Gareth Hughes
2b12b72de4
Initial, software-fallback only Rage Pro driver. Suggest not running at
...
all, or at least disabling 2D acceleration (Option "accel" "0") for
now.
Todo: Refactor DMA setup, buffer code to enable vertex DMA buffers. First
cut will be PIO only, add full async DMA and AGP later.
demos> ./glinfo GL_VERSION: 1.2 Mesa 3.4 GL_EXTENSIONS: GL_ARB_multitexture
GL_ARB_tranpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add
GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array
GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection
GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp
GL_RENDERER: Mesa DRI Mach64 20001203 (Rage Pro) x86/3DNow! GL_VENDOR:
Gareth Hughes GLU_VERSION: 1.1 Mesa 3.5 GLU_EXTENSIONS: GL_EXT_abgr
GLUT_API_VERSION: 3 GLUT_XLIB_IMPLEMENTATION: 15
2000-12-04 06:26:37 +00:00
Gareth Hughes
0f55b2b20f
New templated DRM code. First pass at extracting out a lot of the common
...
generic initialization code into template files that can be included
and customized as required. Update mga, r128 and tdfx drivers to use
the new template files. Gamma driver to follow.
Add initial mach64 kernel module using new template files. Should be enough
to get the DRI to initialize, no support for DMA yet though. When I get
a working Rage Pro card I will be able to continue...
2000-11-27 15:30:26 +00:00