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aco/tests: use explicit lod in sparse texture test
Newer glslang complains about implicit derivatives being used in compute without the extension. Cc: mesa-stable Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41597>
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1 changed files with 4 additions and 4 deletions
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@ -146,10 +146,10 @@ BEGIN_TEST(isel.sparse.clause)
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//! image_sample_lz_o v[#_:#_], [v#_, v#_], @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D a16 tfe
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//! image_sample_lz_o v[#_:#_], [v#_, v#_], @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D a16 tfe
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//! image_sample_lz_o v[#_:#_], [v#_, v#_], @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D a16 tfe
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code[0] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(1, 0), res[0]);
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code[1] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(2, 0), res[1]);
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code[2] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(3, 0), res[2]);
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code[3] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(4, 0), res[3]);
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code[0] = sparseTextureLodOffsetARB(tex, vec2(0.5), 0, ivec2(1, 0), res[0]);
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code[1] = sparseTextureLodOffsetARB(tex, vec2(0.5), 0, ivec2(2, 0), res[1]);
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code[2] = sparseTextureLodOffsetARB(tex, vec2(0.5), 0, ivec2(3, 0), res[2]);
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code[3] = sparseTextureLodOffsetARB(tex, vec2(0.5), 0, ivec2(4, 0), res[3]);
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}
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);
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