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buffes are handled.
The way buffers are acquired will probably be changed back to what it was
originally, using the DRM_DMA-style ioctl. Texture uploads should grab
as many buffers as needed in a single ioctl.
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| bsd | ||
| bsd-core | ||
| libdrm | ||
| linux | ||
| linux-core | ||
| shared | ||
| shared-core | ||
| tests | ||