2016-11-14 14:23:36 -08:00
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/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_nir.h"
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#include "nir/nir_builder.h"
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static nir_ssa_def *
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load_frag_coord(nir_builder *b)
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{
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nir_foreach_variable(var, &b->shader->inputs) {
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if (var->data.location == VARYING_SLOT_POS)
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return nir_load_var(b, var);
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}
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nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
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glsl_vec4_type(), NULL);
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pos->data.location = VARYING_SLOT_POS;
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pos->data.origin_upper_left = true;
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return nir_load_var(b, pos);
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}
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static void
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try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
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{
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2018-03-22 22:15:51 -07:00
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nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
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assert(glsl_type_is_image(deref->type));
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2016-11-14 14:23:36 -08:00
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2018-03-22 22:15:51 -07:00
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enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
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2016-11-14 14:23:36 -08:00
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if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
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image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
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return;
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const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
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nir_builder b;
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nir_builder_init(&b, impl);
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b.cursor = nir_before_instr(&load->instr);
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2017-03-07 19:54:37 -08:00
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nir_ssa_def *frag_coord = nir_f2i32(&b, load_frag_coord(&b));
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2018-03-22 22:15:51 -07:00
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nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
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2016-11-14 14:23:36 -08:00
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nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
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nir_ssa_def *layer =
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nir_load_system_value(&b, nir_intrinsic_load_layer_id, 0);
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nir_ssa_def *coord =
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nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
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2018-03-22 22:15:51 -07:00
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
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2016-11-14 14:23:36 -08:00
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tex->op = nir_texop_txf;
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2018-03-22 22:15:51 -07:00
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switch (glsl_get_sampler_result_type(deref->type)) {
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2016-11-14 14:23:36 -08:00
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case GLSL_TYPE_FLOAT:
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tex->dest_type = nir_type_float;
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break;
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case GLSL_TYPE_INT:
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tex->dest_type = nir_type_int;
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break;
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case GLSL_TYPE_UINT:
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tex->dest_type = nir_type_uint;
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break;
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default:
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unreachable("Invalid image type");
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}
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tex->is_array = true;
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tex->is_shadow = false;
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tex->texture_index = 0;
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tex->sampler_index = 0;
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2018-03-22 22:15:51 -07:00
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tex->src[0].src_type = nir_tex_src_texture_deref;
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tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
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tex->src[1].src_type = nir_tex_src_coord;
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tex->src[1].src = nir_src_for_ssa(coord);
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2016-11-14 14:23:36 -08:00
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tex->coord_components = 3;
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2018-03-22 22:15:51 -07:00
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tex->src[2].src_type = nir_tex_src_lod;
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tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
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2016-11-14 14:23:36 -08:00
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if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
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tex->op = nir_texop_txf_ms;
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2018-03-22 22:15:51 -07:00
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tex->src[3].src_type = nir_tex_src_ms_index;
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tex->src[3].src = load->src[2];
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2016-11-14 14:23:36 -08:00
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}
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
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nir_builder_instr_insert(&b, &tex->instr);
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nir_ssa_def_rewrite_uses(&load->dest.ssa,
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nir_src_for_ssa(&tex->dest.ssa));
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}
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void
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anv_nir_lower_input_attachments(nir_shader *shader)
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{
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2017-09-14 19:52:38 -07:00
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assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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2016-11-14 14:23:36 -08:00
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nir_foreach_function(function, shader) {
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if (!function->impl)
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continue;
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
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2018-03-22 22:15:51 -07:00
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if (load->intrinsic != nir_intrinsic_image_deref_load)
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2016-11-14 14:23:36 -08:00
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continue;
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try_lower_input_load(function->impl, load);
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}
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}
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}
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}
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