mirror of
https://gitlab.freedesktop.org/mesa/drm.git
synced 2025-12-24 14:50:11 +01:00
Whitwell).
- Major rework of the 2D i830/i845G support, including:
- Improve VESA mode selection, and fix refresh rate selection.
- Don't duplicate functions provided in the vbe modules.
- Don't duplicate functions provided in the vgahw module.
- Rewrite memory allocation.
- Rewrite initialisation and save/restore state handling.
- Decouple the i810 support from i830 and later.
- Remove various unnecessary hacks and workarounds.
- Fix an 845G problem with the ring buffer not in pre-allocated memory.
- Fix screen blanking.
- Fix some HW cursor glitches, and turn HW cursor off at VT switch and
exit.
- Don't attempt to use the i830's function 1 entity.
- Fix problems with option handling. (David Dawes).
- Add mode VBE-aware mode handling functions to the vbe module (David
Dawes).
|
||
|---|---|---|
| .. | ||
| ati_pcigart.c | ||
| Config.in | ||
| drm_agpsupport.c | ||
| drm_auth.c | ||
| drm_bufs.c | ||
| drm_context.c | ||
| drm_dma.c | ||
| drm_drawable.c | ||
| drm_drv.c | ||
| drm_fops.c | ||
| drm_init.c | ||
| drm_ioctl.c | ||
| drm_lock.c | ||
| drm_memory.h | ||
| drm_os_linux.h | ||
| drm_proc.c | ||
| drm_scatter.c | ||
| drm_stub.c | ||
| drm_vm.c | ||
| drmP.h | ||
| i810_dma.c | ||
| i810_drm.h | ||
| i810_drv.c | ||
| i810_drv.h | ||
| i830_dma.c | ||
| i830_drm.h | ||
| i830_drv.c | ||
| i830_drv.h | ||
| Makefile.kernel | ||
| mga_drv.c | ||
| r128_drv.c | ||
| radeon_drv.c | ||
| README.drm | ||
| sis_drv.c | ||
| tdfx_drv.c | ||
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://precisioninsight.com/piinsights.html
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://precisioninsight.com/dr/drm.html
Hardware Locking for the Direct Rendering Infrastructure
http://precisioninsight.com/dr/locking.html
A Security Analysis of the Direct Rendering Infrastructure
http://precisioninsight.com/dr/security.html
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************