mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-29 08:00:12 +01:00
hooked in new AA line code, minor clean-up
This commit is contained in:
parent
7798374e47
commit
0070d398d1
1 changed files with 53 additions and 181 deletions
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@ -1,4 +1,4 @@
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/* $Id: s_lines.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
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/* $Id: s_lines.c,v 1.3 2000/11/05 23:18:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -29,7 +29,7 @@
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#include "macros.h"
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#include "mmath.h"
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#include "vb.h"
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#include "s_aaline.h"
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#include "s_pb.h"
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#include "s_context.h"
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#include "s_depth.h"
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@ -52,22 +52,6 @@
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*/
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/*
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* All line drawing functions have the same arguments:
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* v1, v2 - indexes of first and second endpoints into vertex buffer arrays
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*/
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#if MAX_WIDTH > MAX_HEIGHT
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# define MAXPOINTS MAX_WIDTH
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#else
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# define MAXPOINTS MAX_HEIGHT
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#endif
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/* Flat, color index line */
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static void flat_ci_line( GLcontext *ctx,
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@ -264,10 +248,10 @@ static void smooth_rgba_z_line( GLcontext *ctx,
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#define INTERP_RGB 1
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#define INTERP_ALPHA 1
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#define PLOT(X,Y) \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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#define PLOT(X,Y) \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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@ -282,12 +266,12 @@ static void smooth_rgba_z_line( GLcontext *ctx,
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}
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#define CHECK_FULL(count) \
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if (count >= PB_SIZE-MAX_WIDTH) { \
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PB->count = count; \
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gl_flush_pb(ctx); \
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count = PB->count; \
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}
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#define CHECK_FULL(count) \
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if (count >= PB_SIZE-MAX_WIDTH) { \
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PB->count = count; \
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gl_flush_pb(ctx); \
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count = PB->count; \
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}
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@ -317,7 +301,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbi[count] = I; \
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count++; \
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CHECK_FULL(count);
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@ -330,21 +314,21 @@ static void general_smooth_ci_line( GLcontext *ctx,
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define INTERP_INDEX 1
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#define XMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X; \
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pby[count] = Y; pby[count+1] = Y+1; \
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pbz[count] = Z; pbz[count+1] = Z; \
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#define XMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X; \
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pby[count] = Y; pby[count+1] = Y+1; \
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pbz[count] = Z; pbz[count+1] = Z; \
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pbfog[count] = fog0; pbfog[count+1] = fog0; \
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pbi[count] = I; pbi[count+1] = I; \
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count += 2; \
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pbi[count] = I; pbi[count+1] = I; \
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count += 2; \
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CHECK_FULL(count);
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#define YMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X+1; \
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pby[count] = Y; pby[count+1] = Y; \
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pbz[count] = Z; pbz[count+1] = Z; \
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#define YMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X+1; \
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pby[count] = Y; pby[count+1] = Y; \
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pbz[count] = Z; pbz[count+1] = Z; \
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pbfog[count] = fog0; pbfog[count+1] = fog0; \
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pbi[count] = I; pbi[count+1] = I; \
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count += 2; \
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pbi[count] = I; pbi[count+1] = I; \
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count += 2; \
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CHECK_FULL(count);
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#include "s_linetemp.h"
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}
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@ -395,7 +379,7 @@ static void general_flat_ci_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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count++; \
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CHECK_FULL(count);
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#include "s_linetemp.h"
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@ -406,19 +390,19 @@ static void general_flat_ci_line( GLcontext *ctx,
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/* special case: unstippled and width=2 */
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define XMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X; \
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pby[count] = Y; pby[count+1] = Y+1; \
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pbz[count] = Z; pbz[count+1] = Z; \
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#define XMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X; \
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pby[count] = Y; pby[count+1] = Y+1; \
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pbz[count] = Z; pbz[count+1] = Z; \
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pbfog[count] = fog0; pbfog[count+1] = fog0; \
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count += 2; \
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count += 2; \
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CHECK_FULL(count);
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#define YMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X+1; \
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pby[count] = Y; pby[count+1] = Y; \
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pbz[count] = Z; pbz[count+1] = Z; \
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#define YMAJOR_PLOT(X,Y) \
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pbx[count] = X; pbx[count+1] = X+1; \
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pby[count] = Y; pby[count+1] = Y; \
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pbz[count] = Z; pbz[count+1] = Z; \
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pbfog[count] = fog0; pbfog[count+1] = fog0; \
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count += 2; \
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count += 2; \
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CHECK_FULL(count);
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#include "s_linetemp.h"
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}
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@ -431,7 +415,7 @@ static void general_flat_ci_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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count++; \
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CHECK_FULL(count);
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#include "s_linetemp.h"
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@ -470,7 +454,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@ -530,7 +514,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@ -687,7 +671,7 @@ static void smooth_textured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbs[count] = fragTexcoord[0]; \
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pbt[count] = fragTexcoord[1]; \
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pbu[count] = fragTexcoord[2]; \
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@ -713,7 +697,7 @@ static void smooth_textured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbs[count] = fragTexcoord[0]; \
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pbt[count] = fragTexcoord[1]; \
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pbu[count] = fragTexcoord[2]; \
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@ -766,7 +750,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@ -775,7 +759,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
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pbspec[count][GCOMP] = FixedToInt(sg0); \
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][0] = fragTexcoord[u][0]; \
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PB->s[u][1] = fragTexcoord[u][1]; \
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PB->s[u][2] = fragTexcoord[u][2]; \
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@ -802,7 +786,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@ -811,7 +795,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
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pbspec[count][GCOMP] = FixedToInt(sg0); \
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][0] = fragTexcoord[u][0]; \
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PB->s[u][1] = fragTexcoord[u][1]; \
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PB->s[u][2] = fragTexcoord[u][2]; \
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@ -865,7 +849,7 @@ static void flat_multitextured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbrgba[count][RCOMP] = color[0]; \
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pbrgba[count][GCOMP] = color[1]; \
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pbrgba[count][BCOMP] = color[2]; \
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@ -874,7 +858,7 @@ static void flat_multitextured_line( GLcontext *ctx,
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pbspec[count][GCOMP] = sGreen; \
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pbspec[count][BCOMP] = sBlue; \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][0] = fragTexcoord[u][0]; \
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PB->s[u][1] = fragTexcoord[u][1]; \
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PB->s[u][2] = fragTexcoord[u][2]; \
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@ -899,7 +883,7 @@ static void flat_multitextured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbfog[count] = fog0; \
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pbrgba[count][RCOMP] = color[0]; \
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pbrgba[count][GCOMP] = color[1]; \
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pbrgba[count][BCOMP] = color[2]; \
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@ -908,7 +892,7 @@ static void flat_multitextured_line( GLcontext *ctx,
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pbspec[count][GCOMP] = sGreen; \
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pbspec[count][BCOMP] = sBlue; \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][0] = fragTexcoord[u][0]; \
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PB->s[u][1] = fragTexcoord[u][1]; \
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PB->s[u][2] = fragTexcoord[u][2]; \
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@ -927,91 +911,6 @@ static void flat_multitextured_line( GLcontext *ctx,
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/*
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* Antialiased RGBA line
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*
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* This AA line function isn't terribly efficient but it's pretty
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* straight-forward to understand. Also, it doesn't exactly conform
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* to the specification.
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*/
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static void aa_rgba_line( GLcontext *ctx,
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SWvertex *vert0,
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SWvertex *vert1 )
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{
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#define INTERP_RGBA 1
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#define PLOT(x, y) \
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{ \
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PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, fog0, \
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red, green, blue, coverage ); \
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}
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#include "s_lnaatemp.h"
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}
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/*
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* Antialiased Textured RGBA line
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*
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* This AA line function isn't terribly efficient but it's pretty
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* straight-forward to understand. Also, it doesn't exactly conform
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* to the specification.
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*/
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static void aa_tex_rgba_line( GLcontext *ctx,
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SWvertex *vert0,
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SWvertex *vert1 )
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{
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#define INTERP_RGBA 1
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#define INTERP_TEX 1
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#define PLOT(x, y) \
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{ \
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PB_WRITE_TEX_PIXEL( pb, (x), (y), z, fog0, \
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red, green, blue, coverage, \
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fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \
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}
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#include "s_lnaatemp.h"
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}
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/*
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* Antialiased Multitextured RGBA line
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*
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* This AA line function isn't terribly efficient but it's pretty
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* straight-forward to understand. Also, it doesn't exactly conform
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* to the specification.
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*/
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static void aa_multitex_rgba_line( GLcontext *ctx,
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SWvertex *vert0,
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SWvertex *vert1 )
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{
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#define INTERP_RGBA 1
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#define INTERP_SPEC 1
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#define INTERP_MULTITEX 1
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#define PLOT(x, y) \
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{ \
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PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, fog0, \
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red, green, blue, coverage, specRed, specGreen, specBlue, \
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fragTexcoord ); \
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}
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#include "s_lnaatemp.h"
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}
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/*
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* Antialiased CI line. Same comments for RGBA antialiased lines apply.
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*/
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static void aa_ci_line( GLcontext *ctx,
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SWvertex *vert0,
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SWvertex *vert1 )
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{
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#define INTERP_INDEX 1
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#define PLOT(x, y) \
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{ \
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PB_WRITE_CI_PIXEL( pb, (x), (y), z, fog0, index + coverage ); \
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}
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#include "s_lnaatemp.h"
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}
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#ifdef DEBUG
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void
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_mesa_print_line_function(GLcontext *ctx)
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@ -1051,14 +950,6 @@ _mesa_print_line_function(GLcontext *ctx)
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printf("smooth_multitextured_line\n");
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else if (swrast->Line == flat_multitextured_line)
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printf("flat_multitextured_line\n");
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else if (swrast->Line == aa_rgba_line)
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printf("aa_rgba_line\n");
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else if (swrast->Line == aa_tex_rgba_line)
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printf("aa_tex_rgba_line\n");
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else if (swrast->Line == aa_multitex_rgba_line)
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printf("aa_multitex_rgba_line\n");
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else if (swrast->Line == aa_ci_line)
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printf("aa_ci_line\n");
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else
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printf("Driver func %p\n", swrast->Line);
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}
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@ -1077,29 +968,13 @@ void
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_swrast_choose_line( GLcontext *ctx )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GLboolean rgbmode = ctx->Visual.RGBAflag;
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/* TODO: antialiased lines */
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const GLboolean rgbmode = ctx->Visual.RGBAflag;
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if (ctx->RenderMode==GL_RENDER) {
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if (ctx->Line.SmoothFlag) {
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/* antialiased lines */
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if (rgbmode) {
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if (ctx->Texture._ReallyEnabled) {
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if (ctx->Texture._MultiTextureEnabled
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|| ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
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|| ctx->Fog.ColorSumEnabled)
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/* Multitextured! */
|
||||
swrast->Line = aa_multitex_rgba_line;
|
||||
else
|
||||
swrast->Line = aa_tex_rgba_line;
|
||||
} else {
|
||||
swrast->Line = aa_rgba_line;
|
||||
}
|
||||
}
|
||||
else {
|
||||
swrast->Line = aa_ci_line;
|
||||
}
|
||||
_swrast_choose_aa_line_function(ctx);
|
||||
ASSERT(swrast->Triangle);
|
||||
}
|
||||
else if (ctx->Texture._ReallyEnabled) {
|
||||
if (ctx->Texture._MultiTextureEnabled
|
||||
|
|
@ -1120,8 +995,7 @@ _swrast_choose_line( GLcontext *ctx )
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag
|
||||
|| ctx->Line.SmoothFlag) {
|
||||
else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) {
|
||||
if (ctx->Light.ShadeModel==GL_SMOOTH) {
|
||||
if (rgbmode)
|
||||
swrast->Line = general_smooth_rgba_line;
|
||||
|
|
@ -1178,5 +1052,3 @@ _swrast_choose_line( GLcontext *ctx )
|
|||
|
||||
/*_mesa_print_line_function(ctx);*/
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue