2017-02-03 10:24:14 -08:00
|
|
|
/*
|
|
|
|
|
* Copyright © 2015 Broadcom
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
* to deal in the Software without restriction, including without limitation
|
|
|
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
*
|
|
|
|
|
* The above copyright notice and this permission notice (including the next
|
|
|
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
|
|
|
* Software.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
|
|
* IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "compiler/v3d_compiler.h"
|
|
|
|
|
#include "compiler/nir/nir_builder.h"
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Walks the NIR generated by TGSI-to-NIR or GLSL-to-NIR to lower its io
|
|
|
|
|
* intrinsics into something amenable to the V3D architecture.
|
|
|
|
|
*
|
2019-02-22 14:26:26 -08:00
|
|
|
* Most of the work is turning the VS's store_output intrinsics from working
|
|
|
|
|
* on a base representing the gallium-level vec4 driver_location to an offset
|
|
|
|
|
* within the VPM, and emitting the header that's read by the fixed function
|
|
|
|
|
* hardware between the VS and FS.
|
|
|
|
|
*
|
|
|
|
|
* We also adjust the offsets on uniform loads to be in bytes, since that's
|
|
|
|
|
* what we need for indirect addressing with general TMU access.
|
2017-02-03 10:24:14 -08:00
|
|
|
*/
|
|
|
|
|
|
2019-02-22 14:26:26 -08:00
|
|
|
struct v3d_nir_lower_io_state {
|
|
|
|
|
int pos_vpm_offset;
|
|
|
|
|
int vp_vpm_offset;
|
|
|
|
|
int zs_vpm_offset;
|
|
|
|
|
int rcp_wc_vpm_offset;
|
|
|
|
|
int psiz_vpm_offset;
|
|
|
|
|
int varyings_vpm_offset;
|
|
|
|
|
|
|
|
|
|
BITSET_WORD varyings_stored[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
|
|
|
|
|
|
|
|
|
|
nir_ssa_def *pos[4];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
v3d_nir_store_output(nir_builder *b, int base, nir_ssa_def *chan)
|
|
|
|
|
{
|
|
|
|
|
nir_intrinsic_instr *intr =
|
|
|
|
|
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
|
|
|
|
|
nir_ssa_dest_init(&intr->instr, &intr->dest,
|
|
|
|
|
1, intr->dest.ssa.bit_size, NULL);
|
|
|
|
|
intr->num_components = 1;
|
|
|
|
|
|
|
|
|
|
intr->src[0] = nir_src_for_ssa(chan);
|
|
|
|
|
intr->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
|
|
|
|
|
|
|
|
|
|
nir_intrinsic_set_base(intr, base);
|
|
|
|
|
nir_intrinsic_set_write_mask(intr, 0x1);
|
|
|
|
|
nir_intrinsic_set_component(intr, 0);
|
|
|
|
|
|
|
|
|
|
nir_builder_instr_insert(b, &intr->instr);
|
|
|
|
|
}
|
|
|
|
|
|
2019-01-03 11:38:57 -08:00
|
|
|
/* Convert the uniform offset to bytes. If it happens to be a constant,
|
|
|
|
|
* constant-folding will clean up the shift for us.
|
|
|
|
|
*/
|
2017-02-03 10:24:14 -08:00
|
|
|
static void
|
|
|
|
|
v3d_nir_lower_uniform(struct v3d_compile *c, nir_builder *b,
|
|
|
|
|
nir_intrinsic_instr *intr)
|
|
|
|
|
{
|
|
|
|
|
b->cursor = nir_before_instr(&intr->instr);
|
|
|
|
|
|
2019-01-03 11:38:57 -08:00
|
|
|
nir_intrinsic_set_base(intr, nir_intrinsic_base(intr) * 16);
|
2017-02-03 10:24:14 -08:00
|
|
|
|
2019-01-03 11:38:57 -08:00
|
|
|
nir_instr_rewrite_src(&intr->instr,
|
|
|
|
|
&intr->src[0],
|
|
|
|
|
nir_src_for_ssa(nir_ishl(b, intr->src[0].ssa,
|
|
|
|
|
nir_imm_int(b, 4))));
|
2017-02-03 10:24:14 -08:00
|
|
|
}
|
|
|
|
|
|
2019-02-22 14:26:26 -08:00
|
|
|
static int
|
|
|
|
|
v3d_varying_slot_vpm_offset(struct v3d_compile *c, nir_variable *var, int chan)
|
|
|
|
|
{
|
|
|
|
|
int component = var->data.location_frac + chan;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
|
|
|
|
|
struct v3d_varying_slot slot = c->vs_key->fs_inputs[i];
|
|
|
|
|
|
|
|
|
|
if (v3d_slot_get_slot(slot) == var->data.location &&
|
|
|
|
|
v3d_slot_get_component(slot) == component) {
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Lowers a store_output(gallium driver location) to a series of store_outputs
|
|
|
|
|
* with a driver_location equal to the offset in the VPM.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
v3d_nir_lower_vpm_output(struct v3d_compile *c, nir_builder *b,
|
|
|
|
|
nir_intrinsic_instr *intr,
|
|
|
|
|
struct v3d_nir_lower_io_state *state)
|
|
|
|
|
{
|
|
|
|
|
b->cursor = nir_before_instr(&intr->instr);
|
|
|
|
|
|
|
|
|
|
int start_comp = nir_intrinsic_component(intr);
|
|
|
|
|
nir_ssa_def *src = nir_ssa_for_src(b, intr->src[0],
|
|
|
|
|
intr->num_components);
|
|
|
|
|
|
|
|
|
|
nir_variable *var = NULL;
|
|
|
|
|
nir_foreach_variable(scan_var, &c->s->outputs) {
|
|
|
|
|
if (scan_var->data.driver_location != nir_intrinsic_base(intr) ||
|
|
|
|
|
start_comp < scan_var->data.location_frac ||
|
|
|
|
|
start_comp >= scan_var->data.location_frac +
|
|
|
|
|
glsl_get_components(scan_var->type)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
var = scan_var;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Save off the components of the position for the setup of VPM inputs
|
|
|
|
|
* read by fixed function HW.
|
|
|
|
|
*/
|
|
|
|
|
if (var->data.location == VARYING_SLOT_POS) {
|
|
|
|
|
for (int i = 0; i < intr->num_components; i++) {
|
|
|
|
|
state->pos[start_comp + i] = nir_channel(b, src, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Just psiz to the position in the FF header right now. */
|
|
|
|
|
if (var->data.location == VARYING_SLOT_PSIZ &&
|
|
|
|
|
state->psiz_vpm_offset != -1) {
|
|
|
|
|
v3d_nir_store_output(b, state->psiz_vpm_offset, src);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Scalarize outputs if it hasn't happened already, since we want to
|
|
|
|
|
* schedule each VPM write individually. We can skip any outut
|
|
|
|
|
* components not read by the FS.
|
|
|
|
|
*/
|
|
|
|
|
for (int i = 0; i < intr->num_components; i++) {
|
|
|
|
|
int vpm_offset =
|
|
|
|
|
v3d_varying_slot_vpm_offset(c, var,
|
|
|
|
|
i +
|
|
|
|
|
start_comp -
|
|
|
|
|
var->data.location_frac);
|
|
|
|
|
|
|
|
|
|
if (vpm_offset == -1)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
BITSET_SET(state->varyings_stored, vpm_offset);
|
|
|
|
|
|
|
|
|
|
v3d_nir_store_output(b, state->varyings_vpm_offset + vpm_offset,
|
|
|
|
|
nir_channel(b, src, i));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
nir_instr_remove(&intr->instr);
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-03 10:24:14 -08:00
|
|
|
static void
|
|
|
|
|
v3d_nir_lower_io_instr(struct v3d_compile *c, nir_builder *b,
|
2019-02-22 14:26:26 -08:00
|
|
|
struct nir_instr *instr,
|
|
|
|
|
struct v3d_nir_lower_io_state *state)
|
2017-02-03 10:24:14 -08:00
|
|
|
{
|
|
|
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
|
|
|
return;
|
|
|
|
|
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
|
|
|
|
|
|
|
|
|
|
switch (intr->intrinsic) {
|
|
|
|
|
case nir_intrinsic_load_uniform:
|
|
|
|
|
v3d_nir_lower_uniform(c, b, intr);
|
|
|
|
|
break;
|
|
|
|
|
|
2019-02-22 14:26:26 -08:00
|
|
|
case nir_intrinsic_store_output:
|
|
|
|
|
if (c->s->info.stage == MESA_SHADER_VERTEX)
|
|
|
|
|
v3d_nir_lower_vpm_output(c, b, intr, state);
|
|
|
|
|
break;
|
|
|
|
|
|
2017-02-03 10:24:14 -08:00
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-02-22 14:26:26 -08:00
|
|
|
/* Remap the output var's .driver_location. This is purely for
|
|
|
|
|
* nir_print_shader() so that store_output can map back to a variable name.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
v3d_nir_lower_io_update_output_var_base(struct v3d_compile *c,
|
|
|
|
|
struct v3d_nir_lower_io_state *state)
|
|
|
|
|
{
|
|
|
|
|
nir_foreach_variable_safe(var, &c->s->outputs) {
|
|
|
|
|
if (var->data.location == VARYING_SLOT_POS &&
|
|
|
|
|
state->pos_vpm_offset != -1) {
|
|
|
|
|
var->data.driver_location = state->pos_vpm_offset;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (var->data.location == VARYING_SLOT_PSIZ &&
|
|
|
|
|
state->psiz_vpm_offset != -1) {
|
|
|
|
|
var->data.driver_location = state->psiz_vpm_offset;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int vpm_offset = v3d_varying_slot_vpm_offset(c, var, 0);
|
|
|
|
|
if (vpm_offset != -1) {
|
|
|
|
|
var->data.driver_location =
|
|
|
|
|
state->varyings_vpm_offset + vpm_offset;
|
|
|
|
|
} else {
|
|
|
|
|
/* If we couldn't find a mapping for the var, delete
|
|
|
|
|
* it so that its old .driver_location doesn't confuse
|
|
|
|
|
* nir_print_shader().
|
|
|
|
|
*/
|
|
|
|
|
exec_node_remove(&var->node);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
v3d_nir_setup_vpm_layout(struct v3d_compile *c,
|
|
|
|
|
struct v3d_nir_lower_io_state *state)
|
|
|
|
|
{
|
|
|
|
|
uint32_t vpm_offset = 0;
|
|
|
|
|
|
|
|
|
|
if (c->vs_key->is_coord) {
|
|
|
|
|
state->pos_vpm_offset = vpm_offset;
|
|
|
|
|
vpm_offset += 4;
|
|
|
|
|
} else {
|
|
|
|
|
state->pos_vpm_offset = -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state->vp_vpm_offset = vpm_offset;
|
|
|
|
|
vpm_offset += 2;
|
|
|
|
|
|
|
|
|
|
if (!c->vs_key->is_coord) {
|
|
|
|
|
state->zs_vpm_offset = vpm_offset++;
|
|
|
|
|
state->rcp_wc_vpm_offset = vpm_offset++;
|
|
|
|
|
} else {
|
|
|
|
|
state->zs_vpm_offset = -1;
|
|
|
|
|
state->rcp_wc_vpm_offset = -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (c->vs_key->per_vertex_point_size)
|
|
|
|
|
state->psiz_vpm_offset = vpm_offset++;
|
|
|
|
|
else
|
|
|
|
|
state->psiz_vpm_offset = -1;
|
|
|
|
|
|
|
|
|
|
state->varyings_vpm_offset = vpm_offset;
|
|
|
|
|
|
|
|
|
|
c->vpm_output_size = vpm_offset + c->vs_key->num_fs_inputs;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
v3d_nir_emit_ff_vpm_outputs(struct v3d_compile *c, nir_builder *b,
|
|
|
|
|
struct v3d_nir_lower_io_state *state)
|
2017-02-03 10:24:14 -08:00
|
|
|
{
|
2019-02-22 14:26:26 -08:00
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
|
if (!state->pos[i])
|
|
|
|
|
state->pos[i] = nir_ssa_undef(b, 1, 32);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
nir_ssa_def *rcp_wc = nir_frcp(b, state->pos[3]);
|
|
|
|
|
|
|
|
|
|
if (state->pos_vpm_offset != -1) {
|
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
|
v3d_nir_store_output(b, state->pos_vpm_offset + i,
|
|
|
|
|
state->pos[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-03 10:24:14 -08:00
|
|
|
|
2019-02-22 14:26:26 -08:00
|
|
|
for (int i = 0; i < 2; i++) {
|
|
|
|
|
nir_ssa_def *pos;
|
|
|
|
|
nir_ssa_def *scale;
|
|
|
|
|
pos = state->pos[i];
|
|
|
|
|
if (i == 0)
|
|
|
|
|
scale = nir_load_viewport_x_scale(b);
|
|
|
|
|
else
|
|
|
|
|
scale = nir_load_viewport_y_scale(b);
|
|
|
|
|
pos = nir_fmul(b, pos, scale);
|
|
|
|
|
pos = nir_fmul(b, pos, rcp_wc);
|
|
|
|
|
pos = nir_f2i32(b, nir_fround_even(b, pos));
|
|
|
|
|
v3d_nir_store_output(b, state->vp_vpm_offset + i,
|
|
|
|
|
pos);
|
2017-02-03 10:24:14 -08:00
|
|
|
}
|
|
|
|
|
|
2019-02-22 14:26:26 -08:00
|
|
|
if (state->zs_vpm_offset != -1) {
|
|
|
|
|
nir_ssa_def *z = state->pos[2];
|
|
|
|
|
z = nir_fmul(b, z, nir_load_viewport_z_scale(b));
|
|
|
|
|
z = nir_fmul(b, z, rcp_wc);
|
|
|
|
|
z = nir_fadd(b, z, nir_load_viewport_z_offset(b));
|
|
|
|
|
v3d_nir_store_output(b, state->zs_vpm_offset, z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (state->rcp_wc_vpm_offset != -1)
|
|
|
|
|
v3d_nir_store_output(b, state->rcp_wc_vpm_offset, rcp_wc);
|
2017-02-03 10:24:14 -08:00
|
|
|
|
2019-02-22 14:26:26 -08:00
|
|
|
/* Store 0 to varyings requested by the FS but not stored in the VS.
|
|
|
|
|
* This should be undefined behavior, but glsl-routing seems to rely
|
|
|
|
|
* on it.
|
|
|
|
|
*/
|
|
|
|
|
for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
|
|
|
|
|
if (!BITSET_TEST(state->varyings_stored, i)) {
|
|
|
|
|
v3d_nir_store_output(b, state->varyings_vpm_offset + i,
|
|
|
|
|
nir_imm_int(b, 0));
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-03 10:24:14 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c)
|
|
|
|
|
{
|
2019-02-22 14:26:26 -08:00
|
|
|
struct v3d_nir_lower_io_state state = { 0 };
|
|
|
|
|
|
|
|
|
|
/* Set up the layout of the VPM outputs. */
|
|
|
|
|
if (s->info.stage == MESA_SHADER_VERTEX)
|
|
|
|
|
v3d_nir_setup_vpm_layout(c, &state);
|
|
|
|
|
|
2017-02-03 10:24:14 -08:00
|
|
|
nir_foreach_function(function, s) {
|
2019-02-22 14:26:26 -08:00
|
|
|
if (function->impl) {
|
|
|
|
|
nir_builder b;
|
|
|
|
|
nir_builder_init(&b, function->impl);
|
|
|
|
|
|
|
|
|
|
nir_foreach_block(block, function->impl) {
|
|
|
|
|
nir_foreach_instr_safe(instr, block)
|
|
|
|
|
v3d_nir_lower_io_instr(c, &b, instr,
|
|
|
|
|
&state);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
nir_block *last = nir_impl_last_block(function->impl);
|
|
|
|
|
b.cursor = nir_after_block(last);
|
|
|
|
|
if (s->info.stage == MESA_SHADER_VERTEX)
|
|
|
|
|
v3d_nir_emit_ff_vpm_outputs(c, &b, &state);
|
|
|
|
|
|
|
|
|
|
nir_metadata_preserve(function->impl,
|
|
|
|
|
nir_metadata_block_index |
|
|
|
|
|
nir_metadata_dominance);
|
|
|
|
|
}
|
2017-02-03 10:24:14 -08:00
|
|
|
}
|
2019-02-22 14:26:26 -08:00
|
|
|
|
|
|
|
|
if (s->info.stage == MESA_SHADER_VERTEX)
|
|
|
|
|
v3d_nir_lower_io_update_output_var_base(c, &state);
|
2017-02-03 10:24:14 -08:00
|
|
|
}
|