mesa/src/mesa/drivers/dri/common/dri_util.c

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/**
* \file dri_util.c
* DRI utility functions.
*
* This module acts as glue between GLX and the actual hardware driver. A DRI
* driver doesn't really \e have to use any of this - it's optional. But, some
* useful stuff is done here that otherwise would have to be duplicated in most
* drivers.
*
* Basically, these utility functions take care of some of the dirty details of
* screen initialization, context creation, context binding, DRM setup, etc.
*
* These functions are compiled into each DRI driver so libGL.so knows nothing
* about them.
*/
#include <xf86drm.h>
#include "dri_util.h"
#include "utils.h"
#include "xmlpool.h"
#include "../glsl/glsl_parser_extras.h"
PUBLIC const char __dri2ConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_PERFORMANCE
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
DRI_CONF_SECTION_END
DRI_CONF_END;
static const uint __dri2NConfigOptions = 1;
/*****************************************************************/
/** \name Screen handling functions */
/*****************************************************************/
/*@{*/
static void
setupLoaderExtensions(__DRIscreen *psp,
const __DRIextension **extensions)
{
int i;
for (i = 0; extensions[i]; i++) {
if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
}
}
static __DRIscreen *
dri2CreateNewScreen(int scrn, int fd,
const __DRIextension **extensions,
const __DRIconfig ***driver_configs, void *data)
{
static const __DRIextension *emptyExtensionList[] = { NULL };
__DRIscreen *psp;
drmVersionPtr version;
psp = calloc(1, sizeof(*psp));
if (!psp)
return NULL;
setupLoaderExtensions(psp, extensions);
version = drmGetVersion(fd);
if (version) {
psp->drm_version.major = version->version_major;
psp->drm_version.minor = version->version_minor;
psp->drm_version.patch = version->version_patchlevel;
drmFreeVersion(version);
}
psp->loaderPrivate = data;
psp->extensions = emptyExtensionList;
psp->fd = fd;
psp->myNum = scrn;
psp->api_mask = (1 << __DRI_API_OPENGL);
*driver_configs = driDriverAPI.InitScreen(psp);
if (*driver_configs == NULL) {
free(psp);
return NULL;
}
driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions, __dri2NConfigOptions);
driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, "dri2");
return psp;
}
/**
* Destroy the per-screen private information.
*
* \internal
* This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
* drmClose(), and finally frees \p screenPrivate.
*/
static void driDestroyScreen(__DRIscreen *psp)
{
if (psp) {
/* No interaction with the X-server is possible at this point. This
* routine is called after XCloseDisplay, so there is no protocol
* stream open to the X-server anymore.
*/
_mesa_destroy_shader_compiler();
driDriverAPI.DestroyScreen(psp);
driDestroyOptionCache(&psp->optionCache);
driDestroyOptionInfo(&psp->optionInfo);
free(psp);
}
}
static const __DRIextension **driGetExtensions(__DRIscreen *psp)
{
return psp->extensions;
}
/*@}*/
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/*****************************************************************/
/** \name Context handling functions */
/*****************************************************************/
/*@{*/
static __DRIcontext *
dri2CreateContextAttribs(__DRIscreen *screen, int api,
const __DRIconfig *config,
__DRIcontext *shared,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error,
void *data)
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{
__DRIcontext *context;
const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
gl_api mesa_api;
unsigned major_version = 1;
unsigned minor_version = 0;
uint32_t flags = 0;
assert((num_attribs == 0) || (attribs != NULL));
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if (!(screen->api_mask & (1 << api))) {
*error = __DRI_CTX_ERROR_BAD_API;
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return NULL;
}
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switch (api) {
case __DRI_API_OPENGL:
mesa_api = API_OPENGL;
break;
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case __DRI_API_GLES:
mesa_api = API_OPENGLES;
break;
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case __DRI_API_GLES2:
mesa_api = API_OPENGLES2;
break;
case __DRI_API_OPENGL_CORE:
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default:
*error = __DRI_CTX_ERROR_BAD_API;
return NULL;
}
if (mesa_api != API_OPENGL && num_attribs != 0) {
*error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
assert(!"Should not get here.");
return NULL;
}
for (unsigned i = 0; i < num_attribs; i++) {
switch (attribs[i * 2]) {
case __DRI_CTX_ATTRIB_MAJOR_VERSION:
major_version = attribs[i * 2 + 1];
break;
case __DRI_CTX_ATTRIB_MINOR_VERSION:
minor_version = attribs[i * 2 + 1];
break;
case __DRI_CTX_ATTRIB_FLAGS:
flags = attribs[i * 2 + 1];
break;
default:
/* We can't create a context that satisfies the requirements of an
* attribute that we don't understand. Return failure.
*/
assert(!"Should not get here.");
*error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
return NULL;
}
}
/* There are no forward-compatible contexts before OpenGL 3.0. The
* GLX_ARB_create_context spec says:
*
* "Forward-compatible contexts are defined only for OpenGL versions
* 3.0 and later."
*
* Moreover, Mesa can't fulfill the requirements of a forward-looking
* context. Return failure if a forward-looking context is requested.
*
* In Mesa, a debug context is the same as a regular context.
*/
if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0) {
*error = __DRI_CTX_ERROR_BAD_FLAG;
return NULL;
}
if ((flags & ~__DRI_CTX_FLAG_DEBUG) != 0) {
*error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
return NULL;
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}
context = malloc(sizeof *context);
if (!context) {
*error = __DRI_CTX_ERROR_NO_MEMORY;
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return NULL;
}
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context->loaderPrivate = data;
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context->driScreenPriv = screen;
context->driDrawablePriv = NULL;
context->driReadablePriv = NULL;
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if (!driDriverAPI.CreateContext(mesa_api, modes, context,
major_version, minor_version,
flags, error, shareCtx) ) {
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free(context);
return NULL;
}
*error = __DRI_CTX_ERROR_SUCCESS;
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return context;
}
static __DRIcontext *
dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
const __DRIconfig *config,
__DRIcontext *shared, void *data)
{
unsigned error;
return dri2CreateContextAttribs(screen, api, config, shared, 0, NULL,
data, &error);
}
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static __DRIcontext *
dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
__DRIcontext *shared, void *data)
{
return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
config, shared, data);
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}
/**
* Destroy the per-context private information.
*
* \internal
* This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
* drmDestroyContext(), and finally frees \p contextPrivate.
*/
static void
driDestroyContext(__DRIcontext *pcp)
{
if (pcp) {
driDriverAPI.DestroyContext(pcp);
free(pcp);
}
}
static int
driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
{
(void) dest;
(void) src;
(void) mask;
return GL_FALSE;
}
/*@}*/
/*****************************************************************/
/** \name Context (un)binding functions */
/*****************************************************************/
/*@{*/
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static void dri_get_drawable(__DRIdrawable *pdp);
static void dri_put_drawable(__DRIdrawable *pdp);
/**
* This function takes both a read buffer and a draw buffer. This is needed
* for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
* function.
*/
static int driBindContext(__DRIcontext *pcp,
__DRIdrawable *pdp,
__DRIdrawable *prp)
{
/*
** Assume error checking is done properly in glXMakeCurrent before
** calling driUnbindContext.
*/
if (!pcp)
return GL_FALSE;
/* Bind the drawable to the context */
pcp->driDrawablePriv = pdp;
pcp->driReadablePriv = prp;
if (pdp) {
pdp->driContextPriv = pcp;
dri_get_drawable(pdp);
}
if (prp && pdp != prp) {
dri_get_drawable(prp);
}
return driDriverAPI.MakeCurrent(pcp, pdp, prp);
}
/**
* Unbind context.
*
* \param scrn the screen.
* \param gc context.
*
* \return \c GL_TRUE on success, or \c GL_FALSE on failure.
*
* \internal
* This function calls __DriverAPIRec::UnbindContext, and then decrements
* __DRIdrawableRec::refcount which must be non-zero for a successful
* return.
*
* While casting the opaque private pointers associated with the parameters
* into their respective real types it also assures they are not \c NULL.
*/
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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static int driUnbindContext(__DRIcontext *pcp)
{
__DRIdrawable *pdp;
__DRIdrawable *prp;
/*
** Assume error checking is done properly in glXMakeCurrent before
** calling driUnbindContext.
*/
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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if (pcp == NULL)
return GL_FALSE;
pdp = pcp->driDrawablePriv;
prp = pcp->driReadablePriv;
/* already unbound */
if (!pdp && !prp)
return GL_TRUE;
driDriverAPI.UnbindContext(pcp);
assert(pdp);
if (pdp->refcount == 0) {
/* ERROR!!! */
return GL_FALSE;
}
dri_put_drawable(pdp);
if (prp != pdp) {
if (prp->refcount == 0) {
/* ERROR!!! */
return GL_FALSE;
}
dri_put_drawable(prp);
}
/* XXX this is disabled so that if we call SwapBuffers on an unbound
* window we can determine the last context bound to the window and
* use that context's lock. (BrianP, 2-Dec-2000)
*/
pcp->driDrawablePriv = NULL;
pcp->driReadablePriv = NULL;
return GL_TRUE;
}
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/*@}*/
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static void dri_get_drawable(__DRIdrawable *pdp)
{
pdp->refcount++;
}
static void dri_put_drawable(__DRIdrawable *pdp)
{
if (pdp) {
pdp->refcount--;
if (pdp->refcount)
return;
driDriverAPI.DestroyBuffer(pdp);
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free(pdp);
}
}
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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static __DRIdrawable *
dri2CreateNewDrawable(__DRIscreen *screen,
const __DRIconfig *config,
void *data)
{
__DRIdrawable *pdraw;
pdraw = malloc(sizeof *pdraw);
if (!pdraw)
return NULL;
pdraw->loaderPrivate = data;
pdraw->driScreenPriv = screen;
pdraw->driContextPriv = NULL;
pdraw->refcount = 0;
pdraw->lastStamp = 0;
pdraw->w = 0;
pdraw->h = 0;
dri_get_drawable(pdraw);
if (!driDriverAPI.CreateBuffer(screen, pdraw, &config->modes, GL_FALSE)) {
free(pdraw);
return NULL;
}
pdraw->dri2.stamp = pdraw->lastStamp + 1;
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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return pdraw;
}
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static void
driDestroyDrawable(__DRIdrawable *pdp)
{
dri_put_drawable(pdp);
}
static __DRIbuffer *
dri2AllocateBuffer(__DRIscreen *screen,
unsigned int attachment, unsigned int format,
int width, int height)
{
return driDriverAPI.AllocateBuffer(screen, attachment, format,
width, height);
}
static void
dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer)
{
driDriverAPI.ReleaseBuffer(screen, buffer);
}
static int
dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
{
if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
return -1;
*val = driQueryOptionb(&screen->optionCache, var);
return 0;
}
static int
dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
{
if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
!driCheckOption(&screen->optionCache, var, DRI_ENUM))
return -1;
*val = driQueryOptioni(&screen->optionCache, var);
return 0;
}
static int
dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
{
if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
return -1;
*val = driQueryOptionf(&screen->optionCache, var);
return 0;
}
static unsigned int
dri2GetAPIMask(__DRIscreen *screen)
{
return screen->api_mask;
}
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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/** Core interface */
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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const __DRIcoreExtension driCoreExtension = {
{ __DRI_CORE, __DRI_CORE_VERSION },
NULL,
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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driDestroyScreen,
driGetExtensions,
driGetConfigAttrib,
driIndexConfigAttrib,
NULL,
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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driDestroyDrawable,
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NULL,
NULL,
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 19:26:59 -04:00
driCopyContext,
driDestroyContext,
driBindContext,
driUnbindContext
};
/** DRI2 interface */
const __DRIdri2Extension driDRI2Extension = {
{ __DRI_DRI2, __DRI_DRI2_VERSION },
dri2CreateNewScreen,
dri2CreateNewDrawable,
dri2CreateNewContext,
dri2GetAPIMask,
dri2CreateNewContextForAPI,
dri2AllocateBuffer,
dri2ReleaseBuffer,
dri2CreateContextAttribs
};
const __DRI2configQueryExtension dri2ConfigQueryExtension = {
{ __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
dri2ConfigQueryb,
dri2ConfigQueryi,
dri2ConfigQueryf,
};
void
dri2InvalidateDrawable(__DRIdrawable *drawable)
{
drawable->dri2.stamp++;
}
/**
* Check that the gl_framebuffer associated with dPriv is the right size.
* Resize the gl_framebuffer if needed.
* It's expected that the dPriv->driverPrivate member points to a
* gl_framebuffer object.
*/
void
driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv)
{
struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
/* if the driver needs the hw lock for ResizeBuffers, the drawable
might have changed again by now */
assert(fb->Width == dPriv->w);
assert(fb->Height == dPriv->h);
}
}