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all, or at least disabling 2D acceleration (Option "accel" "0") for
now.
Todo: Refactor DMA setup, buffer code to enable vertex DMA buffers. First
cut will be PIO only, add full async DMA and AGP later.
demos> ./glinfo GL_VERSION: 1.2 Mesa 3.4 GL_EXTENSIONS: GL_ARB_multitexture
GL_ARB_tranpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add
GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array
GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection
GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp
GL_RENDERER: Mesa DRI Mach64 20001203 (Rage Pro) x86/3DNow! GL_VENDOR:
Gareth Hughes GLU_VERSION: 1.1 Mesa 3.5 GLU_EXTENSIONS: GL_EXT_abgr
GLUT_API_VERSION: 3 GLUT_XLIB_IMPLEMENTATION: 15
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