
#define INTEL_TILED_MEMCPY_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include "main/mtypes.h"
|
||||
|
||||
typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
|
||||
|
||||
void
|
||||
linear_to_tiled(uint32_t xt1, uint32_t xt2,
|
||||
uint32_t yt1, uint32_t yt2,
|
||||
char *dst, const char *src,
|
||||
uint32_t dst_pitch, uint32_t src_pitch,
|
||||
bool has_swizzling,
|
||||
uint32_t tiling,
|
||||
mem_copy_fn mem_copy);
|
||||
|
||||
bool intel_get_memcpy(mesa_format tiledFormat, GLenum format,
|
||||
GLenum type, mem_copy_fn* mem_copy, uint32_t* cpp);
|
||||
|
||||
#endif /* INTEL_TILED_MEMCPY */
|
||||
Loading…
Add table
Reference in a new issue