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read-only mirror of https://gitlab.freedesktop.org/mesa/drm
The surface allocator is able to build complete miptree when allocating
surface for r600/r700/evergreen/northern islands GPU family. It also
compute bo size and alignment for render buffer, depth buffer and
scanout buffer.
v2 fix r6xx/r7xx 2D tiling width align computation
v3 add tile split support and fix 1d texture alignment
v4 rework to more properly support compressed format, split surface pixel
size and surface element size in separate fields
v5 support texture array (still issue on r6xx)
v6 split surface value computation and mipmap tree building, rework eg
and newer computation
v7 add a check for tile split and 2d tiled
v8 initialize mode value before testing it in all case, reenable
2D macro tile mode on r6xx for cubemap and array. Fix cubemap
to force array size to the number of face.
v9 fix handling of stencil buffer on evergreen
v10 on evergreen depth buffer need to have enough room for a stencil
buffer just after depth one
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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| include | ||
| intel | ||
| libkms | ||
| m4 | ||
| nouveau | ||
| radeon | ||
| tests | ||
| .gitignore | ||
| autogen.sh | ||
| configure.ac | ||
| libdrm.pc.in | ||
| libdrm_lists.h | ||
| Makefile.am | ||
| README | ||
| RELEASING | ||
| xf86atomic.h | ||
| xf86drm.c | ||
| xf86drm.h | ||
| xf86drmHash.c | ||
| xf86drmMode.c | ||
| xf86drmMode.h | ||
| xf86drmRandom.c | ||
| xf86drmSL.c | ||
| xf86mm.h | ||
libdrm - userspace library for drm This is libdrm, a userspace library for accessing the DRM, direct rendering manager, on Linux, BSD and other operating systes that support the ioctl interface. The library provides wrapper functions for the ioctls to avoid exposing the kernel interface directly, and for chipsets with drm memory manager, support for tracking relocations and buffers. libdrm is a low-level library, typically used by graphics drivers such as the Mesa DRI drivers, the X drivers, libva and similar projects. New functionality in the kernel DRM drivers typically requires a new libdrm, but a new libdrm will always work with an older kernel. Compiling --------- libdrm is a standard autotools packages and follows the normal configure, build and install steps. The first step is to configure the package, which is done by running the configure shell script: ./configure By default, libdrm will install into the /usr/local/ prefix. If you want to install this DRM to replace your system copy, pass --prefix=/usr and --exec-prefix=/ to configure. If you are building libdrm from a git checkout, you first need to run the autogen.sh script. You can pass any options to autogen.sh that you would other wise pass to configure, or you can just re-run configure with the options you need once autogen.sh finishes. Next step is to build libdrm: make and once make finishes successfully, install the package using make install If you are install into a system location, you will need to be root to perform the install step.