mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.

Right now this is just tweaking the current code to look at the table.
Choosing actually supported formats will come later.
This commit is contained in:
Eric Anholt 2010-09-23 17:17:08 -07:00
parent 6530944b50
commit 001d944fd5
3 changed files with 183 additions and 91 deletions

View file

@ -955,6 +955,14 @@ _mesa_initialize_context_for_api(struct gl_context *ctx,
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
}
/* Mesa core handles all the formats that mesa core knows about.
* Drivers will want to override this list with just the formats
* they can handle, and confirm that appropriate fallbacks exist in
* _mesa_choose_tex_format().
*/
memset(&ctx->TextureFormatSupported, GL_TRUE,
sizeof(ctx->TextureFormatSupported));
switch (ctx->API) {
case API_OPENGL:
#if FEATURE_dlist

View file

@ -40,6 +40,7 @@
#include "glapi/glapi.h"
#include "math/m_matrix.h" /* GLmatrix */
#include "main/simple_list.h" /* struct simple_node */
#include "main/formats.h" /* MESA_FORMAT_COUNT */
/**
@ -3240,6 +3241,8 @@ struct gl_context
/** software compression/decompression supported or not */
GLboolean Mesa_DXTn;
GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
/**
* Use dp4 (rather than mul/mad) instructions for position
* transformation?

View file

@ -37,6 +37,10 @@
#include "texcompress.h"
#include "texformat.h"
#define RETURN_IF_SUPPORTED(f) do { \
if (ctx->TextureFormatSupported[f]) \
return f; \
} while (0)
/**
* Choose an appropriate texture format given the format, type and
@ -65,84 +69,103 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case 4:
case GL_RGBA:
case GL_RGBA8:
return MESA_FORMAT_RGBA8888;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
break;
case GL_RGB5_A1:
return MESA_FORMAT_ARGB1555;
RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
break;
case GL_RGBA2:
return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
break;
case GL_RGBA4:
return MESA_FORMAT_ARGB4444;
RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
break;
/* deep RGBA formats */
case GL_RGB10_A2:
return MESA_FORMAT_ARGB2101010;
RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
break;
case GL_RGBA12:
case GL_RGBA16:
return MESA_FORMAT_RGBA_16;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
break;
/* shallow RGB formats */
case 3:
case GL_RGB:
case GL_RGB8:
return MESA_FORMAT_RGB888;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
break;
case GL_R3_G3_B2:
return MESA_FORMAT_RGB332;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
break;
case GL_RGB4:
return MESA_FORMAT_RGB565_REV; /* just to test another format */
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
break;
case GL_RGB5:
return MESA_FORMAT_RGB565;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
break;
/* deep RGB formats */
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return MESA_FORMAT_RGBA_16;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
break;
/* Alpha formats */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
return MESA_FORMAT_A8;
RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
break;
case GL_ALPHA12:
case GL_ALPHA16:
return MESA_FORMAT_A16;
RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
break;
/* Luminance formats */
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
return MESA_FORMAT_L8;
RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
break;
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return MESA_FORMAT_L16;
RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
break;
/* Luminance/Alpha formats */
case GL_LUMINANCE4_ALPHA4:
return MESA_FORMAT_AL44;
RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
break;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
return MESA_FORMAT_AL88;
RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
break;
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return MESA_FORMAT_AL1616;
RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
break;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
return MESA_FORMAT_I8;
RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
break;
case GL_INTENSITY12:
case GL_INTENSITY16:
return MESA_FORMAT_I16;
RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
break;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@ -151,7 +174,8 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
return MESA_FORMAT_CI8;
RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
break;
default:
; /* fallthrough */
@ -162,9 +186,11 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
return MESA_FORMAT_Z32;
RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
break;
case GL_DEPTH_COMPONENT16:
return MESA_FORMAT_Z16;
RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
break;
default:
; /* fallthrough */
}
@ -172,27 +198,33 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
return MESA_FORMAT_A8;
RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
break;
case GL_COMPRESSED_LUMINANCE_ARB:
return MESA_FORMAT_L8;
RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
break;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
return MESA_FORMAT_AL88;
RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
break;
case GL_COMPRESSED_INTENSITY_ARB:
return MESA_FORMAT_I8;
RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
break;
case GL_COMPRESSED_RGB_ARB:
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
return MESA_FORMAT_RGB_DXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
if (ctx->Extensions.TDFX_texture_compression_FXT1)
return MESA_FORMAT_RGB_FXT1;
return MESA_FORMAT_RGB888;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
break;
case GL_COMPRESSED_RGBA_ARB:
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
if (ctx->Extensions.TDFX_texture_compression_FXT1)
return MESA_FORMAT_RGBA_FXT1;
return MESA_FORMAT_RGBA8888;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
break;
default:
; /* fallthrough */
}
@ -200,9 +232,9 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
if (ctx->Extensions.MESA_ycbcr_texture) {
if (internalFormat == GL_YCBCR_MESA) {
if (type == GL_UNSIGNED_SHORT_8_8_MESA)
return MESA_FORMAT_YCBCR;
RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
else
return MESA_FORMAT_YCBCR_REV;
RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
}
}
@ -210,9 +242,11 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
return MESA_FORMAT_RGB_FXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
break;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return MESA_FORMAT_RGBA_FXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
break;
default:
; /* fallthrough */
}
@ -223,13 +257,17 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
if (ctx->Extensions.EXT_texture_compression_s3tc) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return MESA_FORMAT_RGB_DXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return MESA_FORMAT_RGBA_DXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
return MESA_FORMAT_RGBA_DXT3;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return MESA_FORMAT_RGBA_DXT5;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
break;
default:
; /* fallthrough */
}
@ -239,10 +277,12 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
return MESA_FORMAT_RGB_DXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
break;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
return MESA_FORMAT_RGBA_DXT3;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
break;
default:
; /* fallthrough */
}
@ -252,29 +292,41 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
if (ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_ALPHA16F_ARB:
return MESA_FORMAT_ALPHA_FLOAT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
break;
case GL_ALPHA32F_ARB:
return MESA_FORMAT_ALPHA_FLOAT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
break;
case GL_LUMINANCE16F_ARB:
return MESA_FORMAT_LUMINANCE_FLOAT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
break;
case GL_LUMINANCE32F_ARB:
return MESA_FORMAT_LUMINANCE_FLOAT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
break;
case GL_LUMINANCE_ALPHA16F_ARB:
return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
break;
case GL_LUMINANCE_ALPHA32F_ARB:
return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
break;
case GL_INTENSITY16F_ARB:
return MESA_FORMAT_INTENSITY_FLOAT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
break;
case GL_INTENSITY32F_ARB:
return MESA_FORMAT_INTENSITY_FLOAT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
break;
case GL_RGB16F_ARB:
return MESA_FORMAT_RGB_FLOAT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
break;
case GL_RGB32F_ARB:
return MESA_FORMAT_RGB_FLOAT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
break;
case GL_RGBA16F_ARB:
return MESA_FORMAT_RGBA_FLOAT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
break;
case GL_RGBA32F_ARB:
return MESA_FORMAT_RGBA_FLOAT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
default:
; /* fallthrough */
}
@ -284,7 +336,8 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
return MESA_FORMAT_Z24_S8;
RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
break;
default:
; /* fallthrough */
}
@ -294,7 +347,8 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
return MESA_FORMAT_DUDV8;
RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
break;
default:
; /* fallthrough */
}
@ -304,7 +358,8 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
return MESA_FORMAT_SIGNED_RGBA8888;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
break;
default:
; /* fallthrough */
}
@ -314,24 +369,32 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RED_SNORM:
case GL_R8_SNORM:
return MESA_FORMAT_SIGNED_R8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
break;
case GL_RG_SNORM:
case GL_RG8_SNORM:
return MESA_FORMAT_SIGNED_RG88;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
break;
case GL_RGB_SNORM:
case GL_RGB8_SNORM:
return MESA_FORMAT_SIGNED_RGBX8888;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
break;
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
return MESA_FORMAT_SIGNED_RGBA8888;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
break;
case GL_R16_SNORM:
return MESA_FORMAT_SIGNED_R_16;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
break;
case GL_RG16_SNORM:
return MESA_FORMAT_SIGNED_RG_16;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
break;
case GL_RGB16_SNORM:
return MESA_FORMAT_SIGNED_RGB_16;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
break;
case GL_RGBA16_SNORM:
return MESA_FORMAT_SIGNED_RGBA_16;
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
break;
default:
; /* fall-through */
}
@ -342,48 +405,56 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
return MESA_FORMAT_SRGB8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
break;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
return MESA_FORMAT_SRGBA8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
break;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
return MESA_FORMAT_SL8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
break;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
return MESA_FORMAT_SLA8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
break;
case GL_COMPRESSED_SLUMINANCE_EXT:
return MESA_FORMAT_SL8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
break;
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
return MESA_FORMAT_SLA8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
break;
case GL_COMPRESSED_SRGB_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
return MESA_FORMAT_SRGB_DXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
#endif
return MESA_FORMAT_SRGB8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
break;
case GL_COMPRESSED_SRGB_ALPHA_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
#endif
return MESA_FORMAT_SRGBA8;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
break;
#if FEATURE_texture_s3tc
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return MESA_FORMAT_SRGB_DXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return MESA_FORMAT_SRGBA_DXT1;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return MESA_FORMAT_SRGBA_DXT3;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return MESA_FORMAT_SRGBA_DXT5;
RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
break;
#endif
default:
@ -400,42 +471,48 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_INTENSITY32UI_EXT:
case GL_LUMINANCE32UI_EXT:
case GL_LUMINANCE_ALPHA32UI_EXT:
return MESA_FORMAT_RGBA_UINT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
break;
case GL_RGBA16UI_EXT:
case GL_RGB16UI_EXT:
case GL_ALPHA16UI_EXT:
case GL_INTENSITY16UI_EXT:
case GL_LUMINANCE16UI_EXT:
case GL_LUMINANCE_ALPHA16UI_EXT:
return MESA_FORMAT_RGBA_UINT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
break;
case GL_RGBA8UI_EXT:
case GL_RGB8UI_EXT:
case GL_ALPHA8UI_EXT:
case GL_INTENSITY8UI_EXT:
case GL_LUMINANCE8UI_EXT:
case GL_LUMINANCE_ALPHA8UI_EXT:
return MESA_FORMAT_RGBA_UINT8;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
break;
case GL_RGBA32I_EXT:
case GL_RGB32I_EXT:
case GL_ALPHA32I_EXT:
case GL_INTENSITY32I_EXT:
case GL_LUMINANCE32I_EXT:
case GL_LUMINANCE_ALPHA32I_EXT:
return MESA_FORMAT_RGBA_INT32;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
break;
case GL_RGBA16I_EXT:
case GL_RGB16I_EXT:
case GL_ALPHA16I_EXT:
case GL_INTENSITY16I_EXT:
case GL_LUMINANCE16I_EXT:
case GL_LUMINANCE_ALPHA16I_EXT:
return MESA_FORMAT_RGBA_INT16;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
break;
case GL_RGBA8I_EXT:
case GL_RGB8I_EXT:
case GL_ALPHA8I_EXT:
case GL_INTENSITY8I_EXT:
case GL_LUMINANCE8I_EXT:
case GL_LUMINANCE_ALPHA8I_EXT:
return MESA_FORMAT_RGBA_INT8;
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
break;
}
}
@ -444,18 +521,22 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_R8:
case GL_RED:
case GL_COMPRESSED_RED:
return MESA_FORMAT_R8;
RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
break;
case GL_R16:
return MESA_FORMAT_R16;
RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
break;
case GL_RG:
case GL_RG8:
case GL_COMPRESSED_RG:
return MESA_FORMAT_RG88;
RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
break;
case GL_RG16:
return MESA_FORMAT_RG1616;
RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
break;
default:
; /* fallthrough */