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anv/blorp: Fix a crash in CmdClearColorImage
We should use anv_get_layerCount() to access layerCount of VkImageSub- resourceRange in anv_CmdClearColorImage and anv_CmdClearDepthStencil- Image, which handles the VK_REMAINING_ARRAY_LAYERS (~0) case. Test: Sample multithreadcmdbuf from LunarG can run without crash Signed-off-by: Xu Randy <randy.xu@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
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1 changed files with 2 additions and 2 deletions
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@ -830,7 +830,7 @@ void anv_CmdClearColorImage(
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VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
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unsigned base_layer = pRanges[r].baseArrayLayer;
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unsigned layer_count = pRanges[r].layerCount;
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unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
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for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
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const unsigned level = pRanges[r].baseMipLevel + i;
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@ -890,7 +890,7 @@ void anv_CmdClearDepthStencilImage(
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bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
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unsigned base_layer = pRanges[r].baseArrayLayer;
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unsigned layer_count = pRanges[r].layerCount;
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unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
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for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
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const unsigned level = pRanges[r].baseMipLevel + i;
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