libinput/src/evdev-mt-touchpad-buttons.c
Peter Hutterer 0915c2c51a touchpad: always enable palm detection on apple touchpads
They don't set resolution so we can't calculate the size but we know they're
big enough to need palm detection.

And fix the descriptor for the bcm5974. For some reason this was advertising
synaptics coordinates. Fix it to represent (one of) the apple touchpads.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
2014-07-21 20:20:45 +10:00

741 lines
19 KiB
C

/*
* Copyright © 2014 Red Hat, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <errno.h>
#include <limits.h>
#include <math.h>
#include <string.h>
#include <unistd.h>
#include "linux/input.h"
#include "evdev-mt-touchpad.h"
#define DEFAULT_BUTTON_MOTION_THRESHOLD 0.02 /* 2% of size */
#define DEFAULT_BUTTON_ENTER_TIMEOUT 100 /* ms */
#define DEFAULT_BUTTON_LEAVE_TIMEOUT 300 /* ms */
/*****************************************
* BEFORE YOU EDIT THIS FILE, look at the state diagram in
* doc/touchpad-softbutton-state-machine.svg, or online at
* https://drive.google.com/file/d/0B1NwWmji69nocUs1cVJTbkdwMFk/edit?usp=sharing
* (it's a http://draw.io diagram)
*
* Any changes in this file must be represented in the diagram.
*
* The state machine only affects the soft button area code.
*/
#define CASE_RETURN_STRING(a) case a: return #a;
static inline const char*
button_state_to_str(enum button_state state) {
switch(state) {
CASE_RETURN_STRING(BUTTON_STATE_NONE);
CASE_RETURN_STRING(BUTTON_STATE_AREA);
CASE_RETURN_STRING(BUTTON_STATE_BOTTOM);
CASE_RETURN_STRING(BUTTON_STATE_TOP);
CASE_RETURN_STRING(BUTTON_STATE_TOP_NEW);
CASE_RETURN_STRING(BUTTON_STATE_TOP_TO_IGNORE);
CASE_RETURN_STRING(BUTTON_STATE_IGNORE);
}
return NULL;
}
static inline const char*
button_event_to_str(enum button_event event) {
switch(event) {
CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_R);
CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_L);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_R);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_M);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_L);
CASE_RETURN_STRING(BUTTON_EVENT_IN_AREA);
CASE_RETURN_STRING(BUTTON_EVENT_UP);
CASE_RETURN_STRING(BUTTON_EVENT_PRESS);
CASE_RETURN_STRING(BUTTON_EVENT_RELEASE);
CASE_RETURN_STRING(BUTTON_EVENT_TIMEOUT);
}
return NULL;
}
static inline bool
is_inside_bottom_button_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return t->y >= tp->buttons.bottom_area.top_edge;
}
static inline bool
is_inside_bottom_right_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_bottom_button_area(tp, t) &&
t->x > tp->buttons.bottom_area.rightbutton_left_edge;
}
static inline bool
is_inside_bottom_left_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_bottom_button_area(tp, t) &&
!is_inside_bottom_right_area(tp, t);
}
static inline bool
is_inside_top_button_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return t->y <= tp->buttons.top_area.bottom_edge;
}
static inline bool
is_inside_top_right_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->x > tp->buttons.top_area.rightbutton_left_edge;
}
static inline bool
is_inside_top_left_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->x < tp->buttons.top_area.leftbutton_right_edge;
}
static inline bool
is_inside_top_middle_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->x >= tp->buttons.top_area.leftbutton_right_edge &&
t->x <= tp->buttons.top_area.rightbutton_left_edge;
}
static void
tp_button_set_enter_timer(struct tp_dispatch *tp, struct tp_touch *t)
{
libinput_timer_set(&t->button.timer,
t->millis + DEFAULT_BUTTON_ENTER_TIMEOUT);
}
static void
tp_button_set_leave_timer(struct tp_dispatch *tp, struct tp_touch *t)
{
libinput_timer_set(&t->button.timer,
t->millis + DEFAULT_BUTTON_LEAVE_TIMEOUT);
}
/*
* tp_button_set_state, change state and implement on-entry behavior
* as described in the state machine diagram.
*/
static void
tp_button_set_state(struct tp_dispatch *tp, struct tp_touch *t,
enum button_state new_state, enum button_event event)
{
libinput_timer_cancel(&t->button.timer);
t->button.state = new_state;
switch (t->button.state) {
case BUTTON_STATE_NONE:
t->button.curr = 0;
break;
case BUTTON_STATE_AREA:
t->button.curr = BUTTON_EVENT_IN_AREA;
tp_set_pointer(tp, t);
break;
case BUTTON_STATE_BOTTOM:
t->button.curr = event;
break;
case BUTTON_STATE_TOP:
break;
case BUTTON_STATE_TOP_NEW:
t->button.curr = event;
tp_button_set_enter_timer(tp, t);
break;
case BUTTON_STATE_TOP_TO_IGNORE:
tp_button_set_leave_timer(tp, t);
break;
case BUTTON_STATE_IGNORE:
t->button.curr = 0;
break;
}
}
static void
tp_button_none_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM, event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW, event);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_area_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_bottom_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
if (event != t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM,
event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_top_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event != t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
event);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_top_new_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch(event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event != t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
event);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
tp_button_set_state(tp, t, BUTTON_STATE_TOP, event);
break;
case BUTTON_EVENT_RELEASE:
break;
case BUTTON_EVENT_TIMEOUT:
tp_button_set_state(tp, t, BUTTON_STATE_TOP, event);
break;
}
}
static void
tp_button_top_to_ignore_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch(event) {
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event == t->button.curr)
tp_button_set_state(tp, t, BUTTON_STATE_TOP,
event);
else
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
event);
break;
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
break;
case BUTTON_EVENT_TIMEOUT:
tp_button_set_state(tp, t, BUTTON_STATE_IGNORE, event);
break;
}
}
static void
tp_button_ignore_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
struct libinput *libinput = tp->device->base.seat->libinput;
enum button_state current = t->button.state;
switch(t->button.state) {
case BUTTON_STATE_NONE:
tp_button_none_handle_event(tp, t, event);
break;
case BUTTON_STATE_AREA:
tp_button_area_handle_event(tp, t, event);
break;
case BUTTON_STATE_BOTTOM:
tp_button_bottom_handle_event(tp, t, event);
break;
case BUTTON_STATE_TOP:
tp_button_top_handle_event(tp, t, event);
break;
case BUTTON_STATE_TOP_NEW:
tp_button_top_new_handle_event(tp, t, event);
break;
case BUTTON_STATE_TOP_TO_IGNORE:
tp_button_top_to_ignore_handle_event(tp, t, event);
break;
case BUTTON_STATE_IGNORE:
tp_button_ignore_handle_event(tp, t, event);
break;
}
if (current != t->button.state)
log_debug(libinput,
"button state: from %s, event %s to %s\n",
button_state_to_str(current),
button_event_to_str(event),
button_state_to_str(t->button.state));
}
int
tp_button_handle_state(struct tp_dispatch *tp, uint64_t time)
{
struct tp_touch *t;
tp_for_each_touch(tp, t) {
if (t->state == TOUCH_NONE)
continue;
if (t->state == TOUCH_END) {
tp_button_handle_event(tp, t, BUTTON_EVENT_UP, time);
} else if (t->dirty) {
if (is_inside_bottom_right_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_BOTTOM_R, time);
else if (is_inside_bottom_left_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_BOTTOM_L, time);
else if (is_inside_top_right_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_R, time);
else if (is_inside_top_middle_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_M, time);
else if (is_inside_top_left_area(tp, t))
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_L, time);
else
tp_button_handle_event(tp, t, BUTTON_EVENT_IN_AREA, time);
}
if (tp->queued & TOUCHPAD_EVENT_BUTTON_RELEASE)
tp_button_handle_event(tp, t, BUTTON_EVENT_RELEASE, time);
if (tp->queued & TOUCHPAD_EVENT_BUTTON_PRESS)
tp_button_handle_event(tp, t, BUTTON_EVENT_PRESS, time);
}
return 0;
}
static void
tp_button_handle_timeout(uint64_t now, void *data)
{
struct tp_touch *t = data;
tp_button_handle_event(t->tp, t, BUTTON_EVENT_TIMEOUT, now);
}
int
tp_process_button(struct tp_dispatch *tp,
const struct input_event *e,
uint64_t time)
{
struct libinput *libinput = tp->device->base.seat->libinput;
uint32_t mask = 1 << (e->code - BTN_LEFT);
/* Ignore other buttons on clickpads */
if (tp->buttons.is_clickpad && e->code != BTN_LEFT) {
log_bug_kernel(libinput,
"received %s button event on a clickpad\n",
libevdev_event_code_get_name(EV_KEY, e->code));
return 0;
}
if (e->value) {
tp->buttons.state |= mask;
tp->queued |= TOUCHPAD_EVENT_BUTTON_PRESS;
} else {
tp->buttons.state &= ~mask;
tp->queued |= TOUCHPAD_EVENT_BUTTON_RELEASE;
}
return 0;
}
int
tp_init_buttons(struct tp_dispatch *tp,
struct evdev_device *device)
{
struct libinput *libinput = tp->device->base.seat->libinput;
struct tp_touch *t;
int width, height;
double diagonal;
const struct input_absinfo *absinfo_x, *absinfo_y;
tp->buttons.is_clickpad = libevdev_has_property(device->evdev,
INPUT_PROP_BUTTONPAD);
tp->buttons.has_topbuttons = libevdev_has_property(device->evdev,
INPUT_PROP_TOPBUTTONPAD);
if (libevdev_has_event_code(device->evdev, EV_KEY, BTN_MIDDLE) ||
libevdev_has_event_code(device->evdev, EV_KEY, BTN_RIGHT)) {
if (tp->buttons.is_clickpad)
log_bug_kernel(libinput,
"%s: clickpad advertising right button\n",
device->sysname);
} else {
if (!tp->buttons.is_clickpad)
log_bug_kernel(libinput,
"%s: non clickpad without right button?\n",
device->sysname);
}
absinfo_x = device->abs.absinfo_x;
absinfo_y = device->abs.absinfo_y;
width = abs(absinfo_x->maximum - absinfo_x->minimum);
height = abs(absinfo_y->maximum - absinfo_y->minimum);
diagonal = sqrt(width*width + height*height);
tp->buttons.motion_dist = diagonal * DEFAULT_BUTTON_MOTION_THRESHOLD;
if (libevdev_get_id_vendor(device->evdev) == VENDOR_ID_APPLE)
tp->buttons.use_clickfinger = true;
if (tp->buttons.is_clickpad && !tp->buttons.use_clickfinger) {
int xoffset = absinfo_x->minimum,
yoffset = absinfo_y->minimum;
int yres = absinfo_y->resolution;
/* button height: 10mm or 15% of the touchpad height,
whichever is smaller */
if (yres > 1 && (height * 0.15/yres) > 10) {
tp->buttons.bottom_area.top_edge =
absinfo_y->maximum - 10 * yres;
} else {
tp->buttons.bottom_area.top_edge = height * .85 + yoffset;
}
tp->buttons.bottom_area.rightbutton_left_edge = width/2 + xoffset;
if (tp->buttons.has_topbuttons) {
/* T440s has the top button line 5mm from the top,
make the buttons 6mm high */
if (yres > 1) {
tp->buttons.top_area.bottom_edge =
yoffset + 6 * yres;
} else {
tp->buttons.top_area.bottom_edge = height * .08 + yoffset;
}
tp->buttons.top_area.rightbutton_left_edge = width * .58 + xoffset;
tp->buttons.top_area.leftbutton_right_edge = width * .42 + xoffset;
} else {
tp->buttons.top_area.bottom_edge = INT_MIN;
}
} else {
tp->buttons.bottom_area.top_edge = INT_MAX;
tp->buttons.top_area.bottom_edge = INT_MIN;
}
tp_for_each_touch(tp, t) {
t->button.state = BUTTON_STATE_NONE;
libinput_timer_init(&t->button.timer,
tp->device->base.seat->libinput,
tp_button_handle_timeout, t);
}
return 0;
}
void
tp_destroy_buttons(struct tp_dispatch *tp)
{
struct tp_touch *t;
tp_for_each_touch(tp, t)
libinput_timer_cancel(&t->button.timer);
}
static int
tp_post_clickfinger_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button;
enum libinput_button_state state;
current = tp->buttons.state;
old = tp->buttons.old_state;
if (current == old)
return 0;
if (current) {
switch (tp->nfingers_down) {
case 1: button = BTN_LEFT; break;
case 2: button = BTN_RIGHT; break;
case 3: button = BTN_MIDDLE; break;
default:
return 0;
}
tp->buttons.active = button;
state = LIBINPUT_BUTTON_STATE_PRESSED;
} else {
button = tp->buttons.active;
tp->buttons.active = 0;
state = LIBINPUT_BUTTON_STATE_RELEASED;
}
if (button)
pointer_notify_button(&tp->device->base,
time,
button,
state);
return 1;
}
static int
tp_post_physical_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button;
current = tp->buttons.state;
old = tp->buttons.old_state;
button = BTN_LEFT;
while (current || old) {
enum libinput_button_state state;
if ((current & 0x1) ^ (old & 0x1)) {
if (!!(current & 0x1))
state = LIBINPUT_BUTTON_STATE_PRESSED;
else
state = LIBINPUT_BUTTON_STATE_RELEASED;
pointer_notify_button(&tp->device->base,
time,
button,
state);
}
button++;
current >>= 1;
old >>= 1;
}
return 0;
}
static int
tp_post_softbutton_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button;
enum libinput_button_state state;
enum { AREA = 0x01, LEFT = 0x02, MIDDLE = 0x04, RIGHT = 0x08 };
current = tp->buttons.state;
old = tp->buttons.old_state;
button = 0;
if (!tp->buttons.click_pending && current == old)
return 0;
if (current) {
struct tp_touch *t;
tp_for_each_touch(tp, t) {
switch (t->button.curr) {
case BUTTON_EVENT_IN_AREA:
button |= AREA;
break;
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_TOP_L:
button |= LEFT;
break;
case BUTTON_EVENT_IN_TOP_M:
button |= MIDDLE;
break;
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_TOP_R:
button |= RIGHT;
break;
default:
break;
}
}
if (button == 0) {
/* No touches, wait for a touch before processing */
tp->buttons.click_pending = true;
return 0;
}
if ((button & MIDDLE) || ((button & LEFT) && (button & RIGHT)))
button = BTN_MIDDLE;
else if (button & RIGHT)
button = BTN_RIGHT;
else
button = BTN_LEFT;
tp->buttons.active = button;
state = LIBINPUT_BUTTON_STATE_PRESSED;
} else {
button = tp->buttons.active;
tp->buttons.active = 0;
state = LIBINPUT_BUTTON_STATE_RELEASED;
}
tp->buttons.click_pending = false;
if (button)
pointer_notify_button(&tp->device->base,
time,
button,
state);
return 1;
}
int
tp_post_button_events(struct tp_dispatch *tp, uint64_t time)
{
if (tp->buttons.is_clickpad) {
if (tp->buttons.use_clickfinger)
return tp_post_clickfinger_buttons(tp, time);
else
return tp_post_softbutton_buttons(tp, time);
}
return tp_post_physical_buttons(tp, time);
}
int
tp_button_touch_active(struct tp_dispatch *tp, struct tp_touch *t)
{
return t->button.state == BUTTON_STATE_AREA;
}
bool
tp_button_is_inside_softbutton_area(struct tp_dispatch *tp, struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) || is_inside_bottom_button_area(tp, t);
}