libinput/src/evdev-lid.c
Peter Hutterer 6bb05c594a lid: disable all types but EV_SYN and EV_SW
The lid dispatch interface is a one-trick pony and can only handle SW_LID. It
ignores other switches but crashes on any event type other than EV_SW and
EV_SYN. Disable those types so we just ignore the event instead of asserting.

https://bugs.freedesktop.org/show_bug.cgi?id=101853

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jason Gerecke <jason.gerecke@wacom.com>
2017-07-27 19:00:43 +10:00

321 lines
8.7 KiB
C

/*
* Copyright © 2017 James Ye <jye836@gmail.com>
* Copyright © 2017 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include "libinput.h"
#include "evdev.h"
#include "libinput-private.h"
struct lid_switch_dispatch {
struct evdev_dispatch base;
struct evdev_device *device;
enum switch_reliability reliability;
bool lid_is_closed;
bool lid_is_closed_client_state;
struct {
struct evdev_device *keyboard;
struct libinput_event_listener listener;
} keyboard;
};
static inline struct lid_switch_dispatch*
lid_dispatch(struct evdev_dispatch *dispatch)
{
evdev_verify_dispatch_type(dispatch, DISPATCH_LID_SWITCH);
return container_of(dispatch, struct lid_switch_dispatch, base);
}
static void
lid_switch_notify_toggle(struct lid_switch_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
if (dispatch->lid_is_closed ^ dispatch->lid_is_closed_client_state) {
switch_notify_toggle(&device->base,
time,
LIBINPUT_SWITCH_LID,
dispatch->lid_is_closed);
dispatch->lid_is_closed_client_state = dispatch->lid_is_closed;
}
}
static void
lid_switch_keyboard_event(uint64_t time,
struct libinput_event *event,
void *data)
{
struct lid_switch_dispatch *dispatch = lid_dispatch(data);
if (!dispatch->lid_is_closed)
return;
if (event->type != LIBINPUT_EVENT_KEYBOARD_KEY)
return;
if (dispatch->reliability == RELIABILITY_WRITE_OPEN) {
int fd = libevdev_get_fd(dispatch->device->evdev);
struct input_event ev[2] = {
{{ 0, 0 }, EV_SW, SW_LID, 0 },
{{ 0, 0 }, EV_SYN, SYN_REPORT, 0 },
};
(void)write(fd, ev, sizeof(ev));
/* In case write() fails, we sync the lid state manually
* regardless. */
}
/* Posting the event here means we preempt the keyboard events that
* caused us to wake up, so the lid event is always passed on before
* the key event.
*/
dispatch->lid_is_closed = false;
lid_switch_notify_toggle(dispatch, dispatch->device, time);
}
static void
lid_switch_toggle_keyboard_listener(struct lid_switch_dispatch *dispatch,
bool is_closed)
{
if (!dispatch->keyboard.keyboard)
return;
if (is_closed) {
libinput_device_add_event_listener(
&dispatch->keyboard.keyboard->base,
&dispatch->keyboard.listener,
lid_switch_keyboard_event,
dispatch);
} else {
libinput_device_remove_event_listener(
&dispatch->keyboard.listener);
libinput_device_init_event_listener(
&dispatch->keyboard.listener);
}
}
static void
lid_switch_process_switch(struct lid_switch_dispatch *dispatch,
struct evdev_device *device,
struct input_event *e,
uint64_t time)
{
bool is_closed;
switch (e->code) {
case SW_LID:
is_closed = !!e->value;
if (dispatch->lid_is_closed == is_closed)
return;
lid_switch_toggle_keyboard_listener(dispatch,
is_closed);
dispatch->lid_is_closed = is_closed;
lid_switch_notify_toggle(dispatch, device, time);
break;
}
}
static void
lid_switch_process(struct evdev_dispatch *evdev_dispatch,
struct evdev_device *device,
struct input_event *event,
uint64_t time)
{
struct lid_switch_dispatch *dispatch = lid_dispatch(evdev_dispatch);
switch (event->type) {
case EV_SW:
lid_switch_process_switch(dispatch, device, event, time);
break;
case EV_SYN:
break;
default:
assert(0 && "Unknown event type");
break;
}
}
static inline enum switch_reliability
evdev_read_switch_reliability_prop(struct evdev_device *device)
{
const char *prop;
enum switch_reliability r;
prop = udev_device_get_property_value(device->udev_device,
"LIBINPUT_ATTR_LID_SWITCH_RELIABILITY");
if (!parse_switch_reliability_property(prop, &r)) {
evdev_log_error(device,
"%s: switch reliability set to unknown value '%s'\n",
device->devname,
prop);
r = RELIABILITY_UNKNOWN;
} else if (r == RELIABILITY_WRITE_OPEN) {
evdev_log_info(device,
"%s: will write switch open events\n",
device->devname);
}
return r;
}
static void
lid_switch_remove(struct evdev_dispatch *evdev_dispatch)
{
struct lid_switch_dispatch *dispatch = lid_dispatch(evdev_dispatch);
if (!dispatch->keyboard.keyboard)
return;
libinput_device_remove_event_listener(&dispatch->keyboard.listener);
}
static void
lid_switch_destroy(struct evdev_dispatch *evdev_dispatch)
{
struct lid_switch_dispatch *dispatch = lid_dispatch(evdev_dispatch);
free(dispatch);
}
static void
lid_switch_pair_keyboard(struct evdev_device *lid_switch,
struct evdev_device *keyboard)
{
struct lid_switch_dispatch *dispatch =
lid_dispatch(lid_switch->dispatch);
if ((keyboard->tags & EVDEV_TAG_KEYBOARD) == 0)
return;
if (dispatch->keyboard.keyboard)
return;
if (keyboard->tags & EVDEV_TAG_INTERNAL_KEYBOARD) {
dispatch->keyboard.keyboard = keyboard;
evdev_log_debug(lid_switch,
"lid: keyboard paired with %s<->%s\n",
lid_switch->devname,
keyboard->devname);
/* We need to init the event listener now only if the reported state
* is closed. */
if (dispatch->lid_is_closed)
lid_switch_toggle_keyboard_listener(dispatch,
dispatch->lid_is_closed);
}
}
static void
lid_switch_interface_device_added(struct evdev_device *device,
struct evdev_device *added_device)
{
lid_switch_pair_keyboard(device, added_device);
}
static void
lid_switch_interface_device_removed(struct evdev_device *device,
struct evdev_device *removed_device)
{
struct lid_switch_dispatch *dispatch = lid_dispatch(device->dispatch);
if (removed_device == dispatch->keyboard.keyboard) {
libinput_device_remove_event_listener(
&dispatch->keyboard.listener);
libinput_device_init_event_listener(
&dispatch->keyboard.listener);
dispatch->keyboard.keyboard = NULL;
}
}
static void
lid_switch_sync_initial_state(struct evdev_device *device,
struct evdev_dispatch *evdev_dispatch)
{
struct lid_switch_dispatch *dispatch = lid_dispatch(device->dispatch);
struct libevdev *evdev = device->evdev;
dispatch->reliability = evdev_read_switch_reliability_prop(device);
dispatch->lid_is_closed = libevdev_get_event_value(evdev, EV_SW, SW_LID);
dispatch->lid_is_closed_client_state = false;
/* For the initial state sync, we depend on whether the lid switch
* is reliable. If we know it's reliable, we sync as expected.
* If we're not sure, we ignore the initial state and only sync on
* the first future lid close event. Laptops with a broken switch
* that always have the switch in 'on' state thus don't mess up our
* touchpad.
*/
if (dispatch->lid_is_closed &&
dispatch->reliability == RELIABILITY_RELIABLE) {
uint64_t time;
time = libinput_now(evdev_libinput_context(device));
lid_switch_notify_toggle(dispatch, device, time);
}
}
struct evdev_dispatch_interface lid_switch_interface = {
lid_switch_process,
NULL, /* suspend */
lid_switch_remove,
lid_switch_destroy,
lid_switch_interface_device_added,
lid_switch_interface_device_removed,
lid_switch_interface_device_removed, /* device_suspended, treat as remove */
lid_switch_interface_device_added, /* device_resumed, treat as add */
lid_switch_sync_initial_state,
NULL, /* toggle_touch */
};
struct evdev_dispatch *
evdev_lid_switch_dispatch_create(struct evdev_device *lid_device)
{
struct lid_switch_dispatch *dispatch;
int type;
dispatch = zalloc(sizeof *dispatch);
dispatch->base.dispatch_type = DISPATCH_LID_SWITCH;
dispatch->base.interface = &lid_switch_interface;
dispatch->device = lid_device;
libinput_device_init_event_listener(&dispatch->keyboard.listener);
evdev_init_sendevents(lid_device, &dispatch->base);
dispatch->lid_is_closed = false;
for (type = EV_KEY; type < EV_CNT; type++) {
if (type == EV_SW)
continue;
libevdev_disable_event_type(lid_device->evdev, type);
}
return &dispatch->base;
}