Unlike the already-existing thumb detection, a touch may be labelled palm at any time, not just during the initial touch down. This requires full integration into the tap state machine to unwind properly. For most states, a palm detection simply ignores the finger and reverts to the most recent state. One exception is the case of two fingers down, one finger up followed by the remaining finger detected as a palm finger. This triggers a single-finger tap but with timestamps that may be from the wrong finger. Since we're within a short tap timeout anyway this should not matter too much. The special state PALM_UP is only handled in one condition (DEAD). Once a touch is a palm we basically skip over it from then on. If we end up in the DEAD state after a button press we still need to handle the palm up events accordingly to be able to return to IDLE. That transition also requires us to have an accurate count of the real fingers down (palms don't count) so we need a separate nfingers_down counter for tapping. https://bugs.freedesktop.org/show_bug.cgi?id=103210 Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> |
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libinput
libinput is a library that handles input devices for display servers and other applications that need to directly deal with input devices.
It provides device detection, device handling, input device event processing and abstraction so minimize the amount of custom input code the user of libinput need to provide the common set of functionality that users expect. Input event processing includes scaling touch coordinates, generating pointer events from touchpads, pointer acceleration, etc.
libinput originates from weston, the Wayland reference compositor.
Architecture
libinput is not used directly by applications, rather it is used by the xf86-input-libinput X.Org driver or wayland compositors. The typical software stack for a system running Wayland is:
@dotfile libinput-stack-wayland.gv
Where the Wayland compositor may be Weston, mutter, KWin, etc. Note that Wayland encourages the use of toolkits, so the Wayland client (your application) does not usually talk directly to the compositor but rather employs a toolkit (e.g. GTK) to do so.
The simplified software stack for a system running X.Org is:
@dotfile libinput-stack-xorg.gv
Again, on a modern system the application does not usually talk directly to the X server using Xlib but rather employs a toolkit to do so.
Source code
The source code of libinput can be found at: http://cgit.freedesktop.org/wayland/libinput
For a list of current and past releases visit: http://www.freedesktop.org/wiki/Software/libinput/
Build instructions: http://wayland.freedesktop.org/libinput/doc/latest/building_libinput.html
Reporting Bugs
Bugs can be filed in the libinput component of Wayland: https://bugs.freedesktop.org/enter_bug.cgi?product=Wayland&component=libinput
Where possible, please provide an evemu recording of the input device and/or the event sequence in question.
See @ref reporting_bugs for more info.
Documentation
- Developer API documentation: http://wayland.freedesktop.org/libinput/doc/latest/modules.html
- High-level documentation about libinput's features: http://wayland.freedesktop.org/libinput/doc/latest/pages.html
- Build instructions: http://wayland.freedesktop.org/libinput/doc/latest/building_libinput.html
- Documentation for previous versions of libinput: https://wayland.freedesktop.org/libinput/doc/
Examples of how to use libinput are the debugging tools in the libinput repository. Developers are encouraged to look at those tools for a real-world (yet simple) example on how to use libinput.
- A commandline debugging tool: https://cgit.freedesktop.org/wayland/libinput/tree/tools/libinput-debug-events.c
- A GTK application that draws cursor/touch/tablet positions: https://cgit.freedesktop.org/wayland/libinput/tree/tools/libinput-debug-gui.c
License
libinput is licensed under the MIT license.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: [...]
See the COPYING file for the full license information.