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vbo: Remove now duplicate _vbo_update_inputs from dlist draw.
At the current state, _vbo_update_inputs is called from the draw callback if vbo...recalculate_inputs is set. But that is now set of the _DrawVAO or its content or the vertex program mode is changed. So remove _vbo_update_inputs from the direct dlist draw path. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -206,9 +206,6 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
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return;
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}
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/* Finally update the inputs array */
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_vbo_update_inputs(ctx, &vbo->draw_arrays);
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assert(ctx->NewState == 0);
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if (node->vertex_count > 0) {
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