libinput/src/evdev-mt-touchpad-buttons.c
Peter Hutterer a86a9aedd6 Switch our internal dispatch interface to take an evdev frame
No functional changes, all the actual interfaces now simply loop through
the frame instead of expecting the dispatcher to do so.

The mtdev code changed slightly since we can shortcut in the non-mtdev
case.

Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1245>
2025-07-02 06:53:05 +00:00

1355 lines
37 KiB
C

/*
* Copyright © 2014-2015 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <limits.h>
#include <math.h>
#include <string.h>
#include "util-input-event.h"
#include "evdev-mt-touchpad.h"
#include "linux/input.h"
#define DEFAULT_BUTTON_ENTER_TIMEOUT ms2us(100)
#define DEFAULT_BUTTON_LEAVE_TIMEOUT ms2us(300)
/*****************************************
* BEFORE YOU EDIT THIS FILE, look at the state diagram in
* doc/touchpad-softbutton-state-machine.svg (generated with
* https://www.diagrams.net).
* Any changes in this file must be represented in the diagram.
*
* The state machine only affects the soft button area code.
*/
static inline const char *
button_state_to_str(enum button_state state)
{
switch (state) {
CASE_RETURN_STRING(BUTTON_STATE_NONE);
CASE_RETURN_STRING(BUTTON_STATE_AREA);
CASE_RETURN_STRING(BUTTON_STATE_BOTTOM);
CASE_RETURN_STRING(BUTTON_STATE_TOP);
CASE_RETURN_STRING(BUTTON_STATE_TOP_NEW);
CASE_RETURN_STRING(BUTTON_STATE_TOP_TO_IGNORE);
CASE_RETURN_STRING(BUTTON_STATE_IGNORE);
}
return NULL;
}
static inline const char *
button_event_to_str(enum button_event event)
{
switch (event) {
CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_R);
CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_M);
CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_L);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_R);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_M);
CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_L);
CASE_RETURN_STRING(BUTTON_EVENT_IN_AREA);
CASE_RETURN_STRING(BUTTON_EVENT_UP);
CASE_RETURN_STRING(BUTTON_EVENT_PRESS);
CASE_RETURN_STRING(BUTTON_EVENT_RELEASE);
CASE_RETURN_STRING(BUTTON_EVENT_TIMEOUT);
}
return NULL;
}
static inline bool
is_inside_bottom_button_area(const struct tp_dispatch *tp, const struct tp_touch *t)
{
return t->point.y >= tp->buttons.bottom_area.top_edge;
}
static inline bool
is_inside_bottom_right_area(const struct tp_dispatch *tp, const struct tp_touch *t)
{
return is_inside_bottom_button_area(tp, t) &&
t->point.x > tp->buttons.bottom_area.rightbutton_left_edge;
}
static inline bool
is_inside_bottom_middle_area(const struct tp_dispatch *tp, const struct tp_touch *t)
{
return is_inside_bottom_button_area(tp, t) &&
!is_inside_bottom_right_area(tp, t) &&
t->point.x > tp->buttons.bottom_area.middlebutton_left_edge;
}
static inline bool
is_inside_top_button_area(const struct tp_dispatch *tp, const struct tp_touch *t)
{
return t->point.y <= tp->buttons.top_area.bottom_edge;
}
static inline bool
is_inside_top_right_area(const struct tp_dispatch *tp, const struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->point.x > tp->buttons.top_area.rightbutton_left_edge;
}
static inline bool
is_inside_top_middle_area(const struct tp_dispatch *tp, const struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) &&
t->point.x >= tp->buttons.top_area.leftbutton_right_edge &&
t->point.x <= tp->buttons.top_area.rightbutton_left_edge;
}
static void
tp_button_set_enter_timer(struct tp_dispatch *tp, struct tp_touch *t, uint64_t time)
{
libinput_timer_set(&t->button.timer, time + DEFAULT_BUTTON_ENTER_TIMEOUT);
}
static void
tp_button_set_leave_timer(struct tp_dispatch *tp, struct tp_touch *t, uint64_t time)
{
libinput_timer_set(&t->button.timer, time + DEFAULT_BUTTON_LEAVE_TIMEOUT);
}
/*
* tp_button_set_state, change state and implement on-entry behavior
* as described in the state machine diagram.
*/
static void
tp_button_set_state(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_state new_state,
enum button_event event,
uint64_t time)
{
libinput_timer_cancel(&t->button.timer);
t->button.state = new_state;
switch (t->button.state) {
case BUTTON_STATE_NONE:
t->button.current = 0;
break;
case BUTTON_STATE_AREA:
t->button.current = BUTTON_EVENT_IN_AREA;
break;
case BUTTON_STATE_BOTTOM:
t->button.current = event;
break;
case BUTTON_STATE_TOP:
break;
case BUTTON_STATE_TOP_NEW:
t->button.current = event;
tp_button_set_enter_timer(tp, t, time);
break;
case BUTTON_STATE_TOP_TO_IGNORE:
tp_button_set_leave_timer(tp, t, time);
break;
case BUTTON_STATE_IGNORE:
t->button.current = 0;
break;
}
}
static void
tp_button_none_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_M:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM, event, time);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW, event, time);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event, time);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event, time);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_area_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_M:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event, time);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
/**
* Release any button in the bottom area, provided it started within a
* threshold around start_time (i.e. simultaneously with the other touch
* that triggered this call).
*/
static inline void
tp_button_release_other_bottom_touches(struct tp_dispatch *tp,
uint64_t other_start_time)
{
struct tp_touch *t;
tp_for_each_touch(tp, t) {
uint64_t tdelta;
if (t->button.state != BUTTON_STATE_BOTTOM || t->button.has_moved)
continue;
if (other_start_time > t->button.initial_time)
tdelta = other_start_time - t->button.initial_time;
else
tdelta = t->button.initial_time - other_start_time;
if (tdelta > ms2us(80))
continue;
t->button.has_moved = true;
}
}
static void
tp_button_bottom_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_M:
case BUTTON_EVENT_IN_BOTTOM_L:
if (event != t->button.current)
tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM, event, time);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event, time);
/* We just transitioned one finger from BOTTOM to AREA,
* if there are other fingers in BOTTOM that started
* simultaneously with this finger, release those fingers
* because they're part of a gesture.
*/
tp_button_release_other_bottom_touches(tp, t->button.initial_time);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event, time);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_top_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_M:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event, time);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event != t->button.current)
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW, event, time);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event, time);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event, time);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_top_new_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_M:
case BUTTON_EVENT_IN_BOTTOM_L:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event, time);
break;
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event != t->button.current)
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW, event, time);
break;
case BUTTON_EVENT_IN_AREA:
tp_button_set_state(tp, t, BUTTON_STATE_AREA, event, time);
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event, time);
break;
case BUTTON_EVENT_PRESS:
tp_button_set_state(tp, t, BUTTON_STATE_TOP, event, time);
break;
case BUTTON_EVENT_RELEASE:
break;
case BUTTON_EVENT_TIMEOUT:
tp_button_set_state(tp, t, BUTTON_STATE_TOP, event, time);
break;
}
}
static void
tp_button_top_to_ignore_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
switch (event) {
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
if (event == t->button.current)
tp_button_set_state(tp, t, BUTTON_STATE_TOP, event, time);
else
tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW, event, time);
break;
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_M:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event, time);
break;
case BUTTON_EVENT_PRESS:
case BUTTON_EVENT_RELEASE:
break;
case BUTTON_EVENT_TIMEOUT:
tp_button_set_state(tp, t, BUTTON_STATE_IGNORE, event, time);
break;
}
}
static void
tp_button_ignore_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
switch (event) {
case BUTTON_EVENT_IN_BOTTOM_R:
case BUTTON_EVENT_IN_BOTTOM_M:
case BUTTON_EVENT_IN_BOTTOM_L:
case BUTTON_EVENT_IN_TOP_R:
case BUTTON_EVENT_IN_TOP_M:
case BUTTON_EVENT_IN_TOP_L:
case BUTTON_EVENT_IN_AREA:
break;
case BUTTON_EVENT_UP:
tp_button_set_state(tp, t, BUTTON_STATE_NONE, event, time);
break;
case BUTTON_EVENT_PRESS:
t->button.current = BUTTON_EVENT_IN_AREA;
break;
case BUTTON_EVENT_RELEASE:
break;
case BUTTON_EVENT_TIMEOUT:
break;
}
}
static void
tp_button_handle_event(struct tp_dispatch *tp,
struct tp_touch *t,
enum button_event event,
uint64_t time)
{
enum button_state current = t->button.state;
switch (t->button.state) {
case BUTTON_STATE_NONE:
tp_button_none_handle_event(tp, t, event, time);
break;
case BUTTON_STATE_AREA:
tp_button_area_handle_event(tp, t, event, time);
break;
case BUTTON_STATE_BOTTOM:
tp_button_bottom_handle_event(tp, t, event, time);
break;
case BUTTON_STATE_TOP:
tp_button_top_handle_event(tp, t, event, time);
break;
case BUTTON_STATE_TOP_NEW:
tp_button_top_new_handle_event(tp, t, event, time);
break;
case BUTTON_STATE_TOP_TO_IGNORE:
tp_button_top_to_ignore_handle_event(tp, t, event, time);
break;
case BUTTON_STATE_IGNORE:
tp_button_ignore_handle_event(tp, t, event, time);
break;
}
if (current != t->button.state)
evdev_log_debug(
tp->device,
"button state: touch %d from %-20s event %-24s to %-20s\n",
t->index,
button_state_to_str(current),
button_event_to_str(event),
button_state_to_str(t->button.state));
}
static inline void
tp_button_check_for_movement(struct tp_dispatch *tp, struct tp_touch *t)
{
struct device_coords delta;
struct phys_coords mm;
double vector_length;
if (t->button.has_moved)
return;
switch (t->button.state) {
case BUTTON_STATE_NONE:
case BUTTON_STATE_AREA:
case BUTTON_STATE_TOP:
case BUTTON_STATE_TOP_NEW:
case BUTTON_STATE_TOP_TO_IGNORE:
case BUTTON_STATE_IGNORE:
/* No point calculating if we're not going to use it */
return;
case BUTTON_STATE_BOTTOM:
break;
}
delta.x = t->point.x - t->button.initial.x;
delta.y = t->point.y - t->button.initial.y;
mm = evdev_device_unit_delta_to_mm(tp->device, &delta);
vector_length = hypot(mm.x, mm.y);
if (vector_length > 5.0 /* mm */) {
t->button.has_moved = true;
tp_button_release_other_bottom_touches(tp, t->button.initial_time);
}
}
void
tp_button_handle_state(struct tp_dispatch *tp, uint64_t time)
{
struct tp_touch *t;
tp_for_each_touch(tp, t) {
if (t->state == TOUCH_NONE || t->state == TOUCH_HOVERING)
continue;
if (t->state == TOUCH_BEGIN) {
t->button.initial = t->point;
t->button.initial_time = time;
t->button.has_moved = false;
}
if (t->state == TOUCH_END) {
tp_button_handle_event(tp, t, BUTTON_EVENT_UP, time);
} else if (t->dirty) {
enum button_event event;
if (is_inside_bottom_button_area(tp, t)) {
if (is_inside_bottom_right_area(tp, t))
event = BUTTON_EVENT_IN_BOTTOM_R;
else if (is_inside_bottom_middle_area(tp, t))
event = BUTTON_EVENT_IN_BOTTOM_M;
else
event = BUTTON_EVENT_IN_BOTTOM_L;
/* In the bottom area we check for movement
* within the area. Top area - meh */
tp_button_check_for_movement(tp, t);
} else if (is_inside_top_button_area(tp, t)) {
if (is_inside_top_right_area(tp, t))
event = BUTTON_EVENT_IN_TOP_R;
else if (is_inside_top_middle_area(tp, t))
event = BUTTON_EVENT_IN_TOP_M;
else
event = BUTTON_EVENT_IN_TOP_L;
} else {
event = BUTTON_EVENT_IN_AREA;
}
tp_button_handle_event(tp, t, event, time);
}
if (tp->queued & TOUCHPAD_EVENT_BUTTON_RELEASE)
tp_button_handle_event(tp, t, BUTTON_EVENT_RELEASE, time);
if (tp->queued & TOUCHPAD_EVENT_BUTTON_PRESS)
tp_button_handle_event(tp, t, BUTTON_EVENT_PRESS, time);
}
}
static void
tp_button_handle_timeout(uint64_t now, void *data)
{
struct tp_touch *t = data;
tp_button_handle_event(t->tp, t, BUTTON_EVENT_TIMEOUT, now);
}
void
tp_process_button(struct tp_dispatch *tp, const struct evdev_event *e, uint64_t time)
{
uint32_t mask = bit(evdev_usage_enum(e->usage) - EVDEV_BTN_LEFT);
/* Ignore other buttons on clickpads */
if (tp->buttons.is_clickpad && evdev_usage_ne(e->usage, EVDEV_BTN_LEFT)) {
evdev_log_bug_kernel(tp->device,
"received %s button event on a clickpad\n",
evdev_event_get_code_name(e));
return;
}
if (e->value) {
tp->buttons.state |= mask;
tp->queued |= TOUCHPAD_EVENT_BUTTON_PRESS;
} else {
tp->buttons.state &= ~mask;
tp->queued |= TOUCHPAD_EVENT_BUTTON_RELEASE;
}
}
void
tp_release_all_buttons(struct tp_dispatch *tp, uint64_t time)
{
if (tp->buttons.state) {
tp->buttons.state = 0;
tp->queued |= TOUCHPAD_EVENT_BUTTON_RELEASE;
}
}
static void
tp_init_softbuttons(struct tp_dispatch *tp, struct evdev_device *device)
{
double width, height;
struct device_coords edges;
int mb_le, mb_re; /* middle button left/right edge */
struct phys_coords mm = { 0.0, 0.0 };
evdev_device_get_size(device, &width, &height);
/* button height: 10mm or 15% or the touchpad height,
whichever is smaller */
if (height * 0.15 > 10)
mm.y = height - 10;
else
mm.y = height * 0.85;
mm.x = width * 0.5;
edges = evdev_device_mm_to_units(device, &mm);
tp->buttons.bottom_area.top_edge = edges.y;
tp->buttons.bottom_area.rightbutton_left_edge = edges.x;
tp->buttons.bottom_area.middlebutton_left_edge = INT_MAX;
/* if middlebutton emulation is enabled, don't init a software area */
if (device->middlebutton.want_enabled)
return;
/* The middle button is 25% of the touchpad and centered. Many
* touchpads don't have markings for the middle button at all so we
* need to make it big enough to reliably hit it but not too big so
* it takes away all the space.
*
* On touchpads with visible markings we reduce the size of the
* middle button since users have a visual guide.
*/
if (evdev_device_has_model_quirk(device, QUIRK_MODEL_TOUCHPAD_VISIBLE_MARKER)) {
mm.x = width / 2 - 5; /* 10mm wide */
edges = evdev_device_mm_to_units(device, &mm);
mb_le = edges.x;
mm.x = width / 2 + 5; /* 10mm wide */
edges = evdev_device_mm_to_units(device, &mm);
mb_re = edges.x;
} else {
mm.x = width * 0.375;
edges = evdev_device_mm_to_units(device, &mm);
mb_le = edges.x;
mm.x = width * 0.625;
edges = evdev_device_mm_to_units(device, &mm);
mb_re = edges.x;
}
tp->buttons.bottom_area.middlebutton_left_edge = mb_le;
tp->buttons.bottom_area.rightbutton_left_edge = mb_re;
}
void
tp_init_top_softbuttons(struct tp_dispatch *tp,
struct evdev_device *device,
double topbutton_size_mult)
{
struct device_coords edges;
if (tp->buttons.has_topbuttons) {
/* T440s has the top button line 5mm from the top, event
analysis has shown events to start down to ~10mm from the
top - which maps to 15%. We allow the caller to enlarge the
area using a multiplier for the touchpad disabled case. */
double topsize_mm = 10 * topbutton_size_mult;
struct phys_coords mm;
double width, height;
evdev_device_get_size(device, &width, &height);
mm.x = width * 0.60;
mm.y = topsize_mm;
edges = evdev_device_mm_to_units(device, &mm);
tp->buttons.top_area.bottom_edge = edges.y;
tp->buttons.top_area.rightbutton_left_edge = edges.x;
mm.x = width * 0.40;
edges = evdev_device_mm_to_units(device, &mm);
tp->buttons.top_area.leftbutton_right_edge = edges.x;
} else {
tp->buttons.top_area.bottom_edge = INT_MIN;
}
}
static inline uint32_t
tp_button_config_click_get_methods(struct libinput_device *device)
{
struct evdev_device *evdev = evdev_device(device);
struct tp_dispatch *tp = (struct tp_dispatch *)evdev->dispatch;
uint32_t methods = LIBINPUT_CONFIG_CLICK_METHOD_NONE;
if (tp->buttons.is_clickpad) {
methods |= LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS;
if (tp->has_mt)
methods |= LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER;
}
if (evdev->model_flags & EVDEV_MODEL_APPLE_TOUCHPAD_ONEBUTTON)
methods |= LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER;
return methods;
}
static void
tp_switch_click_method(struct tp_dispatch *tp)
{
/*
* All we need to do when switching click methods is to change the
* bottom_area.top_edge so that when in clickfinger mode the bottom
* touchpad area is not dead wrt finger movement starting there.
*
* We do not need to take any state into account, fingers which are
* already down will simply keep the state / area they have assigned
* until they are released, and the post_button_events path is state
* agnostic.
*/
switch (tp->buttons.click_method) {
case LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS:
tp_init_softbuttons(tp, tp->device);
break;
case LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER:
case LIBINPUT_CONFIG_CLICK_METHOD_NONE:
tp->buttons.bottom_area.top_edge = INT_MAX;
break;
}
}
static enum libinput_config_status
tp_button_config_click_set_method(struct libinput_device *device,
enum libinput_config_click_method method)
{
struct evdev_device *evdev = evdev_device(device);
struct tp_dispatch *tp = (struct tp_dispatch *)evdev->dispatch;
tp->buttons.click_method = method;
tp_switch_click_method(tp);
return LIBINPUT_CONFIG_STATUS_SUCCESS;
}
static enum libinput_config_click_method
tp_button_config_click_get_method(struct libinput_device *device)
{
struct evdev_device *evdev = evdev_device(device);
struct tp_dispatch *tp = (struct tp_dispatch *)evdev->dispatch;
return tp->buttons.click_method;
}
static enum libinput_config_click_method
tp_click_get_default_method(struct tp_dispatch *tp)
{
struct evdev_device *device = tp->device;
if (evdev_device_has_model_quirk(device, QUIRK_MODEL_CHROMEBOOK) ||
evdev_device_has_model_quirk(device, QUIRK_MODEL_SYSTEM76_BONOBO) ||
evdev_device_has_model_quirk(device, QUIRK_MODEL_SYSTEM76_GALAGO) ||
evdev_device_has_model_quirk(device, QUIRK_MODEL_SYSTEM76_KUDU) ||
evdev_device_has_model_quirk(device, QUIRK_MODEL_CLEVO_W740SU) ||
evdev_device_has_model_quirk(device, QUIRK_MODEL_APPLE_TOUCHPAD_ONEBUTTON))
return LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER;
if (!tp->buttons.is_clickpad)
return LIBINPUT_CONFIG_CLICK_METHOD_NONE;
if (evdev_device_has_model_quirk(device, QUIRK_MODEL_APPLE_TOUCHPAD))
return LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER;
return LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS;
}
static enum libinput_config_click_method
tp_button_config_click_get_default_method(struct libinput_device *device)
{
struct evdev_device *evdev = evdev_device(device);
struct tp_dispatch *tp = (struct tp_dispatch *)evdev->dispatch;
return tp_click_get_default_method(tp);
}
void
tp_clickpad_middlebutton_apply_config(struct evdev_device *device)
{
struct tp_dispatch *tp = (struct tp_dispatch *)device->dispatch;
if (!tp->buttons.is_clickpad || tp->buttons.state != 0)
return;
if (device->middlebutton.want_enabled == device->middlebutton.enabled)
return;
device->middlebutton.enabled = device->middlebutton.want_enabled;
if (tp->buttons.click_method == LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS)
tp_init_softbuttons(tp, device);
}
static int
tp_clickpad_middlebutton_is_available(struct libinput_device *device)
{
return evdev_middlebutton_is_available(device);
}
static enum libinput_config_status
tp_clickpad_middlebutton_set(struct libinput_device *device,
enum libinput_config_middle_emulation_state enable)
{
struct evdev_device *evdev = evdev_device(device);
switch (enable) {
case LIBINPUT_CONFIG_MIDDLE_EMULATION_ENABLED:
evdev->middlebutton.want_enabled = true;
break;
case LIBINPUT_CONFIG_MIDDLE_EMULATION_DISABLED:
evdev->middlebutton.want_enabled = false;
break;
default:
return LIBINPUT_CONFIG_STATUS_INVALID;
}
tp_clickpad_middlebutton_apply_config(evdev);
return LIBINPUT_CONFIG_STATUS_SUCCESS;
}
static enum libinput_config_middle_emulation_state
tp_clickpad_middlebutton_get(struct libinput_device *device)
{
return evdev_middlebutton_get(device);
}
static enum libinput_config_middle_emulation_state
tp_clickpad_middlebutton_get_default(struct libinput_device *device)
{
return evdev_middlebutton_get_default(device);
}
static inline void
tp_init_clickpad_middlebutton_emulation(struct tp_dispatch *tp,
struct evdev_device *device)
{
device->middlebutton.enabled_default = false;
device->middlebutton.want_enabled = false;
device->middlebutton.enabled = false;
device->middlebutton.config.available = tp_clickpad_middlebutton_is_available;
device->middlebutton.config.set = tp_clickpad_middlebutton_set;
device->middlebutton.config.get = tp_clickpad_middlebutton_get;
device->middlebutton.config.get_default = tp_clickpad_middlebutton_get_default;
device->base.config.middle_emulation = &device->middlebutton.config;
}
static inline void
tp_init_middlebutton_emulation(struct tp_dispatch *tp, struct evdev_device *device)
{
bool enable_by_default, want_config_option;
/* On clickpads we provide the config option but disable by default.
When enabled, the middle software button disappears */
if (tp->buttons.is_clickpad) {
tp_init_clickpad_middlebutton_emulation(tp, device);
return;
}
/* init middle button emulation on non-clickpads, but only if we
* don't have a middle button. Exception: ALPS touchpads don't know
* if they have a middle button, so we always want the option there
* and enabled by default.
*/
if (!libevdev_has_event_code(device->evdev, EV_KEY, BTN_MIDDLE)) {
enable_by_default = true;
want_config_option = false;
} else if (evdev_device_has_model_quirk(device,
QUIRK_MODEL_ALPS_SERIAL_TOUCHPAD)) {
enable_by_default = true;
want_config_option = true;
} else
return;
evdev_init_middlebutton(tp->device, enable_by_default, want_config_option);
}
static bool
tp_guess_clickpad(const struct tp_dispatch *tp, struct evdev_device *device)
{
bool is_clickpad;
bool has_left = libevdev_has_event_code(device->evdev, EV_KEY, BTN_LEFT),
has_middle = libevdev_has_event_code(device->evdev, EV_KEY, BTN_MIDDLE),
has_right = libevdev_has_event_code(device->evdev, EV_KEY, BTN_RIGHT);
is_clickpad = libevdev_has_property(device->evdev, INPUT_PROP_BUTTONPAD);
/* A non-clickpad without a right button is a clickpad, assume the
* kernel is wrong.
* Exceptions here:
* - The one-button Apple touchpad (discontinued in 2008) has a
* single physical button
* - Wacom touch devices have neither left nor right buttons
*/
if (!is_clickpad && has_left && !has_right &&
(tp->device->model_flags & EVDEV_MODEL_APPLE_TOUCHPAD_ONEBUTTON) == 0) {
evdev_log_bug_kernel(
device,
"missing right button, assuming it is a clickpad.\n");
is_clickpad = true;
}
if (has_middle || has_right) {
if (is_clickpad)
evdev_log_bug_kernel(
device,
"clickpad advertising right button. "
"See %s/clickpad-with-right-button.html for details\n",
HTTP_DOC_LINK);
} else if (has_left && !is_clickpad &&
libevdev_get_id_vendor(device->evdev) != VENDOR_ID_APPLE) {
evdev_log_bug_kernel(device, "non clickpad without right button?\n");
}
return is_clickpad;
}
static inline void
tp_button_update_clickfinger_map(struct tp_dispatch *tp)
{
if (tp->buttons.state != BUTTON_STATE_NONE)
return;
if (tp->buttons.map != tp->buttons.want_map)
tp->buttons.map = tp->buttons.want_map;
}
void
tp_button_post_process_state(struct tp_dispatch *tp)
{
tp_button_update_clickfinger_map(tp);
}
static enum libinput_config_status
tp_button_config_set_clickfinger_map(struct libinput_device *device,
enum libinput_config_clickfinger_button_map map)
{
struct evdev_dispatch *dispatch = evdev_device(device)->dispatch;
struct tp_dispatch *tp = tp_dispatch(dispatch);
tp->buttons.want_map = map;
tp_button_update_clickfinger_map(tp);
return LIBINPUT_CONFIG_STATUS_SUCCESS;
}
static enum libinput_config_clickfinger_button_map
tp_button_config_get_clickfinger_map(struct libinput_device *device)
{
struct evdev_dispatch *dispatch = evdev_device(device)->dispatch;
struct tp_dispatch *tp = tp_dispatch(dispatch);
return tp->buttons.want_map;
}
static enum libinput_config_clickfinger_button_map
tp_button_config_get_default_clickfinger_map(struct libinput_device *device)
{
return LIBINPUT_CONFIG_CLICKFINGER_MAP_LRM;
}
void
tp_init_buttons(struct tp_dispatch *tp, struct evdev_device *device)
{
struct tp_touch *t;
const struct input_absinfo *absinfo_x, *absinfo_y;
int i;
tp->buttons.is_clickpad = tp_guess_clickpad(tp, device);
tp->buttons.has_topbuttons =
libevdev_has_property(device->evdev, INPUT_PROP_TOPBUTTONPAD);
absinfo_x = device->abs.absinfo_x;
absinfo_y = device->abs.absinfo_y;
/* pinned-finger motion threshold, see tp_unpin_finger. */
tp->buttons.motion_dist.x_scale_coeff = 1.0 / absinfo_x->resolution;
tp->buttons.motion_dist.y_scale_coeff = 1.0 / absinfo_y->resolution;
tp->buttons.config_method.get_methods = tp_button_config_click_get_methods;
tp->buttons.config_method.set_method = tp_button_config_click_set_method;
tp->buttons.config_method.get_method = tp_button_config_click_get_method;
tp->buttons.config_method.get_default_method =
tp_button_config_click_get_default_method;
tp->buttons.config_method.set_clickfinger_map =
tp_button_config_set_clickfinger_map;
tp->buttons.config_method.get_clickfinger_map =
tp_button_config_get_clickfinger_map;
tp->buttons.config_method.get_default_clickfinger_map =
tp_button_config_get_default_clickfinger_map;
tp->device->base.config.click_method = &tp->buttons.config_method;
tp->buttons.map = LIBINPUT_CONFIG_CLICKFINGER_MAP_LRM;
tp->buttons.want_map = tp->buttons.map;
tp->buttons.click_method = tp_click_get_default_method(tp);
tp_switch_click_method(tp);
tp_init_top_softbuttons(tp, device, 1.0);
tp_init_middlebutton_emulation(tp, device);
i = 0;
tp_for_each_touch(tp, t) {
char timer_name[64];
i++;
snprintf(timer_name,
sizeof(timer_name),
"%s (%d) button",
evdev_device_get_sysname(device),
i);
t->button.state = BUTTON_STATE_NONE;
libinput_timer_init(&t->button.timer,
tp_libinput_context(tp),
timer_name,
tp_button_handle_timeout,
t);
}
}
void
tp_remove_buttons(struct tp_dispatch *tp)
{
struct tp_touch *t;
tp_for_each_touch(tp, t) {
libinput_timer_cancel(&t->button.timer);
libinput_timer_destroy(&t->button.timer);
}
}
static int
tp_post_physical_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button;
current = tp->buttons.state;
old = tp->buttons.old_state;
button = EVDEV_BTN_LEFT;
while (current || old) {
enum libinput_button_state state;
if ((current & 0x1) ^ (old & 0x1)) {
evdev_usage_t b;
if (!!(current & 0x1))
state = LIBINPUT_BUTTON_STATE_PRESSED;
else
state = LIBINPUT_BUTTON_STATE_RELEASED;
b = evdev_to_left_handed(tp->device,
evdev_usage_from_uint32_t(button));
evdev_pointer_notify_physical_button(tp->device,
time,
b,
state);
}
button++;
current >>= 1;
old >>= 1;
}
return 0;
}
static inline bool
tp_clickfinger_within_distance(struct tp_dispatch *tp,
struct tp_touch *t1,
struct tp_touch *t2)
{
double x, y;
bool within_distance = false;
int xres, yres;
int bottom_threshold;
if (!t1 || !t2)
return 0;
if (tp_thumb_ignored(tp, t1) || tp_thumb_ignored(tp, t2))
return 0;
x = abs(t1->point.x - t2->point.x);
y = abs(t1->point.y - t2->point.y);
xres = tp->device->abs.absinfo_x->resolution;
yres = tp->device->abs.absinfo_y->resolution;
x /= xres;
y /= yres;
/* maximum horiz spread is 40mm horiz, 30mm vert, anything wider
* than that is probably a gesture. */
if (x > 40 || y > 30)
goto out;
within_distance = true;
/* if y spread is <= 20mm, they're definitely together. */
if (y <= 20)
goto out;
/* if they're vertically spread between 20-40mm, they're not
* together if:
* - the touchpad's vertical size is >50mm, anything smaller is
* unlikely to have a thumb resting on it
* - and one of the touches is in the bottom 20mm of the touchpad
* and the other one isn't
*/
if (tp->device->abs.dimensions.y / yres < 50)
goto out;
bottom_threshold = tp->device->abs.absinfo_y->maximum - 20 * yres;
if ((t1->point.y > bottom_threshold) != (t2->point.y > bottom_threshold))
within_distance = 0;
out:
return within_distance;
}
static evdev_usage_t
tp_clickfinger_set_button(struct tp_dispatch *tp)
{
uint32_t button;
unsigned int nfingers = 0;
struct tp_touch *t;
struct tp_touch *first = NULL, *second = NULL;
uint32_t button_map[2][3] = {
{ EVDEV_BTN_LEFT, EVDEV_BTN_RIGHT, EVDEV_BTN_MIDDLE },
{ EVDEV_BTN_LEFT, EVDEV_BTN_MIDDLE, EVDEV_BTN_RIGHT },
};
tp_for_each_touch(tp, t) {
if (t->state != TOUCH_BEGIN && t->state != TOUCH_UPDATE)
continue;
if (tp_thumb_ignored(tp, t))
continue;
if (t->palm.state != PALM_NONE)
continue;
nfingers++;
if (!first)
first = t;
else if (!second)
second = t;
}
/* Only check for finger distance when there are 2 fingers on the
* touchpad */
if (nfingers != 2)
goto out;
if (tp_clickfinger_within_distance(tp, first, second))
nfingers = 2;
else
nfingers = 1;
out:
nfingers = max(1, nfingers);
switch (nfingers) {
case 1:
case 2:
case 3:
button = button_map[tp->buttons.map][nfingers - 1];
break;
default:
button = 0;
break;
}
return evdev_usage_from_uint32_t(button);
}
static int
tp_notify_clickpadbutton(struct tp_dispatch *tp,
uint64_t time,
evdev_usage_t button,
uint32_t is_topbutton,
enum libinput_button_state state)
{
/* If we've a trackpoint, send top buttons through the trackpoint */
if (tp->buttons.trackpoint) {
if (is_topbutton) {
_unref_(evdev_frame) *frame = evdev_frame_new(2);
struct evdev_dispatch *dispatch =
tp->buttons.trackpoint->dispatch;
int value = (state == LIBINPUT_BUTTON_STATE_PRESSED) ? 1 : 0;
evdev_frame_set_time(frame, time);
evdev_frame_append_one(frame, button, value);
dispatch->interface->process(dispatch,
tp->buttons.trackpoint,
frame,
time);
return 1;
}
/* Ignore button events not for the trackpoint while suspended */
if (tp->device->is_suspended)
return 0;
}
/* A button click always terminates edge scrolling, even if we
* don't end up sending a button event. */
tp_edge_scroll_stop_events(tp, time);
/*
* If the user has requested clickfinger replace the button chosen
* by the softbutton code with one based on the number of fingers.
*/
if (tp->buttons.click_method == LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER &&
state == LIBINPUT_BUTTON_STATE_PRESSED) {
button = tp_clickfinger_set_button(tp);
tp->buttons.active = button;
if (evdev_usage_eq(button, 0))
return 0;
}
evdev_pointer_notify_button(tp->device, time, button, state);
return 1;
}
static int
tp_post_clickpadbutton_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, is_top;
evdev_usage_t button = evdev_usage_from_uint32_t(0);
enum libinput_button_state state;
enum { AREA = 0x01, LEFT = 0x02, MIDDLE = 0x04, RIGHT = 0x08 };
bool want_left_handed = true;
current = tp->buttons.state;
old = tp->buttons.old_state;
is_top = 0;
if (!tp->buttons.click_pending && current == old)
return 0;
if (current) {
struct tp_touch *t;
uint32_t area = 0;
if (evdev_device_has_model_quirk(tp->device,
QUIRK_MODEL_TOUCHPAD_PHANTOM_CLICKS) &&
tp->nactive_slots == 0) {
/* Some touchpads, notably those on the Dell XPS 15 9500,
* are prone to registering touchpad clicks when the
* case is sufficiently flexed. Ignore these by
* disregarding any clicks that are registered without
* touchpad touch. */
tp->buttons.click_pending = true;
return 0;
}
tp_for_each_touch(tp, t) {
switch (t->button.current) {
case BUTTON_EVENT_IN_AREA:
area |= AREA;
break;
case BUTTON_EVENT_IN_TOP_L:
is_top = 1;
_fallthrough_;
case BUTTON_EVENT_IN_BOTTOM_L:
area |= LEFT;
break;
case BUTTON_EVENT_IN_TOP_M:
is_top = 1;
_fallthrough_;
case BUTTON_EVENT_IN_BOTTOM_M:
area |= MIDDLE;
break;
case BUTTON_EVENT_IN_TOP_R:
is_top = 1;
_fallthrough_;
case BUTTON_EVENT_IN_BOTTOM_R:
area |= RIGHT;
break;
default:
break;
}
}
if (area == 0 && tp->buttons.click_method !=
LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER) {
/* No touches, wait for a touch before processing */
tp->buttons.click_pending = true;
return 0;
}
if ((tp->device->middlebutton.enabled || is_top) && (area & LEFT) &&
(area & RIGHT)) {
button = evdev_usage_from(EVDEV_BTN_MIDDLE);
} else if (area & MIDDLE) {
button = evdev_usage_from(EVDEV_BTN_MIDDLE);
} else if (area & RIGHT) {
button = evdev_usage_from(EVDEV_BTN_RIGHT);
} else if (area & LEFT) {
button = evdev_usage_from(EVDEV_BTN_LEFT);
} else { /* main or no area (for clickfinger) is always BTN_LEFT */
button = evdev_usage_from(EVDEV_BTN_LEFT);
want_left_handed = false;
}
if (is_top)
want_left_handed = false;
if (want_left_handed)
button = evdev_to_left_handed(tp->device, button);
tp->buttons.active = button;
tp->buttons.active_is_topbutton = is_top;
state = LIBINPUT_BUTTON_STATE_PRESSED;
} else {
button = tp->buttons.active;
is_top = tp->buttons.active_is_topbutton;
tp->buttons.active = evdev_usage_from_uint32_t(0);
tp->buttons.active_is_topbutton = 0;
state = LIBINPUT_BUTTON_STATE_RELEASED;
}
tp->buttons.click_pending = false;
if (evdev_usage_ne(button, 0))
return tp_notify_clickpadbutton(tp, time, button, is_top, state);
return 0;
}
int
tp_post_button_events(struct tp_dispatch *tp, uint64_t time)
{
if (tp->buttons.is_clickpad ||
tp->device->model_flags & EVDEV_MODEL_APPLE_TOUCHPAD_ONEBUTTON)
return tp_post_clickpadbutton_buttons(tp, time);
return tp_post_physical_buttons(tp, time);
}
bool
tp_button_touch_active(const struct tp_dispatch *tp, const struct tp_touch *t)
{
return t->button.state == BUTTON_STATE_AREA || t->button.has_moved;
}
bool
tp_button_is_inside_softbutton_area(const struct tp_dispatch *tp,
const struct tp_touch *t)
{
return is_inside_top_button_area(tp, t) || is_inside_bottom_button_area(tp, t);
}