mesa/src/mapi/glapi/glprocs.h

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2004-10-27 15:40:46 +00:00
/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2004, 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL, IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
2001-11-18 22:52:22 +00:00
2001-11-18 22:52:22 +00:00
/* This file is only included by glapi.c and is used for
* the GetProcAddress() function
*/
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typedef struct {
GLint Name_offset;
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
_glapi_proc Address;
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#endif
GLuint Offset;
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} glprocs_table_t;
#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
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#endif
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static const char gl_string_table[] =
"glNewList\0"
"glEndList\0"
"glCallList\0"
"glCallLists\0"
"glDeleteLists\0"
"glGenLists\0"
"glListBase\0"
"glBegin\0"
"glBitmap\0"
"glColor3b\0"
"glColor3bv\0"
"glColor3d\0"
"glColor3dv\0"
"glColor3f\0"
"glColor3fv\0"
"glColor3i\0"
"glColor3iv\0"
"glColor3s\0"
"glColor3sv\0"
"glColor3ub\0"
"glColor3ubv\0"
"glColor3ui\0"
"glColor3uiv\0"
"glColor3us\0"
"glColor3usv\0"
"glColor4b\0"
"glColor4bv\0"
"glColor4d\0"
"glColor4dv\0"
"glColor4f\0"
"glColor4fv\0"
"glColor4i\0"
"glColor4iv\0"
"glColor4s\0"
"glColor4sv\0"
"glColor4ub\0"
"glColor4ubv\0"
"glColor4ui\0"
"glColor4uiv\0"
"glColor4us\0"
"glColor4usv\0"
"glEdgeFlag\0"
"glEdgeFlagv\0"
"glEnd\0"
"glIndexd\0"
"glIndexdv\0"
"glIndexf\0"
"glIndexfv\0"
"glIndexi\0"
"glIndexiv\0"
"glIndexs\0"
"glIndexsv\0"
"glNormal3b\0"
"glNormal3bv\0"
"glNormal3d\0"
"glNormal3dv\0"
"glNormal3f\0"
"glNormal3fv\0"
"glNormal3i\0"
"glNormal3iv\0"
"glNormal3s\0"
"glNormal3sv\0"
"glRasterPos2d\0"
"glRasterPos2dv\0"
"glRasterPos2f\0"
"glRasterPos2fv\0"
"glRasterPos2i\0"
"glRasterPos2iv\0"
"glRasterPos2s\0"
"glRasterPos2sv\0"
"glRasterPos3d\0"
"glRasterPos3dv\0"
"glRasterPos3f\0"
"glRasterPos3fv\0"
"glRasterPos3i\0"
"glRasterPos3iv\0"
"glRasterPos3s\0"
"glRasterPos3sv\0"
"glRasterPos4d\0"
"glRasterPos4dv\0"
"glRasterPos4f\0"
"glRasterPos4fv\0"
"glRasterPos4i\0"
"glRasterPos4iv\0"
"glRasterPos4s\0"
"glRasterPos4sv\0"
"glRectd\0"
"glRectdv\0"
"glRectf\0"
"glRectfv\0"
"glRecti\0"
"glRectiv\0"
"glRects\0"
"glRectsv\0"
"glTexCoord1d\0"
"glTexCoord1dv\0"
"glTexCoord1f\0"
"glTexCoord1fv\0"
"glTexCoord1i\0"
"glTexCoord1iv\0"
"glTexCoord1s\0"
"glTexCoord1sv\0"
"glTexCoord2d\0"
"glTexCoord2dv\0"
"glTexCoord2f\0"
"glTexCoord2fv\0"
"glTexCoord2i\0"
"glTexCoord2iv\0"
"glTexCoord2s\0"
"glTexCoord2sv\0"
"glTexCoord3d\0"
"glTexCoord3dv\0"
"glTexCoord3f\0"
"glTexCoord3fv\0"
"glTexCoord3i\0"
"glTexCoord3iv\0"
"glTexCoord3s\0"
"glTexCoord3sv\0"
"glTexCoord4d\0"
"glTexCoord4dv\0"
"glTexCoord4f\0"
"glTexCoord4fv\0"
"glTexCoord4i\0"
"glTexCoord4iv\0"
"glTexCoord4s\0"
"glTexCoord4sv\0"
"glVertex2d\0"
"glVertex2dv\0"
"glVertex2f\0"
"glVertex2fv\0"
"glVertex2i\0"
"glVertex2iv\0"
"glVertex2s\0"
"glVertex2sv\0"
"glVertex3d\0"
"glVertex3dv\0"
"glVertex3f\0"
"glVertex3fv\0"
"glVertex3i\0"
"glVertex3iv\0"
"glVertex3s\0"
"glVertex3sv\0"
"glVertex4d\0"
"glVertex4dv\0"
"glVertex4f\0"
"glVertex4fv\0"
"glVertex4i\0"
"glVertex4iv\0"
"glVertex4s\0"
"glVertex4sv\0"
"glClipPlane\0"
"glColorMaterial\0"
"glCullFace\0"
"glFogf\0"
"glFogfv\0"
"glFogi\0"
"glFogiv\0"
"glFrontFace\0"
"glHint\0"
"glLightf\0"
"glLightfv\0"
"glLighti\0"
"glLightiv\0"
"glLightModelf\0"
"glLightModelfv\0"
"glLightModeli\0"
"glLightModeliv\0"
"glLineStipple\0"
"glLineWidth\0"
"glMaterialf\0"
"glMaterialfv\0"
"glMateriali\0"
"glMaterialiv\0"
"glPointSize\0"
"glPolygonMode\0"
"glPolygonStipple\0"
"glScissor\0"
"glShadeModel\0"
"glTexParameterf\0"
"glTexParameterfv\0"
"glTexParameteri\0"
"glTexParameteriv\0"
"glTexImage1D\0"
"glTexImage2D\0"
"glTexEnvf\0"
"glTexEnvfv\0"
"glTexEnvi\0"
"glTexEnviv\0"
"glTexGend\0"
"glTexGendv\0"
"glTexGenf\0"
"glTexGenfv\0"
"glTexGeni\0"
"glTexGeniv\0"
"glFeedbackBuffer\0"
"glSelectBuffer\0"
"glRenderMode\0"
"glInitNames\0"
"glLoadName\0"
"glPassThrough\0"
"glPopName\0"
"glPushName\0"
"glDrawBuffer\0"
"glClear\0"
"glClearAccum\0"
"glClearIndex\0"
"glClearColor\0"
"glClearStencil\0"
"glClearDepth\0"
"glStencilMask\0"
"glColorMask\0"
"glDepthMask\0"
"glIndexMask\0"
"glAccum\0"
"glDisable\0"
"glEnable\0"
"glFinish\0"
"glFlush\0"
"glPopAttrib\0"
"glPushAttrib\0"
"glMap1d\0"
"glMap1f\0"
"glMap2d\0"
"glMap2f\0"
"glMapGrid1d\0"
"glMapGrid1f\0"
"glMapGrid2d\0"
"glMapGrid2f\0"
"glEvalCoord1d\0"
"glEvalCoord1dv\0"
"glEvalCoord1f\0"
"glEvalCoord1fv\0"
"glEvalCoord2d\0"
"glEvalCoord2dv\0"
"glEvalCoord2f\0"
"glEvalCoord2fv\0"
"glEvalMesh1\0"
"glEvalPoint1\0"
"glEvalMesh2\0"
"glEvalPoint2\0"
"glAlphaFunc\0"
"glBlendFunc\0"
"glLogicOp\0"
"glStencilFunc\0"
"glStencilOp\0"
"glDepthFunc\0"
"glPixelZoom\0"
"glPixelTransferf\0"
"glPixelTransferi\0"
"glPixelStoref\0"
"glPixelStorei\0"
"glPixelMapfv\0"
"glPixelMapuiv\0"
"glPixelMapusv\0"
"glReadBuffer\0"
"glCopyPixels\0"
"glReadPixels\0"
"glDrawPixels\0"
"glGetBooleanv\0"
"glGetClipPlane\0"
"glGetDoublev\0"
"glGetError\0"
"glGetFloatv\0"
"glGetIntegerv\0"
"glGetLightfv\0"
"glGetLightiv\0"
"glGetMapdv\0"
"glGetMapfv\0"
"glGetMapiv\0"
"glGetMaterialfv\0"
"glGetMaterialiv\0"
"glGetPixelMapfv\0"
"glGetPixelMapuiv\0"
"glGetPixelMapusv\0"
"glGetPolygonStipple\0"
"glGetString\0"
"glGetTexEnvfv\0"
"glGetTexEnviv\0"
"glGetTexGendv\0"
"glGetTexGenfv\0"
"glGetTexGeniv\0"
"glGetTexImage\0"
"glGetTexParameterfv\0"
"glGetTexParameteriv\0"
"glGetTexLevelParameterfv\0"
"glGetTexLevelParameteriv\0"
"glIsEnabled\0"
"glIsList\0"
"glDepthRange\0"
"glFrustum\0"
"glLoadIdentity\0"
"glLoadMatrixf\0"
"glLoadMatrixd\0"
"glMatrixMode\0"
"glMultMatrixf\0"
"glMultMatrixd\0"
"glOrtho\0"
"glPopMatrix\0"
"glPushMatrix\0"
"glRotated\0"
"glRotatef\0"
"glScaled\0"
"glScalef\0"
"glTranslated\0"
"glTranslatef\0"
"glViewport\0"
"glArrayElement\0"
"glBindTexture\0"
"glColorPointer\0"
"glDisableClientState\0"
"glDrawArrays\0"
"glDrawElements\0"
"glEdgeFlagPointer\0"
"glEnableClientState\0"
"glIndexPointer\0"
"glIndexub\0"
"glIndexubv\0"
"glInterleavedArrays\0"
"glNormalPointer\0"
"glPolygonOffset\0"
"glTexCoordPointer\0"
"glVertexPointer\0"
"glAreTexturesResident\0"
"glCopyTexImage1D\0"
"glCopyTexImage2D\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage2D\0"
"glDeleteTextures\0"
"glGenTextures\0"
"glGetPointerv\0"
"glIsTexture\0"
"glPrioritizeTextures\0"
"glTexSubImage1D\0"
"glTexSubImage2D\0"
"glPopClientAttrib\0"
"glPushClientAttrib\0"
"glBlendColor\0"
"glBlendEquation\0"
"glDrawRangeElements\0"
"glColorTable\0"
"glColorTableParameterfv\0"
"glColorTableParameteriv\0"
"glCopyColorTable\0"
"glGetColorTable\0"
"glGetColorTableParameterfv\0"
"glGetColorTableParameteriv\0"
"glColorSubTable\0"
"glCopyColorSubTable\0"
"glConvolutionFilter1D\0"
"glConvolutionFilter2D\0"
"glConvolutionParameterf\0"
"glConvolutionParameterfv\0"
"glConvolutionParameteri\0"
"glConvolutionParameteriv\0"
"glCopyConvolutionFilter1D\0"
"glCopyConvolutionFilter2D\0"
"glGetConvolutionFilter\0"
"glGetConvolutionParameterfv\0"
"glGetConvolutionParameteriv\0"
"glGetSeparableFilter\0"
"glSeparableFilter2D\0"
"glGetHistogram\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameteriv\0"
"glGetMinmax\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameteriv\0"
"glHistogram\0"
"glMinmax\0"
"glResetHistogram\0"
"glResetMinmax\0"
"glTexImage3D\0"
"glTexSubImage3D\0"
"glCopyTexSubImage3D\0"
"glActiveTextureARB\0"
"glClientActiveTextureARB\0"
"glMultiTexCoord1dARB\0"
"glMultiTexCoord1dvARB\0"
"glMultiTexCoord1fARB\0"
"glMultiTexCoord1fvARB\0"
"glMultiTexCoord1iARB\0"
"glMultiTexCoord1ivARB\0"
"glMultiTexCoord1sARB\0"
"glMultiTexCoord1svARB\0"
"glMultiTexCoord2dARB\0"
"glMultiTexCoord2dvARB\0"
"glMultiTexCoord2fARB\0"
"glMultiTexCoord2fvARB\0"
"glMultiTexCoord2iARB\0"
"glMultiTexCoord2ivARB\0"
"glMultiTexCoord2sARB\0"
"glMultiTexCoord2svARB\0"
"glMultiTexCoord3dARB\0"
"glMultiTexCoord3dvARB\0"
"glMultiTexCoord3fARB\0"
"glMultiTexCoord3fvARB\0"
"glMultiTexCoord3iARB\0"
"glMultiTexCoord3ivARB\0"
"glMultiTexCoord3sARB\0"
"glMultiTexCoord3svARB\0"
"glMultiTexCoord4dARB\0"
"glMultiTexCoord4dvARB\0"
"glMultiTexCoord4fARB\0"
"glMultiTexCoord4fvARB\0"
"glMultiTexCoord4iARB\0"
"glMultiTexCoord4ivARB\0"
"glMultiTexCoord4sARB\0"
"glMultiTexCoord4svARB\0"
"glAttachShader\0"
"glCreateProgram\0"
"glCreateShader\0"
"glDeleteProgram\0"
"glDeleteShader\0"
"glDetachShader\0"
"glGetAttachedShaders\0"
"glGetProgramInfoLog\0"
"glGetProgramiv\0"
"glGetShaderInfoLog\0"
"glGetShaderiv\0"
"glIsProgram\0"
"glIsShader\0"
"glStencilFuncSeparate\0"
"glStencilMaskSeparate\0"
"glStencilOpSeparate\0"
2006-11-03 20:20:28 +00:00
"glUniformMatrix2x3fv\0"
"glUniformMatrix2x4fv\0"
"glUniformMatrix3x2fv\0"
"glUniformMatrix3x4fv\0"
"glUniformMatrix4x2fv\0"
"glUniformMatrix4x3fv\0"
"glClampColor\0"
"glClearBufferfi\0"
"glClearBufferfv\0"
"glClearBufferiv\0"
"glClearBufferuiv\0"
"glGetStringi\0"
"glTexBuffer\0"
"glFramebufferTexture\0"
"glGetBufferParameteri64v\0"
"glGetInteger64i_v\0"
"glVertexAttribDivisor\0"
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"glLoadTransposeMatrixdARB\0"
"glLoadTransposeMatrixfARB\0"
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"glMultTransposeMatrixdARB\0"
"glMultTransposeMatrixfARB\0"
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"glSampleCoverageARB\0"
"glCompressedTexImage1DARB\0"
"glCompressedTexImage2DARB\0"
"glCompressedTexImage3DARB\0"
"glCompressedTexSubImage1DARB\0"
"glCompressedTexSubImage2DARB\0"
"glCompressedTexSubImage3DARB\0"
"glGetCompressedTexImageARB\0"
"glDisableVertexAttribArrayARB\0"
"glEnableVertexAttribArrayARB\0"
"glGetProgramEnvParameterdvARB\0"
"glGetProgramEnvParameterfvARB\0"
"glGetProgramLocalParameterdvARB\0"
"glGetProgramLocalParameterfvARB\0"
"glGetProgramStringARB\0"
"glGetProgramivARB\0"
"glGetVertexAttribdvARB\0"
"glGetVertexAttribfvARB\0"
"glGetVertexAttribivARB\0"
"glProgramEnvParameter4dARB\0"
"glProgramEnvParameter4dvARB\0"
"glProgramEnvParameter4fARB\0"
"glProgramEnvParameter4fvARB\0"
"glProgramLocalParameter4dARB\0"
"glProgramLocalParameter4dvARB\0"
"glProgramLocalParameter4fARB\0"
"glProgramLocalParameter4fvARB\0"
"glProgramStringARB\0"
"glVertexAttrib1dARB\0"
"glVertexAttrib1dvARB\0"
"glVertexAttrib1fARB\0"
"glVertexAttrib1fvARB\0"
"glVertexAttrib1sARB\0"
"glVertexAttrib1svARB\0"
"glVertexAttrib2dARB\0"
"glVertexAttrib2dvARB\0"
"glVertexAttrib2fARB\0"
"glVertexAttrib2fvARB\0"
"glVertexAttrib2sARB\0"
"glVertexAttrib2svARB\0"
"glVertexAttrib3dARB\0"
"glVertexAttrib3dvARB\0"
"glVertexAttrib3fARB\0"
"glVertexAttrib3fvARB\0"
"glVertexAttrib3sARB\0"
"glVertexAttrib3svARB\0"
"glVertexAttrib4NbvARB\0"
"glVertexAttrib4NivARB\0"
"glVertexAttrib4NsvARB\0"
"glVertexAttrib4NubARB\0"
"glVertexAttrib4NubvARB\0"
"glVertexAttrib4NuivARB\0"
"glVertexAttrib4NusvARB\0"
"glVertexAttrib4bvARB\0"
"glVertexAttrib4dARB\0"
"glVertexAttrib4dvARB\0"
"glVertexAttrib4fARB\0"
"glVertexAttrib4fvARB\0"
"glVertexAttrib4ivARB\0"
"glVertexAttrib4sARB\0"
"glVertexAttrib4svARB\0"
"glVertexAttrib4ubvARB\0"
"glVertexAttrib4uivARB\0"
"glVertexAttrib4usvARB\0"
"glVertexAttribPointerARB\0"
"glBindBufferARB\0"
"glBufferDataARB\0"
"glBufferSubDataARB\0"
"glDeleteBuffersARB\0"
"glGenBuffersARB\0"
"glGetBufferParameterivARB\0"
"glGetBufferPointervARB\0"
"glGetBufferSubDataARB\0"
"glIsBufferARB\0"
"glMapBufferARB\0"
"glUnmapBufferARB\0"
"glBeginQueryARB\0"
"glDeleteQueriesARB\0"
"glEndQueryARB\0"
"glGenQueriesARB\0"
"glGetQueryObjectivARB\0"
"glGetQueryObjectuivARB\0"
"glGetQueryivARB\0"
"glIsQueryARB\0"
"glAttachObjectARB\0"
"glCompileShaderARB\0"
"glCreateProgramObjectARB\0"
"glCreateShaderObjectARB\0"
"glDeleteObjectARB\0"
"glDetachObjectARB\0"
"glGetActiveUniformARB\0"
"glGetAttachedObjectsARB\0"
"glGetHandleARB\0"
"glGetInfoLogARB\0"
"glGetObjectParameterfvARB\0"
"glGetObjectParameterivARB\0"
"glGetShaderSourceARB\0"
"glGetUniformLocationARB\0"
"glGetUniformfvARB\0"
"glGetUniformivARB\0"
"glLinkProgramARB\0"
"glShaderSourceARB\0"
"glUniform1fARB\0"
"glUniform1fvARB\0"
"glUniform1iARB\0"
"glUniform1ivARB\0"
"glUniform2fARB\0"
"glUniform2fvARB\0"
"glUniform2iARB\0"
"glUniform2ivARB\0"
"glUniform3fARB\0"
"glUniform3fvARB\0"
"glUniform3iARB\0"
"glUniform3ivARB\0"
"glUniform4fARB\0"
"glUniform4fvARB\0"
"glUniform4iARB\0"
"glUniform4ivARB\0"
"glUniformMatrix2fvARB\0"
"glUniformMatrix3fvARB\0"
"glUniformMatrix4fvARB\0"
"glUseProgramObjectARB\0"
"glValidateProgramARB\0"
"glBindAttribLocationARB\0"
"glGetActiveAttribARB\0"
"glGetAttribLocationARB\0"
2004-10-27 15:40:46 +00:00
"glDrawBuffersARB\0"
2011-02-16 00:02:15 +01:00
"glClampColorARB\0"
"glDrawArraysInstancedARB\0"
"glDrawElementsInstancedARB\0"
2009-01-22 15:02:00 -07:00
"glRenderbufferStorageMultisample\0"
"glFramebufferTextureARB\0"
"glFramebufferTextureFaceARB\0"
"glProgramParameteriARB\0"
2011-01-15 10:32:34 -07:00
"glVertexAttribDivisorARB\0"
"glFlushMappedBufferRange\0"
"glMapBufferRange\0"
"glTexBufferARB\0"
"glBindVertexArray\0"
"glGenVertexArrays\0"
"glCopyBufferSubData\0"
"glClientWaitSync\0"
"glDeleteSync\0"
"glFenceSync\0"
"glGetInteger64v\0"
"glGetSynciv\0"
"glIsSync\0"
"glWaitSync\0"
"glDrawElementsBaseVertex\0"
"glDrawElementsInstancedBaseVertex\0"
"glDrawRangeElementsBaseVertex\0"
"glMultiDrawElementsBaseVertex\0"
2011-01-11 20:55:42 -07:00
"glBlendEquationSeparateiARB\0"
"glBlendEquationiARB\0"
"glBlendFuncSeparateiARB\0"
"glBlendFunciARB\0"
"glBindSampler\0"
"glDeleteSamplers\0"
"glGenSamplers\0"
"glGetSamplerParameterIiv\0"
"glGetSamplerParameterIuiv\0"
"glGetSamplerParameterfv\0"
"glGetSamplerParameteriv\0"
"glIsSampler\0"
"glSamplerParameterIiv\0"
"glSamplerParameterIuiv\0"
"glSamplerParameterf\0"
"glSamplerParameterfv\0"
"glSamplerParameteri\0"
"glSamplerParameteriv\0"
"glColorP3ui\0"
"glColorP3uiv\0"
"glColorP4ui\0"
"glColorP4uiv\0"
"glMultiTexCoordP1ui\0"
"glMultiTexCoordP1uiv\0"
"glMultiTexCoordP2ui\0"
"glMultiTexCoordP2uiv\0"
"glMultiTexCoordP3ui\0"
"glMultiTexCoordP3uiv\0"
"glMultiTexCoordP4ui\0"
"glMultiTexCoordP4uiv\0"
"glNormalP3ui\0"
"glNormalP3uiv\0"
"glSecondaryColorP3ui\0"
"glSecondaryColorP3uiv\0"
"glTexCoordP1ui\0"
"glTexCoordP1uiv\0"
"glTexCoordP2ui\0"
"glTexCoordP2uiv\0"
"glTexCoordP3ui\0"
"glTexCoordP3uiv\0"
"glTexCoordP4ui\0"
"glTexCoordP4uiv\0"
"glVertexAttribP1ui\0"
"glVertexAttribP1uiv\0"
"glVertexAttribP2ui\0"
"glVertexAttribP2uiv\0"
"glVertexAttribP3ui\0"
"glVertexAttribP3uiv\0"
"glVertexAttribP4ui\0"
"glVertexAttribP4uiv\0"
"glVertexP2ui\0"
"glVertexP2uiv\0"
"glVertexP3ui\0"
"glVertexP3uiv\0"
"glVertexP4ui\0"
"glVertexP4uiv\0"
"glBindTransformFeedback\0"
"glDeleteTransformFeedbacks\0"
"glDrawTransformFeedback\0"
"glGenTransformFeedbacks\0"
"glIsTransformFeedback\0"
"glPauseTransformFeedback\0"
"glResumeTransformFeedback\0"
"glClearDepthf\0"
"glDepthRangef\0"
"glGetShaderPrecisionFormat\0"
"glReleaseShaderCompiler\0"
"glShaderBinary\0"
Squashed commit of the following: commit 864fe253b04105b7469e5f7b064dc37637b944f8 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 21 20:13:07 2011 -0600 mesa: s/exec/disp/ in _mesa_init_histogram_dispatch() This function isn't normally compiled (FEATURE_histogram). commit f4bf45e2b94b582cacd19cdca873c5be627e4250 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:58 2011 -0600 mesa: hook up GL_ARB_robustness dispatch functions ...and advertise the extension. Signed-off-by: Brian Paul <brianp@vmware.com> commit 2b89e38e5f572dc40cebc06381ae7c5d04386998 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:58 2011 -0600 mesa: regenerated API files for GL_ARB_robustness Signed-off-by: Brian Paul <brianp@vmware.com> commit 5d5ebfb7135cec9d833adef86cbf4d0f3d9beca8 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 glapi: add ARB_robustness xml Signed-off-by: Brian Paul <brianp@vmware.com> commit 0159d1d6d99f4bbc18381dc2081c20d3aff17ac9 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: implement GL_ARB_robustness functions Signed-off-by: Brian Paul <brianp@vmware.com> commit 938fd71f4c4742f274922d53492a7290ab8d9c9b Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add context fields for GL_ARB_robustness Signed-off-by: Brian Paul <brianp@vmware.com> commit 72075137bc79e65be03dac7e97b6dba93c3a86a4 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: standardize more bounds-checking error messages Signed-off-by: Brian Paul <brianp@vmware.com> commit 32a3fc23746db49da903fbc08afa0135af3007d2 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: standardize some bounds-checking error messages Signed-off-by: Brian Paul <brianp@vmware.com> commit cecbf1f4d164207de373dec0cadee2e84e1f9656 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add more bounds-checking support for client memory buffers Signed-off-by: Brian Paul <brianp@vmware.com> commit edc895b52383d5bd274422db56adead1d81daf5f Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add bounds-checking support for client memory buffers Signed-off-by: Brian Paul <brianp@vmware.com> commit 3a96ef28a538f158a219b406cd090dee70470c85 Author: nobled <nobled@dreamwidth.org> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: use is_bufferobj() helper function Signed-off-by: Brian Paul <brianp@vmware.com>
2011-04-26 14:54:41 -06:00
"glGetGraphicsResetStatusARB\0"
"glGetnColorTableARB\0"
"glGetnCompressedTexImageARB\0"
"glGetnConvolutionFilterARB\0"
"glGetnHistogramARB\0"
"glGetnMapdvARB\0"
"glGetnMapfvARB\0"
"glGetnMapivARB\0"
"glGetnMinmaxARB\0"
"glGetnPixelMapfvARB\0"
"glGetnPixelMapuivARB\0"
"glGetnPixelMapusvARB\0"
"glGetnPolygonStippleARB\0"
"glGetnSeparableFilterARB\0"
"glGetnTexImageARB\0"
"glGetnUniformdvARB\0"
"glGetnUniformfvARB\0"
"glGetnUniformivARB\0"
"glGetnUniformuivARB\0"
"glReadnPixelsARB\0"
"glTexStorage1D\0"
"glTexStorage2D\0"
"glTexStorage3D\0"
"glTextureStorage1DEXT\0"
"glTextureStorage2DEXT\0"
"glTextureStorage3DEXT\0"
2004-10-27 15:40:46 +00:00
"glPolygonOffsetEXT\0"
"glGetPixelTexGenParameterfvSGIS\0"
"glGetPixelTexGenParameterivSGIS\0"
2004-10-27 15:40:46 +00:00
"glPixelTexGenParameterfSGIS\0"
"glPixelTexGenParameterfvSGIS\0"
"glPixelTexGenParameteriSGIS\0"
"glPixelTexGenParameterivSGIS\0"
2004-10-27 15:40:46 +00:00
"glSampleMaskSGIS\0"
"glSamplePatternSGIS\0"
"glColorPointerEXT\0"
"glEdgeFlagPointerEXT\0"
"glIndexPointerEXT\0"
"glNormalPointerEXT\0"
"glTexCoordPointerEXT\0"
"glVertexPointerEXT\0"
"glPointParameterfEXT\0"
"glPointParameterfvEXT\0"
"glLockArraysEXT\0"
"glUnlockArraysEXT\0"
"glSecondaryColor3bEXT\0"
"glSecondaryColor3bvEXT\0"
"glSecondaryColor3dEXT\0"
"glSecondaryColor3dvEXT\0"
"glSecondaryColor3fEXT\0"
"glSecondaryColor3fvEXT\0"
"glSecondaryColor3iEXT\0"
"glSecondaryColor3ivEXT\0"
"glSecondaryColor3sEXT\0"
"glSecondaryColor3svEXT\0"
"glSecondaryColor3ubEXT\0"
"glSecondaryColor3ubvEXT\0"
"glSecondaryColor3uiEXT\0"
"glSecondaryColor3uivEXT\0"
"glSecondaryColor3usEXT\0"
"glSecondaryColor3usvEXT\0"
"glSecondaryColorPointerEXT\0"
"glMultiDrawArraysEXT\0"
"glMultiDrawElementsEXT\0"
"glFogCoordPointerEXT\0"
"glFogCoorddEXT\0"
"glFogCoorddvEXT\0"
"glFogCoordfEXT\0"
"glFogCoordfvEXT\0"
"glPixelTexGenSGIX\0"
"glBlendFuncSeparateEXT\0"
2004-10-27 15:40:46 +00:00
"glFlushVertexArrayRangeNV\0"
"glVertexArrayRangeNV\0"
"glCombinerInputNV\0"
"glCombinerOutputNV\0"
"glCombinerParameterfNV\0"
"glCombinerParameterfvNV\0"
"glCombinerParameteriNV\0"
"glCombinerParameterivNV\0"
2004-10-27 15:40:46 +00:00
"glFinalCombinerInputNV\0"
"glGetCombinerInputParameterfvNV\0"
"glGetCombinerInputParameterivNV\0"
"glGetCombinerOutputParameterfvNV\0"
"glGetCombinerOutputParameterivNV\0"
"glGetFinalCombinerInputParameterfvNV\0"
"glGetFinalCombinerInputParameterivNV\0"
"glResizeBuffersMESA\0"
"glWindowPos2dMESA\0"
"glWindowPos2dvMESA\0"
"glWindowPos2fMESA\0"
"glWindowPos2fvMESA\0"
"glWindowPos2iMESA\0"
"glWindowPos2ivMESA\0"
"glWindowPos2sMESA\0"
"glWindowPos2svMESA\0"
"glWindowPos3dMESA\0"
"glWindowPos3dvMESA\0"
"glWindowPos3fMESA\0"
"glWindowPos3fvMESA\0"
"glWindowPos3iMESA\0"
"glWindowPos3ivMESA\0"
"glWindowPos3sMESA\0"
"glWindowPos3svMESA\0"
"glWindowPos4dMESA\0"
"glWindowPos4dvMESA\0"
"glWindowPos4fMESA\0"
"glWindowPos4fvMESA\0"
"glWindowPos4iMESA\0"
"glWindowPos4ivMESA\0"
"glWindowPos4sMESA\0"
"glWindowPos4svMESA\0"
2004-10-27 15:40:46 +00:00
"glMultiModeDrawArraysIBM\0"
"glMultiModeDrawElementsIBM\0"
"glDeleteFencesNV\0"
"glFinishFenceNV\0"
"glGenFencesNV\0"
"glGetFenceivNV\0"
"glIsFenceNV\0"
"glSetFenceNV\0"
"glTestFenceNV\0"
"glAreProgramsResidentNV\0"
"glBindProgramNV\0"
"glDeleteProgramsNV\0"
"glExecuteProgramNV\0"
"glGenProgramsNV\0"
"glGetProgramParameterdvNV\0"
"glGetProgramParameterfvNV\0"
"glGetProgramStringNV\0"
"glGetProgramivNV\0"
"glGetTrackMatrixivNV\0"
"glGetVertexAttribPointervNV\0"
"glGetVertexAttribdvNV\0"
"glGetVertexAttribfvNV\0"
"glGetVertexAttribivNV\0"
"glIsProgramNV\0"
"glLoadProgramNV\0"
"glProgramParameters4dvNV\0"
"glProgramParameters4fvNV\0"
"glRequestResidentProgramsNV\0"
"glTrackMatrixNV\0"
"glVertexAttrib1dNV\0"
"glVertexAttrib1dvNV\0"
"glVertexAttrib1fNV\0"
"glVertexAttrib1fvNV\0"
"glVertexAttrib1sNV\0"
"glVertexAttrib1svNV\0"
"glVertexAttrib2dNV\0"
"glVertexAttrib2dvNV\0"
"glVertexAttrib2fNV\0"
"glVertexAttrib2fvNV\0"
"glVertexAttrib2sNV\0"
"glVertexAttrib2svNV\0"
"glVertexAttrib3dNV\0"
"glVertexAttrib3dvNV\0"
"glVertexAttrib3fNV\0"
"glVertexAttrib3fvNV\0"
"glVertexAttrib3sNV\0"
"glVertexAttrib3svNV\0"
"glVertexAttrib4dNV\0"
"glVertexAttrib4dvNV\0"
"glVertexAttrib4fNV\0"
"glVertexAttrib4fvNV\0"
"glVertexAttrib4sNV\0"
"glVertexAttrib4svNV\0"
"glVertexAttrib4ubNV\0"
"glVertexAttrib4ubvNV\0"
"glVertexAttribPointerNV\0"
"glVertexAttribs1dvNV\0"
"glVertexAttribs1fvNV\0"
"glVertexAttribs1svNV\0"
"glVertexAttribs2dvNV\0"
"glVertexAttribs2fvNV\0"
"glVertexAttribs2svNV\0"
"glVertexAttribs3dvNV\0"
"glVertexAttribs3fvNV\0"
"glVertexAttribs3svNV\0"
"glVertexAttribs4dvNV\0"
"glVertexAttribs4fvNV\0"
"glVertexAttribs4svNV\0"
"glVertexAttribs4ubvNV\0"
2009-03-12 15:04:47 +01:00
"glGetTexBumpParameterfvATI\0"
"glGetTexBumpParameterivATI\0"
"glTexBumpParameterfvATI\0"
"glTexBumpParameterivATI\0"
"glAlphaFragmentOp1ATI\0"
"glAlphaFragmentOp2ATI\0"
"glAlphaFragmentOp3ATI\0"
"glBeginFragmentShaderATI\0"
"glBindFragmentShaderATI\0"
"glColorFragmentOp1ATI\0"
"glColorFragmentOp2ATI\0"
"glColorFragmentOp3ATI\0"
"glDeleteFragmentShaderATI\0"
"glEndFragmentShaderATI\0"
"glGenFragmentShadersATI\0"
"glPassTexCoordATI\0"
"glSampleMapATI\0"
"glSetFragmentShaderConstantATI\0"
"glPointParameteriNV\0"
"glPointParameterivNV\0"
"glActiveStencilFaceEXT\0"
"glBindVertexArrayAPPLE\0"
"glDeleteVertexArraysAPPLE\0"
"glGenVertexArraysAPPLE\0"
"glIsVertexArrayAPPLE\0"
"glGetProgramNamedParameterdvNV\0"
"glGetProgramNamedParameterfvNV\0"
"glProgramNamedParameter4dNV\0"
"glProgramNamedParameter4dvNV\0"
"glProgramNamedParameter4fNV\0"
"glProgramNamedParameter4fvNV\0"
"glPrimitiveRestartIndexNV\0"
"glPrimitiveRestartNV\0"
"glDepthBoundsEXT\0"
"glBlendEquationSeparateEXT\0"
"glBindFramebufferEXT\0"
"glBindRenderbufferEXT\0"
"glCheckFramebufferStatusEXT\0"
"glDeleteFramebuffersEXT\0"
"glDeleteRenderbuffersEXT\0"
"glFramebufferRenderbufferEXT\0"
"glFramebufferTexture1DEXT\0"
"glFramebufferTexture2DEXT\0"
"glFramebufferTexture3DEXT\0"
"glGenFramebuffersEXT\0"
"glGenRenderbuffersEXT\0"
"glGenerateMipmapEXT\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"glGetRenderbufferParameterivEXT\0"
"glIsFramebufferEXT\0"
"glIsRenderbufferEXT\0"
"glRenderbufferStorageEXT\0"
2006-03-01 02:07:50 +00:00
"glBlitFramebufferEXT\0"
"glBufferParameteriAPPLE\0"
"glFlushMappedBufferRangeAPPLE\0"
2010-10-28 21:17:41 -06:00
"glBindFragDataLocationEXT\0"
"glGetFragDataLocationEXT\0"
"glGetUniformuivEXT\0"
"glGetVertexAttribIivEXT\0"
"glGetVertexAttribIuivEXT\0"
"glUniform1uiEXT\0"
"glUniform1uivEXT\0"
"glUniform2uiEXT\0"
"glUniform2uivEXT\0"
"glUniform3uiEXT\0"
"glUniform3uivEXT\0"
"glUniform4uiEXT\0"
"glUniform4uivEXT\0"
"glVertexAttribI1iEXT\0"
"glVertexAttribI1ivEXT\0"
"glVertexAttribI1uiEXT\0"
"glVertexAttribI1uivEXT\0"
"glVertexAttribI2iEXT\0"
"glVertexAttribI2ivEXT\0"
"glVertexAttribI2uiEXT\0"
"glVertexAttribI2uivEXT\0"
"glVertexAttribI3iEXT\0"
"glVertexAttribI3ivEXT\0"
"glVertexAttribI3uiEXT\0"
"glVertexAttribI3uivEXT\0"
"glVertexAttribI4bvEXT\0"
"glVertexAttribI4iEXT\0"
"glVertexAttribI4ivEXT\0"
"glVertexAttribI4svEXT\0"
"glVertexAttribI4ubvEXT\0"
"glVertexAttribI4uiEXT\0"
"glVertexAttribI4uivEXT\0"
"glVertexAttribI4usvEXT\0"
"glVertexAttribIPointerEXT\0"
"glFramebufferTextureLayerEXT\0"
"glColorMaskIndexedEXT\0"
"glDisableIndexedEXT\0"
"glEnableIndexedEXT\0"
"glGetBooleanIndexedvEXT\0"
"glGetIntegerIndexedvEXT\0"
"glIsEnabledIndexedEXT\0"
"glClearColorIiEXT\0"
"glClearColorIuiEXT\0"
"glGetTexParameterIivEXT\0"
"glGetTexParameterIuivEXT\0"
"glTexParameterIivEXT\0"
"glTexParameterIuivEXT\0"
"glBeginConditionalRenderNV\0"
"glEndConditionalRenderNV\0"
"glBeginTransformFeedbackEXT\0"
"glBindBufferBaseEXT\0"
"glBindBufferOffsetEXT\0"
"glBindBufferRangeEXT\0"
"glEndTransformFeedbackEXT\0"
"glGetTransformFeedbackVaryingEXT\0"
"glTransformFeedbackVaryingsEXT\0"
"glProvokingVertexEXT\0"
"glGetTexParameterPointervAPPLE\0"
"glTextureRangeAPPLE\0"
"glGetObjectParameterivAPPLE\0"
"glObjectPurgeableAPPLE\0"
"glObjectUnpurgeableAPPLE\0"
"glActiveProgramEXT\0"
"glCreateShaderProgramEXT\0"
"glUseShaderProgramEXT\0"
"glTextureBarrierNV\0"
"glStencilFuncSeparateATI\0"
"glProgramEnvParameters4fvEXT\0"
"glProgramLocalParameters4fvEXT\0"
"glGetQueryObjecti64vEXT\0"
"glGetQueryObjectui64vEXT\0"
"glEGLImageTargetRenderbufferStorageOES\0"
"glEGLImageTargetTexture2DOES\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glArrayElementEXT\0"
"glBindTextureEXT\0"
"glDrawArraysEXT\0"
"glAreTexturesResidentEXT\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glCopyTexImage1DEXT\0"
"glCopyTexImage2DEXT\0"
"glCopyTexSubImage1DEXT\0"
"glCopyTexSubImage2DEXT\0"
"glDeleteTexturesEXT\0"
"glGenTexturesEXT\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glGetPointervEXT\0"
"glIsTextureEXT\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glPrioritizeTexturesEXT\0"
"glTexSubImage1DEXT\0"
"glTexSubImage2DEXT\0"
"glBlendColorEXT\0"
"glBlendEquationEXT\0"
"glDrawRangeElementsEXT\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"glColorTableParameterfvSGI\0"
"glColorTableParameterivSGI\0"
"glCopyColorTableSGI\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"glGetColorTableParameterfvSGI\0"
"glGetColorTableParameterfvEXT\0"
"glGetColorTableParameterivSGI\0"
"glGetColorTableParameterivEXT\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glColorSubTableEXT\0"
"glCopyColorSubTableEXT\0"
"glConvolutionFilter1DEXT\0"
"glConvolutionFilter2DEXT\0"
"glConvolutionParameterfEXT\0"
"glConvolutionParameterfvEXT\0"
"glConvolutionParameteriEXT\0"
"glConvolutionParameterivEXT\0"
"glCopyConvolutionFilter1DEXT\0"
"glCopyConvolutionFilter2DEXT\0"
"glGetConvolutionFilterEXT\0"
"glGetConvolutionParameterfvEXT\0"
"glGetConvolutionParameterivEXT\0"
"glGetSeparableFilterEXT\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glSeparableFilter2DEXT\0"
"glGetHistogramEXT\0"
"glGetHistogramParameterfvEXT\0"
"glGetHistogramParameterivEXT\0"
"glGetMinmaxEXT\0"
"glGetMinmaxParameterfvEXT\0"
"glGetMinmaxParameterivEXT\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glHistogramEXT\0"
"glMinmaxEXT\0"
"glResetHistogramEXT\0"
"glResetMinmaxEXT\0"
"glTexImage3DEXT\0"
"glTexSubImage3DEXT\0"
"glCopyTexSubImage3DEXT\0"
2004-10-27 15:40:46 +00:00
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dv\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fv\0"
"glMultiTexCoord1i\0"
"glMultiTexCoord1iv\0"
"glMultiTexCoord1s\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iv\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3f\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3s\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sv\0"
"glStencilOpSeparateATI\0"
2004-10-27 15:40:46 +00:00
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixf\0"
2004-10-27 15:40:46 +00:00
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixf\0"
2004-10-27 15:40:46 +00:00
"glSampleCoverage\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage3D\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage3D\0"
"glGetCompressedTexImage\0"
"glDisableVertexAttribArray\0"
"glEnableVertexAttribArray\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribiv\0"
2007-11-09 14:49:01 +01:00
"glProgramParameter4dNV\0"
"glProgramParameter4dvNV\0"
"glProgramParameter4fNV\0"
"glProgramParameter4fvNV\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1f\0"
"glVertexAttrib1fv\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sv\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2f\0"
"glVertexAttrib2fv\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sv\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3f\0"
"glVertexAttrib3fv\0"
"glVertexAttrib3s\0"
"glVertexAttrib3sv\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4Nub\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4Nusv\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fv\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4usv\0"
"glVertexAttribPointer\0"
"glBindBuffer\0"
"glBufferData\0"
"glBufferSubData\0"
"glDeleteBuffers\0"
"glGenBuffers\0"
"glGetBufferParameteriv\0"
"glGetBufferPointerv\0"
"glGetBufferSubData\0"
"glIsBuffer\0"
"glMapBuffer\0"
"glUnmapBuffer\0"
"glBeginQuery\0"
"glDeleteQueries\0"
"glEndQuery\0"
"glGenQueries\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectuiv\0"
"glGetQueryiv\0"
"glIsQuery\0"
"glCompileShader\0"
"glGetActiveUniform\0"
"glGetShaderSource\0"
"glGetUniformLocation\0"
"glGetUniformfv\0"
"glGetUniformiv\0"
"glLinkProgram\0"
"glShaderSource\0"
"glUniform1f\0"
"glUniform1fv\0"
"glUniform1i\0"
"glUniform1iv\0"
"glUniform2f\0"
"glUniform2fv\0"
"glUniform2i\0"
"glUniform2iv\0"
"glUniform3f\0"
"glUniform3fv\0"
"glUniform3i\0"
"glUniform3iv\0"
"glUniform4f\0"
"glUniform4fv\0"
"glUniform4i\0"
"glUniform4iv\0"
"glUniformMatrix2fv\0"
"glUniformMatrix3fv\0"
"glUniformMatrix4fv\0"
"glUseProgram\0"
"glValidateProgram\0"
"glBindAttribLocation\0"
"glGetActiveAttrib\0"
"glGetAttribLocation\0"
"glDrawBuffers\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glDrawBuffersATI\0"
"glDrawBuffersNV\0"
"glDrawArraysInstancedEXT\0"
"glDrawArraysInstanced\0"
"glDrawElementsInstancedEXT\0"
"glDrawElementsInstanced\0"
"glRenderbufferStorageMultisampleEXT\0"
"glBlendEquationSeparateIndexedAMD\0"
"glBlendEquationIndexedAMD\0"
"glBlendFuncSeparateIndexedAMD\0"
"glBlendFuncIndexedAMD\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glSampleMaskEXT\0"
"glSamplePatternEXT\0"
"glPointParameterf\0"
"glPointParameterfARB\0"
"glPointParameterfSGIS\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvSGIS\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3i\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usv\0"
"glSecondaryColorPointer\0"
"glMultiDrawArrays\0"
"glMultiDrawElements\0"
"glFogCoordPointer\0"
"glFogCoordd\0"
"glFogCoorddv\0"
"glFogCoordf\0"
"glFogCoordfv\0"
"glBlendFuncSeparate\0"
"glBlendFuncSeparateINGR\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dv\0"
"glWindowPos2dvARB\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3f\0"
"glWindowPos3fARB\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3i\0"
"glWindowPos3iARB\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glBindProgramARB\0"
"glDeleteProgramsARB\0"
"glGenProgramsARB\0"
"glGetVertexAttribPointerv\0"
Mammoth update to the Python code generator scripts that live in src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
"glGetVertexAttribPointervARB\0"
"glIsProgramARB\0"
"glPointParameteri\0"
"glPointParameteriv\0"
"glDeleteVertexArrays\0"
"glIsVertexArray\0"
"glPrimitiveRestartIndex\0"
"glBlendEquationSeparate\0"
2004-10-27 15:40:46 +00:00
"glBlendEquationSeparateATI\0"
2009-01-22 15:02:00 -07:00
"glBindFramebuffer\0"
"glBindRenderbuffer\0"
"glCheckFramebufferStatus\0"
"glDeleteFramebuffers\0"
"glDeleteRenderbuffers\0"
"glFramebufferRenderbuffer\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture3D\0"
"glGenFramebuffers\0"
"glGenRenderbuffers\0"
"glGenerateMipmap\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetRenderbufferParameteriv\0"
"glIsFramebuffer\0"
"glIsRenderbuffer\0"
"glRenderbufferStorage\0"
"glBlitFramebuffer\0"
"glBindFragDataLocation\0"
"glGetFragDataLocation\0"
"glGetUniformuiv\0"
"glGetVertexAttribIiv\0"
"glGetVertexAttribIuiv\0"
"glUniform1ui\0"
"glUniform1uiv\0"
"glUniform2ui\0"
"glUniform2uiv\0"
"glUniform3ui\0"
"glUniform3uiv\0"
"glUniform4ui\0"
"glUniform4uiv\0"
"glVertexAttribI1i\0"
"glVertexAttribI1iv\0"
"glVertexAttribI1ui\0"
"glVertexAttribI1uiv\0"
"glVertexAttribI2i\0"
"glVertexAttribI2iv\0"
"glVertexAttribI2ui\0"
"glVertexAttribI2uiv\0"
"glVertexAttribI3i\0"
"glVertexAttribI3iv\0"
"glVertexAttribI3ui\0"
"glVertexAttribI3uiv\0"
"glVertexAttribI4bv\0"
"glVertexAttribI4i\0"
"glVertexAttribI4iv\0"
"glVertexAttribI4sv\0"
"glVertexAttribI4ubv\0"
"glVertexAttribI4ui\0"
"glVertexAttribI4uiv\0"
"glVertexAttribI4usv\0"
"glVertexAttribIPointer\0"
2009-01-22 15:02:00 -07:00
"glFramebufferTextureLayer\0"
"glFramebufferTextureLayerARB\0"
"glColorMaski\0"
"glDisablei\0"
"glEnablei\0"
"glGetBooleani_v\0"
"glGetIntegeri_v\0"
"glIsEnabledi\0"
"glGetTexParameterIiv\0"
"glGetTexParameterIuiv\0"
"glTexParameterIiv\0"
"glTexParameterIuiv\0"
"glBeginConditionalRender\0"
"glEndConditionalRender\0"
"glBeginTransformFeedback\0"
"glBindBufferBase\0"
"glBindBufferRange\0"
"glEndTransformFeedback\0"
"glGetTransformFeedbackVarying\0"
"glTransformFeedbackVaryings\0"
2009-09-19 10:00:55 -06:00
"glProvokingVertex\0"
2004-10-27 15:40:46 +00:00
;
2006-11-18 16:40:09 +00:00
#ifdef USE_MGL_NAMESPACE
#define gl_dispatch_stub_343 mgl_dispatch_stub_343
#define gl_dispatch_stub_344 mgl_dispatch_stub_344
#define gl_dispatch_stub_345 mgl_dispatch_stub_345
#define gl_dispatch_stub_356 mgl_dispatch_stub_356
#define gl_dispatch_stub_357 mgl_dispatch_stub_357
#define gl_dispatch_stub_358 mgl_dispatch_stub_358
#define gl_dispatch_stub_359 mgl_dispatch_stub_359
#define gl_dispatch_stub_361 mgl_dispatch_stub_361
#define gl_dispatch_stub_362 mgl_dispatch_stub_362
#define gl_dispatch_stub_363 mgl_dispatch_stub_363
#define gl_dispatch_stub_364 mgl_dispatch_stub_364
#define gl_dispatch_stub_365 mgl_dispatch_stub_365
#define gl_dispatch_stub_366 mgl_dispatch_stub_366
#define gl_dispatch_stub_692 mgl_dispatch_stub_692
#define gl_dispatch_stub_693 mgl_dispatch_stub_693
#define gl_dispatch_stub_694 mgl_dispatch_stub_694
#define gl_dispatch_stub_695 mgl_dispatch_stub_695
#define gl_dispatch_stub_696 mgl_dispatch_stub_696
#define gl_dispatch_stub_697 mgl_dispatch_stub_697
#define gl_dispatch_stub_698 mgl_dispatch_stub_698
#define gl_dispatch_stub_699 mgl_dispatch_stub_699
#define gl_dispatch_stub_734 mgl_dispatch_stub_734
#define gl_dispatch_stub_776 mgl_dispatch_stub_776
#define gl_dispatch_stub_777 mgl_dispatch_stub_777
#define gl_dispatch_stub_778 mgl_dispatch_stub_778
#define gl_dispatch_stub_779 mgl_dispatch_stub_779
#define gl_dispatch_stub_780 mgl_dispatch_stub_780
#define gl_dispatch_stub_781 mgl_dispatch_stub_781
#define gl_dispatch_stub_782 mgl_dispatch_stub_782
#define gl_dispatch_stub_783 mgl_dispatch_stub_783
#define gl_dispatch_stub_784 mgl_dispatch_stub_784
#define gl_dispatch_stub_865 mgl_dispatch_stub_865
#define gl_dispatch_stub_866 mgl_dispatch_stub_866
#define gl_dispatch_stub_867 mgl_dispatch_stub_867
#define gl_dispatch_stub_868 mgl_dispatch_stub_868
#define gl_dispatch_stub_869 mgl_dispatch_stub_869
#define gl_dispatch_stub_878 mgl_dispatch_stub_878
#define gl_dispatch_stub_879 mgl_dispatch_stub_879
#define gl_dispatch_stub_897 mgl_dispatch_stub_897
#define gl_dispatch_stub_898 mgl_dispatch_stub_898
#define gl_dispatch_stub_899 mgl_dispatch_stub_899
#define gl_dispatch_stub_957 mgl_dispatch_stub_957
#define gl_dispatch_stub_958 mgl_dispatch_stub_958
#define gl_dispatch_stub_966 mgl_dispatch_stub_966
#define gl_dispatch_stub_967 mgl_dispatch_stub_967
#define gl_dispatch_stub_968 mgl_dispatch_stub_968
#define gl_dispatch_stub_969 mgl_dispatch_stub_969
#define gl_dispatch_stub_970 mgl_dispatch_stub_970
2006-11-18 16:40:09 +00:00
#endif /* USE_MGL_NAMESPACE */
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params);
void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert);
void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern);
void GLAPIENTRY gl_dispatch_stub_734(GLenum mode);
void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences);
void GLAPIENTRY gl_dispatch_stub_779(GLuint fence);
void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences);
void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname, GLint * params);
GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence);
void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition);
GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence);
void GLAPIENTRY gl_dispatch_stub_865(GLenum face);
void GLAPIENTRY gl_dispatch_stub_866(GLuint array);
void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays);
void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays);
GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array);
void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax);
void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA);
void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname, GLvoid ** params);
void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length, GLvoid * pointer);
void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname, GLint64EXT * params);
void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname, GLuint64EXT * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
2004-10-27 15:40:46 +00:00
static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408),
NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409),
NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410),
NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411),
NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412),
NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413),
NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414),
NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416),
NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418),
NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419),
NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420),
NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421),
NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422),
NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424),
NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425),
NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426),
NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427),
NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428),
NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429),
NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430),
NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431),
NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432),
NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433),
NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435),
NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436),
NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437),
NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438),
NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440),
NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455),
NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456),
NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457),
NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458),
NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459),
NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468),
NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469),
NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470),
NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471),
NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472),
NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510),
NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511),
NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514),
NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518),
NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519),
NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521),
NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523),
NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524),
NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527),
NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528),
NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529),
NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530),
NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531),
NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532),
NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533),
NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534),
NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536),
NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537),
NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538),
NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539),
NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540),
NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544),
NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545),
NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546),
NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547),
NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549),
NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550),
NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551),
NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552),
NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553),
NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554),
NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555),
NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556),
NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557),
NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558),
NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559),
NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560),
NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561),
NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562),
NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567),
NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
2011-02-16 00:02:15 +01:00
NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572),
NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576),
NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577),
NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578),
NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579),
NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580),
NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581),
NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582),
NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583),
NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584),
NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585),
NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586),
NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587),
NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588),
NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589),
NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590),
NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591),
NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592),
NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593),
NAME_FUNC_OFFSET( 9569, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 594),
NAME_FUNC_OFFSET( 9603, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 595),
NAME_FUNC_OFFSET( 9633, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 596),
NAME_FUNC_OFFSET( 9663, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597),
NAME_FUNC_OFFSET( 9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598),
NAME_FUNC_OFFSET( 9711, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599),
NAME_FUNC_OFFSET( 9735, glBlendFunciARB, glBlendFunciARB, NULL, 600),
NAME_FUNC_OFFSET( 9751, glBindSampler, glBindSampler, NULL, 601),
NAME_FUNC_OFFSET( 9765, glDeleteSamplers, glDeleteSamplers, NULL, 602),
NAME_FUNC_OFFSET( 9782, glGenSamplers, glGenSamplers, NULL, 603),
NAME_FUNC_OFFSET( 9796, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 604),
NAME_FUNC_OFFSET( 9821, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 605),
NAME_FUNC_OFFSET( 9847, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 606),
NAME_FUNC_OFFSET( 9871, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 607),
NAME_FUNC_OFFSET( 9895, glIsSampler, glIsSampler, NULL, 608),
NAME_FUNC_OFFSET( 9907, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 609),
NAME_FUNC_OFFSET( 9929, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 610),
NAME_FUNC_OFFSET( 9952, glSamplerParameterf, glSamplerParameterf, NULL, 611),
NAME_FUNC_OFFSET( 9972, glSamplerParameterfv, glSamplerParameterfv, NULL, 612),
NAME_FUNC_OFFSET( 9993, glSamplerParameteri, glSamplerParameteri, NULL, 613),
NAME_FUNC_OFFSET(10013, glSamplerParameteriv, glSamplerParameteriv, NULL, 614),
NAME_FUNC_OFFSET(10034, glColorP3ui, glColorP3ui, NULL, 615),
NAME_FUNC_OFFSET(10046, glColorP3uiv, glColorP3uiv, NULL, 616),
NAME_FUNC_OFFSET(10059, glColorP4ui, glColorP4ui, NULL, 617),
NAME_FUNC_OFFSET(10071, glColorP4uiv, glColorP4uiv, NULL, 618),
NAME_FUNC_OFFSET(10084, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 619),
NAME_FUNC_OFFSET(10104, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 620),
NAME_FUNC_OFFSET(10125, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 621),
NAME_FUNC_OFFSET(10145, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 622),
NAME_FUNC_OFFSET(10166, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 623),
NAME_FUNC_OFFSET(10186, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 624),
NAME_FUNC_OFFSET(10207, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 625),
NAME_FUNC_OFFSET(10227, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 626),
NAME_FUNC_OFFSET(10248, glNormalP3ui, glNormalP3ui, NULL, 627),
NAME_FUNC_OFFSET(10261, glNormalP3uiv, glNormalP3uiv, NULL, 628),
NAME_FUNC_OFFSET(10275, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 629),
NAME_FUNC_OFFSET(10296, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 630),
NAME_FUNC_OFFSET(10318, glTexCoordP1ui, glTexCoordP1ui, NULL, 631),
NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632),
NAME_FUNC_OFFSET(10349, glTexCoordP2ui, glTexCoordP2ui, NULL, 633),
NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634),
NAME_FUNC_OFFSET(10380, glTexCoordP3ui, glTexCoordP3ui, NULL, 635),
NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636),
NAME_FUNC_OFFSET(10411, glTexCoordP4ui, glTexCoordP4ui, NULL, 637),
NAME_FUNC_OFFSET(10426, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 638),
NAME_FUNC_OFFSET(10442, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 639),
NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 640),
NAME_FUNC_OFFSET(10481, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 641),
NAME_FUNC_OFFSET(10500, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 642),
NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643),
NAME_FUNC_OFFSET(10539, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 644),
NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645),
NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 646),
NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647),
NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648),
NAME_FUNC_OFFSET(10625, glVertexP3ui, glVertexP3ui, NULL, 649),
NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650),
NAME_FUNC_OFFSET(10652, glVertexP4ui, glVertexP4ui, NULL, 651),
NAME_FUNC_OFFSET(10665, glVertexP4uiv, glVertexP4uiv, NULL, 652),
NAME_FUNC_OFFSET(10679, glBindTransformFeedback, glBindTransformFeedback, NULL, 653),
NAME_FUNC_OFFSET(10703, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 654),
NAME_FUNC_OFFSET(10730, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 655),
NAME_FUNC_OFFSET(10754, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 656),
NAME_FUNC_OFFSET(10778, glIsTransformFeedback, glIsTransformFeedback, NULL, 657),
NAME_FUNC_OFFSET(10800, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 658),
NAME_FUNC_OFFSET(10825, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 659),
NAME_FUNC_OFFSET(10851, glClearDepthf, glClearDepthf, NULL, 660),
NAME_FUNC_OFFSET(10865, glDepthRangef, glDepthRangef, NULL, 661),
NAME_FUNC_OFFSET(10879, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 662),
NAME_FUNC_OFFSET(10906, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 663),
NAME_FUNC_OFFSET(10930, glShaderBinary, glShaderBinary, NULL, 664),
NAME_FUNC_OFFSET(10945, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 665),
NAME_FUNC_OFFSET(10973, glGetnColorTableARB, glGetnColorTableARB, NULL, 666),
NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 667),
NAME_FUNC_OFFSET(11021, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 668),
NAME_FUNC_OFFSET(11048, glGetnHistogramARB, glGetnHistogramARB, NULL, 669),
NAME_FUNC_OFFSET(11067, glGetnMapdvARB, glGetnMapdvARB, NULL, 670),
NAME_FUNC_OFFSET(11082, glGetnMapfvARB, glGetnMapfvARB, NULL, 671),
NAME_FUNC_OFFSET(11097, glGetnMapivARB, glGetnMapivARB, NULL, 672),
NAME_FUNC_OFFSET(11112, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 673),
NAME_FUNC_OFFSET(11128, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 674),
NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 675),
NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 676),
NAME_FUNC_OFFSET(11190, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 677),
NAME_FUNC_OFFSET(11214, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 678),
NAME_FUNC_OFFSET(11239, glGetnTexImageARB, glGetnTexImageARB, NULL, 679),
NAME_FUNC_OFFSET(11257, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 680),
NAME_FUNC_OFFSET(11276, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 681),
NAME_FUNC_OFFSET(11295, glGetnUniformivARB, glGetnUniformivARB, NULL, 682),
NAME_FUNC_OFFSET(11314, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 683),
NAME_FUNC_OFFSET(11334, glReadnPixelsARB, glReadnPixelsARB, NULL, 684),
NAME_FUNC_OFFSET(11351, glTexStorage1D, glTexStorage1D, NULL, 685),
NAME_FUNC_OFFSET(11366, glTexStorage2D, glTexStorage2D, NULL, 686),
NAME_FUNC_OFFSET(11381, glTexStorage3D, glTexStorage3D, NULL, 687),
NAME_FUNC_OFFSET(11396, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 688),
NAME_FUNC_OFFSET(11418, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 689),
NAME_FUNC_OFFSET(11440, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 690),
NAME_FUNC_OFFSET(11462, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 691),
NAME_FUNC_OFFSET(11481, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692),
NAME_FUNC_OFFSET(11513, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693),
NAME_FUNC_OFFSET(11545, gl_dispatch_stub_694, gl_dispatch_stub_694, NULL, 694),
NAME_FUNC_OFFSET(11573, gl_dispatch_stub_695, gl_dispatch_stub_695, NULL, 695),
NAME_FUNC_OFFSET(11602, gl_dispatch_stub_696, gl_dispatch_stub_696, NULL, 696),
NAME_FUNC_OFFSET(11630, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697),
NAME_FUNC_OFFSET(11659, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698),
NAME_FUNC_OFFSET(11676, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699),
NAME_FUNC_OFFSET(11696, glColorPointerEXT, glColorPointerEXT, NULL, 700),
NAME_FUNC_OFFSET(11714, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 701),
NAME_FUNC_OFFSET(11735, glIndexPointerEXT, glIndexPointerEXT, NULL, 702),
NAME_FUNC_OFFSET(11753, glNormalPointerEXT, glNormalPointerEXT, NULL, 703),
NAME_FUNC_OFFSET(11772, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 704),
NAME_FUNC_OFFSET(11793, glVertexPointerEXT, glVertexPointerEXT, NULL, 705),
NAME_FUNC_OFFSET(11812, glPointParameterfEXT, glPointParameterfEXT, NULL, 706),
NAME_FUNC_OFFSET(11833, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 707),
NAME_FUNC_OFFSET(11855, glLockArraysEXT, glLockArraysEXT, NULL, 708),
NAME_FUNC_OFFSET(11871, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 709),
NAME_FUNC_OFFSET(11889, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 710),
NAME_FUNC_OFFSET(11911, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 711),
NAME_FUNC_OFFSET(11934, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 712),
NAME_FUNC_OFFSET(11956, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 713),
NAME_FUNC_OFFSET(11979, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 714),
NAME_FUNC_OFFSET(12001, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 715),
NAME_FUNC_OFFSET(12024, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 716),
NAME_FUNC_OFFSET(12046, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 717),
NAME_FUNC_OFFSET(12069, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 718),
NAME_FUNC_OFFSET(12091, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 719),
NAME_FUNC_OFFSET(12114, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 720),
NAME_FUNC_OFFSET(12137, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 721),
NAME_FUNC_OFFSET(12161, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 722),
NAME_FUNC_OFFSET(12184, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 723),
NAME_FUNC_OFFSET(12208, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 724),
NAME_FUNC_OFFSET(12231, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 725),
NAME_FUNC_OFFSET(12255, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 726),
NAME_FUNC_OFFSET(12282, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 727),
NAME_FUNC_OFFSET(12303, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 728),
NAME_FUNC_OFFSET(12326, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 729),
NAME_FUNC_OFFSET(12347, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
NAME_FUNC_OFFSET(12362, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
NAME_FUNC_OFFSET(12378, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
NAME_FUNC_OFFSET(12393, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
NAME_FUNC_OFFSET(12409, gl_dispatch_stub_734, gl_dispatch_stub_734, NULL, 734),
NAME_FUNC_OFFSET(12427, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 735),
NAME_FUNC_OFFSET(12450, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 736),
NAME_FUNC_OFFSET(12476, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 737),
NAME_FUNC_OFFSET(12497, glCombinerInputNV, glCombinerInputNV, NULL, 738),
NAME_FUNC_OFFSET(12515, glCombinerOutputNV, glCombinerOutputNV, NULL, 739),
NAME_FUNC_OFFSET(12534, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 740),
NAME_FUNC_OFFSET(12557, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 741),
NAME_FUNC_OFFSET(12581, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 742),
NAME_FUNC_OFFSET(12604, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 743),
NAME_FUNC_OFFSET(12628, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 744),
NAME_FUNC_OFFSET(12651, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 745),
NAME_FUNC_OFFSET(12683, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 746),
NAME_FUNC_OFFSET(12715, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 747),
NAME_FUNC_OFFSET(12748, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 748),
NAME_FUNC_OFFSET(12781, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 749),
NAME_FUNC_OFFSET(12818, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 750),
NAME_FUNC_OFFSET(12855, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 751),
NAME_FUNC_OFFSET(12875, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
NAME_FUNC_OFFSET(12893, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
NAME_FUNC_OFFSET(12912, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
NAME_FUNC_OFFSET(12930, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
NAME_FUNC_OFFSET(12949, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
NAME_FUNC_OFFSET(12967, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
NAME_FUNC_OFFSET(12986, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
NAME_FUNC_OFFSET(13004, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
NAME_FUNC_OFFSET(13023, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
NAME_FUNC_OFFSET(13041, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
NAME_FUNC_OFFSET(13060, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
NAME_FUNC_OFFSET(13078, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
NAME_FUNC_OFFSET(13097, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
NAME_FUNC_OFFSET(13115, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
NAME_FUNC_OFFSET(13134, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
NAME_FUNC_OFFSET(13152, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
NAME_FUNC_OFFSET(13171, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 768),
NAME_FUNC_OFFSET(13189, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 769),
NAME_FUNC_OFFSET(13208, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 770),
NAME_FUNC_OFFSET(13226, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 771),
NAME_FUNC_OFFSET(13245, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 772),
NAME_FUNC_OFFSET(13263, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 773),
NAME_FUNC_OFFSET(13282, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 774),
NAME_FUNC_OFFSET(13300, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 775),
NAME_FUNC_OFFSET(13319, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776),
NAME_FUNC_OFFSET(13344, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
NAME_FUNC_OFFSET(13371, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778),
NAME_FUNC_OFFSET(13388, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL, 779),
NAME_FUNC_OFFSET(13404, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL, 780),
NAME_FUNC_OFFSET(13418, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL, 781),
NAME_FUNC_OFFSET(13433, gl_dispatch_stub_782, gl_dispatch_stub_782, NULL, 782),
NAME_FUNC_OFFSET(13445, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, 783),
NAME_FUNC_OFFSET(13458, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL, 784),
NAME_FUNC_OFFSET(13472, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 785),
NAME_FUNC_OFFSET(13496, glBindProgramNV, glBindProgramNV, NULL, 786),
NAME_FUNC_OFFSET(13512, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787),
NAME_FUNC_OFFSET(13531, glExecuteProgramNV, glExecuteProgramNV, NULL, 788),
NAME_FUNC_OFFSET(13550, glGenProgramsNV, glGenProgramsNV, NULL, 789),
NAME_FUNC_OFFSET(13566, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 790),
NAME_FUNC_OFFSET(13592, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 791),
NAME_FUNC_OFFSET(13618, glGetProgramStringNV, glGetProgramStringNV, NULL, 792),
NAME_FUNC_OFFSET(13639, glGetProgramivNV, glGetProgramivNV, NULL, 793),
NAME_FUNC_OFFSET(13656, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 794),
NAME_FUNC_OFFSET(13677, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 795),
NAME_FUNC_OFFSET(13705, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 796),
NAME_FUNC_OFFSET(13727, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 797),
NAME_FUNC_OFFSET(13749, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 798),
NAME_FUNC_OFFSET(13771, glIsProgramNV, glIsProgramNV, NULL, 799),
NAME_FUNC_OFFSET(13785, glLoadProgramNV, glLoadProgramNV, NULL, 800),
NAME_FUNC_OFFSET(13801, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 801),
NAME_FUNC_OFFSET(13826, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 802),
NAME_FUNC_OFFSET(13851, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 803),
NAME_FUNC_OFFSET(13879, glTrackMatrixNV, glTrackMatrixNV, NULL, 804),
NAME_FUNC_OFFSET(13895, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 805),
NAME_FUNC_OFFSET(13914, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 806),
NAME_FUNC_OFFSET(13934, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 807),
NAME_FUNC_OFFSET(13953, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 808),
NAME_FUNC_OFFSET(13973, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 809),
NAME_FUNC_OFFSET(13992, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 810),
NAME_FUNC_OFFSET(14012, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 811),
NAME_FUNC_OFFSET(14031, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 812),
NAME_FUNC_OFFSET(14051, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 813),
NAME_FUNC_OFFSET(14070, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 814),
NAME_FUNC_OFFSET(14090, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 815),
NAME_FUNC_OFFSET(14109, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 816),
NAME_FUNC_OFFSET(14129, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 817),
NAME_FUNC_OFFSET(14148, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 818),
NAME_FUNC_OFFSET(14168, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 819),
NAME_FUNC_OFFSET(14187, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 820),
NAME_FUNC_OFFSET(14207, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 821),
NAME_FUNC_OFFSET(14226, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 822),
NAME_FUNC_OFFSET(14246, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 823),
NAME_FUNC_OFFSET(14265, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 824),
NAME_FUNC_OFFSET(14285, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 825),
NAME_FUNC_OFFSET(14304, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 826),
NAME_FUNC_OFFSET(14324, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 827),
NAME_FUNC_OFFSET(14343, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 828),
NAME_FUNC_OFFSET(14363, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 829),
NAME_FUNC_OFFSET(14383, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 830),
NAME_FUNC_OFFSET(14404, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 831),
NAME_FUNC_OFFSET(14428, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 832),
NAME_FUNC_OFFSET(14449, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 833),
NAME_FUNC_OFFSET(14470, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 834),
NAME_FUNC_OFFSET(14491, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 835),
NAME_FUNC_OFFSET(14512, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 836),
NAME_FUNC_OFFSET(14533, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 837),
NAME_FUNC_OFFSET(14554, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 838),
NAME_FUNC_OFFSET(14575, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 839),
NAME_FUNC_OFFSET(14596, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 840),
NAME_FUNC_OFFSET(14617, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 841),
NAME_FUNC_OFFSET(14638, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 842),
NAME_FUNC_OFFSET(14659, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 843),
NAME_FUNC_OFFSET(14680, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 844),
NAME_FUNC_OFFSET(14702, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 845),
NAME_FUNC_OFFSET(14729, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 846),
NAME_FUNC_OFFSET(14756, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 847),
NAME_FUNC_OFFSET(14780, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 848),
NAME_FUNC_OFFSET(14804, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 849),
NAME_FUNC_OFFSET(14826, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 850),
NAME_FUNC_OFFSET(14848, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 851),
NAME_FUNC_OFFSET(14870, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 852),
NAME_FUNC_OFFSET(14895, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 853),
NAME_FUNC_OFFSET(14919, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 854),
NAME_FUNC_OFFSET(14941, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 855),
NAME_FUNC_OFFSET(14963, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 856),
NAME_FUNC_OFFSET(14985, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 857),
NAME_FUNC_OFFSET(15011, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 858),
NAME_FUNC_OFFSET(15034, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 859),
NAME_FUNC_OFFSET(15058, glPassTexCoordATI, glPassTexCoordATI, NULL, 860),
NAME_FUNC_OFFSET(15076, glSampleMapATI, glSampleMapATI, NULL, 861),
NAME_FUNC_OFFSET(15091, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 862),
NAME_FUNC_OFFSET(15122, glPointParameteriNV, glPointParameteriNV, NULL, 863),
NAME_FUNC_OFFSET(15142, glPointParameterivNV, glPointParameterivNV, NULL, 864),
NAME_FUNC_OFFSET(15163, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865),
NAME_FUNC_OFFSET(15186, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
NAME_FUNC_OFFSET(15209, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
NAME_FUNC_OFFSET(15235, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868),
NAME_FUNC_OFFSET(15258, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
NAME_FUNC_OFFSET(15279, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 870),
NAME_FUNC_OFFSET(15310, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 871),
NAME_FUNC_OFFSET(15341, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 872),
NAME_FUNC_OFFSET(15369, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 873),
NAME_FUNC_OFFSET(15398, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 874),
NAME_FUNC_OFFSET(15426, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 875),
NAME_FUNC_OFFSET(15455, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 876),
NAME_FUNC_OFFSET(15481, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 877),
NAME_FUNC_OFFSET(15502, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878),
NAME_FUNC_OFFSET(15519, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
NAME_FUNC_OFFSET(15546, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 880),
NAME_FUNC_OFFSET(15567, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 881),
NAME_FUNC_OFFSET(15589, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 882),
NAME_FUNC_OFFSET(15617, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 883),
NAME_FUNC_OFFSET(15641, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 884),
NAME_FUNC_OFFSET(15666, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 885),
NAME_FUNC_OFFSET(15695, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 886),
NAME_FUNC_OFFSET(15721, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 887),
NAME_FUNC_OFFSET(15747, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 888),
NAME_FUNC_OFFSET(15773, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 889),
NAME_FUNC_OFFSET(15794, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 890),
NAME_FUNC_OFFSET(15816, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 891),
NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 892),
NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 893),
NAME_FUNC_OFFSET(15909, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
NAME_FUNC_OFFSET(15928, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 895),
NAME_FUNC_OFFSET(15948, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 896),
NAME_FUNC_OFFSET(15973, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897),
NAME_FUNC_OFFSET(15994, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL, 898),
NAME_FUNC_OFFSET(16018, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899),
NAME_FUNC_OFFSET(16048, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 900),
NAME_FUNC_OFFSET(16074, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 901),
NAME_FUNC_OFFSET(16099, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
NAME_FUNC_OFFSET(16118, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 903),
NAME_FUNC_OFFSET(16142, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 904),
NAME_FUNC_OFFSET(16167, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
NAME_FUNC_OFFSET(16183, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
NAME_FUNC_OFFSET(16200, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
NAME_FUNC_OFFSET(16216, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
NAME_FUNC_OFFSET(16233, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
NAME_FUNC_OFFSET(16249, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
NAME_FUNC_OFFSET(16266, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
NAME_FUNC_OFFSET(16282, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
NAME_FUNC_OFFSET(16299, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 913),
NAME_FUNC_OFFSET(16320, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 914),
NAME_FUNC_OFFSET(16342, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 915),
NAME_FUNC_OFFSET(16364, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 916),
NAME_FUNC_OFFSET(16387, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 917),
NAME_FUNC_OFFSET(16408, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 918),
NAME_FUNC_OFFSET(16430, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 919),
NAME_FUNC_OFFSET(16452, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 920),
NAME_FUNC_OFFSET(16475, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 921),
NAME_FUNC_OFFSET(16496, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 922),
NAME_FUNC_OFFSET(16518, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 923),
NAME_FUNC_OFFSET(16540, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 924),
NAME_FUNC_OFFSET(16563, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 925),
NAME_FUNC_OFFSET(16585, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 926),
NAME_FUNC_OFFSET(16606, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 927),
NAME_FUNC_OFFSET(16628, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 928),
NAME_FUNC_OFFSET(16650, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 929),
NAME_FUNC_OFFSET(16673, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 930),
NAME_FUNC_OFFSET(16695, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 931),
NAME_FUNC_OFFSET(16718, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 932),
NAME_FUNC_OFFSET(16741, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 933),
NAME_FUNC_OFFSET(16767, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934),
NAME_FUNC_OFFSET(16796, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 935),
NAME_FUNC_OFFSET(16818, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 936),
NAME_FUNC_OFFSET(16838, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
NAME_FUNC_OFFSET(16857, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 938),
NAME_FUNC_OFFSET(16881, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 939),
NAME_FUNC_OFFSET(16905, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 940),
NAME_FUNC_OFFSET(16927, glClearColorIiEXT, glClearColorIiEXT, NULL, 941),
NAME_FUNC_OFFSET(16945, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 942),
NAME_FUNC_OFFSET(16964, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 943),
NAME_FUNC_OFFSET(16988, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 944),
NAME_FUNC_OFFSET(17013, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 945),
NAME_FUNC_OFFSET(17034, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 946),
NAME_FUNC_OFFSET(17056, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 947),
NAME_FUNC_OFFSET(17083, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 948),
NAME_FUNC_OFFSET(17108, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 949),
NAME_FUNC_OFFSET(17136, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 950),
NAME_FUNC_OFFSET(17156, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 951),
NAME_FUNC_OFFSET(17178, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 952),
NAME_FUNC_OFFSET(17199, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 953),
NAME_FUNC_OFFSET(17225, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 954),
NAME_FUNC_OFFSET(17258, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 955),
NAME_FUNC_OFFSET(17289, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 956),
NAME_FUNC_OFFSET(17310, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
NAME_FUNC_OFFSET(17341, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
NAME_FUNC_OFFSET(17361, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 959),
NAME_FUNC_OFFSET(17389, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 960),
NAME_FUNC_OFFSET(17412, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 961),
NAME_FUNC_OFFSET(17437, glActiveProgramEXT, glActiveProgramEXT, NULL, 962),
NAME_FUNC_OFFSET(17456, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 963),
NAME_FUNC_OFFSET(17481, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 964),
NAME_FUNC_OFFSET(17503, glTextureBarrierNV, glTextureBarrierNV, NULL, 965),
NAME_FUNC_OFFSET(17522, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966),
NAME_FUNC_OFFSET(17547, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, 967),
NAME_FUNC_OFFSET(17576, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968),
NAME_FUNC_OFFSET(17607, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969),
NAME_FUNC_OFFSET(17631, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, 970),
NAME_FUNC_OFFSET(17656, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 971),
NAME_FUNC_OFFSET(17695, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 972),
NAME_FUNC_OFFSET(17724, glArrayElement, glArrayElement, NULL, 306),
NAME_FUNC_OFFSET(17742, glBindTexture, glBindTexture, NULL, 307),
NAME_FUNC_OFFSET(17759, glDrawArrays, glDrawArrays, NULL, 310),
NAME_FUNC_OFFSET(17775, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
NAME_FUNC_OFFSET(17800, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
NAME_FUNC_OFFSET(17820, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
NAME_FUNC_OFFSET(17840, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
NAME_FUNC_OFFSET(17863, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
NAME_FUNC_OFFSET(17886, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
NAME_FUNC_OFFSET(17906, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
NAME_FUNC_OFFSET(17923, glGetPointerv, glGetPointerv, NULL, 329),
NAME_FUNC_OFFSET(17940, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
NAME_FUNC_OFFSET(17955, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
NAME_FUNC_OFFSET(17979, glTexSubImage1D, glTexSubImage1D, NULL, 332),
NAME_FUNC_OFFSET(17998, glTexSubImage2D, glTexSubImage2D, NULL, 333),
NAME_FUNC_OFFSET(18017, glBlendColor, glBlendColor, NULL, 336),
NAME_FUNC_OFFSET(18033, glBlendEquation, glBlendEquation, NULL, 337),
NAME_FUNC_OFFSET(18052, glDrawRangeElements, glDrawRangeElements, NULL, 338),
NAME_FUNC_OFFSET(18075, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET(18091, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET(18107, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
NAME_FUNC_OFFSET(18134, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
NAME_FUNC_OFFSET(18161, glCopyColorTable, glCopyColorTable, NULL, 342),
NAME_FUNC_OFFSET(18181, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
NAME_FUNC_OFFSET(18200, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
NAME_FUNC_OFFSET(18219, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18249, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18279, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18309, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18339, glColorSubTable, glColorSubTable, NULL, 346),
NAME_FUNC_OFFSET(18358, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
NAME_FUNC_OFFSET(18381, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
NAME_FUNC_OFFSET(18406, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
NAME_FUNC_OFFSET(18431, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
NAME_FUNC_OFFSET(18458, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
NAME_FUNC_OFFSET(18486, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
NAME_FUNC_OFFSET(18513, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
NAME_FUNC_OFFSET(18541, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
NAME_FUNC_OFFSET(18570, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
NAME_FUNC_OFFSET(18599, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
NAME_FUNC_OFFSET(18625, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
NAME_FUNC_OFFSET(18656, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
NAME_FUNC_OFFSET(18687, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
NAME_FUNC_OFFSET(18711, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
NAME_FUNC_OFFSET(18734, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
NAME_FUNC_OFFSET(18752, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
NAME_FUNC_OFFSET(18781, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
NAME_FUNC_OFFSET(18810, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
NAME_FUNC_OFFSET(18825, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
NAME_FUNC_OFFSET(18851, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
NAME_FUNC_OFFSET(18877, glHistogram, glHistogram, NULL, 367),
NAME_FUNC_OFFSET(18892, glMinmax, glMinmax, NULL, 368),
NAME_FUNC_OFFSET(18904, glResetHistogram, glResetHistogram, NULL, 369),
NAME_FUNC_OFFSET(18924, glResetMinmax, glResetMinmax, NULL, 370),
NAME_FUNC_OFFSET(18941, glTexImage3D, glTexImage3D, NULL, 371),
NAME_FUNC_OFFSET(18957, glTexSubImage3D, glTexSubImage3D, NULL, 372),
NAME_FUNC_OFFSET(18976, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
NAME_FUNC_OFFSET(18999, glActiveTextureARB, glActiveTextureARB, NULL, 374),
NAME_FUNC_OFFSET(19015, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
NAME_FUNC_OFFSET(19037, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
NAME_FUNC_OFFSET(19055, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
NAME_FUNC_OFFSET(19074, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
NAME_FUNC_OFFSET(19092, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
NAME_FUNC_OFFSET(19111, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
NAME_FUNC_OFFSET(19129, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
NAME_FUNC_OFFSET(19148, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
NAME_FUNC_OFFSET(19166, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
NAME_FUNC_OFFSET(19185, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
NAME_FUNC_OFFSET(19203, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
NAME_FUNC_OFFSET(19222, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
NAME_FUNC_OFFSET(19240, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
NAME_FUNC_OFFSET(19259, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
NAME_FUNC_OFFSET(19277, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
NAME_FUNC_OFFSET(19296, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
NAME_FUNC_OFFSET(19314, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
NAME_FUNC_OFFSET(19333, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
NAME_FUNC_OFFSET(19351, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
NAME_FUNC_OFFSET(19370, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
NAME_FUNC_OFFSET(19388, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
NAME_FUNC_OFFSET(19407, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
NAME_FUNC_OFFSET(19425, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
NAME_FUNC_OFFSET(19444, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
NAME_FUNC_OFFSET(19462, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
NAME_FUNC_OFFSET(19481, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
NAME_FUNC_OFFSET(19499, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
NAME_FUNC_OFFSET(19518, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
NAME_FUNC_OFFSET(19536, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
NAME_FUNC_OFFSET(19555, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
NAME_FUNC_OFFSET(19573, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
NAME_FUNC_OFFSET(19592, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
NAME_FUNC_OFFSET(19610, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
NAME_FUNC_OFFSET(19629, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
NAME_FUNC_OFFSET(19652, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
NAME_FUNC_OFFSET(19675, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
NAME_FUNC_OFFSET(19698, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
NAME_FUNC_OFFSET(19721, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
NAME_FUNC_OFFSET(19744, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
NAME_FUNC_OFFSET(19761, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
NAME_FUNC_OFFSET(19784, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
NAME_FUNC_OFFSET(19807, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
NAME_FUNC_OFFSET(19830, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
NAME_FUNC_OFFSET(19856, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
NAME_FUNC_OFFSET(19882, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
NAME_FUNC_OFFSET(19908, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
NAME_FUNC_OFFSET(19932, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
NAME_FUNC_OFFSET(19959, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
NAME_FUNC_OFFSET(19985, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
NAME_FUNC_OFFSET(20005, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
NAME_FUNC_OFFSET(20025, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
NAME_FUNC_OFFSET(20045, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
NAME_FUNC_OFFSET(20068, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
NAME_FUNC_OFFSET(20092, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
NAME_FUNC_OFFSET(20115, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
NAME_FUNC_OFFSET(20139, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
NAME_FUNC_OFFSET(20156, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
NAME_FUNC_OFFSET(20174, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
NAME_FUNC_OFFSET(20191, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
NAME_FUNC_OFFSET(20209, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
NAME_FUNC_OFFSET(20226, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
NAME_FUNC_OFFSET(20244, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
NAME_FUNC_OFFSET(20261, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
NAME_FUNC_OFFSET(20279, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
NAME_FUNC_OFFSET(20296, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
NAME_FUNC_OFFSET(20314, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
NAME_FUNC_OFFSET(20331, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
NAME_FUNC_OFFSET(20349, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
NAME_FUNC_OFFSET(20366, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
NAME_FUNC_OFFSET(20384, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
NAME_FUNC_OFFSET(20401, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
NAME_FUNC_OFFSET(20419, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
NAME_FUNC_OFFSET(20436, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
NAME_FUNC_OFFSET(20454, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
NAME_FUNC_OFFSET(20473, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
NAME_FUNC_OFFSET(20492, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
NAME_FUNC_OFFSET(20511, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
NAME_FUNC_OFFSET(20530, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
NAME_FUNC_OFFSET(20550, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
NAME_FUNC_OFFSET(20570, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
NAME_FUNC_OFFSET(20590, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
NAME_FUNC_OFFSET(20608, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
NAME_FUNC_OFFSET(20625, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
NAME_FUNC_OFFSET(20643, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
NAME_FUNC_OFFSET(20660, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
NAME_FUNC_OFFSET(20678, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
NAME_FUNC_OFFSET(20696, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
NAME_FUNC_OFFSET(20713, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
NAME_FUNC_OFFSET(20731, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
NAME_FUNC_OFFSET(20750, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
NAME_FUNC_OFFSET(20769, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
NAME_FUNC_OFFSET(20788, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
NAME_FUNC_OFFSET(20810, glBindBufferARB, glBindBufferARB, NULL, 510),
NAME_FUNC_OFFSET(20823, glBufferDataARB, glBufferDataARB, NULL, 511),
NAME_FUNC_OFFSET(20836, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
NAME_FUNC_OFFSET(20852, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
NAME_FUNC_OFFSET(20868, glGenBuffersARB, glGenBuffersARB, NULL, 514),
NAME_FUNC_OFFSET(20881, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
NAME_FUNC_OFFSET(20904, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
NAME_FUNC_OFFSET(20924, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
NAME_FUNC_OFFSET(20943, glIsBufferARB, glIsBufferARB, NULL, 518),
NAME_FUNC_OFFSET(20954, glMapBufferARB, glMapBufferARB, NULL, 519),
NAME_FUNC_OFFSET(20966, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
NAME_FUNC_OFFSET(20980, glBeginQueryARB, glBeginQueryARB, NULL, 521),
NAME_FUNC_OFFSET(20993, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
NAME_FUNC_OFFSET(21009, glEndQueryARB, glEndQueryARB, NULL, 523),
NAME_FUNC_OFFSET(21020, glGenQueriesARB, glGenQueriesARB, NULL, 524),
NAME_FUNC_OFFSET(21033, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
NAME_FUNC_OFFSET(21052, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
NAME_FUNC_OFFSET(21072, glGetQueryivARB, glGetQueryivARB, NULL, 527),
NAME_FUNC_OFFSET(21085, glIsQueryARB, glIsQueryARB, NULL, 528),
NAME_FUNC_OFFSET(21095, glCompileShaderARB, glCompileShaderARB, NULL, 530),
NAME_FUNC_OFFSET(21111, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
NAME_FUNC_OFFSET(21130, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
NAME_FUNC_OFFSET(21148, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
NAME_FUNC_OFFSET(21169, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
NAME_FUNC_OFFSET(21184, glGetUniformivARB, glGetUniformivARB, NULL, 544),
NAME_FUNC_OFFSET(21199, glLinkProgramARB, glLinkProgramARB, NULL, 545),
NAME_FUNC_OFFSET(21213, glShaderSourceARB, glShaderSourceARB, NULL, 546),
NAME_FUNC_OFFSET(21228, glUniform1fARB, glUniform1fARB, NULL, 547),
NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
NAME_FUNC_OFFSET(21253, glUniform1iARB, glUniform1iARB, NULL, 549),
NAME_FUNC_OFFSET(21265, glUniform1ivARB, glUniform1ivARB, NULL, 550),
NAME_FUNC_OFFSET(21278, glUniform2fARB, glUniform2fARB, NULL, 551),
NAME_FUNC_OFFSET(21290, glUniform2fvARB, glUniform2fvARB, NULL, 552),
NAME_FUNC_OFFSET(21303, glUniform2iARB, glUniform2iARB, NULL, 553),
NAME_FUNC_OFFSET(21315, glUniform2ivARB, glUniform2ivARB, NULL, 554),
NAME_FUNC_OFFSET(21328, glUniform3fARB, glUniform3fARB, NULL, 555),
NAME_FUNC_OFFSET(21340, glUniform3fvARB, glUniform3fvARB, NULL, 556),
NAME_FUNC_OFFSET(21353, glUniform3iARB, glUniform3iARB, NULL, 557),
NAME_FUNC_OFFSET(21365, glUniform3ivARB, glUniform3ivARB, NULL, 558),
NAME_FUNC_OFFSET(21378, glUniform4fARB, glUniform4fARB, NULL, 559),
NAME_FUNC_OFFSET(21390, glUniform4fvARB, glUniform4fvARB, NULL, 560),
NAME_FUNC_OFFSET(21403, glUniform4iARB, glUniform4iARB, NULL, 561),
NAME_FUNC_OFFSET(21415, glUniform4ivARB, glUniform4ivARB, NULL, 562),
NAME_FUNC_OFFSET(21428, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
NAME_FUNC_OFFSET(21447, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
NAME_FUNC_OFFSET(21466, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
NAME_FUNC_OFFSET(21485, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
NAME_FUNC_OFFSET(21498, glValidateProgramARB, glValidateProgramARB, NULL, 567),
NAME_FUNC_OFFSET(21516, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
NAME_FUNC_OFFSET(21537, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
NAME_FUNC_OFFSET(21555, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
NAME_FUNC_OFFSET(21575, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
NAME_FUNC_OFFSET(21589, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
NAME_FUNC_OFFSET(21606, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
NAME_FUNC_OFFSET(21622, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
NAME_FUNC_OFFSET(21647, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
NAME_FUNC_OFFSET(21669, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
NAME_FUNC_OFFSET(21696, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
NAME_FUNC_OFFSET(21720, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
NAME_FUNC_OFFSET(21756, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597),
NAME_FUNC_OFFSET(21790, glBlendEquationiARB, glBlendEquationiARB, NULL, 598),
NAME_FUNC_OFFSET(21816, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599),
NAME_FUNC_OFFSET(21846, glBlendFunciARB, glBlendFunciARB, NULL, 600),
NAME_FUNC_OFFSET(21868, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698),
NAME_FUNC_OFFSET(21884, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699),
NAME_FUNC_OFFSET(21903, glPointParameterfEXT, glPointParameterfEXT, NULL, 706),
NAME_FUNC_OFFSET(21921, glPointParameterfEXT, glPointParameterfEXT, NULL, 706),
NAME_FUNC_OFFSET(21942, glPointParameterfEXT, glPointParameterfEXT, NULL, 706),
NAME_FUNC_OFFSET(21964, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 707),
NAME_FUNC_OFFSET(21983, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 707),
NAME_FUNC_OFFSET(22005, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 707),
NAME_FUNC_OFFSET(22028, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 710),
NAME_FUNC_OFFSET(22047, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 711),
NAME_FUNC_OFFSET(22067, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 712),
NAME_FUNC_OFFSET(22086, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 713),
NAME_FUNC_OFFSET(22106, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 714),
NAME_FUNC_OFFSET(22125, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 715),
NAME_FUNC_OFFSET(22145, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 716),
NAME_FUNC_OFFSET(22164, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 717),
NAME_FUNC_OFFSET(22184, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 718),
NAME_FUNC_OFFSET(22203, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 719),
NAME_FUNC_OFFSET(22223, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 720),
NAME_FUNC_OFFSET(22243, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 721),
NAME_FUNC_OFFSET(22264, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 722),
NAME_FUNC_OFFSET(22284, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 723),
NAME_FUNC_OFFSET(22305, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 724),
NAME_FUNC_OFFSET(22325, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 725),
NAME_FUNC_OFFSET(22346, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 726),
NAME_FUNC_OFFSET(22370, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 727),
NAME_FUNC_OFFSET(22388, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 728),
NAME_FUNC_OFFSET(22408, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 729),
NAME_FUNC_OFFSET(22426, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
NAME_FUNC_OFFSET(22438, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
NAME_FUNC_OFFSET(22451, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
NAME_FUNC_OFFSET(22463, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
NAME_FUNC_OFFSET(22476, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 735),
NAME_FUNC_OFFSET(22496, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 735),
NAME_FUNC_OFFSET(22520, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
NAME_FUNC_OFFSET(22534, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
NAME_FUNC_OFFSET(22551, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
NAME_FUNC_OFFSET(22566, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
NAME_FUNC_OFFSET(22584, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
NAME_FUNC_OFFSET(22598, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
NAME_FUNC_OFFSET(22615, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
NAME_FUNC_OFFSET(22630, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
NAME_FUNC_OFFSET(22648, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
NAME_FUNC_OFFSET(22662, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
NAME_FUNC_OFFSET(22679, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
NAME_FUNC_OFFSET(22694, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
NAME_FUNC_OFFSET(22712, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
NAME_FUNC_OFFSET(22726, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
NAME_FUNC_OFFSET(22743, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
NAME_FUNC_OFFSET(22758, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
NAME_FUNC_OFFSET(22776, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
NAME_FUNC_OFFSET(22790, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
NAME_FUNC_OFFSET(22807, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
NAME_FUNC_OFFSET(22822, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
NAME_FUNC_OFFSET(22840, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
NAME_FUNC_OFFSET(22854, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
NAME_FUNC_OFFSET(22871, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
NAME_FUNC_OFFSET(22886, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
NAME_FUNC_OFFSET(22904, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
NAME_FUNC_OFFSET(22918, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
NAME_FUNC_OFFSET(22935, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
NAME_FUNC_OFFSET(22950, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
NAME_FUNC_OFFSET(22968, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
NAME_FUNC_OFFSET(22982, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
NAME_FUNC_OFFSET(22999, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
NAME_FUNC_OFFSET(23014, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
NAME_FUNC_OFFSET(23032, glBindProgramNV, glBindProgramNV, NULL, 786),
NAME_FUNC_OFFSET(23049, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787),
NAME_FUNC_OFFSET(23069, glGenProgramsNV, glGenProgramsNV, NULL, 789),
NAME_FUNC_OFFSET(23086, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 795),
NAME_FUNC_OFFSET(23112, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 795),
NAME_FUNC_OFFSET(23141, glIsProgramNV, glIsProgramNV, NULL, 799),
NAME_FUNC_OFFSET(23156, glPointParameteriNV, glPointParameteriNV, NULL, 863),
NAME_FUNC_OFFSET(23174, glPointParameterivNV, glPointParameterivNV, NULL, 864),
NAME_FUNC_OFFSET(23193, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
NAME_FUNC_OFFSET(23214, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
NAME_FUNC_OFFSET(23230, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 876),
NAME_FUNC_OFFSET(23254, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
NAME_FUNC_OFFSET(23278, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
NAME_FUNC_OFFSET(23305, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 880),
NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 881),
NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 882),
NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 883),
NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 884),
NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 885),
NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 886),
NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 887),
NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 888),
NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 889),
NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 890),
NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 891),
NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 892),
NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 893),
NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 895),
NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 896),
NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897),
NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 900),
NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 901),
NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 903),
NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 904),
NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 913),
NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 914),
NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 915),
NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 916),
NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 917),
NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 918),
NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 919),
NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 920),
NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 921),
NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 922),
NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 923),
NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 924),
NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 925),
NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 926),
NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 927),
NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 928),
NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 929),
NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 930),
NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 931),
NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 932),
NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 933),
NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934),
NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934),
NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 935),
NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 936),
NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 938),
NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 939),
NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 940),
NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 943),
NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 944),
NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 945),
NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 946),
NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 947),
NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 948),
NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 949),
NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 950),
NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 952),
NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 953),
NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 954),
NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 955),
NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 956),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
2001-11-18 22:52:22 +00:00
};
2004-10-27 15:40:46 +00:00
#undef NAME_FUNC_OFFSET