mirror of
https://gitlab.freedesktop.org/mesa/drm.git
synced 2026-01-04 12:10:18 +01:00
- Fixed locking problem with VB flushes - Added fallback code for when VBs are disabled - General kernel and 3d driver code cleanup - Added swap buffer throttling to keep from getting too many frames ahead - Fixed engine reset infinite loop in X server - Added VB size parameter - Added timeout parameter to allow the timeout to be tuned - Fixed CCE timeout/lock ups in kernel driver - Fixed ring reset in kernel driver - Fixed read-only mmap problem (Rik Faith) - Added support for multiple aux cliprects (Gareth Hughes) - Added fog table, dither, color mask support (Gareth Hughes) - Updated span/depth SW fallbacks (Gareth Hughes) - Added HOSTDATA_BLT texture uploads (Gareth Hughes) - Added support for other texture formats (Gareth Hughes) |
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|---|---|---|
| .. | ||
| agpsupport.c | ||
| auth.c | ||
| bufs.c | ||
| context.c | ||
| ctxbitmap.c | ||
| dma.c | ||
| drawable.c | ||
| drm.h | ||
| drmP.h | ||
| fops.c | ||
| gamma_dma.c | ||
| gamma_drv.c | ||
| gamma_drv.h | ||
| i810_bufs.c | ||
| i810_context.c | ||
| i810_dma.c | ||
| i810_drm.h | ||
| i810_drv.c | ||
| i810_drv.h | ||
| init.c | ||
| ioctl.c | ||
| lists.c | ||
| lock.c | ||
| Makefile.kernel | ||
| Makefile.linux | ||
| memory.c | ||
| mga_bufs.c | ||
| mga_context.c | ||
| mga_dma.c | ||
| mga_drm.h | ||
| mga_drv.c | ||
| mga_drv.h | ||
| mga_state.c | ||
| picker.c | ||
| proc.c | ||
| r128_bufs.c | ||
| r128_context.c | ||
| r128_dma.c | ||
| r128_drm.h | ||
| r128_drv.c | ||
| r128_drv.h | ||
| README.drm | ||
| tdfx_context.c | ||
| tdfx_drv.c | ||
| tdfx_drv.h | ||
| vm.c | ||
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://precisioninsight.com/piinsights.html
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://precisioninsight.com/dr/drm.html
Hardware Locking for the Direct Rendering Infrastructure
http://precisioninsight.com/dr/locking.html
A Security Analysis of the Direct Rendering Infrastructure
http://precisioninsight.com/dr/security.html
$XFree86: xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/README.drm,v 1.2 1999/09/27 14:59:24 dawes Exp $