mesa/src/microsoft/compiler/dxil_nir.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef DXIL_NIR_H
#define DXIL_NIR_H
#include <stdbool.h>
#include "nir.h"
#include "nir_builder.h"
bool dxil_nir_lower_8bit_conv(nir_shader *shader);
bool dxil_nir_lower_x2b(nir_shader *shader);
bool dxil_nir_lower_inot(nir_shader *shader);
nir_ssa_def *
build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer,
nir_ssa_def *offset, unsigned num_components,
unsigned bit_size);
#endif /* DXIL_NIR_H */