2020-06-10 20:01:30 +02:00
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< title > Mesa Release Notes< / title >
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< h1 > The Mesa 3D Graphics Library< / h1 >
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< h1 > Mesa 20.1.1 Release Notes / 2020-06-10< / h1 >
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Mesa 20.1.1 is a bug fix release which fixes bugs found since the 20.1.0 release.
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Mesa 20.1.1 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is < strong > only< / strong > available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
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Mesa 20.1.1 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
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< h2 > SHA256 checksum< / h2 >
< pre >
2020-06-10 20:18:40 +02:00
3ea6e46ea7881c656f7b4724639eaa4672d4e0e0b70869651e8f955ebae3d476 mesa-20.1.1.tar.xz
2020-06-10 20:01:30 +02:00
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< h2 > New features< / h2 >
< ul >
< li > None< / li >
< / ul >
< h2 > Bug fixes< / h2 >
< ul >
< li > i965: Rendering problems replaying a trace of " Refunct" after mesa-20.1.0-rc1 release [bisected]< / li >
< li > gallium/winsys/radeon/drm fails assertion on 32bit< / li >
< li > NIR validation failed after glsl to nir, before function inline, wrong {src,dst}-> type ?< / li >
< li > Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader compilation time in NIR< / li >
< li > Mesa-git build fails on Fedora Rawhide< / li >
< li > Doom Eternal 1.1 performs very poorly on RADV< / li >
< li > iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)< / li >
< li > iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)< / li >
< li > Incorrect _NetBSD__ macro inside execmem.c< / li >
< li > Possible invalid sizeof in device.c< / li >
< li > GLSL compiler assertion is_float() failed in glsl/ir_validate.cpp, visit_leave on specific WebGL shader< / li >
< li > [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires ' RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.< / li >
< li > [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires ' RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.< / li >
< li > mesa trunk master vulkan overlay-layer meson.build warning empty configuration_data() object< / li >
< / ul >
< h2 > Changes< / h2 >
< ul >
< p > Alyssa Rosenzweig (1):< / p >
< li > pan/bi: Fix emit_if successor assignment< / li >
< p > < / p >
< p > Andrii Simiklit (1):< / p >
< li > glsl: fix crash on glsl macro redefinition< / li >
< p > < / p >
< p > Charmaine Lee (1):< / p >
< li > llvmpipe: do not enable tessellation shader without llvm coroutines support< / li >
< p > < / p >
< p > Clément Guérin (1):< / p >
< li > radv: Always expose non-visible local memory type on dedicated GPUs< / li >
< p > < / p >
< p > Danylo Piliaiev (3):< / p >
< li > glsl: Don' t replace lrp pattern with lrp if arguments are not floats< / li >
< li > glsl: inline functions with unsupported return type before converting to nir< / li >
< li > i965: Work around incorrect usage of glDrawRangeElements in UE4< / li >
< p > < / p >
< p > Dave Airlie (1):< / p >
< li > llvmpipe: move coroutines out of noopt case< / li >
< p > < / p >
< p > Dylan Baker (1):< / p >
< li > vulkan-overlay/meson: use install_data instead of configure_file< / li >
< p > < / p >
< p > Eric Engestrom (5):< / p >
< li > docs/relnotes add sha256 sums to 20.1.0< / li >
< li > docs: drop new_features.txt< / li >
< li > .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5< / li >
< li > glapi: remove deprecated .getchildren() that has been replace with an iterator< / li >
< li > intel: fix gen_sort_tags.py< / li >
< p > < / p >
< p > Erik Faye-Lund (2):< / p >
< li > zink: Use store_dest_raw instead of storing an uint< / li >
< li > nir: reuse existing psiz-variable< / li >
< p > < / p >
< p > Gert Wollny (1):< / p >
< li > nir: lower_tex: Don' t normalize coordinates for TXF with RECT< / li >
< p > < / p >
< p > Ilia Mirkin (1):< / p >
< li > nouveau: allow invalidating coherent/persistent buffer backings< / li >
< p > < / p >
< p > Jason Ekstrand (2):< / p >
< li > intel/vec4: Stomp the return type of RESINFO to UINT32< / li >
< li > intel/fs: Fix unused texture coordinate zeroing on Gen4-5< / li >
< p > < / p >
< p > Jonathan Marek (1):< / p >
< li > freedreno/a6xx: use nonbinning VS when GS is used< / li >
< p > < / p >
< p > Lionel Landwerlin (4):< / p >
< li > iris: fix BO destruction in error path< / li >
< li > i965: don' t forget to set screen on duped image< / li >
< li > i965: fix export of GEM handles< / li >
< li > iris: fix export of GEM handles< / li >
< p > < / p >
< p > Marek Olšák (1):< / p >
< li > radeonsi: add a hack to disable TRUNC_COORD for shadow samplers< / li >
< p > < / p >
< p > Neha Bhende (1):< / p >
< li > util: Initialize pipe_shader_state for passthrough and transform shaders< / li >
< p > < / p >
< p > Peter Seiderer (3):< / p >
< li > vc4_bufmgr: fix time_t printf< / li >
< li > pan_bo.h: add time.h include for time_t< / li >
< li > v3d_bufmgr: fix time_t printf< / li >
< p > < / p >
< p > Pierre-Eric Pelloux-Prayer (3):< / p >
< li > winsys/radeon: do not cast bo-> va as void*< / li >
< li > ac/surface: set SCANOUT if surf-> is_displayable< / li >
< li > ac/surface: fix epitch when modifying surf_pitch< / li >
< p > < / p >
< p > Rhys Perry (4):< / p >
< li > aco: fix interaction with 3f branch workaround and p_constaddr< / li >
< li > aco: consider SDWA during value numbering< / li >
< li > aco: check instruction format before waiting for a previous SMEM store< / li >
< li > aco: preserve more fields when combining additions into SMEM< / li >
< p > < / p >
< p > Rob Clark (1):< / p >
< li > freedreno/computerator: fix missing dependency on generated header< / li >
< p > < / p >
< p > Samuel Pitoiset (5):< / p >
< li > spirv,radv,anv: implement no-op VK_GOOGLE_user_type< / li >
< li > aco: fix register allocation for subdword instructions on GFX10< / li >
< li > radv: enable zero VRAM for Doom Eternal< / li >
< li > radv: enable zero VRAM for all VKD3D (DX12-> VK) games< / li >
< li > nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads< / li >
< p > < / p >
< p > Satyeshwar Singh (1):< / p >
< li > intel/dev: Don' t consider all TGL SKUs as GT1 only< / li >
< p > < / p >
< p > Timothy Arceri (2):< / p >
< li > radv: fix regression with builtin cache< / li >
< li > glsl: fix potential slow compile times for GLSLOptimizeConservatively< / li >
< p > < / p >
< p > Vinson Lee (8):< / p >
< li > pan/bi: Initialize struct fma_op_info member extended.< / li >
< li > zink: Check fopen result.< / li >
< li > etnaviv: Fix memory leak on error path.< / li >
< li > r300g: Remove extra printf format specifiers.< / li >
< li > vdpau: Fix wrong calloc sizeof argument.< / li >
< li > mesa: Fix NetBSD compiler macro.< / li >
< li > intel/genxml: Migrate from deprecated xml.etree.ElementTree getchildren.< / li >
< li > Switch from cElementTree to ElementTree.< / li >
< p > < / p >
< p > < / p >
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