headers: Update drm_fourcc and vc4_drm.h with new VC4 tiling UAPI.

Taken from make headers_install of drm-misc-next
(34c8ea400ff6383b028f63df2453914163afc07c)

Reviewed-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Eric Anholt 2017-06-21 10:23:23 -07:00 committed by Daniel Stone
parent 7e6bf88cac
commit b9549c954e
2 changed files with 41 additions and 4 deletions

View file

@ -182,6 +182,7 @@ extern "C" {
#define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
/* add more to the end as needed */
#define fourcc_mod_code(vendor, val) \
@ -306,7 +307,6 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
/* NVIDIA Tegra frame buffer modifiers */
/*
@ -351,6 +351,27 @@ extern "C" {
*/
#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v)
/*
* Broadcom VC4 "T" format
*
* This is the primary layout that the V3D GPU can texture from (it
* can't do linear). The T format has:
*
* - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
* pixels at 32 bit depth.
*
* - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
* 16x16 pixels).
*
* - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
* even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
* they're (TR, BR, BL, TL), where bottom left is start of memory.
*
* - an image made of 4k tiles in rows either left-to-right (even rows of 4k
* tiles) or right-to-left (odd rows of 4k tiles).
*/
#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
#if defined(__cplusplus)
}
#endif

View file

@ -21,8 +21,8 @@
* IN THE SOFTWARE.
*/
#ifndef _VC4_DRM_H_
#define _VC4_DRM_H_
#ifndef _UAPI_VC4_DRM_H_
#define _UAPI_VC4_DRM_H_
#include "drm.h"
@ -38,6 +38,8 @@ extern "C" {
#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_VC4_GET_HANG_STATE 0x06
#define DRM_VC4_GET_PARAM 0x07
#define DRM_VC4_SET_TILING 0x08
#define DRM_VC4_GET_TILING 0x09
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@ -47,6 +49,8 @@ extern "C" {
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
struct drm_vc4_submit_rcl_surface {
__u32 hindex; /* Handle index, or ~0 if not present. */
@ -295,8 +299,20 @@ struct drm_vc4_get_param {
__u64 value;
};
struct drm_vc4_get_tiling {
__u32 handle;
__u32 flags;
__u64 modifier;
};
struct drm_vc4_set_tiling {
__u32 handle;
__u32 flags;
__u64 modifier;
};
#if defined(__cplusplus)
}
#endif
#endif /* _VC4_DRM_H_ */
#endif /* _UAPI_VC4_DRM_H_ */