mesa/src/mapi/glapi/glapi.c

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/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file manages the OpenGL API dispatch layer.
* The dispatch table (struct _glapi_table) is basically just a list
* of function pointers.
* There are functions to set/get the current dispatch table for the
* current thread and to manage registration/dispatch of dynamically
* added extension functions.
*
* It's intended that this file and the other glapi*.[ch] files are
* flexible enough to be reused in several places: XFree86, DRI-
* based libGL.so, and perhaps the SGI SI.
*
* NOTE: There are no dependencies on Mesa in this code.
*
* Versions (API changes):
* 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
* 2001/01/16 - added dispatch override feature for Mesa 3.5
* 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
* 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
* itself (using offset ~0). _glapi_add_entrypoint() can be
* called afterward and it'll fill in the correct dispatch
* offset. This allows DRI libGL to avoid probing for DRI
* drivers! No changes to the public glapi interface.
*/
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#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#include "glapi/mesa.h"
#else
#include "main/glheader.h"
#include "main/compiler.h"
#endif
#include "glapi/glapi.h"
#include "glapi/glapi_priv.h"
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extern _glapi_proc __glapi_noop_table[];
/**
* \name Current dispatch and current context control variables
*
* Depending on whether or not multithreading is support, and the type of
* support available, several variables are used to store the current context
* pointer and the current dispatch table pointer. In the non-threaded case,
* the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
* purpose.
*
* In the "normal" threaded case, the variables \c _glapi_Dispatch and
* \c _glapi_Context will be \c NULL if an application is detected as being
* multithreaded. Single-threaded applications will use \c _glapi_Dispatch
* and \c _glapi_Context just like the case without any threading support.
* When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
* data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
* static dispatch functions access these variables via \c _glapi_get_dispatch
* and \c _glapi_get_context.
*
* There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
* possible for the original thread to be setting it at the same instant a new
* thread, perhaps running on a different processor, is clearing it. Because
* of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
* used to determine whether or not the application is multithreaded.
*
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
* \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
* between TLS enabled loaders and non-TLS DRI drivers.
*/
/*@{*/
#if defined(GLX_USE_TLS)
PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")))
= (struct _glapi_table *) __glapi_noop_table;
PUBLIC __thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC const void *_glapi_Context = NULL;
#else
#if defined(THREADS)
static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
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#endif /* defined(THREADS) */
PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
PUBLIC void *_glapi_Context = NULL;
#endif /* defined(GLX_USE_TLS) */
/*@}*/
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#if defined(THREADS) && !defined(GLX_USE_TLS)
void
_glapi_init_multithread(void)
{
_glthread_InitTSD(&_gl_DispatchTSD);
_glthread_InitTSD(&ContextTSD);
}
void
_glapi_destroy_multithread(void)
{
#ifdef WIN32_THREADS
_glthread_DestroyTSD(&_gl_DispatchTSD);
_glthread_DestroyTSD(&ContextTSD);
#endif
}
/**
* Mutex for multithread check.
*/
#ifdef WIN32_THREADS
/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
#define CHECK_MULTITHREAD_LOCK()
#define CHECK_MULTITHREAD_UNLOCK()
#else
_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex)
#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
#endif
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/**
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* We should call this periodically from a function such as glXMakeCurrent
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* in order to test if multiple threads are being used.
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*/
PUBLIC void
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_glapi_check_multithread(void)
{
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (ThreadSafe)
return;
CHECK_MULTITHREAD_LOCK();
if (firstCall) {
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_glapi_init_multithread();
knownID = _glthread_GetID();
firstCall = GL_FALSE;
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}
else if (knownID != _glthread_GetID()) {
ThreadSafe = GL_TRUE;
_glapi_set_dispatch(NULL);
_glapi_set_context(NULL);
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}
CHECK_MULTITHREAD_UNLOCK();
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}
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#else
void
_glapi_init_multithread(void) { }
void
_glapi_destroy_multithread(void) { }
PUBLIC void
_glapi_check_multithread(void) { }
#endif
/**
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
* void from the real context pointer type.
*/
PUBLIC void
_glapi_set_context(void *context)
{
#if defined(GLX_USE_TLS)
_glapi_tls_Context = context;
#elif defined(THREADS)
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_glthread_SetTSD(&ContextTSD, context);
_glapi_Context = (ThreadSafe) ? NULL : context;
#else
_glapi_Context = context;
#endif
}
/**
* Get the current context pointer for this thread.
* The context pointer is an opaque type which should be cast from
* void to the real context pointer type.
*/
PUBLIC void *
_glapi_get_context(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#elif defined(THREADS)
return (ThreadSafe) ? _glthread_GetTSD(&ContextTSD) : _glapi_Context;
#else
return _glapi_Context;
#endif
}
/**
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* Set the global or per-thread dispatch table pointer.
* If the dispatch parameter is NULL we'll plug in the no-op dispatch
* table (__glapi_noop_table).
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*/
PUBLIC void
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_glapi_set_dispatch(struct _glapi_table *dispatch)
{
init_glapi_relocs_once();
if (dispatch == NULL) {
/* use the no-op functions */
dispatch = (struct _glapi_table *) __glapi_noop_table;
}
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#ifdef DEBUG
else {
_glapi_check_table_not_null(dispatch);
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_glapi_check_table(dispatch);
}
#endif
#if defined(GLX_USE_TLS)
_glapi_tls_Dispatch = dispatch;
#elif defined(THREADS)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
#else
_glapi_Dispatch = dispatch;
#endif
}
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/**
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* Return pointer to current dispatch table for calling thread.
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*/
PUBLIC struct _glapi_table *
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_glapi_get_dispatch(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Dispatch;
#elif defined(THREADS)
return (ThreadSafe)
? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
: _glapi_Dispatch;
#else
return _glapi_Dispatch;
#endif
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}