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118 lines
3.5 KiB
C
118 lines
3.5 KiB
C
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/*
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* Copyright © 2016 Intel Corporation
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* Copyright © 2018 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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/**
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* \file nir_opt_move_load_ubo.c
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*
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* This pass moves load UBO operations just before their first use inside
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* the same basic block.
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*/
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static bool
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move_load_ubo_source(nir_src *src, nir_block *block, nir_instr *before)
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{
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if (!src->is_ssa)
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return false;
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nir_instr *src_instr = src->ssa->parent_instr;
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if (src_instr->block == block &&
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src_instr->type == nir_instr_type_intrinsic &&
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nir_instr_as_intrinsic(src_instr)->intrinsic == nir_intrinsic_load_ubo) {
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exec_node_remove(&src_instr->node);
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if (before)
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exec_node_insert_node_before(&before->node, &src_instr->node);
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else
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exec_list_push_tail(&block->instr_list, &src_instr->node);
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return true;
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}
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return false;
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}
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static bool
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move_load_ubo_source_cb(nir_src *src, void *data)
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{
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bool *progress = data;
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nir_instr *instr = src->parent_instr;
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if (move_load_ubo_source(src, instr->block, instr))
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*progress = true;
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return true; /* nir_foreach_src should keep going */
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}
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static bool
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move_load_ubo(nir_block *block)
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{
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bool progress = false;
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nir_if *iff = nir_block_get_following_if(block);
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if (iff) {
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progress |= move_load_ubo_source(&iff->condition, block, NULL);
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}
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nir_foreach_instr_reverse(instr, block) {
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if (instr->type == nir_instr_type_phi) {
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/* We're going backwards so everything else is a phi too */
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} else if (instr->type == nir_instr_type_alu) {
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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for (int i = nir_op_infos[alu->op].num_inputs - 1; i >= 0; i--) {
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progress |= move_load_ubo_source(&alu->src[i].src, block, instr);
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}
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} else {
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nir_foreach_src(instr, move_load_ubo_source_cb, &progress);
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}
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}
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return false;
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}
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bool
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nir_opt_move_load_ubo(nir_shader *shader)
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{
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bool progress = false;
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nir_foreach_function(func, shader) {
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if (!func->impl)
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continue;
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nir_foreach_block(block, func->impl) {
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if (move_load_ubo(block)) {
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nir_metadata_preserve(func->impl, nir_metadata_block_index |
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nir_metadata_dominance |
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nir_metadata_live_ssa_defs);
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progress = true;
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}
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}
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}
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return progress;
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}
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