mirror of
https://gitlab.freedesktop.org/mesa/drm.git
synced 2025-12-20 18:40:09 +01:00
understandable: preinit -> load postinit -> (removed) presetup ->
firstopen postsetup -> (removed) open_helper -> open prerelease ->
preclose free_filp_priv -> postclose pretakedown -> lastclose
postcleanup -> unload release -> reclaim_buffers_locked version ->
(removed)
postinit and version were replaced with generic code in the Linux DRM
(drivers now set their version numbers and description in the driver
structure, like on BSD). postsetup wasn't used at all. Fixes the savage
hooks for initializing and tearing down mappings at the right times.
Testing involved at least starting X, running glxgears, killing
glxgears, exiting X, and repeating.
Tested on: FreeBSD (g200, g400, r200, r128) Linux (r200, savage4)
582 lines
18 KiB
C
582 lines
18 KiB
C
/* $Id$
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* ffb_context.c: Creator/Creator3D DRI/DRM context switching.
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*
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* Copyright (C) 2000 David S. Miller (davem@redhat.com)
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*
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* Almost entirely stolen from tdfx_context.c, see there
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* for authors.
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*/
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#include <linux/sched.h>
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#include <asm/upa.h>
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#include "drmP.h"
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#include "ffb_drv.h"
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static int ffb_alloc_queue(drm_device_t * dev, int is_2d_only) {
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ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private;
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int i;
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for (i = 0; i < FFB_MAX_CTXS; i++) {
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if (fpriv->hw_state[i] == NULL)
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break;
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}
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if (i == FFB_MAX_CTXS)
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return -1;
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fpriv->hw_state[i] = kmalloc(sizeof(struct ffb_hw_context), GFP_KERNEL);
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if (fpriv->hw_state[i] == NULL)
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return -1;
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fpriv->hw_state[i]->is_2d_only = is_2d_only;
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/* Plus one because 0 is the special DRM_KERNEL_CONTEXT. */
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return i + 1;
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}
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static void ffb_save_context(ffb_dev_priv_t * fpriv, int idx)
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{
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ffb_fbcPtr ffb = fpriv->regs;
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struct ffb_hw_context *ctx;
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int i;
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ctx = fpriv->hw_state[idx - 1];
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if (idx == 0 || ctx == NULL)
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return;
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if (ctx->is_2d_only) {
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/* 2D applications only care about certain pieces
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* of state.
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*/
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ctx->drawop = upa_readl(&ffb->drawop);
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ctx->ppc = upa_readl(&ffb->ppc);
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ctx->wid = upa_readl(&ffb->wid);
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ctx->fg = upa_readl(&ffb->fg);
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ctx->bg = upa_readl(&ffb->bg);
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ctx->xclip = upa_readl(&ffb->xclip);
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ctx->fbc = upa_readl(&ffb->fbc);
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ctx->rop = upa_readl(&ffb->rop);
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ctx->cmp = upa_readl(&ffb->cmp);
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ctx->matchab = upa_readl(&ffb->matchab);
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ctx->magnab = upa_readl(&ffb->magnab);
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ctx->pmask = upa_readl(&ffb->pmask);
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ctx->xpmask = upa_readl(&ffb->xpmask);
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ctx->lpat = upa_readl(&ffb->lpat);
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ctx->fontxy = upa_readl(&ffb->fontxy);
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ctx->fontw = upa_readl(&ffb->fontw);
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ctx->fontinc = upa_readl(&ffb->fontinc);
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/* stencil/stencilctl only exists on FFB2+ and later
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* due to the introduction of 3DRAM-III.
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*/
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if (fpriv->ffb_type == ffb2_vertical_plus ||
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fpriv->ffb_type == ffb2_horizontal_plus) {
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ctx->stencil = upa_readl(&ffb->stencil);
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ctx->stencilctl = upa_readl(&ffb->stencilctl);
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}
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for (i = 0; i < 32; i++)
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ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]);
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ctx->ucsr = upa_readl(&ffb->ucsr);
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return;
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}
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/* Fetch drawop. */
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ctx->drawop = upa_readl(&ffb->drawop);
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/* If we were saving the vertex registers, this is where
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* we would do it. We would save 32 32-bit words starting
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* at ffb->suvtx.
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*/
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/* Capture rendering attributes. */
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ctx->ppc = upa_readl(&ffb->ppc); /* Pixel Processor Control */
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ctx->wid = upa_readl(&ffb->wid); /* Current WID */
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ctx->fg = upa_readl(&ffb->fg); /* Constant FG color */
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ctx->bg = upa_readl(&ffb->bg); /* Constant BG color */
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ctx->consty = upa_readl(&ffb->consty); /* Constant Y */
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ctx->constz = upa_readl(&ffb->constz); /* Constant Z */
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ctx->xclip = upa_readl(&ffb->xclip); /* X plane clip */
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ctx->dcss = upa_readl(&ffb->dcss); /* Depth Cue Scale Slope */
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ctx->vclipmin = upa_readl(&ffb->vclipmin); /* Primary XY clip, minimum */
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ctx->vclipmax = upa_readl(&ffb->vclipmax); /* Primary XY clip, maximum */
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ctx->vclipzmin = upa_readl(&ffb->vclipzmin); /* Primary Z clip, minimum */
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ctx->vclipzmax = upa_readl(&ffb->vclipzmax); /* Primary Z clip, maximum */
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ctx->dcsf = upa_readl(&ffb->dcsf); /* Depth Cue Scale Front Bound */
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ctx->dcsb = upa_readl(&ffb->dcsb); /* Depth Cue Scale Back Bound */
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ctx->dczf = upa_readl(&ffb->dczf); /* Depth Cue Scale Z Front */
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ctx->dczb = upa_readl(&ffb->dczb); /* Depth Cue Scale Z Back */
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ctx->blendc = upa_readl(&ffb->blendc); /* Alpha Blend Control */
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ctx->blendc1 = upa_readl(&ffb->blendc1); /* Alpha Blend Color 1 */
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ctx->blendc2 = upa_readl(&ffb->blendc2); /* Alpha Blend Color 2 */
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ctx->fbc = upa_readl(&ffb->fbc); /* Frame Buffer Control */
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ctx->rop = upa_readl(&ffb->rop); /* Raster Operation */
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ctx->cmp = upa_readl(&ffb->cmp); /* Compare Controls */
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ctx->matchab = upa_readl(&ffb->matchab); /* Buffer A/B Match Ops */
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ctx->matchc = upa_readl(&ffb->matchc); /* Buffer C Match Ops */
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ctx->magnab = upa_readl(&ffb->magnab); /* Buffer A/B Magnitude Ops */
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ctx->magnc = upa_readl(&ffb->magnc); /* Buffer C Magnitude Ops */
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ctx->pmask = upa_readl(&ffb->pmask); /* RGB Plane Mask */
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ctx->xpmask = upa_readl(&ffb->xpmask); /* X Plane Mask */
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ctx->ypmask = upa_readl(&ffb->ypmask); /* Y Plane Mask */
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ctx->zpmask = upa_readl(&ffb->zpmask); /* Z Plane Mask */
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/* Auxiliary Clips. */
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ctx->auxclip0min = upa_readl(&ffb->auxclip[0].min);
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ctx->auxclip0max = upa_readl(&ffb->auxclip[0].max);
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ctx->auxclip1min = upa_readl(&ffb->auxclip[1].min);
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ctx->auxclip1max = upa_readl(&ffb->auxclip[1].max);
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ctx->auxclip2min = upa_readl(&ffb->auxclip[2].min);
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ctx->auxclip2max = upa_readl(&ffb->auxclip[2].max);
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ctx->auxclip3min = upa_readl(&ffb->auxclip[3].min);
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ctx->auxclip3max = upa_readl(&ffb->auxclip[3].max);
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ctx->lpat = upa_readl(&ffb->lpat); /* Line Pattern */
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ctx->fontxy = upa_readl(&ffb->fontxy); /* XY Font Coordinate */
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ctx->fontw = upa_readl(&ffb->fontw); /* Font Width */
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ctx->fontinc = upa_readl(&ffb->fontinc); /* Font X/Y Increment */
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/* These registers/features only exist on FFB2 and later chips. */
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if (fpriv->ffb_type >= ffb2_prototype) {
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ctx->dcss1 = upa_readl(&ffb->dcss1); /* Depth Cue Scale Slope 1 */
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ctx->dcss2 = upa_readl(&ffb->dcss2); /* Depth Cue Scale Slope 2 */
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ctx->dcss2 = upa_readl(&ffb->dcss3); /* Depth Cue Scale Slope 3 */
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ctx->dcs2 = upa_readl(&ffb->dcs2); /* Depth Cue Scale 2 */
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ctx->dcs3 = upa_readl(&ffb->dcs3); /* Depth Cue Scale 3 */
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ctx->dcs4 = upa_readl(&ffb->dcs4); /* Depth Cue Scale 4 */
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ctx->dcd2 = upa_readl(&ffb->dcd2); /* Depth Cue Depth 2 */
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ctx->dcd3 = upa_readl(&ffb->dcd3); /* Depth Cue Depth 3 */
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ctx->dcd4 = upa_readl(&ffb->dcd4); /* Depth Cue Depth 4 */
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/* And stencil/stencilctl only exists on FFB2+ and later
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* due to the introduction of 3DRAM-III.
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*/
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if (fpriv->ffb_type == ffb2_vertical_plus ||
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fpriv->ffb_type == ffb2_horizontal_plus) {
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ctx->stencil = upa_readl(&ffb->stencil);
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ctx->stencilctl = upa_readl(&ffb->stencilctl);
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}
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}
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/* Save the 32x32 area pattern. */
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for (i = 0; i < 32; i++)
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ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]);
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/* Finally, stash away the User Constol/Status Register. */
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ctx->ucsr = upa_readl(&ffb->ucsr);
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}
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static void ffb_restore_context(ffb_dev_priv_t * fpriv, int old, int idx)
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{
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ffb_fbcPtr ffb = fpriv->regs;
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struct ffb_hw_context *ctx;
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int i;
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ctx = fpriv->hw_state[idx - 1];
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if (idx == 0 || ctx == NULL)
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return;
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if (ctx->is_2d_only) {
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/* 2D applications only care about certain pieces
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* of state.
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*/
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upa_writel(ctx->drawop, &ffb->drawop);
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/* If we were restoring the vertex registers, this is where
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* we would do it. We would restore 32 32-bit words starting
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* at ffb->suvtx.
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*/
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upa_writel(ctx->ppc, &ffb->ppc);
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upa_writel(ctx->wid, &ffb->wid);
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upa_writel(ctx->fg, &ffb->fg);
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upa_writel(ctx->bg, &ffb->bg);
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upa_writel(ctx->xclip, &ffb->xclip);
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upa_writel(ctx->fbc, &ffb->fbc);
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upa_writel(ctx->rop, &ffb->rop);
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upa_writel(ctx->cmp, &ffb->cmp);
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upa_writel(ctx->matchab, &ffb->matchab);
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upa_writel(ctx->magnab, &ffb->magnab);
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upa_writel(ctx->pmask, &ffb->pmask);
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upa_writel(ctx->xpmask, &ffb->xpmask);
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upa_writel(ctx->lpat, &ffb->lpat);
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upa_writel(ctx->fontxy, &ffb->fontxy);
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upa_writel(ctx->fontw, &ffb->fontw);
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upa_writel(ctx->fontinc, &ffb->fontinc);
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/* stencil/stencilctl only exists on FFB2+ and later
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* due to the introduction of 3DRAM-III.
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*/
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if (fpriv->ffb_type == ffb2_vertical_plus ||
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fpriv->ffb_type == ffb2_horizontal_plus) {
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upa_writel(ctx->stencil, &ffb->stencil);
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upa_writel(ctx->stencilctl, &ffb->stencilctl);
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upa_writel(0x80000000, &ffb->fbc);
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upa_writel((ctx->stencilctl | 0x80000),
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&ffb->rawstencilctl);
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upa_writel(ctx->fbc, &ffb->fbc);
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}
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for (i = 0; i < 32; i++)
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upa_writel(ctx->area_pattern[i], &ffb->pattern[i]);
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upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr);
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return;
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}
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/* Restore drawop. */
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upa_writel(ctx->drawop, &ffb->drawop);
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/* If we were restoring the vertex registers, this is where
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* we would do it. We would restore 32 32-bit words starting
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* at ffb->suvtx.
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*/
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/* Restore rendering attributes. */
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upa_writel(ctx->ppc, &ffb->ppc); /* Pixel Processor Control */
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upa_writel(ctx->wid, &ffb->wid); /* Current WID */
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upa_writel(ctx->fg, &ffb->fg); /* Constant FG color */
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upa_writel(ctx->bg, &ffb->bg); /* Constant BG color */
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upa_writel(ctx->consty, &ffb->consty); /* Constant Y */
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upa_writel(ctx->constz, &ffb->constz); /* Constant Z */
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upa_writel(ctx->xclip, &ffb->xclip); /* X plane clip */
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upa_writel(ctx->dcss, &ffb->dcss); /* Depth Cue Scale Slope */
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upa_writel(ctx->vclipmin, &ffb->vclipmin); /* Primary XY clip, minimum */
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upa_writel(ctx->vclipmax, &ffb->vclipmax); /* Primary XY clip, maximum */
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upa_writel(ctx->vclipzmin, &ffb->vclipzmin); /* Primary Z clip, minimum */
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upa_writel(ctx->vclipzmax, &ffb->vclipzmax); /* Primary Z clip, maximum */
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upa_writel(ctx->dcsf, &ffb->dcsf); /* Depth Cue Scale Front Bound */
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upa_writel(ctx->dcsb, &ffb->dcsb); /* Depth Cue Scale Back Bound */
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upa_writel(ctx->dczf, &ffb->dczf); /* Depth Cue Scale Z Front */
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upa_writel(ctx->dczb, &ffb->dczb); /* Depth Cue Scale Z Back */
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upa_writel(ctx->blendc, &ffb->blendc); /* Alpha Blend Control */
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upa_writel(ctx->blendc1, &ffb->blendc1); /* Alpha Blend Color 1 */
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upa_writel(ctx->blendc2, &ffb->blendc2); /* Alpha Blend Color 2 */
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upa_writel(ctx->fbc, &ffb->fbc); /* Frame Buffer Control */
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upa_writel(ctx->rop, &ffb->rop); /* Raster Operation */
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upa_writel(ctx->cmp, &ffb->cmp); /* Compare Controls */
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upa_writel(ctx->matchab, &ffb->matchab); /* Buffer A/B Match Ops */
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upa_writel(ctx->matchc, &ffb->matchc); /* Buffer C Match Ops */
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upa_writel(ctx->magnab, &ffb->magnab); /* Buffer A/B Magnitude Ops */
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upa_writel(ctx->magnc, &ffb->magnc); /* Buffer C Magnitude Ops */
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upa_writel(ctx->pmask, &ffb->pmask); /* RGB Plane Mask */
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upa_writel(ctx->xpmask, &ffb->xpmask); /* X Plane Mask */
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upa_writel(ctx->ypmask, &ffb->ypmask); /* Y Plane Mask */
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upa_writel(ctx->zpmask, &ffb->zpmask); /* Z Plane Mask */
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/* Auxiliary Clips. */
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upa_writel(ctx->auxclip0min, &ffb->auxclip[0].min);
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upa_writel(ctx->auxclip0max, &ffb->auxclip[0].max);
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upa_writel(ctx->auxclip1min, &ffb->auxclip[1].min);
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upa_writel(ctx->auxclip1max, &ffb->auxclip[1].max);
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upa_writel(ctx->auxclip2min, &ffb->auxclip[2].min);
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upa_writel(ctx->auxclip2max, &ffb->auxclip[2].max);
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upa_writel(ctx->auxclip3min, &ffb->auxclip[3].min);
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upa_writel(ctx->auxclip3max, &ffb->auxclip[3].max);
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upa_writel(ctx->lpat, &ffb->lpat); /* Line Pattern */
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upa_writel(ctx->fontxy, &ffb->fontxy); /* XY Font Coordinate */
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upa_writel(ctx->fontw, &ffb->fontw); /* Font Width */
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upa_writel(ctx->fontinc, &ffb->fontinc); /* Font X/Y Increment */
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/* These registers/features only exist on FFB2 and later chips. */
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if (fpriv->ffb_type >= ffb2_prototype) {
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upa_writel(ctx->dcss1, &ffb->dcss1); /* Depth Cue Scale Slope 1 */
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upa_writel(ctx->dcss2, &ffb->dcss2); /* Depth Cue Scale Slope 2 */
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upa_writel(ctx->dcss3, &ffb->dcss2); /* Depth Cue Scale Slope 3 */
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upa_writel(ctx->dcs2, &ffb->dcs2); /* Depth Cue Scale 2 */
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upa_writel(ctx->dcs3, &ffb->dcs3); /* Depth Cue Scale 3 */
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upa_writel(ctx->dcs4, &ffb->dcs4); /* Depth Cue Scale 4 */
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upa_writel(ctx->dcd2, &ffb->dcd2); /* Depth Cue Depth 2 */
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upa_writel(ctx->dcd3, &ffb->dcd3); /* Depth Cue Depth 3 */
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upa_writel(ctx->dcd4, &ffb->dcd4); /* Depth Cue Depth 4 */
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/* And stencil/stencilctl only exists on FFB2+ and later
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* due to the introduction of 3DRAM-III.
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*/
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if (fpriv->ffb_type == ffb2_vertical_plus ||
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fpriv->ffb_type == ffb2_horizontal_plus) {
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/* Unfortunately, there is a hardware bug on
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* the FFB2+ chips which prevents a normal write
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* to the stencil control register from working
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* as it should.
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*
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* The state controlled by the FFB stencilctl register
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* really gets transferred to the per-buffer instances
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* of the stencilctl register in the 3DRAM chips.
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*
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* The bug is that FFB does not update buffer C correctly,
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* so we have to do it by hand for them.
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*/
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/* This will update buffers A and B. */
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upa_writel(ctx->stencil, &ffb->stencil);
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upa_writel(ctx->stencilctl, &ffb->stencilctl);
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/* Force FFB to use buffer C 3dram regs. */
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upa_writel(0x80000000, &ffb->fbc);
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upa_writel((ctx->stencilctl | 0x80000),
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&ffb->rawstencilctl);
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/* Now restore the correct FBC controls. */
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upa_writel(ctx->fbc, &ffb->fbc);
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}
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}
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/* Restore the 32x32 area pattern. */
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for (i = 0; i < 32; i++)
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upa_writel(ctx->area_pattern[i], &ffb->pattern[i]);
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/* Finally, stash away the User Constol/Status Register.
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* The only state we really preserve here is the picking
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* control.
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*/
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upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr);
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}
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#define FFB_UCSR_FB_BUSY 0x01000000
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#define FFB_UCSR_RP_BUSY 0x02000000
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#define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY)
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static void FFBWait(ffb_fbcPtr ffb)
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{
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int limit = 100000;
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do {
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u32 regval = upa_readl(&ffb->ucsr);
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if ((regval & FFB_UCSR_ALL_BUSY) == 0)
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break;
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} while (--limit);
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}
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int ffb_context_switch(drm_device_t * dev, int old, int new) {
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ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private;
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#if DRM_DMA_HISTOGRAM
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dev->ctx_start = get_cycles();
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#endif
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DRM_DEBUG("Context switch from %d to %d\n", old, new);
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|
|
if (new == dev->last_context || dev->last_context == 0) {
|
|
dev->last_context = new;
|
|
return 0;
|
|
}
|
|
|
|
FFBWait(fpriv->regs);
|
|
ffb_save_context(fpriv, old);
|
|
ffb_restore_context(fpriv, old, new);
|
|
FFBWait(fpriv->regs);
|
|
|
|
dev->last_context = new;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ffb_resctx(struct inode * inode, struct file * filp, unsigned int cmd,
|
|
unsigned long arg) {
|
|
drm_ctx_res_t res;
|
|
drm_ctx_t ctx;
|
|
int i;
|
|
|
|
DRM_DEBUG("%d\n", DRM_RESERVED_CONTEXTS);
|
|
if (copy_from_user(&res, (drm_ctx_res_t __user *) arg, sizeof(res)))
|
|
return -EFAULT;
|
|
if (res.count >= DRM_RESERVED_CONTEXTS) {
|
|
memset(&ctx, 0, sizeof(ctx));
|
|
for (i = 0; i < DRM_RESERVED_CONTEXTS; i++) {
|
|
ctx.handle = i;
|
|
if (copy_to_user(&res.contexts[i], &i, sizeof(i)))
|
|
return -EFAULT;
|
|
}
|
|
}
|
|
res.count = DRM_RESERVED_CONTEXTS;
|
|
if (copy_to_user((drm_ctx_res_t __user *) arg, &res, sizeof(res)))
|
|
return -EFAULT;
|
|
return 0;
|
|
}
|
|
|
|
int ffb_addctx(struct inode * inode, struct file * filp, unsigned int cmd,
|
|
unsigned long arg) {
|
|
drm_file_t *priv = filp->private_data;
|
|
drm_device_t *dev = priv->dev;
|
|
drm_ctx_t ctx;
|
|
int idx;
|
|
|
|
if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx)))
|
|
return -EFAULT;
|
|
idx = ffb_alloc_queue(dev, (ctx.flags & _DRM_CONTEXT_2DONLY));
|
|
if (idx < 0)
|
|
return -ENFILE;
|
|
|
|
DRM_DEBUG("%d\n", ctx.handle);
|
|
ctx.handle = idx;
|
|
if (copy_to_user((drm_ctx_t __user *) arg, &ctx, sizeof(ctx)))
|
|
return -EFAULT;
|
|
return 0;
|
|
}
|
|
|
|
int ffb_modctx(struct inode * inode, struct file * filp, unsigned int cmd,
|
|
unsigned long arg) {
|
|
drm_file_t *priv = filp->private_data;
|
|
drm_device_t *dev = priv->dev;
|
|
ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private;
|
|
struct ffb_hw_context *hwctx;
|
|
drm_ctx_t ctx;
|
|
int idx;
|
|
|
|
if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx)))
|
|
return -EFAULT;
|
|
|
|
idx = ctx.handle;
|
|
if (idx <= 0 || idx >= FFB_MAX_CTXS)
|
|
return -EINVAL;
|
|
|
|
hwctx = fpriv->hw_state[idx - 1];
|
|
if (hwctx == NULL)
|
|
return -EINVAL;
|
|
|
|
if ((ctx.flags & _DRM_CONTEXT_2DONLY) == 0)
|
|
hwctx->is_2d_only = 0;
|
|
else
|
|
hwctx->is_2d_only = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ffb_getctx(struct inode * inode, struct file * filp, unsigned int cmd,
|
|
unsigned long arg) {
|
|
drm_file_t *priv = filp->private_data;
|
|
drm_device_t *dev = priv->dev;
|
|
ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private;
|
|
struct ffb_hw_context *hwctx;
|
|
drm_ctx_t ctx;
|
|
int idx;
|
|
|
|
if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx)))
|
|
return -EFAULT;
|
|
|
|
idx = ctx.handle;
|
|
if (idx <= 0 || idx >= FFB_MAX_CTXS)
|
|
return -EINVAL;
|
|
|
|
hwctx = fpriv->hw_state[idx - 1];
|
|
if (hwctx == NULL)
|
|
return -EINVAL;
|
|
|
|
if (hwctx->is_2d_only != 0)
|
|
ctx.flags = _DRM_CONTEXT_2DONLY;
|
|
else
|
|
ctx.flags = 0;
|
|
|
|
if (copy_to_user((drm_ctx_t __user *) arg, &ctx, sizeof(ctx)))
|
|
return -EFAULT;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ffb_switchctx(struct inode * inode, struct file * filp, unsigned int cmd,
|
|
unsigned long arg) {
|
|
drm_file_t *priv = filp->private_data;
|
|
drm_device_t *dev = priv->dev;
|
|
drm_ctx_t ctx;
|
|
|
|
if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx)))
|
|
return -EFAULT;
|
|
DRM_DEBUG("%d\n", ctx.handle);
|
|
return ffb_context_switch(dev, dev->last_context, ctx.handle);
|
|
}
|
|
|
|
int ffb_newctx(struct inode * inode, struct file * filp, unsigned int cmd,
|
|
unsigned long arg) {
|
|
drm_ctx_t ctx;
|
|
|
|
if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx)))
|
|
return -EFAULT;
|
|
DRM_DEBUG("%d\n", ctx.handle);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ffb_rmctx(struct inode * inode, struct file * filp, unsigned int cmd,
|
|
unsigned long arg) {
|
|
drm_ctx_t ctx;
|
|
drm_file_t *priv = filp->private_data;
|
|
drm_device_t *dev = priv->dev;
|
|
ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private;
|
|
int idx;
|
|
|
|
if (copy_from_user(&ctx, (drm_ctx_t __user *) arg, sizeof(ctx)))
|
|
return -EFAULT;
|
|
DRM_DEBUG("%d\n", ctx.handle);
|
|
|
|
idx = ctx.handle - 1;
|
|
if (idx < 0 || idx >= FFB_MAX_CTXS)
|
|
return -EINVAL;
|
|
|
|
if (fpriv->hw_state[idx] != NULL) {
|
|
kfree(fpriv->hw_state[idx]);
|
|
fpriv->hw_state[idx] = NULL;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void ffb_driver_reclaim_buffers_locked(drm_device_t * dev)
|
|
{
|
|
ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private;
|
|
int context = _DRM_LOCKING_CONTEXT(dev->lock.hw_lock->lock);
|
|
int idx;
|
|
|
|
idx = context - 1;
|
|
if (fpriv &&
|
|
context != DRM_KERNEL_CONTEXT && fpriv->hw_state[idx] != NULL) {
|
|
kfree(fpriv->hw_state[idx]);
|
|
fpriv->hw_state[idx] = NULL;
|
|
}
|
|
}
|
|
|
|
static void ffb_driver_lastclose(drm_device_t * dev)
|
|
{
|
|
if (dev->dev_private)
|
|
kfree(dev->dev_private);
|
|
}
|
|
|
|
static void ffb_driver_unload(drm_device_t * dev)
|
|
{
|
|
if (ffb_position != NULL)
|
|
kfree(ffb_position);
|
|
}
|
|
|
|
static int ffb_driver_kernel_context_switch_unlock(struct drm_device *dev)
|
|
{
|
|
dev->lock.filp = 0;
|
|
{
|
|
__volatile__ unsigned int *plock = &dev->lock.hw_lock->lock;
|
|
unsigned int old, new, prev, ctx;
|
|
|
|
ctx = lock.context;
|
|
do {
|
|
old = *plock;
|
|
new = ctx;
|
|
prev = cmpxchg(plock, old, new);
|
|
} while (prev != old);
|
|
}
|
|
wake_up_interruptible(&dev->lock.lock_queue);
|
|
}
|
|
|
|
unsigned long ffb_driver_get_map_ofs(drm_map_t * map)
|
|
{
|
|
return (map->offset & 0xffffffff);
|
|
}
|
|
|
|
unsigned long ffb_driver_get_reg_ofs(drm_device_t * dev)
|
|
{
|
|
ffb_dev_priv_t *ffb_priv = (ffb_dev_priv_t *) dev->dev_private;
|
|
|
|
if (ffb_priv)
|
|
return ffb_priv->card_phys_base;
|
|
|
|
return 0;
|
|
}
|