mesa/src/amd/common/ac_nir.h

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/*
* Copyright © 2021 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#ifndef AC_NIR_H
#define AC_NIR_H
#include "nir.h"
#include "ac_shader_args.h"
#include "ac_shader_util.h"
#include "amd_family.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declaration of nir_builder so we don't have to include nir_builder.h here */
struct nir_builder;
typedef struct nir_builder nir_builder;
void
ac_nir_lower_ls_outputs_to_mem(nir_shader *ls,
bool tcs_in_out_eq,
uint64_t tcs_temp_only_inputs,
unsigned num_reserved_ls_outputs);
void
ac_nir_lower_hs_inputs_to_mem(nir_shader *shader,
bool tcs_in_out_eq,
unsigned num_reserved_tcs_inputs);
void
ac_nir_lower_hs_outputs_to_mem(nir_shader *shader,
enum chip_class chip_class,
bool tes_reads_tessfactors,
uint64_t tes_inputs_read,
uint64_t tes_patch_inputs_read,
unsigned num_reserved_tcs_inputs,
unsigned num_reserved_tcs_outputs,
unsigned num_reserved_tcs_patch_outputs,
bool emit_tess_factor_write);
void
ac_nir_lower_tes_inputs_to_mem(nir_shader *shader,
unsigned num_reserved_tcs_outputs,
unsigned num_reserved_tcs_patch_outputs);
enum ac_nir_tess_to_const_options {
ac_nir_lower_patch_vtx_in = 1 << 0,
ac_nir_lower_num_patches = 1 << 1,
};
void
ac_nir_lower_tess_to_const(nir_shader *shader,
unsigned patch_vtx_in,
unsigned tcs_num_patches,
unsigned options);
void
ac_nir_lower_es_outputs_to_mem(nir_shader *shader,
enum chip_class chip_class,
unsigned num_reserved_es_outputs);
void
ac_nir_lower_gs_inputs_to_mem(nir_shader *shader,
enum chip_class chip_class,
unsigned num_reserved_es_outputs);
bool
ac_nir_lower_indirect_derefs(nir_shader *shader,
enum chip_class chip_class);
typedef struct
{
uint64_t nggc_inputs_read_by_pos;
uint64_t nggc_inputs_read_by_others;
} ac_nir_ngg_config;
ac_nir_ngg_config
ac_nir_lower_ngg_nogs(nir_shader *shader,
unsigned max_num_es_vertices,
unsigned num_vertices_per_primitive,
unsigned max_workgroup_size,
unsigned wave_size,
bool can_cull,
bool early_prim_export,
bool passthrough,
bool export_prim_id,
bool provoking_vtx_last,
bool use_edgeflags,
uint32_t instance_rate_inputs);
void
ac_nir_lower_ngg_gs(nir_shader *shader,
unsigned wave_size,
unsigned max_workgroup_size,
unsigned esgs_ring_lds_bytes,
unsigned gs_out_vtx_bytes,
unsigned gs_total_out_vtx_bytes,
bool provoking_vtx_last);
nir_ssa_def *
ac_nir_cull_triangle(nir_builder *b,
nir_ssa_def *initially_accepted,
nir_ssa_def *pos[3][4]);
#ifdef __cplusplus
}
#endif
#endif /* AC_NIR_H */