mesa/src/gallium/drivers/radeonsi/si_state_draw.c

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/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Christian König <christian.koenig@amd.com>
*/
#include "util/u_memory.h"
#include "util/u_framebuffer.h"
#include "util/u_blitter.h"
#include "tgsi/tgsi_parse.h"
#include "radeonsi_pipe.h"
#include "radeonsi_shader.h"
#include "si_state.h"
#include "sid.h"
/*
* Shaders
*/
static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct si_pm4_state *pm4;
unsigned num_sgprs, num_user_sgprs;
unsigned nparams, i;
uint64_t va;
if (si_pipe_shader_create(ctx, shader))
return;
si_pm4_delete_state(rctx, vs, shader->pm4);
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
si_pm4_inval_shader_cache(pm4);
/* Certain attributes (position, psize, etc.) don't count as params.
* VS is required to export at least one param and r600_shader_from_tgsi()
* takes care of adding a dummy export.
*/
for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
if (shader->shader.output[i].name != TGSI_SEMANTIC_POSITION)
nparams++;
}
if (nparams < 1)
nparams = 1;
si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
S_0286C4_VS_EXPORT_COUNT(nparams - 1));
si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE));
va = r600_resource_va(ctx->screen, (void *)shader->bo);
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
num_user_sgprs = 8;
num_sgprs = shader->num_sgprs;
if (num_user_sgprs > num_sgprs)
num_sgprs = num_user_sgprs;
/* Last 2 reserved SGPRs are used for VCC */
num_sgprs += 2;
assert(num_sgprs <= 104);
si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B128_SGPRS((num_sgprs - 1) / 8));
si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
S_00B12C_USER_SGPR(num_user_sgprs));
si_pm4_bind_state(rctx, vs, shader->pm4);
}
static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct si_pm4_state *pm4;
unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
unsigned num_sgprs, num_user_sgprs;
int ninterp = 0;
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
unsigned spi_baryc_cntl;
uint64_t va;
if (si_pipe_shader_create(ctx, shader))
return;
si_pm4_delete_state(rctx, ps, shader->pm4);
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
si_pm4_inval_shader_cache(pm4);
db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
for (i = 0; i < shader->shader.ninput; i++) {
ninterp++;
/* XXX: Flat shading hangs the GPU */
if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
(shader->shader.input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
rctx->queued.named.rasterizer->flatshade))
have_linear = TRUE;
if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
have_linear = TRUE;
if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
have_perspective = TRUE;
if (shader->shader.input[i].centroid)
have_centroid = TRUE;
}
for (i = 0; i < shader->shader.noutput; i++) {
if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION)
db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
db_shader_control |= 0; // XXX OP_VAL or TEST_VAL?
}
if (shader->shader.uses_kill)
db_shader_control |= S_02880C_KILL_ENABLE(1);
exports_ps = 0;
num_cout = 0;
for (i = 0; i < shader->shader.noutput; i++) {
if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION ||
shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
exports_ps |= 1;
else if (shader->shader.output[i].name == TGSI_SEMANTIC_COLOR) {
if (shader->shader.fs_write_all)
num_cout = shader->shader.nr_cbufs;
else
num_cout++;
}
}
if (!exports_ps) {
/* always at least export 1 component per pixel */
exports_ps = 2;
}
spi_ps_in_control = S_0286D8_NUM_INTERP(ninterp);
spi_baryc_cntl = 0;
if (have_perspective)
spi_baryc_cntl |= have_centroid ?
S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
if (have_linear)
spi_baryc_cntl |= have_centroid ?
S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, shader->spi_ps_input_ena);
si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, shader->spi_ps_input_ena);
si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
/* XXX: Depends on Z buffer format? */
si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, 0);
/* XXX: Depends on color buffer format? */
si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
S_028714_COL0_EXPORT_FORMAT(V_028714_SPI_SHADER_32_ABGR));
va = r600_resource_va(ctx->screen, (void *)shader->bo);
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
num_user_sgprs = 6;
num_sgprs = shader->num_sgprs;
if (num_user_sgprs > num_sgprs)
num_sgprs = num_user_sgprs;
/* Last 2 reserved SGPRs are used for VCC */
num_sgprs += 2;
assert(num_sgprs <= 104);
si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B028_SGPRS((num_sgprs - 1) / 8));
si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
S_00B02C_USER_SGPR(num_user_sgprs));
si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
shader->sprite_coord_enable = rctx->sprite_coord_enable;
si_pm4_bind_state(rctx, ps, shader->pm4);
}
/*
* Drawing
*/
static unsigned si_conv_pipe_prim(unsigned pprim)
{
static const unsigned prim_conv[] = {
[PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
[PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
[PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
[PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
[PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
[PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
[PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
[PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
[PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
[PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
[PIPE_PRIM_LINES_ADJACENCY] = ~0,
[PIPE_PRIM_LINE_STRIP_ADJACENCY] = ~0,
[PIPE_PRIM_TRIANGLES_ADJACENCY] = ~0,
[PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = ~0
};
unsigned result = prim_conv[pprim];
if (result == ~0) {
R600_ERR("unsupported primitive type %d\n", pprim);
}
return result;
}
static bool si_update_draw_info_state(struct r600_context *rctx,
const struct pipe_draw_info *info)
{
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
unsigned prim = si_conv_pipe_prim(info->mode);
unsigned ls_mask = 0;
if (pm4 == NULL)
return false;
if (prim == ~0) {
FREE(pm4);
return false;
}
si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim);
si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, info->index_bias);
si_pm4_set_reg(pm4, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index);
si_pm4_set_reg(pm4, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, info->primitive_restart);
#if 0
si_pm4_set_reg(pm4, R_03CFF0_SQ_VTX_BASE_VTX_LOC, 0);
si_pm4_set_reg(pm4, R_03CFF4_SQ_VTX_START_INST_LOC, info->start_instance);
#endif
if (prim == V_008958_DI_PT_LINELIST)
ls_mask = 1;
else if (prim == V_008958_DI_PT_LINESTRIP)
ls_mask = 2;
si_pm4_set_reg(pm4, R_028A0C_PA_SC_LINE_STIPPLE,
S_028A0C_AUTO_RESET_CNTL(ls_mask) |
rctx->pa_sc_line_stipple);
if (info->mode == PIPE_PRIM_QUADS || info->mode == PIPE_PRIM_QUAD_STRIP || info->mode == PIPE_PRIM_POLYGON) {
si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
S_028814_PROVOKING_VTX_LAST(1) | rctx->pa_su_sc_mode_cntl);
} else {
si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, rctx->pa_su_sc_mode_cntl);
}
si_pm4_set_reg(pm4, R_02881C_PA_CL_VS_OUT_CNTL,
prim == PIPE_PRIM_POINTS ? rctx->pa_cl_vs_out_cntl : 0
/*| (rctx->rasterizer->clip_plane_enable &
rctx->vs_shader->shader.clip_dist_write)*/);
si_pm4_set_reg(pm4, R_028810_PA_CL_CLIP_CNTL, rctx->pa_cl_clip_cntl
/*| (rctx->vs_shader->shader.clip_dist_write ||
rctx->vs_shader->shader.vs_prohibit_ucps ?
0 : rctx->rasterizer->clip_plane_enable & 0x3F)*/);
si_pm4_set_state(rctx, draw_info, pm4);
return true;
}
static void si_update_alpha_ref(struct r600_context *rctx)
{
#if 0
unsigned alpha_ref;
struct r600_pipe_state rstate;
alpha_ref = rctx->alpha_ref;
rstate.nregs = 0;
if (rctx->export_16bpc)
alpha_ref &= ~0x1FFF;
si_pm4_set_reg(&rstate, R_028438_SX_ALPHA_REF, alpha_ref);
si_pm4_set_state(rctx, TODO, pm4);
rctx->alpha_ref_dirty = false;
#endif
}
static void si_update_spi_map(struct r600_context *rctx)
{
struct si_shader *ps = &rctx->ps_shader->shader;
struct si_shader *vs = &rctx->vs_shader->shader;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
unsigned i, j, tmp;
for (i = 0; i < ps->ninput; i++) {
tmp = 0;
#if 0
/* XXX: Flat shading hangs the GPU */
if (ps->input[i].name == TGSI_SEMANTIC_POSITION ||
ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
(ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
rctx->rasterizer && rctx->rasterizer->flatshade)) {
tmp |= S_028644_FLAT_SHADE(1);
}
#endif
if (ps->input[i].name == TGSI_SEMANTIC_GENERIC &&
rctx->sprite_coord_enable & (1 << ps->input[i].sid)) {
tmp |= S_028644_PT_SPRITE_TEX(1);
}
for (j = 0; j < vs->noutput; j++) {
if (ps->input[i].name == vs->output[j].name &&
ps->input[i].sid == vs->output[j].sid) {
tmp |= S_028644_OFFSET(vs->output[j].param_offset);
break;
}
}
if (j == vs->noutput) {
/* No corresponding output found, load defaults into input */
tmp |= S_028644_OFFSET(0x20);
}
si_pm4_set_reg(pm4, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp);
}
si_pm4_set_state(rctx, spi, pm4);
}
static void si_update_derived_state(struct r600_context *rctx)
{
struct pipe_context * ctx = (struct pipe_context*)rctx;
if (!rctx->blitter->running) {
if (rctx->have_depth_fb || rctx->have_depth_texture)
r600_flush_depth_textures(rctx);
}
if ((rctx->ps_shader->shader.fs_write_all &&
(rctx->ps_shader->shader.nr_cbufs != rctx->framebuffer.nr_cbufs)) ||
(rctx->sprite_coord_enable &&
(rctx->ps_shader->sprite_coord_enable != rctx->sprite_coord_enable))) {
si_pipe_shader_destroy(&rctx->context, rctx->ps_shader);
}
if (rctx->alpha_ref_dirty) {
si_update_alpha_ref(rctx);
}
if (!rctx->vs_shader->bo) {
si_pipe_shader_vs(ctx, rctx->vs_shader);
}
if (!rctx->ps_shader->bo) {
si_pipe_shader_ps(ctx, rctx->ps_shader);
}
if (!rctx->ps_shader->bo) {
if (!rctx->dummy_pixel_shader->bo)
si_pipe_shader_ps(ctx, rctx->dummy_pixel_shader);
if (rctx->dummy_pixel_shader->pm4)
si_pm4_bind_state(rctx, vs, rctx->dummy_pixel_shader->pm4);
}
if (rctx->shader_dirty) {
si_update_spi_map(rctx);
rctx->shader_dirty = false;
}
}
static void si_vertex_buffer_update(struct r600_context *rctx)
{
struct pipe_context *ctx = &rctx->context;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
bool bound[PIPE_MAX_ATTRIBS] = {};
struct si_resource *t_list_buffer;
unsigned i, count;
uint32_t *ptr;
uint64_t va;
si_pm4_inval_vertex_cache(pm4);
/* bind vertex buffer once */
count = rctx->vertex_elements->count;
assert(count <= 256 / 4);
t_list_buffer = si_resource_create_custom(ctx->screen, PIPE_USAGE_IMMUTABLE,
4 * 4 * count);
if (t_list_buffer == NULL) {
FREE(pm4);
return;
}
si_pm4_add_bo(pm4, t_list_buffer, RADEON_USAGE_READ);
ptr = (uint32_t*)rctx->ws->buffer_map(t_list_buffer->cs_buf,
rctx->cs,
PIPE_TRANSFER_WRITE);
for (i = 0 ; i < count; i++, ptr += 4) {
struct pipe_vertex_element *ve = &rctx->vertex_elements->elements[i];
struct pipe_vertex_buffer *vb;
struct si_resource *rbuffer;
unsigned offset;
if (ve->vertex_buffer_index >= rctx->nr_vertex_buffers)
continue;
vb = &rctx->vertex_buffer[ve->vertex_buffer_index];
rbuffer = (struct si_resource*)vb->buffer;
if (rbuffer == NULL)
continue;
offset = 0;
offset += vb->buffer_offset;
offset += ve->src_offset;
va = r600_resource_va(ctx->screen, (void*)rbuffer);
va += offset;
/* Fill in T# buffer resource description */
ptr[0] = va & 0xFFFFFFFF;
ptr[1] = (S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(vb->stride));
if (vb->stride > 0)
ptr[2] = (vb->buffer->width0 - offset) / vb->stride;
else
ptr[2] = vb->buffer->width0 - offset;
ptr[3] = rctx->vertex_elements->rsrc_word3[i];
if (!bound[ve->vertex_buffer_index]) {
si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
bound[ve->vertex_buffer_index] = true;
}
}
va = r600_resource_va(ctx->screen, (void*)t_list_buffer);
si_pm4_set_reg(pm4, R_00B148_SPI_SHADER_USER_DATA_VS_6, va);
si_pm4_set_reg(pm4, R_00B14C_SPI_SHADER_USER_DATA_VS_7, va >> 32);
si_pm4_set_state(rctx, vertex_buffers, pm4);
}
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct si_state_dsa *dsa = rctx->queued.named.dsa;
struct pipe_draw_info info = *dinfo;
struct r600_draw rdraw = {};
struct pipe_index_buffer ib = {};
struct r600_atom *state = NULL, *next_state = NULL;
if ((!info.count && (info.indexed || !info.count_from_stream_output)) ||
(info.indexed && !rctx->index_buffer.buffer)) {
return;
}
if (!rctx->ps_shader || !rctx->vs_shader)
return;
si_update_derived_state(rctx);
si_vertex_buffer_update(rctx);
rdraw.vgt_num_indices = info.count;
rdraw.vgt_num_instances = info.instance_count;
if (info.indexed) {
/* Initialize the index buffer struct. */
pipe_resource_reference(&ib.buffer, rctx->index_buffer.buffer);
ib.index_size = rctx->index_buffer.index_size;
ib.offset = rctx->index_buffer.offset + info.start * ib.index_size;
/* Translate or upload, if needed. */
r600_translate_index_buffer(rctx, &ib, info.count);
if (ib.user_buffer) {
r600_upload_index_buffer(rctx, &ib, info.count);
}
/* Initialize the r600_draw struct with index buffer info. */
if (ib.index_size == 4) {
rdraw.vgt_index_type = V_028A7C_VGT_INDEX_32 |
(R600_BIG_ENDIAN ? V_028A7C_VGT_DMA_SWAP_32_BIT : 0);
} else {
rdraw.vgt_index_type = V_028A7C_VGT_INDEX_16 |
(R600_BIG_ENDIAN ? V_028A7C_VGT_DMA_SWAP_16_BIT : 0);
}
rdraw.indices = (struct si_resource*)ib.buffer;
rdraw.indices_bo_offset = ib.offset;
rdraw.vgt_draw_initiator = V_0287F0_DI_SRC_SEL_DMA;
} else {
info.index_bias = info.start;
rdraw.vgt_draw_initiator = V_0287F0_DI_SRC_SEL_AUTO_INDEX;
if (info.count_from_stream_output) {
rdraw.vgt_draw_initiator |= S_0287F0_USE_OPAQUE(1);
r600_context_draw_opaque_count(rctx, (struct r600_so_target*)info.count_from_stream_output);
}
}
rctx->vs_shader_so_strides = rctx->vs_shader->so_strides;
if (!si_update_draw_info_state(rctx, &info))
return;
rdraw.db_render_override = dsa->db_render_override;
rdraw.db_render_control = dsa->db_render_control;
/* Emit states. */
rctx->pm4_dirty_cdwords += si_pm4_dirty_dw(rctx);
r600_need_cs_space(rctx, 0, TRUE);
LIST_FOR_EACH_ENTRY_SAFE(state, next_state, &rctx->dirty_states, head) {
r600_emit_atom(rctx, state);
}
si_pm4_emit_dirty(rctx);
rctx->pm4_dirty_cdwords = 0;
#if 0
/* Enable stream out if needed. */
if (rctx->streamout_start) {
r600_context_streamout_begin(rctx);
rctx->streamout_start = FALSE;
}
#endif
si_context_draw(rctx, &rdraw);
rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY;
if (rctx->framebuffer.zsbuf)
{
struct pipe_resource *tex = rctx->framebuffer.zsbuf->texture;
((struct r600_resource_texture *)tex)->dirty_db = TRUE;
}
pipe_resource_reference(&ib.buffer, NULL);
}