mesa/src/broadcom/compiler/v3d40_tex.c

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/*
* Copyright © 2016-2018 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3d_compiler.h"
/* We don't do any address packing. */
#define __gen_user_data void
#define __gen_address_type uint32_t
#define __gen_address_offset(reloc) (*reloc)
#define __gen_emit_reloc(cl, reloc)
#include "cle/v3d_packet_v41_pack.h"
static inline struct qinst *
vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val)
{
/* XXX perf: We should figure out how to merge ALU operations
* producing the val with this MOV, when possible.
*/
return vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val);
}
static inline struct qinst *
vir_TMU_WRITE_or_count(struct v3d_compile *c,
enum v3d_qpu_waddr waddr,
struct qreg val,
uint32_t *tmu_writes)
{
if (tmu_writes) {
(*tmu_writes)++;
return NULL;
} else {
return vir_TMU_WRITE(c, waddr, val);
}
}
static void
vir_WRTMUC(struct v3d_compile *c, enum quniform_contents contents, uint32_t data)
{
struct qinst *inst = vir_NOP(c);
inst->qpu.sig.wrtmuc = true;
inst->uniform = vir_get_uniform_index(c, contents, data);
}
static const struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked_default = {
.per_pixel_mask_enable = true,
};
static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = {
.op = V3D_TMU_OP_REGULAR,
};
/**
* If 'tmu_writes' is not NULL, then it just counts required register writes,
* otherwise, it emits the actual register writes.
*
* It is important to notice that emitting register writes for the current
* TMU operation may trigger a TMU flush, since it is possible that any
* of the inputs required for the register writes is the result of a pending
* TMU operation. If that happens we need to make sure that it doesn't happen
* in the middle of the TMU register writes for the current TMU operation,
* which is why we always call ntq_get_src() even if we are only interested in
* register write counts.
*/
static void
handle_tex_src(struct v3d_compile *c,
nir_tex_instr *instr,
unsigned src_idx,
unsigned non_array_components,
struct V3D41_TMU_CONFIG_PARAMETER_2 *p2_unpacked,
struct qreg *s_out,
unsigned *tmu_writes)
{
/* Either we are calling this just to count required TMU writes, or we
* are calling this to emit the actual TMU writes.
*/
assert(tmu_writes || (s_out && p2_unpacked));
struct qreg s;
switch (instr->src[src_idx].src_type) {
case nir_tex_src_coord:
/* S triggers the lookup, so save it for the end. */
s = ntq_get_src(c, instr->src[src_idx].src, 0);
if (tmu_writes)
(*tmu_writes)++;
else
*s_out = s;
if (non_array_components > 1) {
struct qreg src =
ntq_get_src(c, instr->src[src_idx].src, 1);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUT, src,
tmu_writes);
}
if (non_array_components > 2) {
struct qreg src =
ntq_get_src(c, instr->src[src_idx].src, 2);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUR, src,
tmu_writes);
}
if (instr->is_array) {
struct qreg src =
ntq_get_src(c, instr->src[src_idx].src,
instr->coord_components - 1);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUI, src,
tmu_writes);
}
break;
case nir_tex_src_bias: {
struct qreg src = ntq_get_src(c, instr->src[src_idx].src, 0);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUB, src, tmu_writes);
break;
}
case nir_tex_src_lod: {
struct qreg src = ntq_get_src(c, instr->src[src_idx].src, 0);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUB, src, tmu_writes);
if (!tmu_writes) {
/* With texel fetch automatic LOD is already disabled,
* and disable_autolod must not be enabled. For
* non-cubes we can use the register TMUSLOD, that
* implicitly sets disable_autolod.
*/
assert(p2_unpacked);
if (instr->op != nir_texop_txf &&
instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
p2_unpacked->disable_autolod = true;
}
}
break;
}
case nir_tex_src_comparator: {
struct qreg src = ntq_get_src(c, instr->src[src_idx].src, 0);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUDREF, src, tmu_writes);
break;
}
case nir_tex_src_offset: {
bool is_const_offset = nir_src_is_const(instr->src[src_idx].src);
if (is_const_offset) {
if (!tmu_writes) {
p2_unpacked->offset_s =
nir_src_comp_as_int(instr->src[src_idx].src, 0);
if (non_array_components >= 2)
p2_unpacked->offset_t =
nir_src_comp_as_int(instr->src[src_idx].src, 1);
if (non_array_components >= 3)
p2_unpacked->offset_r =
nir_src_comp_as_int(instr->src[src_idx].src, 2);
}
} else {
struct qreg src_0 =
ntq_get_src(c, instr->src[src_idx].src, 0);
struct qreg src_1 =
ntq_get_src(c, instr->src[src_idx].src, 1);
if (!tmu_writes) {
struct qreg mask = vir_uniform_ui(c, 0xf);
struct qreg x, y, offset;
x = vir_AND(c, src_0, mask);
y = vir_AND(c, src_1, mask);
offset = vir_OR(c, x,
vir_SHL(c, y, vir_uniform_ui(c, 4)));
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUOFF, offset);
} else {
(*tmu_writes)++;
}
}
break;
}
default:
unreachable("unknown texture source");
}
}
static void
vir_tex_handle_srcs(struct v3d_compile *c,
nir_tex_instr *instr,
struct V3D41_TMU_CONFIG_PARAMETER_2 *p2_unpacked,
struct qreg *s,
unsigned *tmu_writes)
{
unsigned non_array_components = instr->op != nir_texop_lod ?
instr->coord_components - instr->is_array :
instr->coord_components;
for (unsigned i = 0; i < instr->num_srcs; i++) {
handle_tex_src(c, instr, i, non_array_components,
p2_unpacked, s, tmu_writes);
}
}
static unsigned
get_required_tex_tmu_writes(struct v3d_compile *c, nir_tex_instr *instr)
{
unsigned tmu_writes = 0;
vir_tex_handle_srcs(c, instr, NULL, NULL, &tmu_writes);
return tmu_writes;
}
void
v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
{
assert(instr->op != nir_texop_lod || c->devinfo->ver >= 42);
unsigned texture_idx = instr->texture_index;
/* For instructions that don't have a sampler (i.e. txf) we bind
* default sampler state via the backend_flags to handle precision.
*/
unsigned sampler_idx = nir_tex_instr_need_sampler(instr) ?
instr->sampler_index : instr->backend_flags;
/* Even if the texture operation doesn't need a sampler by
* itself, we still need to add the sampler configuration
* parameter if the output is 32 bit
*/
assert(sampler_idx < c->key->num_samplers_used);
bool output_type_32_bit =
v3d,v3dv: stop trying to force 16-bit TMU output for shadow comparisons In V3D we were doing this incorrectly by peeking into the sampler state unconditionally, which is not correct if the TMU operations don't use sampler state at all (like PBOs). This was causing us to fail the second test in this sequence when both tests run back back to back in the same process: dEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth_component32f dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg32f_cube Here, the first test would setup sampler state for shadow comparisons and the second test would setup a PBO upload, which would incorrectly pick up the sampler state to decide about the TMU output size for the PBO operation. In V3DV we were doing this right looking through each texture/sampler instruction and checking if they all involved shadow comparisons or had relaxed precission, defaulting to 32-bit otherwise. This special-casing for shadow comparisons also leaks from drivers into the compiler where we are forced to emit some pieces of sampler state for 32-bit outputs, so we had to special-case shadow instructions there as well and we also had a fix for CS textures not having correct sampler state representing shadow operations too. Finally, we also had at least a couple of bugs where forcing 32-bit TMU output through V3D_DEBUG wasn't correctly forcing shadow comparisons to actually be 32-bit in all the right places, leading to visual bugs with the option enabled (Sponza being one example of this). This change eliminates all of these issues. Finally, the performance improvement observed from special casing shadow comparison is negligible, and in specific scenarios it can even be detrimental to performance due to increased register pressure (Sponza with PCF filtering set to 4 is an example of this again). Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8684 Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22284>
2023-04-03 10:16:16 +02:00
c->key->sampler[sampler_idx].return_size == 32;
struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
};
/* Limit the number of channels returned to both how many the NIR
* instruction writes and how many the instruction could produce.
*/
nir_intrinsic_instr *store = nir_store_reg_for_def(&instr->dest.ssa);
if (store == NULL) {
p0_unpacked.return_words_of_texture_data =
nir_def_components_read(&instr->dest.ssa);
} else {
nir_def *reg = store->src[1].ssa;
nir_intrinsic_instr *decl = nir_reg_get_decl(reg);
unsigned reg_num_components =
nir_intrinsic_num_components(decl);
/* For the non-ssa case we don't have a full equivalent to
* nir_def_components_read. This is a problem for the 16
* bit case. nir_lower_tex will not change the destination as
* nir_tex_instr_dest_size will still return 4. The driver is
* just expected to not store on other channels, so we
* manually ensure that here.
*/
uint32_t num_components = output_type_32_bit ?
MIN2(reg_num_components, 4) :
MIN2(reg_num_components, 2);
p0_unpacked.return_words_of_texture_data = (1 << num_components) - 1;
}
assert(p0_unpacked.return_words_of_texture_data != 0);
struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = {
.op = V3D_TMU_OP_REGULAR,
.gather_mode = instr->op == nir_texop_tg4,
.gather_component = instr->component,
.coefficient_mode = instr->op == nir_texop_txd,
.disable_autolod = instr->op == nir_texop_tg4
};
const unsigned tmu_writes = get_required_tex_tmu_writes(c, instr);
/* The input FIFO has 16 slots across all threads so if we require
* more than that we need to lower thread count.
*/
while (tmu_writes > 16 / c->threads)
c->threads /= 2;
/* If pipelining this TMU operation would overflow TMU fifos, we need
* to flush any outstanding TMU operations.
*/
const unsigned dest_components =
util_bitcount(p0_unpacked.return_words_of_texture_data);
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if (ntq_tmu_fifo_overflow(c, dest_components))
ntq_flush_tmu(c);
/* Process tex sources emitting corresponding TMU writes */
struct qreg s = { };
vir_tex_handle_srcs(c, instr, &p2_unpacked, &s, NULL);
uint32_t p0_packed;
V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
(uint8_t *)&p0_packed,
&p0_unpacked);
uint32_t p2_packed;
V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
(uint8_t *)&p2_packed,
&p2_unpacked);
/* We manually set the LOD Query bit (see
* V3D42_TMU_CONFIG_PARAMETER_2) as right now is the only V42 specific
* feature over V41 we are using
*/
if (instr->op == nir_texop_lod)
p2_packed |= 1UL << 24;
/* Load texture_idx number into the high bits of the texture address field,
* which will be be used by the driver to decide which texture to put
* in the actual address field.
*/
p0_packed |= texture_idx << 24;
vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P0, p0_packed);
/* p1 is optional, but we can skip it only if p2 can be skipped too */
bool needs_p2_config =
(instr->op == nir_texop_lod ||
memcmp(&p2_unpacked, &p2_unpacked_default,
sizeof(p2_unpacked)) != 0);
/* To handle the cases were we can't just use p1_unpacked_default */
bool non_default_p1_config = nir_tex_instr_need_sampler(instr) ||
output_type_32_bit;
if (non_default_p1_config) {
struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
.output_type_32_bit = output_type_32_bit,
.unnormalized_coordinates = (instr->sampler_dim ==
GLSL_SAMPLER_DIM_RECT),
};
/* Word enables can't ask for more channels than the
* output type could provide (2 for f16, 4 for
* 32-bit).
*/
assert(!p1_unpacked.output_type_32_bit ||
p0_unpacked.return_words_of_texture_data < (1 << 4));
assert(p1_unpacked.output_type_32_bit ||
p0_unpacked.return_words_of_texture_data < (1 << 2));
uint32_t p1_packed;
V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
(uint8_t *)&p1_packed,
&p1_unpacked);
if (nir_tex_instr_need_sampler(instr)) {
/* Load sampler_idx number into the high bits of the
* sampler address field, which will be be used by the
* driver to decide which sampler to put in the actual
* address field.
*/
p1_packed |= sampler_idx << 24;
vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed);
} else {
/* In this case, we don't need to merge in any
* sampler state from the API and can just use
* our packed bits */
vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed);
}
} else if (needs_p2_config) {
/* Configuration parameters need to be set up in
* order, and if P2 is needed, you need to set up P1
* too even if sampler info is not needed by the
* texture operation. But we can set up default info,
* and avoid asking the driver for the sampler state
* address
*/
uint32_t p1_packed_default;
V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
(uint8_t *)&p1_packed_default,
&p1_unpacked_default);
vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed_default);
}
if (needs_p2_config)
vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
/* Emit retiring TMU write */
struct qinst *retiring;
if (instr->op == nir_texop_txf) {
assert(instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
retiring = vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s);
} else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
retiring = vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s);
} else if (instr->op == nir_texop_txl) {
retiring = vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSLOD, s);
} else {
retiring = vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s);
}
retiring->ldtmu_count = p0_unpacked.return_words_of_texture_data;
ntq_add_pending_tmu_flush(c, &instr->dest,
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p0_unpacked.return_words_of_texture_data);
}
static uint32_t
v3d40_image_atomic_tmu_op(nir_intrinsic_instr *instr)
{
nir_atomic_op atomic_op = nir_intrinsic_atomic_op(instr);
switch (atomic_op) {
case nir_atomic_op_iadd: return v3d_get_op_for_atomic_add(instr, 3);
case nir_atomic_op_imin: return V3D_TMU_OP_WRITE_SMIN;
case nir_atomic_op_umin: return V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR;
case nir_atomic_op_imax: return V3D_TMU_OP_WRITE_SMAX;
case nir_atomic_op_umax: return V3D_TMU_OP_WRITE_UMAX;
case nir_atomic_op_iand: return V3D_TMU_OP_WRITE_AND_READ_INC;
case nir_atomic_op_ior: return V3D_TMU_OP_WRITE_OR_READ_DEC;
case nir_atomic_op_ixor: return V3D_TMU_OP_WRITE_XOR_READ_NOT;
case nir_atomic_op_xchg: return V3D_TMU_OP_WRITE_XCHG_READ_FLUSH;
case nir_atomic_op_cmpxchg: return V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH;
default: unreachable("unknown atomic op");
}
}
static uint32_t
v3d40_image_load_store_tmu_op(nir_intrinsic_instr *instr)
{
switch (instr->intrinsic) {
case nir_intrinsic_image_load:
case nir_intrinsic_image_store:
return V3D_TMU_OP_REGULAR;
case nir_intrinsic_image_atomic:
case nir_intrinsic_image_atomic_swap:
return v3d40_image_atomic_tmu_op(instr);
default:
unreachable("unknown image intrinsic");
};
}
/**
* If 'tmu_writes' is not NULL, then it just counts required register writes,
* otherwise, it emits the actual register writes.
*
* It is important to notice that emitting register writes for the current
* TMU operation may trigger a TMU flush, since it is possible that any
* of the inputs required for the register writes is the result of a pending
* TMU operation. If that happens we need to make sure that it doesn't happen
* in the middle of the TMU register writes for the current TMU operation,
* which is why we always call ntq_get_src() even if we are only interested in
* register write counts.
*/
static struct qinst *
vir_image_emit_register_writes(struct v3d_compile *c,
nir_intrinsic_instr *instr,
bool atomic_add_replaced,
uint32_t *tmu_writes)
{
if (tmu_writes)
*tmu_writes = 0;
bool is_1d = false;
switch (nir_intrinsic_image_dim(instr)) {
case GLSL_SAMPLER_DIM_1D:
is_1d = true;
break;
case GLSL_SAMPLER_DIM_BUF:
break;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_CUBE: {
struct qreg src = ntq_get_src(c, instr->src[1], 1);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUT, src, tmu_writes);
break;
}
case GLSL_SAMPLER_DIM_3D: {
struct qreg src_1_1 = ntq_get_src(c, instr->src[1], 1);
struct qreg src_1_2 = ntq_get_src(c, instr->src[1], 2);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUT, src_1_1, tmu_writes);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUR, src_1_2, tmu_writes);
break;
}
default:
unreachable("bad image sampler dim");
}
/* In order to fetch on a cube map, we need to interpret it as
* 2D arrays, where the third coord would be the face index.
*/
if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_CUBE ||
nir_intrinsic_image_array(instr)) {
struct qreg src = ntq_get_src(c, instr->src[1], is_1d ? 1 : 2);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUI, src, tmu_writes);
}
/* Emit the data writes for atomics or image store. */
if (instr->intrinsic != nir_intrinsic_image_load &&
!atomic_add_replaced) {
for (int i = 0; i < nir_intrinsic_src_components(instr, 3); i++) {
struct qreg src_3_i = ntq_get_src(c, instr->src[3], i);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUD, src_3_i,
tmu_writes);
}
/* Second atomic argument */
if (instr->intrinsic == nir_intrinsic_image_atomic_swap &&
nir_intrinsic_atomic_op(instr) == nir_atomic_op_cmpxchg) {
struct qreg src_4_0 = ntq_get_src(c, instr->src[4], 0);
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUD, src_4_0,
tmu_writes);
}
}
struct qreg src_1_0 = ntq_get_src(c, instr->src[1], 0);
if (!tmu_writes && vir_in_nonuniform_control_flow(c) &&
instr->intrinsic != nir_intrinsic_image_load) {
vir_set_pf(c, vir_MOV_dest(c, vir_nop_reg(), c->execute),
V3D_QPU_PF_PUSHZ);
}
struct qinst *retiring =
vir_TMU_WRITE_or_count(c, V3D_QPU_WADDR_TMUSF, src_1_0, tmu_writes);
if (!tmu_writes && vir_in_nonuniform_control_flow(c) &&
instr->intrinsic != nir_intrinsic_image_load) {
struct qinst *last_inst =
(struct qinst *)c->cur_block->instructions.prev;
vir_set_cond(last_inst, V3D_QPU_COND_IFA);
}
return retiring;
}
static unsigned
get_required_image_tmu_writes(struct v3d_compile *c,
nir_intrinsic_instr *instr,
bool atomic_add_replaced)
{
unsigned tmu_writes;
vir_image_emit_register_writes(c, instr, atomic_add_replaced,
&tmu_writes);
return tmu_writes;
}
void
v3d40_vir_emit_image_load_store(struct v3d_compile *c,
nir_intrinsic_instr *instr)
{
unsigned format = nir_intrinsic_format(instr);
unsigned unit = nir_src_as_uint(instr->src[0]);
struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
};
struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
.per_pixel_mask_enable = true,
.output_type_32_bit = v3d_gl_format_is_return_32(format),
};
struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = { 0 };
/* Limit the number of channels returned to both how many the NIR
* instruction writes and how many the instruction could produce.
*/
uint32_t instr_return_channels = nir_intrinsic_dest_components(instr);
if (!p1_unpacked.output_type_32_bit)
instr_return_channels = (instr_return_channels + 1) / 2;
p0_unpacked.return_words_of_texture_data =
(1 << instr_return_channels) - 1;
p2_unpacked.op = v3d40_image_load_store_tmu_op(instr);
/* If we were able to replace atomic_add for an inc/dec, then we
* need/can to do things slightly different, like not loading the
* amount to add/sub, as that is implicit.
*/
bool atomic_add_replaced =
instr->intrinsic == nir_intrinsic_image_atomic &&
nir_intrinsic_atomic_op(instr) == nir_atomic_op_iadd &&
(p2_unpacked.op == V3D_TMU_OP_WRITE_AND_READ_INC ||
p2_unpacked.op == V3D_TMU_OP_WRITE_OR_READ_DEC);
uint32_t p0_packed;
V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
(uint8_t *)&p0_packed,
&p0_unpacked);
/* Load unit number into the high bits of the texture or sampler
* address field, which will be be used by the driver to decide which
* texture to put in the actual address field.
*/
p0_packed |= unit << 24;
uint32_t p1_packed;
V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
(uint8_t *)&p1_packed,
&p1_unpacked);
uint32_t p2_packed;
V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
(uint8_t *)&p2_packed,
&p2_unpacked);
if (instr->intrinsic != nir_intrinsic_image_load)
c->tmu_dirty_rcl = true;
const uint32_t tmu_writes =
get_required_image_tmu_writes(c, instr, atomic_add_replaced);
/* The input FIFO has 16 slots across all threads so if we require
* more than that we need to lower thread count.
*/
while (tmu_writes > 16 / c->threads)
c->threads /= 2;
/* If pipelining this TMU operation would overflow TMU fifos, we need
* to flush any outstanding TMU operations.
*/
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if (ntq_tmu_fifo_overflow(c, instr_return_channels))
ntq_flush_tmu(c);
vir_WRTMUC(c, QUNIFORM_IMAGE_TMU_CONFIG_P0, p0_packed);
if (memcmp(&p1_unpacked, &p1_unpacked_default, sizeof(p1_unpacked)))
vir_WRTMUC(c, QUNIFORM_CONSTANT, p1_packed);
if (memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)))
vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
struct qinst *retiring =
vir_image_emit_register_writes(c, instr, atomic_add_replaced, NULL);
retiring->ldtmu_count = p0_unpacked.return_words_of_texture_data;
ntq_add_pending_tmu_flush(c, &instr->dest,
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p0_unpacked.return_words_of_texture_data);
}