mirror of
https://gitlab.freedesktop.org/libinput/libinput.git
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The lid dispatch interface is a one-trick pony and can only handle SW_LID. It ignores other switches but crashes on any event type other than EV_SW and EV_SYN. Disable those types so we just ignore the event instead of asserting. https://bugs.freedesktop.org/show_bug.cgi?id=101853 Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Jason Gerecke <jason.gerecke@wacom.com>
321 lines
8.7 KiB
C
321 lines
8.7 KiB
C
/*
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* Copyright © 2017 James Ye <jye836@gmail.com>
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* Copyright © 2017 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "config.h"
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#include "libinput.h"
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#include "evdev.h"
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#include "libinput-private.h"
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struct lid_switch_dispatch {
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struct evdev_dispatch base;
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struct evdev_device *device;
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enum switch_reliability reliability;
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bool lid_is_closed;
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bool lid_is_closed_client_state;
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struct {
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struct evdev_device *keyboard;
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struct libinput_event_listener listener;
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} keyboard;
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};
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static inline struct lid_switch_dispatch*
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lid_dispatch(struct evdev_dispatch *dispatch)
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{
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evdev_verify_dispatch_type(dispatch, DISPATCH_LID_SWITCH);
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return container_of(dispatch, struct lid_switch_dispatch, base);
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}
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static void
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lid_switch_notify_toggle(struct lid_switch_dispatch *dispatch,
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struct evdev_device *device,
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uint64_t time)
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{
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if (dispatch->lid_is_closed ^ dispatch->lid_is_closed_client_state) {
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switch_notify_toggle(&device->base,
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time,
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LIBINPUT_SWITCH_LID,
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dispatch->lid_is_closed);
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dispatch->lid_is_closed_client_state = dispatch->lid_is_closed;
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}
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}
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static void
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lid_switch_keyboard_event(uint64_t time,
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struct libinput_event *event,
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void *data)
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{
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struct lid_switch_dispatch *dispatch = lid_dispatch(data);
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if (!dispatch->lid_is_closed)
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return;
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if (event->type != LIBINPUT_EVENT_KEYBOARD_KEY)
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return;
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if (dispatch->reliability == RELIABILITY_WRITE_OPEN) {
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int fd = libevdev_get_fd(dispatch->device->evdev);
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struct input_event ev[2] = {
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{{ 0, 0 }, EV_SW, SW_LID, 0 },
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{{ 0, 0 }, EV_SYN, SYN_REPORT, 0 },
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};
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(void)write(fd, ev, sizeof(ev));
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/* In case write() fails, we sync the lid state manually
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* regardless. */
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}
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/* Posting the event here means we preempt the keyboard events that
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* caused us to wake up, so the lid event is always passed on before
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* the key event.
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*/
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dispatch->lid_is_closed = false;
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lid_switch_notify_toggle(dispatch, dispatch->device, time);
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}
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static void
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lid_switch_toggle_keyboard_listener(struct lid_switch_dispatch *dispatch,
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bool is_closed)
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{
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if (!dispatch->keyboard.keyboard)
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return;
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if (is_closed) {
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libinput_device_add_event_listener(
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&dispatch->keyboard.keyboard->base,
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&dispatch->keyboard.listener,
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lid_switch_keyboard_event,
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dispatch);
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} else {
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libinput_device_remove_event_listener(
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&dispatch->keyboard.listener);
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libinput_device_init_event_listener(
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&dispatch->keyboard.listener);
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}
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}
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static void
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lid_switch_process_switch(struct lid_switch_dispatch *dispatch,
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struct evdev_device *device,
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struct input_event *e,
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uint64_t time)
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{
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bool is_closed;
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switch (e->code) {
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case SW_LID:
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is_closed = !!e->value;
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if (dispatch->lid_is_closed == is_closed)
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return;
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lid_switch_toggle_keyboard_listener(dispatch,
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is_closed);
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dispatch->lid_is_closed = is_closed;
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lid_switch_notify_toggle(dispatch, device, time);
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break;
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}
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}
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static void
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lid_switch_process(struct evdev_dispatch *evdev_dispatch,
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struct evdev_device *device,
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struct input_event *event,
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uint64_t time)
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{
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struct lid_switch_dispatch *dispatch = lid_dispatch(evdev_dispatch);
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switch (event->type) {
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case EV_SW:
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lid_switch_process_switch(dispatch, device, event, time);
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break;
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case EV_SYN:
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break;
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default:
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assert(0 && "Unknown event type");
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break;
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}
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}
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static inline enum switch_reliability
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evdev_read_switch_reliability_prop(struct evdev_device *device)
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{
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const char *prop;
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enum switch_reliability r;
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prop = udev_device_get_property_value(device->udev_device,
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"LIBINPUT_ATTR_LID_SWITCH_RELIABILITY");
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if (!parse_switch_reliability_property(prop, &r)) {
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evdev_log_error(device,
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"%s: switch reliability set to unknown value '%s'\n",
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device->devname,
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prop);
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r = RELIABILITY_UNKNOWN;
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} else if (r == RELIABILITY_WRITE_OPEN) {
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evdev_log_info(device,
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"%s: will write switch open events\n",
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device->devname);
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}
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return r;
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}
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static void
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lid_switch_remove(struct evdev_dispatch *evdev_dispatch)
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{
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struct lid_switch_dispatch *dispatch = lid_dispatch(evdev_dispatch);
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if (!dispatch->keyboard.keyboard)
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return;
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libinput_device_remove_event_listener(&dispatch->keyboard.listener);
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}
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static void
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lid_switch_destroy(struct evdev_dispatch *evdev_dispatch)
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{
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struct lid_switch_dispatch *dispatch = lid_dispatch(evdev_dispatch);
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free(dispatch);
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}
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static void
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lid_switch_pair_keyboard(struct evdev_device *lid_switch,
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struct evdev_device *keyboard)
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{
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struct lid_switch_dispatch *dispatch =
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lid_dispatch(lid_switch->dispatch);
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if ((keyboard->tags & EVDEV_TAG_KEYBOARD) == 0)
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return;
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if (dispatch->keyboard.keyboard)
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return;
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if (keyboard->tags & EVDEV_TAG_INTERNAL_KEYBOARD) {
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dispatch->keyboard.keyboard = keyboard;
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evdev_log_debug(lid_switch,
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"lid: keyboard paired with %s<->%s\n",
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lid_switch->devname,
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keyboard->devname);
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/* We need to init the event listener now only if the reported state
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* is closed. */
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if (dispatch->lid_is_closed)
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lid_switch_toggle_keyboard_listener(dispatch,
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dispatch->lid_is_closed);
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}
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}
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static void
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lid_switch_interface_device_added(struct evdev_device *device,
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struct evdev_device *added_device)
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{
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lid_switch_pair_keyboard(device, added_device);
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}
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static void
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lid_switch_interface_device_removed(struct evdev_device *device,
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struct evdev_device *removed_device)
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{
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struct lid_switch_dispatch *dispatch = lid_dispatch(device->dispatch);
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if (removed_device == dispatch->keyboard.keyboard) {
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libinput_device_remove_event_listener(
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&dispatch->keyboard.listener);
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libinput_device_init_event_listener(
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&dispatch->keyboard.listener);
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dispatch->keyboard.keyboard = NULL;
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}
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}
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static void
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lid_switch_sync_initial_state(struct evdev_device *device,
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struct evdev_dispatch *evdev_dispatch)
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{
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struct lid_switch_dispatch *dispatch = lid_dispatch(device->dispatch);
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struct libevdev *evdev = device->evdev;
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dispatch->reliability = evdev_read_switch_reliability_prop(device);
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dispatch->lid_is_closed = libevdev_get_event_value(evdev, EV_SW, SW_LID);
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dispatch->lid_is_closed_client_state = false;
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/* For the initial state sync, we depend on whether the lid switch
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* is reliable. If we know it's reliable, we sync as expected.
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* If we're not sure, we ignore the initial state and only sync on
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* the first future lid close event. Laptops with a broken switch
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* that always have the switch in 'on' state thus don't mess up our
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* touchpad.
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*/
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if (dispatch->lid_is_closed &&
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dispatch->reliability == RELIABILITY_RELIABLE) {
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uint64_t time;
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time = libinput_now(evdev_libinput_context(device));
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lid_switch_notify_toggle(dispatch, device, time);
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}
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}
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struct evdev_dispatch_interface lid_switch_interface = {
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lid_switch_process,
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NULL, /* suspend */
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lid_switch_remove,
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lid_switch_destroy,
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lid_switch_interface_device_added,
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lid_switch_interface_device_removed,
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lid_switch_interface_device_removed, /* device_suspended, treat as remove */
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lid_switch_interface_device_added, /* device_resumed, treat as add */
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lid_switch_sync_initial_state,
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NULL, /* toggle_touch */
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};
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struct evdev_dispatch *
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evdev_lid_switch_dispatch_create(struct evdev_device *lid_device)
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{
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struct lid_switch_dispatch *dispatch;
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int type;
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dispatch = zalloc(sizeof *dispatch);
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dispatch->base.dispatch_type = DISPATCH_LID_SWITCH;
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dispatch->base.interface = &lid_switch_interface;
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dispatch->device = lid_device;
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libinput_device_init_event_listener(&dispatch->keyboard.listener);
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evdev_init_sendevents(lid_device, &dispatch->base);
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dispatch->lid_is_closed = false;
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for (type = EV_KEY; type < EV_CNT; type++) {
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if (type == EV_SW)
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continue;
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libevdev_disable_event_type(lid_device->evdev, type);
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}
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return &dispatch->base;
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}
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