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dri-gallium: Add GLSL support.
Oh, look, it's more features. :3
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06a7b798f2
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1 changed files with 10 additions and 1 deletions
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@ -36,9 +36,11 @@
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#define need_GL_ARB_multisample
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#define need_GL_ARB_occlusion_query
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#define need_GL_ARB_point_parameters
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#define need_GL_ARB_shader_objects
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#define need_GL_ARB_texture_compression
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#define need_GL_ARB_vertex_buffer_object
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#define need_GL_ARB_vertex_program
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#define need_GL_ARB_vertex_shader
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#define need_GL_ARB_window_pos
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#define need_GL_EXT_blend_color
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#define need_GL_EXT_blend_equation_separate
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@ -50,16 +52,23 @@
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#define need_GL_EXT_multi_draw_arrays
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#define need_GL_EXT_secondary_color
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#define need_GL_NV_vertex_program
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#define need_GL_VERSION_2_0
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#define need_GL_VERSION_2_1
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#include "extension_helper.h"
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/**
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* Extension strings exported by the driver.
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*/
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const struct dri_extension card_extensions[] = {
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{"GL_ARB_fragment_shader", NULL},
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{"GL_ARB_multisample", GL_ARB_multisample_functions},
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{"GL_ARB_multitexture", NULL},
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{"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
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{"GL_ARB_pixel_buffer_object", NULL},
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{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
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{"GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
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{"GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
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{"GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
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{"GL_ARB_texture_border_clamp", NULL},
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{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
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{"GL_ARB_texture_cube_map", NULL},
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@ -69,7 +78,7 @@ const struct dri_extension card_extensions[] = {
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{"GL_ARB_texture_mirrored_repeat", NULL},
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{"GL_ARB_texture_rectangle", NULL},
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{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
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{"GL_ARB_pixel_buffer_object", NULL},
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{"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
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{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
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{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
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{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
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