mesa/src/mapi/glapi/glthread.c

264 lines
5.3 KiB
C
Raw Normal View History

1999-12-16 17:31:06 +00:00
/*
* Mesa 3-D graphics library
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
1999-12-16 17:31:06 +00:00
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
1999-12-16 17:31:06 +00:00
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
1999-12-16 17:31:06 +00:00
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
2000-01-28 18:57:56 +00:00
* XXX There's probably some work to do in order to make this file
2008-09-11 17:59:58 +01:00
* truly reusable outside of Mesa. First, the glheader.h include must go.
1999-12-16 17:31:06 +00:00
*/
2008-04-18 17:34:24 +03:00
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#include "glapi/mesa.h"
#else
#include "main/compiler.h"
2008-04-18 17:34:24 +03:00
#endif
1999-12-16 17:31:06 +00:00
#include "glapi/glthread.h"
1999-12-16 17:31:06 +00:00
/*
* This file should still compile even when THREADS is not defined.
* This is to make things easier to deal with on the makefile scene..
*/
#ifdef THREADS
#include <errno.h>
/*
* Error messages
*/
#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
#define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
/*
* Magic number to determine if a TSD object has been initialized.
* Kind of a hack but there doesn't appear to be a better cross-platform
* solution.
1999-12-16 17:31:06 +00:00
*/
#define INIT_MAGIC 0xff8adc98
1999-12-16 17:31:06 +00:00
/*
* POSIX Threads -- The best way to go if your platform supports them.
* Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
* has them, and many of the free Unixes now have them.
* Be sure to use appropriate -mt or -D_REENTRANT type
* compile flags when building.
*/
#ifdef PTHREADS
PUBLIC unsigned long
1999-12-16 17:31:06 +00:00
_glthread_GetID(void)
{
return (unsigned long) pthread_self();
}
void
_glthread_InitTSD(_glthread_TSD *tsd)
{
if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
1999-12-16 17:31:06 +00:00
perror(INIT_TSD_ERROR);
exit(-1);
}
tsd->initMagic = INIT_MAGIC;
1999-12-16 17:31:06 +00:00
}
void *
_glthread_GetTSD(_glthread_TSD *tsd)
{
if (tsd->initMagic != (int) INIT_MAGIC) {
_glthread_InitTSD(tsd);
}
1999-12-16 17:31:06 +00:00
return pthread_getspecific(tsd->key);
}
void
_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
1999-12-16 17:31:06 +00:00
{
if (tsd->initMagic != (int) INIT_MAGIC) {
_glthread_InitTSD(tsd);
}
1999-12-16 17:31:06 +00:00
if (pthread_setspecific(tsd->key, ptr) != 0) {
perror(SET_TSD_ERROR);
exit(-1);
}
1999-12-16 17:31:06 +00:00
}
#endif /* PTHREADS */
/*
* Win32 Threads. The only available option for Windows 95/NT.
* Be sure that you compile using the Multithreaded runtime, otherwise
* bad things will happen.
*/
2000-02-11 21:38:33 +00:00
#ifdef WIN32_THREADS
1999-12-16 17:31:06 +00:00
static void InsteadOf_exit(int nCode)
{
DWORD dwErr = GetLastError();
}
PUBLIC unsigned long
1999-12-16 17:31:06 +00:00
_glthread_GetID(void)
{
return GetCurrentThreadId();
1999-12-16 17:31:06 +00:00
}
void
_glthread_InitTSD(_glthread_TSD *tsd)
{
tsd->key = TlsAlloc();
if (tsd->key == TLS_OUT_OF_INDEXES) {
2010-03-03 21:22:38 +02:00
perror(INIT_TSD_ERROR);
InsteadOf_exit(-1);
1999-12-16 17:31:06 +00:00
}
tsd->initMagic = INIT_MAGIC;
1999-12-16 17:31:06 +00:00
}
void
_glthread_DestroyTSD(_glthread_TSD *tsd)
{
if (tsd->initMagic != INIT_MAGIC) {
return;
}
TlsFree(tsd->key);
tsd->initMagic = 0x0;
}
1999-12-16 17:31:06 +00:00
void *
_glthread_GetTSD(_glthread_TSD *tsd)
{
if (tsd->initMagic != INIT_MAGIC) {
_glthread_InitTSD(tsd);
}
1999-12-16 17:31:06 +00:00
return TlsGetValue(tsd->key);
}
void
_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
1999-12-16 17:31:06 +00:00
{
/* the following code assumes that the _glthread_TSD has been initialized
to zero at creation */
if (tsd->initMagic != INIT_MAGIC) {
_glthread_InitTSD(tsd);
1999-12-16 17:31:06 +00:00
}
if (TlsSetValue(tsd->key, ptr) == 0) {
2010-03-03 21:22:38 +02:00
perror(SET_TSD_ERROR);
InsteadOf_exit(-1);
}
1999-12-16 17:31:06 +00:00
}
2000-02-11 21:38:33 +00:00
#endif /* WIN32_THREADS */
1999-12-16 17:31:06 +00:00
2001-11-12 23:50:12 +00:00
/*
* BeOS threads
*/
#ifdef BEOS_THREADS
PUBLIC unsigned long
2001-11-12 23:50:12 +00:00
_glthread_GetID(void)
{
return (unsigned long) find_thread(NULL);
}
void
_glthread_InitTSD(_glthread_TSD *tsd)
{
tsd->key = tls_allocate();
tsd->initMagic = INIT_MAGIC;
}
void *
_glthread_GetTSD(_glthread_TSD *tsd)
{
if (tsd->initMagic != (int) INIT_MAGIC) {
_glthread_InitTSD(tsd);
}
return tls_get(tsd->key);
}
void
_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
{
if (tsd->initMagic != (int) INIT_MAGIC) {
_glthread_InitTSD(tsd);
}
tls_set(tsd->key, ptr);
}
#endif /* BEOS_THREADS */
#else /* THREADS */
/*
* no-op functions
*/
PUBLIC unsigned long
_glthread_GetID(void)
{
return 0;
}
void
_glthread_InitTSD(_glthread_TSD *tsd)
{
(void) tsd;
}
void *
_glthread_GetTSD(_glthread_TSD *tsd)
{
(void) tsd;
return NULL;
}
1999-12-16 17:31:06 +00:00
void
_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
{
(void) tsd;
(void) ptr;
}
#endif /* THREADS */