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libinput applies averaging to the velocity of most pointer devices. Averaging the velocity makes the motion look smooth and may be of benefit to bad input devices. For good devices, however, it comes at the unfortunate price of decreased accuaracy. This change turns velocity averaging off by default (sets ntrackers to 2 instead of 16) and allows for it to be turned back on via a quirk, for bad devices which require it.
269 lines
7.9 KiB
C
269 lines
7.9 KiB
C
/*
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* Copyright © 2006-2009 Simon Thum
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* Copyright © 2012 Jonas Ådahl
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* Copyright © 2014-2015 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <limits.h>
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#include <math.h>
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#include "filter.h"
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#include "libinput-util.h"
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#include "filter-private.h"
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/*
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* Default parameters for pointer acceleration profiles.
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*/
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#define DEFAULT_THRESHOLD v_ms2us(0.4) /* in units/us */
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#define MINIMUM_THRESHOLD v_ms2us(0.2) /* in units/us */
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#define DEFAULT_ACCELERATION 2.0 /* unitless factor */
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#define DEFAULT_INCLINE 1.1 /* unitless factor */
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struct pointer_accelerator_low_dpi {
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struct motion_filter base;
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accel_profile_func_t profile;
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double velocity; /* units/us */
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double last_velocity; /* units/us */
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struct pointer_trackers trackers;
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double threshold; /* units/us */
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double accel; /* unitless factor */
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double incline; /* incline of the function */
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int dpi;
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};
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/**
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* Custom acceleration function for mice < 1000dpi.
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* At slow motion, a single device unit causes a one-pixel movement.
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* The threshold/max accel depends on the DPI, the smaller the DPI the
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* earlier we accelerate and the higher the maximum acceleration is. Result:
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* at low speeds we get pixel-precision, at high speeds we get approx. the
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* same movement as a high-dpi mouse.
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*
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* Note: data fed to this function is in device units, not normalized.
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*/
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double
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pointer_accel_profile_linear_low_dpi(struct motion_filter *filter,
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void *data,
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double speed_in, /* in device units (units/us) */
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uint64_t time)
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{
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struct pointer_accelerator_low_dpi *accel_filter =
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(struct pointer_accelerator_low_dpi *)filter;
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double max_accel = accel_filter->accel; /* unitless factor */
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double threshold = accel_filter->threshold; /* units/us */
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const double incline = accel_filter->incline;
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double dpi_factor = accel_filter->dpi/(double)DEFAULT_MOUSE_DPI;
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double factor; /* unitless */
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/* dpi_factor is always < 1.0, increase max_accel, reduce
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the threshold so it kicks in earlier */
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max_accel /= dpi_factor;
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threshold *= dpi_factor;
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/* see pointer_accel_profile_linear for a long description */
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if (v_us2ms(speed_in) < 0.07)
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factor = 10 * v_us2ms(speed_in) + 0.3;
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else if (speed_in < threshold)
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factor = 1;
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else
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factor = incline * v_us2ms(speed_in - threshold) + 1;
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factor = min(max_accel, factor);
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return factor;
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}
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static inline double
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calculate_acceleration_factor(struct pointer_accelerator_low_dpi *accel,
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const struct device_float_coords *unaccelerated,
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void *data,
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uint64_t time)
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{
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double velocity; /* units/us in device-native dpi*/
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double accel_factor;
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trackers_feed(&accel->trackers, unaccelerated, time);
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velocity = trackers_velocity(&accel->trackers, time);
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accel_factor = calculate_acceleration_simpsons(&accel->base,
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accel->profile,
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data,
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velocity,
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accel->last_velocity,
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time);
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accel->last_velocity = velocity;
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return accel_factor;
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}
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static struct device_float_coords
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accelerator_filter_generic(struct motion_filter *filter,
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const struct device_float_coords *unaccelerated,
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void *data, uint64_t time)
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{
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struct pointer_accelerator_low_dpi *accel =
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(struct pointer_accelerator_low_dpi *) filter;
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double accel_value; /* unitless factor */
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struct device_float_coords accelerated;
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accel_value = calculate_acceleration_factor(accel,
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unaccelerated,
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data,
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time);
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accelerated.x = accel_value * unaccelerated->x;
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accelerated.y = accel_value * unaccelerated->y;
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return accelerated;
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}
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static struct normalized_coords
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accelerator_filter_unnormalized(struct motion_filter *filter,
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const struct device_float_coords *unaccelerated,
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void *data, uint64_t time)
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{
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struct device_float_coords accelerated;
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struct normalized_coords normalized;
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/* Accelerate for device units and return device units */
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accelerated = accelerator_filter_generic(filter,
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unaccelerated,
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data,
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time);
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normalized.x = accelerated.x;
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normalized.y = accelerated.y;
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return normalized;
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}
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static struct normalized_coords
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accelerator_filter_noop(struct motion_filter *filter,
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const struct device_float_coords *unaccelerated,
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void *data, uint64_t time)
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{
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struct pointer_accelerator_low_dpi *accel =
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(struct pointer_accelerator_low_dpi *) filter;
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return normalize_for_dpi(unaccelerated, accel->dpi);
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}
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static void
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accelerator_restart(struct motion_filter *filter,
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void *data,
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uint64_t time)
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{
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struct pointer_accelerator_low_dpi *accel =
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(struct pointer_accelerator_low_dpi *) filter;
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trackers_reset(&accel->trackers, time);
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}
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static void
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accelerator_destroy(struct motion_filter *filter)
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{
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struct pointer_accelerator_low_dpi *accel =
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(struct pointer_accelerator_low_dpi *) filter;
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trackers_free(&accel->trackers);
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free(accel);
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}
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static bool
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accelerator_set_speed(struct motion_filter *filter,
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double speed_adjustment)
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{
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struct pointer_accelerator_low_dpi *accel_filter =
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(struct pointer_accelerator_low_dpi *)filter;
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assert(speed_adjustment >= -1.0 && speed_adjustment <= 1.0);
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/* Note: the numbers below are nothing but trial-and-error magic,
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don't read more into them other than "they mostly worked ok" */
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/* delay when accel kicks in */
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accel_filter->threshold = DEFAULT_THRESHOLD -
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v_ms2us(0.25) * speed_adjustment;
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if (accel_filter->threshold < MINIMUM_THRESHOLD)
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accel_filter->threshold = MINIMUM_THRESHOLD;
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/* adjust max accel factor */
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accel_filter->accel = DEFAULT_ACCELERATION + speed_adjustment * 1.5;
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/* higher speed -> faster to reach max */
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accel_filter->incline = DEFAULT_INCLINE + speed_adjustment * 0.75;
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filter->speed_adjustment = speed_adjustment;
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return true;
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}
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struct motion_filter_interface accelerator_interface_low_dpi = {
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.type = LIBINPUT_CONFIG_ACCEL_PROFILE_ADAPTIVE,
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.filter = accelerator_filter_unnormalized,
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.filter_constant = accelerator_filter_noop,
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.restart = accelerator_restart,
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.destroy = accelerator_destroy,
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.set_speed = accelerator_set_speed,
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};
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static struct pointer_accelerator_low_dpi *
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create_default_filter(int dpi, bool use_velocity_averaging)
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{
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struct pointer_accelerator_low_dpi *filter;
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filter = zalloc(sizeof *filter);
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filter->last_velocity = 0.0;
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trackers_init(&filter->trackers, use_velocity_averaging ? 16 : 2);
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filter->threshold = DEFAULT_THRESHOLD;
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filter->accel = DEFAULT_ACCELERATION;
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filter->incline = DEFAULT_INCLINE;
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filter->dpi = dpi;
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return filter;
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}
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struct motion_filter *
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create_pointer_accelerator_filter_linear_low_dpi(int dpi, bool use_velocity_averaging)
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{
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struct pointer_accelerator_low_dpi *filter;
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filter = create_default_filter(dpi, use_velocity_averaging);
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if (!filter)
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return NULL;
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filter->base.interface = &accelerator_interface_low_dpi;
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filter->profile = pointer_accel_profile_linear_low_dpi;
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return &filter->base;
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}
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