mesa/src/glsl/loop_unroll.cpp

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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "glsl_types.h"
#include "loop_analysis.h"
#include "ir_hierarchical_visitor.h"
namespace {
class loop_unroll_visitor : public ir_hierarchical_visitor {
public:
loop_unroll_visitor(loop_state *state, unsigned max_iterations)
{
this->state = state;
this->progress = false;
this->max_iterations = max_iterations;
}
virtual ir_visitor_status visit_leave(ir_loop *ir);
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
void simple_unroll(ir_loop *ir, int iterations);
void complex_unroll(ir_loop *ir, int iterations,
bool continue_from_then_branch);
void splice_post_if_instructions(ir_if *ir_if, exec_list *splice_dest);
loop_state *state;
bool progress;
unsigned max_iterations;
};
} /* anonymous namespace */
static bool
is_break(ir_instruction *ir)
{
return ir != NULL && ir->ir_type == ir_type_loop_jump
&& ((ir_loop_jump *) ir)->is_break();
}
class loop_unroll_count : public ir_hierarchical_visitor {
public:
int nodes;
bool fail;
loop_unroll_count(exec_list *list)
{
nodes = 0;
fail = false;
run(list);
}
virtual ir_visitor_status visit_enter(ir_assignment *ir)
{
nodes++;
return visit_continue;
}
virtual ir_visitor_status visit_enter(ir_expression *ir)
{
nodes++;
return visit_continue;
}
virtual ir_visitor_status visit_enter(ir_loop *ir)
{
fail = true;
return visit_continue;
}
};
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
/**
* Unroll a loop which does not contain any jumps. For example, if the input
* is:
*
* (loop (...) ...instrs...)
*
* And the iteration count is 3, the output will be:
*
* ...instrs... ...instrs... ...instrs...
*/
void
loop_unroll_visitor::simple_unroll(ir_loop *ir, int iterations)
{
void *const mem_ctx = ralloc_parent(ir);
for (int i = 0; i < iterations; i++) {
exec_list copy_list;
copy_list.make_empty();
clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
ir->insert_before(&copy_list);
}
/* The loop has been replaced by the unrolled copies. Remove the original
* loop from the IR sequence.
*/
ir->remove();
this->progress = true;
}
/**
* Unroll a loop whose last statement is an ir_if. If \c
* continue_from_then_branch is true, the loop is repeated only when the
* "then" branch of the if is taken; otherwise it is repeated only when the
* "else" branch of the if is taken.
*
* For example, if the input is:
*
* (loop (...)
* ...body...
* (if (cond)
* (...then_instrs...)
* (...else_instrs...)))
*
* And the iteration count is 3, and \c continue_from_then_branch is true,
* then the output will be:
*
* ...body...
* (if (cond)
* (...then_instrs...
* ...body...
* (if (cond)
* (...then_instrs...
* ...body...
* (if (cond)
* (...then_instrs...)
* (...else_instrs...)))
* (...else_instrs...)))
* (...else_instrs))
*/
void
loop_unroll_visitor::complex_unroll(ir_loop *ir, int iterations,
bool continue_from_then_branch)
{
void *const mem_ctx = ralloc_parent(ir);
ir_instruction *ir_to_replace = ir;
for (int i = 0; i < iterations; i++) {
exec_list copy_list;
copy_list.make_empty();
clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
ir_if *ir_if = ((ir_instruction *) copy_list.get_tail())->as_if();
assert(ir_if != NULL);
ir_to_replace->insert_before(&copy_list);
ir_to_replace->remove();
/* placeholder that will be removed in the next iteration */
ir_to_replace =
new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_continue);
exec_list *const list = (continue_from_then_branch)
? &ir_if->then_instructions : &ir_if->else_instructions;
list->push_tail(ir_to_replace);
}
ir_to_replace->remove();
this->progress = true;
}
/**
* Move all of the instructions which follow \c ir_if to the end of
* \c splice_dest.
*
* For example, in the code snippet:
*
* (if (cond)
* (...then_instructions...
* break)
* (...else_instructions...))
* ...post_if_instructions...
*
* If \c ir_if points to the "if" instruction, and \c splice_dest points to
* (...else_instructions...), the code snippet is transformed into:
*
* (if (cond)
* (...then_instructions...
* break)
* (...else_instructions...
* ...post_if_instructions...))
*/
void
loop_unroll_visitor::splice_post_if_instructions(ir_if *ir_if,
exec_list *splice_dest)
{
while (!ir_if->get_next()->is_tail_sentinel()) {
ir_instruction *move_ir = (ir_instruction *) ir_if->get_next();
move_ir->remove();
splice_dest->push_tail(move_ir);
}
}
ir_visitor_status
loop_unroll_visitor::visit_leave(ir_loop *ir)
{
loop_variable_state *const ls = this->state->get(ir);
int iterations;
/* If we've entered a loop that hasn't been analyzed, something really,
* really bad has happened.
*/
if (ls == NULL) {
assert(ls != NULL);
return visit_continue;
}
iterations = ls->max_iterations;
/* Don't try to unroll loops where the number of iterations is not known
* at compile-time.
*/
if (iterations < 0)
return visit_continue;
/* Don't try to unroll loops that have zillions of iterations either.
*/
if (iterations > (int) max_iterations)
return visit_continue;
/* Don't try to unroll nested loops and loops with a huge body.
*/
loop_unroll_count count(&ir->body_instructions);
if (count.fail || count.nodes * iterations > (int)max_iterations * 5)
return visit_continue;
if (ls->num_loop_jumps > 1)
return visit_continue;
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
if (ls->num_loop_jumps == 0) {
simple_unroll(ir, iterations);
return visit_continue;
}
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
ir_instruction *last_ir = (ir_instruction *) ir->body_instructions.get_tail();
assert(last_ir != NULL);
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
if (is_break(last_ir)) {
/* If the only loop-jump is a break at the end of the loop, the loop
* will execute exactly once. Remove the break and use the simple
* unroller with an iteration count of 1.
*/
last_ir->remove();
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
simple_unroll(ir, 1);
return visit_continue;
}
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
foreach_list(node, &ir->body_instructions) {
/* recognize loops in the form produced by ir_lower_jumps */
ir_instruction *cur_ir = (ir_instruction *) node;
ir_if *ir_if = cur_ir->as_if();
if (ir_if != NULL) {
/* Determine which if-statement branch, if any, ends with a
* break. The branch that did *not* have the break will get a
* temporary continue inserted in each iteration of the loop
* unroll.
*
* Note that since ls->num_loop_jumps is <= 1, it is impossible
* for both branches to end with a break.
*/
ir_instruction *ir_if_last =
(ir_instruction *) ir_if->then_instructions.get_tail();
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
if (is_break(ir_if_last)) {
splice_post_if_instructions(ir_if, &ir_if->else_instructions);
ir_if_last->remove();
complex_unroll(ir, iterations, false);
return visit_continue;
} else {
ir_if_last =
(ir_instruction *) ir_if->else_instructions.get_tail();
if (is_break(ir_if_last)) {
splice_post_if_instructions(ir_if, &ir_if->then_instructions);
ir_if_last->remove();
complex_unroll(ir, iterations, true);
return visit_continue;
}
}
}
}
glsl/loops: Simplify loop unrolling logic by breaking into functions. The old logic of loop_unroll_visitor::visit_leave(ir_loop *) was: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; else if (loop contains one jump) { if (the jump is an unconditional "break" at the end of the loop) { remove the break and set iteration count to 1; fall through to simple loop unrolling code; } else { for (each "if" statement in the loop body) see if the jump is a "break" at the end of one of its forks; if (the "break" wasn't found) return; splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unrolling code; return; } } simple loop unrolling code; return; These tasks have been moved to their own functions: - splice the remainder of the loop into the other fork of the "if" - simple loop unrolling code - complex loop unrolling code And the logic has been flattened to: heuristics to skip unrolling in various circumstances; if (loop contains more than one jump) return; if (loop contains no jumps) { simple loop unroll; return; } if (the jump is an unconditional "break" at the end of the loop) { remove the break; simple loop unroll with iteration count of 1; return; } for (each "if" statement in the loop body) { if (the jump is a "break" at the end of one of its forks) { splice the remainder of the loop into the other fork of the "if"; remove the "break"; complex loop unroll; return; } } This will make it easier to modify the loop unrolling algorithm in a future patch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-28 22:12:08 -08:00
/* Did not find the break statement. It must be in a complex if-nesting,
* so don't try to unroll.
*/
return visit_continue;
}
bool
unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations)
{
loop_unroll_visitor v(ls, max_iterations);
v.run(instructions);
return v.progress;
}