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56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
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/*
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* Copyright 2024 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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#ifndef INTEL_SHADER_ENUMS_H
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#define INTEL_SHADER_ENUMS_H
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#include "util/enum_operators.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum intel_msaa_flags {
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/** Must be set whenever any dynamic MSAA is used
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*
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* This flag mostly exists to let us assert that the driver understands
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* dynamic MSAA so we don't run into trouble with drivers that don't.
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*/
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INTEL_MSAA_FLAG_ENABLE_DYNAMIC = (1 << 0),
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/** True if the framebuffer is multisampled */
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INTEL_MSAA_FLAG_MULTISAMPLE_FBO = (1 << 1),
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/** True if this shader has been dispatched per-sample */
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INTEL_MSAA_FLAG_PERSAMPLE_DISPATCH = (1 << 2),
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/** True if inputs should be interpolated per-sample by default */
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INTEL_MSAA_FLAG_PERSAMPLE_INTERP = (1 << 3),
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/** True if this shader has been dispatched with alpha-to-coverage */
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INTEL_MSAA_FLAG_ALPHA_TO_COVERAGE = (1 << 4),
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/** True if this shader has been dispatched coarse
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*
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* This is intentionally chose to be bit 15 to correspond to the coarse bit
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* in the pixel interpolator messages.
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*/
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INTEL_MSAA_FLAG_COARSE_PI_MSG = (1 << 15),
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/** True if this shader has been dispatched coarse
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*
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* This is intentionally chose to be bit 18 to correspond to the coarse bit
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* in the render target messages.
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*/
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INTEL_MSAA_FLAG_COARSE_RT_WRITES = (1 << 18),
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};
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MESA_DEFINE_CPP_ENUM_BITFIELD_OPERATORS(intel_msaa_flags)
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* INTEL_SHADER_ENUMS_H */
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