Update flags and comments.

This commit is contained in:
Thomas Hellstrom 2007-02-12 21:40:42 +01:00
parent 398913dc0e
commit abc14ddfb5

View file

@ -694,9 +694,10 @@ typedef struct drm_fence_arg {
} drm_fence_arg_t;
/* Buffer permissions, referring to how the GPU uses the buffers.
these translate to fence types used for the buffers.
Typically a texture buffer is read, A destination buffer is write and
a command (batch-) buffer is exe. Can be or-ed together. */
* these translate to fence types used for the buffers.
* Typically a texture buffer is read, A destination buffer is write and
* a command (batch-) buffer is exe. Can be or-ed together.
*/
#define DRM_BO_FLAG_READ 0x00000001
#define DRM_BO_FLAG_WRITE 0x00000002
@ -704,55 +705,82 @@ typedef struct drm_fence_arg {
/*
* Status flags. Can be read to determine the actual state of a buffer.
* Can also be set in the buffer mask before validation.
*/
/*
* Cannot evict this buffer. Not even with force. This type of buffer should
* only be available for root, and must be manually removed before buffer
* manager shutdown or swapout.
*/
#define DRM_BO_FLAG_NO_EVICT 0x00000010
/* Always keep a system memory shadow to a vram buffer */
#define DRM_BO_FLAG_MAPPABLE 0x00000020
/* The buffer is shareable with other processes */
#define DRM_BO_FLAG_SHAREABLE 0x00000040
/* The buffer is currently cached */
#define DRM_BO_FLAG_CACHED 0x00000080
/* Make sure that every time this buffer is validated, it ends up on the same
* location. The buffer will also not be evicted when claiming space for
* other buffers. Basically a pinned buffer but it may be thrown out as
* part of buffer manager shutdown or swapout. Not supported yet.*/
#define DRM_BO_FLAG_NO_MOVE 0x00000100
/*
* Request flags.
* Mask: Never evict this buffer. Not even with force. This type of buffer is only
* available to root and must be manually removed before buffer manager shutdown
* or lock.
* Flags: Acknowledge
*/
#define DRM_BO_FLAG_NO_EVICT 0x00000010
/* Make sure the buffer is in cached memory when mapped for reading */
/*
* Mask: Require that the buffer is placed in mappable memory when validated.
* If not set the buffer may or may not be in mappable memory when validated.
* Flags: If set, the buffer is in mappable memory.
*/
#define DRM_BO_FLAG_MAPPABLE 0x00000020
/* Mask: The buffer should be shareable with other processes.
* Flags: The buffer is shareable with other processes.
*/
#define DRM_BO_FLAG_SHAREABLE 0x00000040
/* Mask: If set, place the buffer in cache-coherent memory if available.
* If clear, never place the buffer in cache coherent memory if validated.
* Flags: The buffer is currently in cache-coherent memory.
*/
#define DRM_BO_FLAG_CACHED 0x00000080
/* Mask: Make sure that every time this buffer is validated,
* it ends up on the same location provided that the memory mask is the same.
* The buffer will also not be evicted when claiming space for
* other buffers. Basically a pinned buffer but it may be thrown out as
* part of buffer manager shutdown or locking.
* Flags: Acknowledge.
*/
#define DRM_BO_FLAG_NO_MOVE 0x00000100
/* Mask: Make sure the buffer is in cached memory when mapped for reading.
* Flags: Acknowledge.
*/
#define DRM_BO_FLAG_READ_CACHED 0x00080000
/* Bind this buffer cached if the hardware supports it. */
/* Mask: Force DRM_BO_FLAG_CACHED flag strictly also if it is set.
* Flags: Acknowledge.
*/
#define DRM_BO_FLAG_FORCE_CACHING 0x00002000
/*
* Mask: Force DRM_BO_FLAG_MAPPABLE flag strictly also if it is clear.
* Flags: Acknowledge.
*/
#define DRM_BO_FLAG_FORCE_MAPPABLE 0x00004000
/* System Memory */
/*
* Memory type flags that can be or'ed together in the mask, but only
* one appears in flags.
*/
/* System memory */
#define DRM_BO_FLAG_MEM_LOCAL 0x01000000
/* Translation table memory */
#define DRM_BO_FLAG_MEM_TT 0x02000000
/* Vram memory */
#define DRM_BO_FLAG_MEM_VRAM 0x04000000
/* Up to the driver to define. */
#define DRM_BO_FLAG_MEM_PRIV0 0x10000000
#define DRM_BO_FLAG_MEM_PRIV1 0x20000000
#define DRM_BO_FLAG_MEM_PRIV2 0x40000000
#define DRM_BO_FLAG_MEM_PRIV3 0x80000000
#define DRM_BO_FLAG_MEM_PRIV0 0x08000000
#define DRM_BO_FLAG_MEM_PRIV1 0x10000000
#define DRM_BO_FLAG_MEM_PRIV2 0x20000000
#define DRM_BO_FLAG_MEM_PRIV3 0x40000000
#define DRM_BO_FLAG_MEM_PRIV4 0x80000000
/* Memory flag mask */
#define DRM_BO_MASK_MEM 0xFF000000
#define DRM_BO_MASK_MEMTYPE 0xFF0000A0
/* When creating a buffer, Avoid system storage even if allowed */
#define DRM_BO_HINT_AVOID_LOCAL 0x00000001
/* Don't block on validate and map */
#define DRM_BO_HINT_DONT_BLOCK 0x00000002
/* Don't place this buffer on the unfenced list.*/
@ -761,9 +789,6 @@ typedef struct drm_fence_arg {
#define DRM_BO_HINT_ALLOW_UNFENCED_MAP 0x00000010
/* Driver specific flags. Could be for example rendering engine */
#define DRM_BO_MASK_DRIVER 0x00F00000
typedef enum {
drm_bo_type_dc,
drm_bo_type_user,
@ -831,11 +856,11 @@ typedef struct drm_bo_arg{
#define DRM_BO_MEM_LOCAL 0
#define DRM_BO_MEM_TT 1
#define DRM_BO_MEM_VRAM 2
#define DRM_BO_MEM_PRIV0 4
#define DRM_BO_MEM_PRIV1 5
#define DRM_BO_MEM_PRIV2 6
#define DRM_BO_MEM_PRIV3 7
#define DRM_BO_MEM_PRIV0 3
#define DRM_BO_MEM_PRIV1 4
#define DRM_BO_MEM_PRIV2 5
#define DRM_BO_MEM_PRIV3 6
#define DRM_BO_MEM_PRIV4 7
#define DRM_BO_MEM_TYPES 8 /* For now. */