There is an excellent writeup explaining this requirement here:
https://gitlab.freedesktop.org/wayland/wayland/-/issues/175
In short, for mixed environments such as the Steam Runtime and other
container-like environments, choosing which libdrm to link into the
client's address space is a hard problem. If the runtime has a newer
libdrm than the host, then it should be preferred, because the client
may be using newly-added symbols. But if the host has a newer libdrm,
then that should be used, because drivers may be depending on those.
Bumping the DSO minor version is transparent to all users because apps
only link against the major version, e.g. DT_NEEDED libdrm.so.2; the
fact that libdrm.so.2 is a link to libdrm.so.2.122.0 is a detail known
only to the loader, but it does let a smart runtime make better
decisions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
See build/soong/README.md for more information about Soong.
Removes BOARD_GPU_DRIVERS, which wasn't affecting anything, since none
of the HAVE_* macros are defined. Even if they were, we'd prefer to
compile all of them so that a single library can support multiple
boards.
pthread-stubs >= 0.4 simply passes -pthread which is similar to what
dependency('threads') returns. And make it a private dependency
for subprojects even on Linux.
Reviewed-by: Emmanuel Vadot <manu@FreeBSD.org>
The Video Image Composer (VIC) 3.0 can be found on NVIDIA Tegra124 SoCs.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
These new functions can be used to allocate and free syncpoints, as well
as wait for a syncpoint threshold to be reached. Jobs can also be waited
on if a syncpoint was attached to them.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
These new functions can be used to create a job on a given channel, add
commands to the job using its push buffer and submit the job.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
These new functions can be used to open a channel to a given engine, map
and unmap buffer objects to that channel, and close the channel.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
This makes sure that the proper dependencies are created and that the
file is distributed.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Most functions in libdrm_tegra take as first parameter the object that
they operate on. Make the device and buffer object creation functions
follow the same scheme.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
These helpers facilitate exporting and importing buffer objects to and
from PRIME file descriptors.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Add helpers to export and import buffer objects via flink names.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Store 64-bit offset values and use libdrm's built-in drm_mmap() function
instead of mmap() to ensure the full 64-bit offset is used.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
All of the buffer object allocation functions use the same boilerplate
code. Move that code into a separate function that can be reused.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
The DRM_TEGRA_GEM_{GET,SET}_FLAGS and DRM_TEGRA_GEM_{GET,SET}_TILING
IOCTLs were badly designed and have since been obsoleted by framebuffer
modifiers. Remove these implementations to make it clear their usage is
discouraged.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Reindent the sources according to the settings found in the newly added
.editorconfig.
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
This produces no differences in the generated output. I've had to
manually add `requires : 'libdrm'` to libdrm_intel, otherwise libdrm
ends up in `Requires.private` instead of `Requires`.
Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
This allows meson to check if the compiler supports gnu style symbol
visibility, and apply the appropriate flags as necessary, rather than us
adding them by hand
Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
This allows consumers of libdrm as a subproject to use the simpler
`dependency('libdrm', fallback : 'libdrm')` syntax, as the libdrm build
files already tell meson that they override a dependency called
"libdrm".
Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Instead of manually calling drmIoctl, use the equivalent function
from libdrm core.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
This allows users to select the library type (static or shared)
using the Meson -Ddefault_library built-in option.
Issue: https://gitlab.freedesktop.org/mesa/drm/-/issues/45
Reviewed-by: Simon Ser <contact@emersion.fr>
Signed-off-by: Fang Tan <tanfang@uniontech.com>
None of the tests are bash specific. Tested with bash, zsh, dash, mksh
and ksh.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Niclas Zeising <zeising@daemonic.se>
Reviewed-by: Niclas Zeising <zeising@daemonic.se>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
It will make bugs like the one fixed with previous patch dead obvious.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Set/export the NM variable since it may not be set already.
Fixes: 4f08bfe96d ("*-symbol-check: Don't hard-code nm executable")
Cc: Heiko Becker <heirecka@exherbo.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Now that symbols that should be exported are annotated accordingly, make
all the rest hidden by default.
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Now that symbols that should be exported are annotated accordingly, make
all the rest hidden by default.
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
while read sym; do
read f func line _ <<<$(cscope -d -L -1 $sym)
if [ ! -z "$f" ]; then
sed -i "${line}s/^/drm_public /" $f
fi
done < /tmp/a.txt
In which /tmp/a.txt contains the public symbols from
tegra-symbol-check. The idea here will be to switch the default
visibility to hidden so we don't export symbols we shouldn't.
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
This will prevent any more missing `#include "config.h"` bug, at the
cost of having to recompile some files that didn't need to be when
changing build options.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Helpful if your nm executable has a prefix based on the
architecture, for example.
Signed-off-by: Heiko Becker <heirecka@exherbo.org>
Cc: Timo Gurr <timo.gurr@gmail.com>
[Eric: v2: rebase and add Meson support]
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This patch adds a complete meson build system, including tests and
install. It has the necessary hooks to allow it be used as a subproject
for other meson based builds such as mesa.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-and-tested-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
I get a few more symbols in my build tegra-libraries, so let's
include these in the whitelist as well.
While we're at it, update the comment at the top.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Some compilers (like the Oracle Studio), require that the function
declaration must be annotated with the same visibility attribute as the
definition. As annotating functions with drm_public is no longer
required just remove the macro.
Cc: Ben Skeggs <bskeggs@redhat.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Cc: Rob Clark <robdclark@gmail.com>
Cc: Thierry Reding <treding@nvidia.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
With earlier commits we've annotated the private symbols, thus
we no longer require the -fvisibility=hidden CFLAGS.
Cc: Ben Skeggs <bskeggs@redhat.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Cc: Rob Clark <robdclark@gmail.com>
Cc: Thierry Reding <treding@nvidia.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
These two functions are simple wrappers around the corresponding IOCTLs
and operate on drm_tegra_bo objects.
Signed-off-by: Thierry Reding <treding@nvidia.com>
These two functions are simple wrappers around the corresponding IOCTLs
and operate on drm_tegra_bo objects.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Add the libdrm_tegra helper library to encapsulate Tegra-specific
interfaces to the DRM.
Furthermore, Tegra is added to the list of supported chips in the
modetest and vbltest programs.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>