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Add register defines for hw binning
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1 changed files with 115 additions and 0 deletions
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@ -272,12 +272,25 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
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#define MI_NO_WRITE_FLUSH (1 << 2)
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#define MI_READ_FLUSH (1 << 0)
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#define MI_EXE_FLUSH (1 << 1)
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#define MI_END_SCENE (1 << 4) /* flush binner and incr scene count */
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#define MI_SCENE_COUNT (1 << 3) /* just increment scene count */
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/* Packet to load a register value from the ring/batch command stream:
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*/
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#define CMD_MI_LOAD_REGISTER_IMM ((0x22 << 23)|0x1)
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#define BB1_START_ADDR_MASK (~0x7)
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#define BB1_PROTECTED (1<<0)
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#define BB1_UNPROTECTED (0<<0)
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#define BB2_END_ADDR_MASK (~0x7)
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/* Interrupt bits:
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*/
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#define USER_INT_FLAG (1<<1)
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#define VSYNC_PIPEB_FLAG (1<<5)
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#define VSYNC_PIPEA_FLAG (1<<7)
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#define HWB_OOM_FLAG (1<<13) /* binner out of memory */
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#define I915REG_HWSTAM 0x02098
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#define I915REG_INT_IDENTITY_R 0x020a4
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#define I915REG_INT_MASK_R 0x020a8
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@ -315,6 +328,10 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
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#define NOPID 0x2094
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#define LP_RING 0x2030
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#define HP_RING 0x2040
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/* The binner has its own ring buffer:
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*/
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#define HWB_RING 0x2400
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#define RING_TAIL 0x00
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#define TAIL_ADDR 0x001FFFF8
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#define RING_HEAD 0x04
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@ -333,11 +350,105 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
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#define RING_VALID 0x00000001
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#define RING_INVALID 0x00000000
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/* Instruction parser error reg:
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*/
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#define IPEIR 0x2088
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/* Scratch pad debug 0 reg:
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*/
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#define SCPD0 0x209c
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/* Error status reg:
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*/
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#define ESR 0x20b8
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/* Secondary DMA fetch address debug reg:
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*/
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#define DMA_FADD_S 0x20d4
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/* Cache mode 0 reg.
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* - Manipulating render cache behaviour is central
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* to the concept of zone rendering, tuning this reg can help avoid
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* unnecessary render cache reads and even writes (for z/stencil)
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* at beginning and end of scene.
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*
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* - To change a bit, write to this reg with a mask bit set and the
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* bit of interest either set or cleared. EG: (BIT<<16) | BIT to set.
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*/
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#define Cache_Mode_0 0x2120
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#define CM0_MASK_SHIFT 16
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#define CM0_IZ_OPT_DISABLE (1<<6)
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#define CM0_ZR_OPT_DISABLE (1<<5)
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#define CM0_DEPTH_EVICT_DISABLE (1<<4)
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#define CM0_COLOR_EVICT_DISABLE (1<<3)
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#define CM0_DEPTH_WRITE_DISABLE (1<<1)
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#define CM0_RC_OP_FLUSH_DISABLE (1<<0)
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/* Graphics flush control. A CPU write flushes the GWB of all writes.
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* The data is discarded.
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*/
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#define GFX_FLSH_CNTL 0x2170
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/* Binner control. Defines the location of the bin pointer list:
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*/
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#define BINCTL 0x2420
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#define BC_MASK (1 << 9)
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/* Binned scene info.
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*/
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#define BINSCENE 0x2428
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#define BS_OP_LOAD (1 << 8)
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#define BS_MASK (1 << 22)
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/* Bin command parser debug reg:
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*/
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#define BCPD 0x2480
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/* Bin memory control debug reg:
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*/
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#define BMCD 0x2484
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/* Bin data cache debug reg:
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*/
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#define BDCD 0x2488
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/* Binner pointer cache debug reg:
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*/
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#define BPCD 0x248c
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/* Binner scratch pad debug reg:
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*/
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#define BINSKPD 0x24f0
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/* HWB scratch pad debug reg:
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*/
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#define HWBSKPD 0x24f4
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/* Binner memory pool reg:
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*/
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#define BMP_BUFFER 0x2430
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#define BMP_PAGE_SIZE_4K (0 << 10)
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#define BMP_BUFFER_SIZE_SHIFT 1
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#define BMP_ENABLE (1 << 0)
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/* Get/put memory from the binner memory pool:
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*/
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#define BMP_GET 0x2438
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#define BMP_PUT 0x2440
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#define BMP_OFFSET_SHIFT 5
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/* 3D state packets:
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*/
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#define GFX_OP_RASTER_RULES ((0x3<<29)|(0x7<<24))
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#define GFX_OP_SCISSOR ((0x3<<29)|(0x1c<<24)|(0x10<<19))
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#define SC_UPDATE_SCISSOR (0x1<<1)
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#define SC_ENABLE_MASK (0x1<<0)
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#define SC_ENABLE (0x1<<0)
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#define GFX_OP_LOAD_INDIRECT ((0x3<<29)|(0x1d<<24)|(0x7<<16))
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#define GFX_OP_SCISSOR_INFO ((0x3<<29)|(0x1d<<24)|(0x81<<16)|(0x1))
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#define SCI_YMIN_MASK (0xffff<<16)
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#define SCI_XMIN_MASK (0xffff<<0)
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@ -378,6 +489,10 @@ extern int i915_wait_ring(struct drm_device * dev, int n, const char *caller);
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#define DISPLAY_PLANE_A (0<<20)
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#define DISPLAY_PLANE_B (1<<20)
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/* Define the region of interest for the binner:
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*/
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#define CMD_OP_BIN_CONTROL ((0x3<<29)|(0x1d<<24)|(0x84<<16)|4)
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#define CMD_OP_DESTBUFFER_INFO ((0x3<<29)|(0x1d<<24)|(0x8e<<16)|1)
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#define BREADCRUMB_BITS 31
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