hooked in new AA line code, minor clean-up

This commit is contained in:
Brian Paul 2000-11-05 23:18:36 +00:00
parent 7798374e47
commit 0070d398d1

View file

@ -1,4 +1,4 @@
/* $Id: s_lines.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
/* $Id: s_lines.c,v 1.3 2000/11/05 23:18:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -29,7 +29,7 @@
#include "macros.h"
#include "mmath.h"
#include "vb.h"
#include "s_aaline.h"
#include "s_pb.h"
#include "s_context.h"
#include "s_depth.h"
@ -52,22 +52,6 @@
*/
/*
* All line drawing functions have the same arguments:
* v1, v2 - indexes of first and second endpoints into vertex buffer arrays
*/
#if MAX_WIDTH > MAX_HEIGHT
# define MAXPOINTS MAX_WIDTH
#else
# define MAXPOINTS MAX_HEIGHT
#endif
/* Flat, color index line */
static void flat_ci_line( GLcontext *ctx,
@ -264,10 +248,10 @@ static void smooth_rgba_z_line( GLcontext *ctx,
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
@ -282,12 +266,12 @@ static void smooth_rgba_z_line( GLcontext *ctx,
}
#define CHECK_FULL(count) \
if (count >= PB_SIZE-MAX_WIDTH) { \
PB->count = count; \
gl_flush_pb(ctx); \
count = PB->count; \
}
#define CHECK_FULL(count) \
if (count >= PB_SIZE-MAX_WIDTH) { \
PB->count = count; \
gl_flush_pb(ctx); \
count = PB->count; \
}
@ -317,7 +301,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbi[count] = I; \
count++; \
CHECK_FULL(count);
@ -330,21 +314,21 @@ static void general_smooth_ci_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_INDEX 1
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
CHECK_FULL(count);
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
@ -395,7 +379,7 @@ static void general_flat_ci_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
@ -406,19 +390,19 @@ static void general_flat_ci_line( GLcontext *ctx,
/* special case: unstippled and width=2 */
#define INTERP_XY 1
#define INTERP_Z 1
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
count += 2; \
count += 2; \
CHECK_FULL(count);
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
count += 2; \
count += 2; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
@ -431,7 +415,7 @@ static void general_flat_ci_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
@ -470,7 +454,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@ -530,7 +514,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@ -687,7 +671,7 @@ static void smooth_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
@ -713,7 +697,7 @@ static void smooth_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
@ -766,7 +750,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@ -775,7 +759,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
@ -802,7 +786,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@ -811,7 +795,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
@ -865,7 +849,7 @@ static void flat_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
@ -874,7 +858,7 @@ static void flat_multitextured_line( GLcontext *ctx,
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
@ -899,7 +883,7 @@ static void flat_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
@ -908,7 +892,7 @@ static void flat_multitextured_line( GLcontext *ctx,
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
@ -927,91 +911,6 @@ static void flat_multitextured_line( GLcontext *ctx,
/*
* Antialiased RGBA line
*
* This AA line function isn't terribly efficient but it's pretty
* straight-forward to understand. Also, it doesn't exactly conform
* to the specification.
*/
static void aa_rgba_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
#define INTERP_RGBA 1
#define PLOT(x, y) \
{ \
PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, fog0, \
red, green, blue, coverage ); \
}
#include "s_lnaatemp.h"
}
/*
* Antialiased Textured RGBA line
*
* This AA line function isn't terribly efficient but it's pretty
* straight-forward to understand. Also, it doesn't exactly conform
* to the specification.
*/
static void aa_tex_rgba_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
#define INTERP_RGBA 1
#define INTERP_TEX 1
#define PLOT(x, y) \
{ \
PB_WRITE_TEX_PIXEL( pb, (x), (y), z, fog0, \
red, green, blue, coverage, \
fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \
}
#include "s_lnaatemp.h"
}
/*
* Antialiased Multitextured RGBA line
*
* This AA line function isn't terribly efficient but it's pretty
* straight-forward to understand. Also, it doesn't exactly conform
* to the specification.
*/
static void aa_multitex_rgba_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
#define INTERP_RGBA 1
#define INTERP_SPEC 1
#define INTERP_MULTITEX 1
#define PLOT(x, y) \
{ \
PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, fog0, \
red, green, blue, coverage, specRed, specGreen, specBlue, \
fragTexcoord ); \
}
#include "s_lnaatemp.h"
}
/*
* Antialiased CI line. Same comments for RGBA antialiased lines apply.
*/
static void aa_ci_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
#define INTERP_INDEX 1
#define PLOT(x, y) \
{ \
PB_WRITE_CI_PIXEL( pb, (x), (y), z, fog0, index + coverage ); \
}
#include "s_lnaatemp.h"
}
#ifdef DEBUG
void
_mesa_print_line_function(GLcontext *ctx)
@ -1051,14 +950,6 @@ _mesa_print_line_function(GLcontext *ctx)
printf("smooth_multitextured_line\n");
else if (swrast->Line == flat_multitextured_line)
printf("flat_multitextured_line\n");
else if (swrast->Line == aa_rgba_line)
printf("aa_rgba_line\n");
else if (swrast->Line == aa_tex_rgba_line)
printf("aa_tex_rgba_line\n");
else if (swrast->Line == aa_multitex_rgba_line)
printf("aa_multitex_rgba_line\n");
else if (swrast->Line == aa_ci_line)
printf("aa_ci_line\n");
else
printf("Driver func %p\n", swrast->Line);
}
@ -1077,29 +968,13 @@ void
_swrast_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean rgbmode = ctx->Visual.RGBAflag;
/* TODO: antialiased lines */
const GLboolean rgbmode = ctx->Visual.RGBAflag;
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Line.SmoothFlag) {
/* antialiased lines */
if (rgbmode) {
if (ctx->Texture._ReallyEnabled) {
if (ctx->Texture._MultiTextureEnabled
|| ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
|| ctx->Fog.ColorSumEnabled)
/* Multitextured! */
swrast->Line = aa_multitex_rgba_line;
else
swrast->Line = aa_tex_rgba_line;
} else {
swrast->Line = aa_rgba_line;
}
}
else {
swrast->Line = aa_ci_line;
}
_swrast_choose_aa_line_function(ctx);
ASSERT(swrast->Triangle);
}
else if (ctx->Texture._ReallyEnabled) {
if (ctx->Texture._MultiTextureEnabled
@ -1120,8 +995,7 @@ _swrast_choose_line( GLcontext *ctx )
}
}
}
else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag
|| ctx->Line.SmoothFlag) {
else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
if (rgbmode)
swrast->Line = general_smooth_rgba_line;
@ -1178,5 +1052,3 @@ _swrast_choose_line( GLcontext *ctx )
/*_mesa_print_line_function(ctx);*/
}