mesa/src/compiler/spirv/tests/control_flow_tests.cpp

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/*
* Copyright © 2023 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "helpers.h"
class ControlFlow : public spirv_test {};
TEST_F(ControlFlow, Basic)
{
/*
; Extra arguments for spirv-as --target-env spv1.3
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %4 "main"
OpExecutionMode %4 LocalSize 1 1 1
OpMemberDecorate %_struct_7 0 Offset 0
OpDecorate %_struct_7 BufferBlock
OpDecorate %9 DescriptorSet 0
OpDecorate %9 Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_struct_7 = OpTypeStruct %uint
%_ptr_Uniform__struct_7 = OpTypePointer Uniform %_struct_7
%9 = OpVariable %_ptr_Uniform__struct_7 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%4 = OpFunction %void None %3
%5 = OpLabel
%13 = OpAccessChain %_ptr_Uniform_uint %9 %int_0
%14 = OpLoad %uint %13 Volatile
OpStore %13 %14
OpReturn
OpFunctionEnd
*/
static const uint32_t words[] = {
0x07230203, 0x00010300, 0x00070000, 0x0000000f, 0x00000000, 0x00020011,
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0005000f, 0x00000005,
0x00000002, 0x6e69616d, 0x00000000, 0x00060010, 0x00000002, 0x00000011,
0x00000001, 0x00000001, 0x00000001, 0x00050048, 0x00000003, 0x00000000,
0x00000023, 0x00000000, 0x00030047, 0x00000003, 0x00000003, 0x00040047,
0x00000004, 0x00000022, 0x00000000, 0x00040047, 0x00000004, 0x00000021,
0x00000000, 0x00020013, 0x00000005, 0x00030021, 0x00000006, 0x00000005,
0x00040015, 0x00000007, 0x00000020, 0x00000000, 0x0003001e, 0x00000003,
0x00000007, 0x00040020, 0x00000008, 0x00000002, 0x00000003, 0x0004003b,
0x00000008, 0x00000004, 0x00000002, 0x00040015, 0x00000009, 0x00000020,
0x00000001, 0x0004002b, 0x00000009, 0x0000000a, 0x00000000, 0x00040020,
0x0000000b, 0x00000002, 0x00000007, 0x00050036, 0x00000005, 0x00000002,
0x00000000, 0x00000006, 0x000200f8, 0x0000000c, 0x00050041, 0x0000000b,
0x0000000d, 0x00000004, 0x0000000a, 0x0005003d, 0x00000007, 0x0000000e,
0x0000000d, 0x00000001, 0x0003003e, 0x0000000d, 0x0000000e, 0x000100fd,
0x00010038,
};
get_nir(sizeof(words) / sizeof(words[0]), words);
ASSERT_TRUE(shader);
}
TEST_F(ControlFlow, BreakIfConditionWithLoop)
{
// From https://gitlab.khronos.org/spirv/SPIR-V/-/issues/659.
/*
; Extra arguments for spirv-as --target-env spv1.5
OpCapability Shader
OpMemoryModel Logical Simple
OpEntryPoint GLCompute %100 "main"
OpExecutionMode %100 LocalSize 1 1 1
%void = OpTypeVoid
%8 = OpTypeFunction %void
%bool = OpTypeBool
%cond = OpConstantNull %bool ; a boring "false".
%100 = OpFunction %void None %8
%10 = OpLabel
OpBranch %20
%20 = OpLabel
OpLoopMerge %90 %80 None
OpBranch %30
%30 = OpLabel
OpSelectionMerge %50 None
OpBranchConditional %cond %90 %50
%50 = OpLabel
OpBranch %80
%80 = OpLabel ; continue target for loop
OpBranch %20
%90 = OpLabel ; merge for loop
OpReturn
OpFunctionEnd
*/
static const uint32_t words[] = {
0x07230203, 0x00010500, 0x00070000, 0x0000000c, 0x00000000, 0x00020011,
0x00000001, 0x0003000e, 0x00000000, 0x00000000, 0x0005000f, 0x00000005,
0x00000001, 0x6e69616d, 0x00000000, 0x00060010, 0x00000001, 0x00000011,
0x00000001, 0x00000001, 0x00000001, 0x00020013, 0x00000002, 0x00030021,
0x00000003, 0x00000002, 0x00020014, 0x00000004, 0x0003002e, 0x00000004,
0x00000005, 0x00050036, 0x00000002, 0x00000001, 0x00000000, 0x00000003,
0x000200f8, 0x00000006, 0x000200f9, 0x00000007, 0x000200f8, 0x00000007,
0x000400f6, 0x00000008, 0x00000009, 0x00000000, 0x000200f9, 0x0000000a,
0x000200f8, 0x0000000a, 0x000300f7, 0x0000000b, 0x00000000, 0x000400fa,
0x00000005, 0x00000008, 0x0000000b, 0x000200f8, 0x0000000b, 0x000200f9,
0x00000009, 0x000200f8, 0x00000009, 0x000200f9, 0x00000007, 0x000200f8,
0x00000008, 0x000100fd, 0x00010038,
};
get_nir(sizeof(words) / sizeof(words[0]), words);
ASSERT_TRUE(shader);
}
spirv: Rework structured control flow handling The new code splits the work into a few passes instead of trying to do everything with a single pass. This helps to apply the new clarified rules for structured control flow in the SPIR-V specification, in particular the "exit construct" rules. First find an appropriate ordering for the blocks, based on the approach taken by Tint (WebGPU compiler). Then, with those blocks in order, identify the SPIR-V constructs start and end positions. Finally, walk the blocks again to emit NIR for each of them, "opening" and "closing" the necessary NIR constructs as we reach the start and end positions of the SPIR-V constructs. There are a couple of interesting choices when mapping the constructs to NIR: - NIR doesn't have something like a switch, so like the previous code, we lower the switch construct to a series of conditionals for each case. - And, unlike the previous code, when there's a need to perform a break from a construct that NIR doesn't directly support (e.g. inside a case construct, conditionally breaking early from the switch), we now use a combination of a NIR loop and an NIR if. Extra code is added to ensure that loop_break and loop_continues are propagated to the right loop. This should fix various issues with valid SPIR-V that previously resulted in "Invalid back or cross-edge in the CFG" errors. Thanks to Alan Baker and David Neto for their explanations of ordering the blocks, in the Tint code and in presentations to the SPIR-V WG. Thanks to Jack Clark for providing a lot of valuable tests used to validate this MR. Closes: #5973, #6369 Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17922>
2022-07-29 09:22:50 -07:00
TEST_F(ControlFlow, EarlyMerge)
{
// From https://gitlab.khronos.org/spirv/SPIR-V/-/issues/640.
/*
; Extra arguments for spirv-as --target-env spv1.0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %colour
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 460
OpName %main "main"
OpName %colour "colour"
OpDecorate %colour Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%bool = OpTypeBool
%false = OpConstantFalse %bool
%true = OpConstantTrue %bool
%float = OpTypeFloat 32
%vec4 = OpTypeVector %float 4
%pvec4 = OpTypePointer Output %vec4
%colour = OpVariable %pvec4 Output
%f0 = OpConstant %float 0.0
%f1 = OpConstant %float 1.0
%13 = OpConstantComposite %vec4 %f0 %f1 %f0 %f1
%main = OpFunction %void None %3
%B5 = OpLabel
OpSelectionMerge %B8 None
OpBranchConditional %true %B6 %B7
%B6 = OpLabel
OpBranch %B7
%B7 = OpLabel
OpBranch %B8
%B8 = OpLabel
OpStore %colour %13
OpReturn
OpFunctionEnd
*/
static const uint32_t words[] = {
0x07230203, 0x00010000, 0x00070000, 0x00000013, 0x00000000, 0x00020011,
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0006000f, 0x00000004,
0x00000002, 0x6e69616d, 0x00000000, 0x00000003, 0x00030010, 0x00000002,
0x00000007, 0x00030003, 0x00000002, 0x000001cc, 0x00040005, 0x00000002,
0x6e69616d, 0x00000000, 0x00040005, 0x00000003, 0x6f6c6f63, 0x00007275,
0x00040047, 0x00000003, 0x0000001e, 0x00000000, 0x00020013, 0x00000004,
0x00030021, 0x00000005, 0x00000004, 0x00020014, 0x00000006, 0x0003002a,
0x00000006, 0x00000007, 0x00030029, 0x00000006, 0x00000008, 0x00030016,
0x00000009, 0x00000020, 0x00040017, 0x0000000a, 0x00000009, 0x00000004,
0x00040020, 0x0000000b, 0x00000003, 0x0000000a, 0x0004003b, 0x0000000b,
0x00000003, 0x00000003, 0x0004002b, 0x00000009, 0x0000000c, 0x00000000,
0x0004002b, 0x00000009, 0x0000000d, 0x3f800000, 0x0007002c, 0x0000000a,
0x0000000e, 0x0000000c, 0x0000000d, 0x0000000c, 0x0000000d, 0x00050036,
0x00000004, 0x00000002, 0x00000000, 0x00000005, 0x000200f8, 0x0000000f,
0x000300f7, 0x00000010, 0x00000000, 0x000400fa, 0x00000008, 0x00000011,
0x00000012, 0x000200f8, 0x00000011, 0x000200f9, 0x00000012, 0x000200f8,
0x00000012, 0x000200f9, 0x00000010, 0x000200f8, 0x00000010, 0x0003003e,
0x00000003, 0x0000000e, 0x000100fd, 0x00010038,
};
get_nir(sizeof(words) / sizeof(words[0]), words, MESA_SHADER_FRAGMENT);
ASSERT_TRUE(shader);
}
TEST_F(ControlFlow, SingleBlockLoop)
{
/*
OpCapability Shader
OpMemoryModel Logical Simple
OpEntryPoint GLCompute %100 "main"
OpExecutionMode %100 LocalSize 1 1 1
%void = OpTypeVoid
%8 = OpTypeFunction %void
%bool = OpTypeBool
%cond = OpConstantNull %bool
%100 = OpFunction %void None %8
%10 = OpLabel
OpBranch %20
%20 = OpLabel
OpLoopMerge %30 %20 None
OpBranchConditional %cond %20 %30
%30 = OpLabel
OpReturn
OpFunctionEnd
*/
static const uint32_t words[] = {
0x07230203, 0x00010600, 0x00070000, 0x00000009, 0x00000000, 0x00020011,
0x00000001, 0x0003000e, 0x00000000, 0x00000000, 0x0005000f, 0x00000005,
0x00000001, 0x6e69616d, 0x00000000, 0x00060010, 0x00000001, 0x00000011,
0x00000001, 0x00000001, 0x00000001, 0x00020013, 0x00000002, 0x00030021,
0x00000003, 0x00000002, 0x00020014, 0x00000004, 0x0003002e, 0x00000004,
0x00000005, 0x00050036, 0x00000002, 0x00000001, 0x00000000, 0x00000003,
0x000200f8, 0x00000006, 0x000200f9, 0x00000007, 0x000200f8, 0x00000007,
0x000400f6, 0x00000008, 0x00000007, 0x00000000, 0x000400fa, 0x00000005,
0x00000007, 0x00000008, 0x000200f8, 0x00000008, 0x000100fd, 0x00010038,
};
get_nir(ARRAY_SIZE(words), words, MESA_SHADER_COMPUTE);
ASSERT_TRUE(shader);
}