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142 lines
4.5 KiB
C
142 lines
4.5 KiB
C
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/*
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* Copyright © 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#ifndef GLSL_TYPES_H
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#define GLSL_TYPES_H
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#define GLSL_TYPE_UINT 0
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#define GLSL_TYPE_INT 1
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#define GLSL_TYPE_FLOAT 2
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#define GLSL_TYPE_BOOL 3
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#define GLSL_TYPE_SAMPLER 4
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#define GLSL_TYPE_STRUCT 5
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#define GLSL_TYPE_ARRAY 6
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#define GLSL_TYPE_FUNCTION 7
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#define GLSL_TYPE_VOID 8
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#define GLSL_TYPE_ERROR 9
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#define is_numeric_base_type(b) \
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(((b) >= GLSL_TYPE_UINT) && ((b) <= GLSL_TYPE_FLOAT))
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#define is_integer_base_type(b) \
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(((b) == GLSL_TYPE_UINT) || ((b) == GLSL_TYPE_INT))
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#define is_error_type(t) ((t)->base_type == GLSL_TYPE_ERROR)
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#define GLSL_SAMPLER_DIM_1D 0
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#define GLSL_SAMPLER_DIM_2D 1
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#define GLSL_SAMPLER_DIM_3D 2
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#define GLSL_SAMPLER_DIM_CUBE 3
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#define GLSL_SAMPLER_DIM_RECT 4
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#define GLSL_SAMPLER_DIM_BUF 5
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struct glsl_type {
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unsigned base_type:4;
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unsigned sampler_dimensionality:3;
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unsigned sampler_shadow:1;
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unsigned sampler_array:1;
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unsigned sampler_type:2; /**< Type of data returned using this sampler.
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* only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
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* and \c GLSL_TYPE_UINT are valid.
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*/
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unsigned vector_elements:3; /**< 0, 2, 3, or 4 vector elements. */
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unsigned matrix_rows:3; /**< 0, 2, 3, or 4 matrix rows. */
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/**
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* Name of the data type
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*
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* This may be \c NULL for anonymous structures, for arrays, or for
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* function types.
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*/
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const char *name;
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/**
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* For \c GLSL_TYPE_ARRAY, this is the length of the array. For
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* \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
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* the number of values pointed to by \c fields.structure (below).
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*
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* For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
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* function. The return value from a function is implicitly the first
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* parameter. The types of the parameters are stored in
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* \c fields.parameters (below).
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*/
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unsigned length;
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/**
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* Subtype of composite data types.
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*/
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union {
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const struct glsl_type *array; /**< Type of array elements. */
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const struct glsl_type *parameters; /**< Parameters to function. */
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const struct glsl_struct_field *structure;/**< List of struct fields. */
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} fields;
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};
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#define is_glsl_type_scalar(t) \
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(((t)->vector_elements == 0) \
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&& ((t)->base_type >= GLSL_TYPE_UINT) \
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&& ((t)->base_type <= GLSL_TYPE_BOOL))
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#define is_glsl_type_vector(t) \
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(((t)->vector_elements > 0) \
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&& ((t)->matrix_rows == 0) \
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&& ((t)->base_type >= GLSL_TYPE_UINT) \
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&& ((t)->base_type <= GLSL_TYPE_BOOL))
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#define is_glsl_type_matrix(t) \
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(((t)->matrix_rows > 0) \
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&& ((t)->base_type == GLSL_TYPE_FLOAT)) /* GLSL only has float matrices. */
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struct glsl_struct_field {
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const struct glsl_type *type;
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const char *name;
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};
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struct _mesa_glsl_parse_state;
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void
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_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
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extern const struct glsl_type *
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_mesa_glsl_get_vector_type(unsigned base_type, unsigned vector_length);
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extern const struct glsl_type *const glsl_error_type;
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extern const struct glsl_type *const glsl_int_type;
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extern const struct glsl_type *const glsl_uint_type;
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extern const struct glsl_type *const glsl_float_type;
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extern const struct glsl_type *const glsl_bool_type;
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#ifdef __cplusplus
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}
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#endif
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#endif /* GLSL_TYPES_H */
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