remove dead code

This commit is contained in:
Brian 2007-02-16 09:59:27 -07:00
parent c177191804
commit 00647c39de

View file

@ -532,23 +532,6 @@ _slang_link(GLcontext *ctx,
else
_mesa_problem(ctx, "unexpected shader target in slang_link()");
}
#if 00
if (!vertProg || !fragProg) {
/* XXX is it legal to have one but not the other?? */
/* XXX record error */
shProg->LinkStatus = GL_FALSE;
return;
}
/* XXX is this test used? */
if (!vertProg->Base.Varying || !fragProg->Base.Varying) {
/* temporary */
_mesa_problem(ctx, "vertex/fragment program lacks varying list!");
abort();
shProg->LinkStatus = GL_FALSE;
return;
}
#endif
/*
* Make copies of the vertex/fragment programs now since we'll be
@ -638,10 +621,6 @@ _slang_link(GLcontext *ctx,
#endif
}
#if 0
shProg->LinkStatus = (shProg->VertexProgram && shProg->FragmentProgram);
#else
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
#endif
}