2015-10-29 22:24:54 -07:00
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_nir.h"
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struct lower_push_constants_state {
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nir_shader *shader;
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bool is_scalar;
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};
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static bool
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lower_push_constants_block(nir_block *block, void *void_state)
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{
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struct lower_push_constants_state *state = void_state;
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nir_foreach_instr(block, instr) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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/* TODO: Handle indirect push constants */
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if (intrin->intrinsic != nir_intrinsic_load_push_constant)
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continue;
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assert(intrin->const_index[0] % 4 == 0);
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unsigned dword_offset = intrin->const_index[0] / 4;
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/* We just turn them into uniform loads with the appropreate offset */
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intrin->intrinsic = nir_intrinsic_load_uniform;
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intrin->const_index[0] = 0;
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if (state->is_scalar) {
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intrin->const_index[1] = dword_offset;
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} else {
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unsigned shift = dword_offset % 4;
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/* Can't cross the vec4 boundary */
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assert(shift + intrin->num_components <= 4);
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/* vec4 shifts are in units of vec4's */
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intrin->const_index[1] = dword_offset / 4;
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if (shift) {
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/* If there's a non-zero shift then we need to load a whole vec4
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* and use a move to swizzle it into place.
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*/
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assert(intrin->dest.is_ssa);
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nir_alu_instr *mov = nir_alu_instr_create(state->shader,
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nir_op_imov);
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mov->src[0].src = nir_src_for_ssa(&intrin->dest.ssa);
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for (unsigned i = 0; i < intrin->num_components; i++)
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mov->src[0].swizzle[i] = i + shift;
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mov->dest.write_mask = (1 << intrin->num_components) - 1;
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2015-11-09 16:29:05 -08:00
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nir_ssa_dest_init(&mov->instr, &mov->dest.dest,
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2015-10-29 22:24:54 -07:00
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intrin->num_components, NULL);
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
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nir_src_for_ssa(&mov->dest.dest.ssa));
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nir_instr_insert_after(&intrin->instr, &mov->instr);
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/* Stomp the number of components to 4 */
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intrin->num_components = 4;
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2015-11-09 16:29:05 -08:00
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intrin->dest.ssa.num_components = 4;
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2015-10-29 22:24:54 -07:00
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}
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}
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}
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return true;
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}
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void
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anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar)
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{
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struct lower_push_constants_state state = {
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.shader = shader,
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.is_scalar = is_scalar,
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};
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2015-12-28 10:56:31 -08:00
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nir_foreach_function(shader, function) {
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if (function->impl)
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nir_foreach_block(function->impl, lower_push_constants_block, &state);
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2015-10-29 22:24:54 -07:00
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}
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assert(shader->num_uniforms % 4 == 0);
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if (is_scalar)
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shader->num_uniforms /= 4;
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else
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shader->num_uniforms = DIV_ROUND_UP(shader->num_uniforms, 16);
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}
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