A bit quirky (haha), because we cannot do this during context creation - we really want any parsing error messages to show up in the right log file and the log handler isn't set up during context creation. So we do it on the first real call to the backend - path_add_device or udev_assign_seat. Also, failure to initialize the quirks subsystem just means we continue as normal. This shouldn't be a hard failure, it just means a lot of devices won't work properly. If the LIBINPUT_DATA_DIR environment variable is set, that directory is used for the data file. Only that directory, no custom override file in that case. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> |
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| include/linux | ||
| src | ||
| test | ||
| tools | ||
| udev | ||
| .dir-locals.el | ||
| .gitignore | ||
| .vimdir | ||
| circle.yml | ||
| CODING_STYLE | ||
| COPYING | ||
| meson.build | ||
| meson_options.txt | ||
| README.md | ||
libinput
libinput is a library that provides a full input stack for display servers and other applications that need to handle input devices provided by the kernel.
libinput provides device detection, event handling and abstraction so minimize the amount of custom input code the user of libinput need to provide the common set of functionality that users expect. Input event processing includes scaling touch coordinates, generating relative pointer events from touchpads, pointer acceleration, etc.
Architecture
libinput is not used directly by applications. Think of it more as a device driver than an application library. It is used by the xf86-input-libinput X.Org driver or Wayland compositors. The typical software stack for a system running Wayland is:
@dotfile libinput-stack-wayland.gv
The Wayland compositor may be Weston, mutter, KWin, etc. Note that Wayland encourages the use of toolkits, so the Wayland client (your application) does not usually talk directly to the compositor but rather employs a toolkit (e.g. GTK) to do so. The Wayland client does not know whether libinput is in use.
The simplified software stack for a system running X.Org is:
@dotfile libinput-stack-xorg.gv
libinput is not employed directly by the X server but by the xf86-input-libinput driver instead. That driver is loaded by the server on demand, depending on the xorg.conf.d configuration snippets. The X client does not know whether libinput is in use.
Source code
The source code of libinput can be found at: https://gitlab.freedesktop.org/libinput/libinput
For a list of current and past releases visit: https://www.freedesktop.org/wiki/Software/libinput/
Build instructions: https://wayland.freedesktop.org/libinput/doc/latest/building_libinput.html
Reporting Bugs
Bugs can be filed on freedesktop.org GitLab: https://gitlab.freedesktop.org/libinput/libinput/issues/
Where possible, please provide the libinput record output
of the input device and/or the event sequence in question.
See @ref reporting_bugs for more info.
Documentation
- Developer API documentation: https://wayland.freedesktop.org/libinput/doc/latest/modules.html
- High-level documentation about libinput's features: https://wayland.freedesktop.org/libinput/doc/latest/pages.html
- Build instructions: https://wayland.freedesktop.org/libinput/doc/latest/building_libinput.html
- Documentation for previous versions of libinput: https://wayland.freedesktop.org/libinput/doc/
Examples of how to use libinput are the debugging tools in the libinput repository. Developers are encouraged to look at those tools for a real-world (yet simple) example on how to use libinput.
- A commandline debugging tool: https://gitlab.freedesktop.org/libinput/libinput/tree/master/tools/libinput-debug-events.c
- A GTK application that draws cursor/touch/tablet positions: https://gitlab.freedesktop.org/libinput/libinput/tree/master/tools/libinput-debug-gui.c
License
libinput is licensed under the MIT license.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: [...]
See the COPYING file for the full license information.