mesa-drm/linux-core
Gareth Hughes 1f86294ff7 - Fix long-standing scissor bug.
- Fix texture uploads. Now request/upload a single buffer at a time,
    improves available space sharing with other contexts (rather than
    grabbing most of it for a single texture upload). Really need larger
    buffers for better efficiency, this is coming...
- Fix glean makeCurrent failure.
Need to track down some strangeness in the texture LRU mechanism seen with
    Q3 High Quality, but apart from that we're looking in good shape to
    merge with the trunk.
2000-11-28 18:48:43 +00:00
..
drmP.h Fix up merge from trunk. 2000-11-27 04:08:44 +00:00
i810_dma.c Merge trunk with ati-4-1-1-branch. Needed for Mobility M3 to work with 2000-10-10 04:22:37 +00:00
i810_drm.h applied Jeff's xf86cvs-I810copy.patch 2000-07-13 18:47:48 +00:00
i810_drv.c Merge with latest trunk code. Now requires kernel 2.4.0-test11-pre5 or 2000-11-21 07:20:28 +00:00
i810_drv.h Sync with Linux 2.4.0-test6-pre2 2000-08-04 10:04:55 +00:00
Makefile.kernel Somewhat unstable development work. Use at your own risk. 2000-09-19 16:40:02 +00:00
mga_drv.c Merged trunk into branch. 2000-11-26 16:21:35 +00:00
r128_drv.c - Fix long-standing scissor bug. 2000-11-28 18:48:43 +00:00
README.drm Sync with Linux 2.4.0-test6-pre8 2000-08-08 16:04:21 +00:00
sis_drv.c Fix up merge from trunk. 2000-11-27 04:08:44 +00:00
tdfx_drv.c Merge with latest trunk code. Now requires kernel 2.4.0-test11-pre5 or 2000-11-21 07:20:28 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.sourceforge.net/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://precisioninsight.com/piinsights.html

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://precisioninsight.com/dr/drm.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://precisioninsight.com/dr/locking.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://precisioninsight.com/dr/security.html

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.sourceforge.net/                          *
************************************************************